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Rejuv V14 QoL Mod Compilation Pack


Alemi

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Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord.

 

The rars all come with the proper folder structure, just throw their contents into the game folder.

 

This is a compilation of mods working for V14 ported from the one I made for 13.5. They are very modular and shouldn't break on small updates.

 

Some didn't need changes, while others needed some small touching and some have been just made from zero due to how much the code of those parts changed or me having a better idea on how to do it.

 

Some mods have been removed because they are superflous due to being alrady something dientical or similar in the base game. Some I may just considered that are not needed. Make requests for adding things and I may do it if I have time.

 

You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts.

 

This time I am adding some modular debug that activates the debug menu in particular places only. Far more recommended to use oly those you will use to prevent errors with the debug menu.

 

People who contibuted to this pack besides myself (detailed credits ont he specific mod):

  • @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make the QoL Mod Compilation Pack for Rejuv 13.5 from which his verson was ported.
  • @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too.
  • @Waynolt a lot of his modular pack has been ported to v13.
  • @DemICE some of DemICE's mods have been ported or have been used as references when making new ones.

 

You have to drop the "patch" folder in the rar in your game's folder. Everything is already properly set there.

 

Mod List:

 

Spoiler
  • 0000.ModularInit is required for several mods, but it doesn't do antyhing by itself unless called by the other mods.
    • Have it on your folder when using mods of this pack. Made By Alemi.
  • 0001.PokemonDebug Enables debug when checking pokemon in Party and Storage. For Storage, Storage_CommandMasterMod is required.
    • Requires 0000.ModularInit. Made by Alemi
  • 0002.PauseMenu_Debug Enlables the debug menu in the pause menu. Not recommended to mess with it unless you know what you are doing.
    • Requires 0000.ModularInit. Made by Alemi
  • 0003.System_Debug Enables the system console on F6 to execute commands. Not recommended to mess with it unless you know what you are doing.
  • 0004.ItemRestore makes items get restored as if you didn't use them.

    • Requires 0000.ModularInit and ItemReplaceRestore_ReplaceMaster. Made by Alemi

  • AlwaysCriticalCatch allows you catch any mon without failing. It will always critical catch. Made by Alemi.
    • This Mod took inspirtation on one of DemICE's mods and wished to achieve the same effect, but the script was made based on Rejuv's scripts and was made independantly.
  • Battle_SpeedUp makes the battle work always on turbo mode by defualt. You can change it manually inside the battle but it will be always on turbo when you enter. It shouldn't affect outside the battles.
    • Has been fully remade for V14. Far shorter code and more compatibility with updates.
    •  
  • ChangeHiddenPowerOn Allows to change the type of Hidden Power for the mons in your party. Made by Alemi.
    • Completely made anew for V14 due to the changes on the party menu. Now it always works reagrdless of badges.
  • CustomPCName_Player I made this quit e along ago but I think I forgot to publish it? It is aminor mod that makes the pc have your name instead of the default. It always irked me that the pc wasn't on my name with all I caught there.
  • FastHatchOn Adds the option to reduce the steps remaining for hatch to 1.
    • Completely made anew for V14 due to the changes on the party menu. Made by Alemi.
  • FISHINGAUTOHOOK makes fishing be always successful.
    • It just changes something that exists to true to activate it, so it is hard to credit this.
    • DemIce has one doing the same for Deso, and it is something I have seen on other Essentials games due to this being something existing on base Essentials.
  • FullUnlockedRelearner Now that Learn is a default option on the menu, the mod makes it fully unlocked regardless of the situation as long as you can access the party menu from the pause menu. Made by Alemi.
  • HealAfterBattle Heals all your party perfectly after each battle. Made by Alemi.
  • ItemfinderUnhideItems makes hidden objects visible. This is always active. Now hiddens coins are also included, but it is the same sprite. Made by Alemi.
  • ItemReplaceRestore_ReplaceMaster makes the item you used automatically replaced (taken from your bag). If you want to full restore, you need to have 0004.ItemRestore in addition to this one.

