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Nero's Fakemon and Mega Abilities.


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In a few days i may work into another forms of existing pokemons but idk where to start i will just borrow sprites and make something out of them like the celestial Gardevoir for example. But expect it would not complicate any other existing mods, I will make sure it's modular as possible.

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9 minutes ago, mr.ash97 said:

does this mod conflict with always mega mod? when i took their mega stones after they mega,their abilities turn normal again...sorry for my broken english

It doesn't conflict with other mods to be precise this mod allows them to have mega abilities if they fulfill 3 requirements it's a pokemon with mega, it's holding the mega stone, it's the correct form of the mega

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So interesting downside of Lucario XD
The clones count as stat-lowering moves, so none of his attacks will work on a pokemon with Mirror armor. Was fun to discover when fighting Hazuki's Corviknight XD 

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2 hours ago, Pryde said:

So interesting downside of Lucario XD
The clones count as stat-lowering moves, so none of his attacks will work on a pokemon with Mirror armor. Was fun to discover when fighting Hazuki's Corviknight XD 

It is designed that way because if not there's no way on stopping a guaranteed 5 hit with 80% of power of the original move

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6 hours ago, neroondisc said:

Added a new forms for aggron, please take note it doesn't have a shiny version as it doesn't have one.. well yet but if you want to submit a shiny version feel free.

Updated martevostone to include aggronite

Tried to use this, but the Blue Moon ice-cream doesn't change it to the alternate Aggron, unless I'm misunderstanding how to do this?

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