RandoTrainer Posted Tuesday at 08:14 PM Posted Tuesday at 08:14 PM Bug found, Chandelure mod changes the sprite of rift chandelure fight into the new chandelure and its type is different for the first phase 1
RandoTrainer Posted Tuesday at 08:34 PM Posted Tuesday at 08:34 PM also Mega Chandelure ability triggers twice upon mega evolving 1
neroondisc Posted Wednesday at 03:07 AM Author Posted Wednesday at 03:07 AM Fixed the bugs reported by @RandoTrainer Correcting chandelure forms and abilities activating twice, please delete the existing chandelure files in graphics/battlers 1
neroondisc Posted Wednesday at 04:50 AM Author Posted Wednesday at 04:50 AM Man idk I can't upload anymore 1
neroondisc Posted Wednesday at 07:35 AM Author Posted Wednesday at 07:35 AM Added new mega blastoise ability, Updated martevostone to add blastoisinite 1
Pryde Posted Wednesday at 11:39 AM Posted Wednesday at 11:39 AM Quick question about the new Megas. I seem to be having issues with the visuals. Aggron: Icons don't apply in the mega form. To even see the Pokemon's mega appearance I had to put the pictures in the actual graphics folder, not the Patches one. Chandelure: I get the base pokemon changing fine, but the mega evolve shows the battler for the default Mega Chandelure? (No idea why.) Though the ability and typing updates perfectly fine. Gardevoir: After adding the other two whenever I try to use the BM Icecream on Gardevoir it crashes my game with an overflow popup. (I just added the ability manually with debug after) 1
neroondisc Posted Wednesday at 12:00 PM Author Posted Wednesday at 12:00 PM 12 minutes ago, Pryde said: Quick question about the new Megas. I seem to be having issues with the visuals. Aggron: Icons don't apply in the mega form. To even see the Pokemon's mega appearance I had to put the pictures in the actual graphics folder, not the Patches one. Chandelure: I get the base pokemon changing fine, but the mega evolve shows the battler for the default Mega Chandelure? (No idea why.) Though the ability and typing updates perfectly fine. Gardevoir: After adding the other two whenever I try to use the BM Icecream on Gardevoir it crashes my game with an overflow popup. (I just added the ability manually with debug after) I tested both aggron,and chandelure you mentioned but it's working fine for me? Idk why But that gardevoir is a nice catch
neroondisc Posted Wednesday at 12:17 PM Author Posted Wednesday at 12:17 PM Fixed the bug reported by @Pryde a seperate file for celestial Gardevoir is needed to replace the old one. Added Mega Venasaur Ability.
RandoTrainer Posted Wednesday at 01:56 PM Posted Wednesday at 01:56 PM Not sure what happen, but this occured after being hit by a move from the opponent's X-Scissor 1
neroondisc Posted Wednesday at 07:10 PM Author Posted Wednesday at 07:10 PM 5 hours ago, RandoTrainer said: Not sure what happen, but this occured after being hit by a move from the opponent's X-Scissor Damn wrong calls let me hotfix it 1
neroondisc Posted Thursday at 07:30 AM Author Posted Thursday at 07:30 AM Updated celestial Gardevoir, Added harbringer Gardevoir So the port now complete Also to note It's best to use a shiny Gardevoir for both forms xD
Pryde Posted Thursday at 03:52 PM Posted Thursday at 03:52 PM Okay! So I finally got around to using Chandelure. It's a form issue again from the look of it. Instead of using Form 3 for Base and 4 for Mega, it uses 4 for base and 5 for Mega. 5 is just a normal chandelure sprite, but has the new mega ability and when it leaves Mega it goes down to the Form 4.
neroondisc Posted Thursday at 03:59 PM Author Posted Thursday at 03:59 PM 6 minutes ago, Pryde said: Okay! So I finally got around to using Chandelure. It's a form issue again from the look of it. Instead of using Form 3 for Base and 4 for Mega, it uses 4 for base and 5 for Mega. 5 is just a normal chandelure sprite, but has the new mega ability and when it leaves Mega it goes down to the Form 4. The new chandelure is 4 and 5 xD and i updated the icons and sprites for this change XD 1
Pryde Posted Thursday at 04:11 PM Posted Thursday at 04:11 PM Cool, will test in a sec. I did reinstall the mod, but I may have done a dumb and forgot to shut down the game first XD Anyway, tested out the Gardevoirs, loving it. As an aside not sure if it's supposed to, but Moonblast and Shadowball don't change names. The effects and all still work, just thought I'd mention it as you do show changed names on the page. EDIT: Can't download Chandelure mod, will try later. 1
neroondisc Posted Thursday at 04:45 PM Author Posted Thursday at 04:45 PM 34 minutes ago, Pryde said: Cool, will test in a sec. I did reinstall the mod, but I may have done a dumb and forgot to shut down the game first XD Anyway, tested out the Gardevoirs, loving it. As an aside not sure if it's supposed to, but Moonblast and Shadowball don't change names. The effects and all still work, just thought I'd mention it as you do show changed names on the page. EDIT: Can't download Chandelure mod, will try later. This is my bad honestly i change mine and not the uploaded files sorry 1
Pryde Posted Thursday at 05:26 PM Posted Thursday at 05:26 PM 40 minutes ago, neroondisc said: This is my bad honestly i change mine and not the uploaded files sorry No prob XD I put it in the same category as me forgetting to shut down the game, installing the mods, then wondering why they didn't work (Which happened with the Harbinger Gardevoir) 1
neroondisc Posted Thursday at 08:29 PM Author Posted Thursday at 08:29 PM Added Mega Gardevoir, Mega Gallade abilities with spoiler i guess Updated martevo stone to add Gallade and Gardevoir mega stone Added a new crest version that applies for all 1
RandoTrainer Posted Thursday at 11:20 PM Posted Thursday at 11:20 PM Hi, I'm not sure if the bag crest mod is working or im doing something wrong im assuming its supposed to work like the silvally crest where it just needs to be in the bag to work, but so far i tried the furret and monkey crest and notcied that they didnt work even though the icon for the crest is on the display 1
neroondisc Posted Thursday at 11:49 PM Author Posted Thursday at 11:49 PM 28 minutes ago, RandoTrainer said: Hi, I'm not sure if the bag crest mod is working or im doing something wrong im assuming its supposed to work like the silvally crest where it just needs to be in the bag to work, but so far i tried the furret and monkey crest and notcied that they didnt work even though the icon for the crest is on the display Fixed it's returning early xD
RandoTrainer Posted Friday at 12:14 AM Posted Friday at 12:14 AM I have bad news friend, seem like its mixing something with the pidgeot mod 1
neroondisc Posted Friday at 07:44 AM Author Posted Friday at 07:44 AM 12 hours ago, RandoTrainer said: I have bad news friend, seem like its mixing something with the pidgeot mod Fixed this, Announcement: Since the community site would be gone for a while, just add me on my discord account for reporting or request mod. Discord: neroondc
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