neroondisc Posted August 14 Author Posted August 14 Fixed the bug reported by @Constances, @RandoTrainer 1
neroondisc Posted August 14 Author Posted August 14 18 minutes ago, Notforutoknow said: What about the other form? What do you mean?
Notforutoknow Posted August 14 Posted August 14 I meant the other form that's not in the port. Will that come back or not?
neroondisc Posted August 14 Author Posted August 14 58 minutes ago, Notforutoknow said: I meant the other form that's not in the port. Will that come back or not? It's on Pokemon rejuvenation naturally so..
neroondisc Posted August 14 Author Posted August 14 Added mega malamar mega ability Updated martevostone to add malamarite to the shop
Constances Posted August 14 Posted August 14 11 hours ago, neroondisc said: Fixed the bug reported by @Constances, @RandoTrainer Thanks so much! 1
Notforutoknow Posted August 14 Posted August 14 I am like 99% sure you can't get that form in-game, but whatever i just do it myself
neroondisc Posted August 14 Author Posted August 14 1 hour ago, Notforutoknow said: I am like 99% sure you can't get that form in-game, but whatever i just do it myself My guy it's in the main game
RandoTrainer Posted August 15 Posted August 15 Hi, not sure why but sometimes i get this error when a Pokemon uses either Thunderbolt or Discharge [Pokemon Rejuvenation 14.0.20 2026-08-14 21:50:10 -0400] Exception: SystemStackError Message: stack level too deep ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage' ./patch/Mods/nero_drampa.rb:248:in `pbBaseDamage'
Constances Posted August 15 Posted August 15 Martevostone.rb is causing this error whenever I interact with a pokemart shopkeeper.
Tornadofirewave Posted August 15 Posted August 15 thank you for making these mods! been enjoying using the new mega froslass and trying out the silvally changes. is there anywhere that specifies the specifics on what is changed regarding silvally? i saw that it can change typing when being attacked but i'm not entirely sure what triggers the form changes 1
neroondisc Posted August 15 Author Posted August 15 57 minutes ago, Tornadofirewave said: thank you for making these mods! been enjoying using the new mega froslass and trying out the silvally changes. is there anywhere that specifies the specifics on what is changed regarding silvally? i saw that it can change typing when being attacked but i'm not entirely sure what triggers the form changes It triggers everytime it will recieve an attack
neroondisc Posted August 15 Author Posted August 15 1 hour ago, Constances said: Martevostone.rb is causing this error whenever I interact with a pokemart shopkeeper. Ohhhhh there's a typo in one of the stone I'm sorry :( 1
Tornadofirewave Posted August 15 Posted August 15 5 minutes ago, neroondisc said: It triggers everytime it will recieve an attack are there any pre-requisites like you need the memory of the transformed type? i'm currently using normal silvally and it seems to not have triggered yet
neroondisc Posted August 15 Author Posted August 15 2 minutes ago, Tornadofirewave said: are there any pre-requisites like you need the memory of the transformed type? i'm currently using normal silvally and it seems to not have triggered yet It requires silvally crest for it to recieve a ability depending on the form and a dynamic resistances
neroondisc Posted August 15 Author Posted August 15 Fixed the bug on drampa reported by @RandoTrainer Fixed the typo reported by @Constances 1
Tornadofirewave Posted August 15 Posted August 15 i currently have the silvally crest and the scrappy ability does apply correctly during battle, what do you mean by dynamic resistances?
neroondisc Posted August 15 Author Posted August 15 1 hour ago, Tornadofirewave said: i currently have the silvally crest and the scrappy ability does apply correctly during battle, what do you mean by dynamic resistances? It will transform to other forms to make the damage not effective
neroondisc Posted August 15 Author Posted August 15 Added Mega Sceptile Ability Updated martevostone to add sceptilite Updated malamar(no bug just edge polishing)
neroondisc Posted August 15 Author Posted August 15 Sceptile Adjustments: the based cap is 150 Raise the cap by 10 every positive stat raise Verdant Pulse - Can hit twice Dragon Then Grass same 80bp each hit
RandoTrainer Posted August 15 Posted August 15 hi, i have a question regarding the mega sceptile mod when using Dragon Pulse as the mega, does it work similar to Fickle beam when sometimes the 2 hit triggers i noticed a few times where the attack only hits once on the pokemon and i was curious
neroondisc Posted August 16 Author Posted August 16 5 hours ago, RandoTrainer said: hi, i have a question regarding the mega sceptile mod when using Dragon Pulse as the mega, does it work similar to Fickle beam when sometimes the 2 hit triggers i noticed a few times where the attack only hits once on the pokemon and i was curious There's a 50% chance to hit twice
neroondisc Posted August 16 Author Posted August 16 Updated both sceptile and barbanacle to make sure they won't throwing a random errors Improved the sceptile verdant pulse logic 1
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