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Hi! It's been quite some time since I've written a proper dev blog post here, huh? I can't even remember the last thing I said publicly, so I'll just regurgitate some information I've thrown around recently. Sorry if that's old news! Well, this version is a special version where nearly everything I show is a spoiler, so showing stuff has been really hard-- But I want people to know that development is going quite well! Here are the avg percentages for Paragon (Renegade has not been worked on yet.) Part 1: 90% Completed Part 2: 45% Completed Part 3: 90% Completed. So as you can see, a lot has happened in nearly a year since .5's release (Jesus christ, it's been that long?) I feel like I could've been farther along, but unfortunately I've hit some irl snags, as we all do. My childhood cat Jupiter, who was 16, passed away. That was rouugh. Then other personal things I won't get into really bogged me down... Fortunately, I can feel my productivity coming back bit by bit. Besides that sappy stuff, I do have SOME stuff to show you. Just a collection of screenshots I had on my twitter, and some things I had on patreon. But before that, here's a big one. Reldin Island got a glow up! There's a whole other section to this place, but I'm gonna keep that a secret for now :3. Various other stuff that don't matter lol: But yeah, that's pretty much it for now. Please know that even though updates will still be a bit scarce, I am doing my best to get this done ASAP. Conversely, I am also taking my itty bitty time with things because I want this version to be good lol. From what I've made, I think it will be. Very packed with content. Also did I say Gen 9 was being implemented for v14? if not then surprise ! I'll be back... in a month or two or something. idk. Anyways yaaaaaaa85 points
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Seems like my last post was done sometime in... July? What? Time goes by SO quickly. Anyway, I just wanted to crawl out my grave and actually show that yes, I'm doing science and I'm still alive. Before I continue, I did upload a bit of a preview back in November! You can view that here if you missed it: So, besides that, what's going on in the rejuv world? It's been a year! You said this time it wouldn't take as long! Well, I was wrong as usual. Life comes at you fast. To the people who thought the game would drop the february after v13.5 dropped... Uh, no. This game takes time and I will take my time. I still plan on being 60 and playing Pokemon and that's just a fact we're all going to have to live with. That being said, update! Where am I now? Well, Paragon is in its final stages! (Besides one big thing but that's something i need to work on over time, even during Renegade's development.) I'm in the final new area and I'm working on finishin up the story. One event takes me a day. Maybe more sometimes. I wanted Paragon to be done by the New Year, but I always forget that December is my suffering month (aka holidays), so that never gets done. And then I remember January is my annual I'm so fucking burned out from life month. So progress has been a bit slow now, too. But then February rolls around and I'm like hold on I'm a beast? Also, I know I'm going to be asked this. Q: "Will you release Paragon once it's finished, or will you release that when Renegade is finished?" A: I will not release Paragon once it's finished. Paragon and Renegade are meant to coexist together. Even if it means I hold onto a finished Paragon for a year, it is what I've decided. ty. And yes, I did say Renegade probably won't take as long, and that's PROBABLY still true but please don't hold that as a promise. Nothing is a promise. Except for the things I'm going to promise right now. Gearen Laboratory I didn't expect the lab changing to look more sleek was going to be such a contentious topic. Though, I am willing to give some context on the decision. Whether or not you like it is up to you. (Spoilers for v13 story. I can never remember the chapter number/plot correlation.) During the expo drop, it was revealed that Celine went to Reborn City to learn more about their league process and how it was done. Inspired by the way the league is run in that region, she chose to emulate that process and as such, the Gearen Lab (The PUBLIC league HQ) was meant to look more like the Grand Hall. But that in of itself isn't the main issue. People found problems with the way you get your starter. Calling it boring and less exciting than previous versions. I do agree. However, the intent was to streamline the first few moments so that you get your starter as fast as possible. And as of this moment, I'm still quite happy with that. There was another reason for this change, though. Gen 9 was coming out and I knew I wanted to include it. Which means more events taking up space in the mini biomes. tl:dr i was running out of space and expanding the biomes took a lot more technical work than expected and thus just defaulted to tables i could just perma extend. Regardless, I understand that the more personal way of obtaining your starter is important to some people. Especially those who like to create OC's. I hear you, and I understand you. Which is why I plan on creating two versions of this experience! Express Version: Is exactly how it is now in game. You go up to the table and adopt your gerbil. Standard Version: Amanda will take you downstairs into an enlarged biome where you can walk around and find your starter and pick it. Older rejuv versions did have this. But it was removed due to the maps being ugly lol. Now, this is not promised for v14. I would much rather work on new content than spend energy working on this rn. However! I am promising that this will come eventually. It may even come in v14 if I finish things up early! Or who knows, I may gain inspiration randomly during a testing period or whatever and knock it out in a day. These things happen. I have ADHD. It is what it is. Prologue Intro: Everyone knows the intro with lil Maria walking around her house and then somehow finds herself in some horror game! Well, the quality of the intro has been bugging me for several years now. When I take a break from a release, I usually do something fun to unwind and shake off the rust. This cycle, I finally went back and used my current skills to update the intro. Yes, with the Pangoro story still present, if not a bit changed. Old intro: New Intro: (These gifs/images are a quite a bit old as I've shown these off on my patreon like a year ago, but theyre still like 99% relevant minus some polish and detail.) There's also a few new secrets to be found in the intro, so you definitely want to keep an eye out for those :). And also no it is not necessary to play the entire damn game again just for the intro. It's neat! but not necessary. Uhhh, what else do I got to say? I guess I can dump some stuff I posted on my discord? There's not much this time around. but ye. Yeah, that was kind of a bad showcase, rip. Everything is very hush-hush. under wraps. CIA. FBI. Uhhh idk 9/11... never forgetti spaghetti whatever. idc. I do care, but also I'll leave you with one thing. A word to have you prepare a lil better. But. [Image ID: Image of a mysterious room with a Zygarde statue at the very back of it."] You better start collecting those cells.62 points
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This post has been sponsored and narrated to you by sad bear i found on etsy (if this is ai ill kermit) please listen to this song and be sad as you read So it's been 5 months. Hey... How are you? Good? No? Sorry. Progress: Paragon: Part 1: 100% (Tested) Part 2: 90% (Untested) Part 3: 95% (Untested) Renegade Part 1: 100% (Untested) Part 2: 95% (Untested) Part 3: 85% (Untested) I took a big break during May, and a few days off in June. I needed it. Part 1 in each route are done! Part 1 (Renegade) needs testing, but I'll do that later. Part 2 of Paragon has a big segment that needs a lot of work. Likely will be done last. Part 2 of Renegade is basically complete, I just need to create a cutscene with the two M's Part 3 of Paragon is nearly complete. I have one last segment, but it's the hardest one. Part 3 of Renegade needs its last segment done as well, but I did so much work in one small time period that I need to do something else. I've been focusing a lot on Renegade recently because I got that Ren(egade) in me. Let's talk about it. Introducing THE WONDER TOWER I mentioned a long time ago that a lot of the events of Paragon's Karma files -still- happen in Renegade. The player just isn't there to take part in them. Most notably, some interesting things with Alice (Again) But this time it's a bit different... Alice has created a special dimension called The Wonder Tower. What is the Wonder Tower? - THE WONDER TOWER, is a 3 zone mini rogue like. The player will enter the tower and be cursed by the Queen who rules it all. Angelica! Also, it's ANGELICA'S WONDER TOWER. You've been stripped of your Pokemon, but fear not, there are Pokemon available to you inside THE WONDER TOWER! Also! The Pokemon you get here are yours to keep! They're received at random, though. Each time you lose, your experience will get a bit easier. I tested this area out with some of my dev members and the reception was really good. Review: "It was really fun" - Jan 10/10 starly. Renegade exclusive btw. To sum it up: 3 Zones 3 Bosses 3 ??? Encounters 2 Locked up Teammates ummm what else. oh yes. playable m2 segment us renegaders really won with this post... go us. In other misc news... Two icons from emo village got an emo upgrade (no) rad... zumi also posted this preview what's with all the emos... also... did u know... renegade and paragon are both having "xen raids"... but each are getting their own unique areas ? like... in renegade you cant go to paragon's maps and vice versa... Why did I do this... Well... it's becaus e i love you. That's all I really have to say... I'm still shooting for a release this year... but if its not perfect why bother.... oh and one last image for everyone!! Yay!61 points
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HEY Though it's for something very different this time around! For people who have browsed the Rejuvenation Club before, they might be aware of a Q&A thread we did back in 2019, and a tiny bit more recently there was a Q&A stream that Jan and I hosted after V13's initial release in 2021. We haven't done one in serious capacity since then (if you don't count the impromptu one Jan did on his tumblr a couple of months ago), so why not bring it back? We're not going to be able to post many updates about the game itself, but we still don't want to have complete radio silence on our end, so we're doing a Q&A with the entire team again! To give a quick rundown of the team so you know who could potentially answer specific questions: Writing: Jan (also does tilesets and overworld sprites) Art: Crim, Nym, Soulja, Dallas, Winter, Zumi (also involved with writing and music) Programming: Haru, Falirion, Sardines, Cass Balancing: Alex, Azery (also does some programming) QA: Ramiru, Dream, IceCreamSandWitch, Autumn (also does some of the move animations) I can't guarantee all of us are available or willing to answer, but I know at least some members of the team will be happy to pop in and reply. And it could be about just anything! It could be about the story, but also about the game's development as a whole if you're curious. Or just about how the devs have been experiencing Rejuvenation from a developer's point of view! The world of questions is your oyster and you can do whatever with it... Well, as long as you stick to the rules. Please stay courteous with the questions! Crude questions in regards to us or the characters of the game (i.e. "can you kill off this character bc they suck", stuff like that) will be ignored and/or removed. We will not give answers to questions that are obviously veering into spoiler territory for future content. For your own sakes as to not drive yourself nuts over theories, please do not treat our unwillingness to answer certain questions as confirmation/de-confirmation either. It'll do nothing but cause confusion LMAO Please don't ask about adding romance options for the MC. The answer is still no— it's even been mentioned in the old 2019 Q&A post that they won't be added and that has not changed. There's a whole list of reasons (narratively, technical and personal) for this decision, but the tl;dr is that it's just plain not worth it. We're asking in the nicest way possible to please respect our decision on the matter and to not press it any further, we will ignore/remove your question if you do. (That's not to say we disapprove of any ships entirely! We simply instead encourage you to dabble in making fan content of your favorite ships yourselves through writing, art or other means. Just don't bother us to indulge you on the matter in official capacity, that's all.) We'll keep the Q&A running for a week and will be answering questions as the week progresses before closing it off. If you've read all of that and agree to be nice, then fire away! Have fun! o72 points
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Heyo! Here I am again! As I promised in my previous post, I still had one more art post that I owed in regards to some remaining character art, as well as an illustration of Venam that I still had to make as a reward for her placing high in the 2020 popularity poll. Yes yes, I know, it took me FOREVER to get around to doing it— but guess what! I've finally got it done, and the remaining character art is finally done as well! I'm not gonna beat around the bush, so let's get a move on and show off the art. I'll keep things brief! We'll start off with Venam's popularity poll artwork! A 1080p and 1440p version can be found here! Next up is the remaining character artwork for pre-V14 stuff! The characters that have received artwork for this final round are Jenkel, Hynde, Maman, Cosmia & Comet, Peony, Adrest and Variya! At this point, if anyone feels like any artwork is missing it's either because it's just not worth the effort (i.e. temporary character outfits) or because they're slated for a later release/inclusion in V14 or beyond. I'll leave it up to your imagination which one's the case :) But for now, this is all the official art I'll be showing off prior to V14's release... So this'll likely be my last post for the time being (unless I'm tasked with writing a post about V14's actual development again. teehee) As per usual, all official art as well as icons and links to full resolution wallpapers and artwork can be found back in the official art thread! All artwork has been added to their respective chapters in the archives (Jenkel is in CH2, Cosmia & Comet in CH11, Variya in CH15, Adrest in .Karma, Maman in Sidequests and Hynde in Sidequests as well). That's all for now! Enjoy and see you next time, whenever that is! Thank you again for supporting the game's development! o71 point
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Miracles don't just happen, they're made. Instructions on what to do before and after loading can be found HERE. THE FOLDER WHERE YOUR SAVES ARE HELD HAVE CHANGED! Windows -> SavedGames/Rejuv (NO LONGER PokemonRejuvenation) MAC -> "Pokemon Rejuvenation" Download the game here. General Release Notes:1 point
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Hello everyone, and a happy new year from everyone on the Rejuvenation team! We hope that 2023 will be a splendid year for everyone! 2022 was a wild ride for many of us, wasn't it? Lots of progress on the game-- introducing a couple of new characters, finally addressing some issues with the game on all fronts (technical, visual AND balance-wise), we've got a bunch of new team members who have been pulling some great weight over time, new music, new visuals, new quests, you name it! And while we weren't able to bring out V13.5 in 2022 like we initially hoped, sometimes life just gets in the way or things end up being more work than initially expected. And you know what? That's okay! Sure, things take longer for them to be done, but I do want to reiterate that this update is slated to be the last update that brings major overhauls to older areas to become their finalized versions. It takes time to create quality content, and as we only want to put the best experience for you guys on the table I hope people will remain supportive of the team this year too as we try to polish 13.5 to perfection! As a gift for everyone's support in the past year and to ring in the new year with a bang, Jan & I figured we could give some art as a gift! So here we go; some "new" character artwork. Specifically the interceptor forms for the protagonists, which is something people have been asking for quite a while. Please take a look at their official designs! Aevis (Bravery) Aevia (Tranquility) Axel (Chaos) Ariana (Happiness) Alain (Wrath) Aero (Strength) Ana (Mercy) The artwork for the interceptor forms have been a long time coming, and truth to be told I've already had them done for like uhhhhhhhh..................... literally almost a year now. hence why new was between quotation marks. they're from late january LOL..... It never quite felt like the right time to reveal them though, at least until Jan came up with the idea to show them off as a new year's gift. That being said, that's all there really is to show! As is with just about any other character art; icons, wallpapers and links to the full resolution versions of the artwork can be found in the official art thread! I hope everyone has a wonderful year and I look forward to sharing our work with all of you in 2023 as well! o71 point
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Have a Pokemon you love, but they're underperforming? Have a Crest idea you're dying to have in game? Look no further! This is the thread for you! Like last time, I'd like to open suggestions for possible Crest ideas! There are a few rules, though. Crest ideas with just base stat buffs will not be considered. Get creative! Pokemon that are considered good can be suggested, but only if it offers a different style of play. Avoid Pokemon that already have a Crest in game. No Crest that allows for Ash-Greninja or anything similar :] That's it! I look forward to your suggestions. This thread will close when we've gotten enough suggestions we like. A warning will be given out before that is done. Edit: Gen 8 Pokemon are included in this! Give me your Gen 8 ideas!1 point