    • Requires 0000.ModularInit. Made by Alemi

  • Learn_Egg_Moves allows to relearn moves from egg moves when relearning. This would be available after having FLY otherwoise. This was made by Matt on 13.5, but it has been remade by Alemi on V14.
  • Learn_PreEvo_Moves allows to relearn moves of peeevolutions when relearning. This isn't posible without the mod. This was made by Mattt on 13.5, but it has been remade by Alemi on V14.
  • MeliaLikeShinyLuck Feel like Melia. What will be strnage would be finding a non-shiny. Made by Alemi
  • NoBabyIncense. Babies won't need incense like in Gen 9. It is just commenting most of the code, so hardly to say I made anything proper here, but useful to emulate gen 9.
  • NoDDPass allows you to use passwords without requiring a Data Drive. Made by Matt on 13.5, but it has been remade by Alemi on V14 due to the changes on how this is handled in the code.
  • Options_MasterMod is needed by Mods that add things to the Options Menu.
    • Requires 0000.ModularInit. Made by Alemi.
  • PC_ChangeClothes let you change clothes anywhere as long as you have access to a pc or RemotePc.
    • Note that only outfits you have unlocked will be available
    • Requires 0000.ModularInit. Made by Alemi
  • PC_Daycare allows access to the Daycare and the incubator from your PC or Remote PC.
    • You need the earlyincub password for the incubator to be available). Made by Matt.
    • Requires 0000.ModularInit.
  • PC_GoldenWings adds a function to the Remote PC that works as if using Golden Wings. You need to have the item and being able to use it. It is basically a shorcut if you want to only have the remove PC selected but want to fly eaisly.
    • Requires 0000.ModularInit. Made by Alemi
  • PC_Heal adds a function to the PC and Remote PC that works as a Pokémon Center healing your mons. Made by Matt.
    • Requires 0000.ModularInit.
  • PC_RestToWait let you use a PC to rest and pass time. Requires 0000.ModularInit.
    • You need to change maps for some events to update to the new time.
    • Requires 0000.ModularInit. Made by Alemi
  • PC_Z_ReorderOptions Makes all the new options added to the pc look nicely ordered togather with what is in the base game.
    • Requires 0000.ModularInit. Made by Alemi
  • PermanentMagneticLure the effect of Magnetic Lure is always on, except when your lead has Mirror Lure equipped since that will take preference.
    • This make mons you don't have in your dex to always appear as long as there is at least one you don't have available on the place and to be always capable of running away. Made by Alemi.
  • ShowEnemyStatsOnInspect when checking the enemy stats will be shown the same way they are when checking one of your mons. Made by Alemi.
  • Storage_CommandMasterMod Needed to use as base for any mod that affects Storage.
    • Requires 0000.ModularInit. Made by Alemi
  • SWM - MiningForRich originally made by Waynolt for Reborn and ported by AsN.
    • It allows you to mine the same spot again by paying money.
  • SWM - NoTMXAnimations originally made by Waynolt for Reborn and ported by AsN.
    • Removes the animations of Cut, Strenght, Surf, etc.
  • SWM - RestToWait based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Requires 0000.ModularInit.
    • Use Rest outside battle to advance time, including going to the day you desire.
    • Please change map after using it as some events may need it to update.
  • SWM - SharedPC based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi.
    • It has a separate folder from 13.5 due to the existence of gen 9.
    • If you suddenly start having an error despite it working beforehand, it may be that the savefile of the SharedBox is corrupted. Restore the backup or just delete it if you had the box empty and it will work again.
  • SWM - PredictRelationshipValues based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi.
    • Use Psychic outside battle to see your relationship values.
  • Universal Accuracy x1.2 idea from DemICE's mod for Desolation, but made froms scratch by Alemi for V14.
  • WirelessCharging let you use the Remote PC without battery cells, which would be required only if the Remote Pc is acquired without the password. Made by Matt.

 

Rejuv 13.5 QoL Mod Compilation Pack Changelog:

Spoiler
  • Version 6
    • Fixed compatibility issues of FullUnlockedRelearner with 14.0.7.
  • Version 5
    • Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all.
    • Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly.
    • Fixed NoDDPass.
  • Version 4
    • Fixed PC_Daycare.
  • Version 3
    • Due to people having issue with the options for ItemRestoreReplace, this and Options_MasterMod have been replaced by ItemReplaceRestore_ReplaceMaster and 0004.ItemRestore. Both need 0000.ModularInit and 0004.ItemRestore needs ItemReplaceRestore_ReplaceMasterItemReplaceRestore_ReplaceMaster alone does the replace option, but if 0004.ItemRestore is present, it does the restore option
  • Version 2
    • Fixed FastHatchOn 
  • Version 1
    • Initial version released for V14

 

 

Downloads:

July 19th Update (14.0.7):

Rejuv V14 QoL Mod Compilation Pack Version 6.rar

 

 

You can also check my ShowMoveEffectiveness Mod for V14.

 

Old Downloads:

 

 

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3 hours ago, Talyss said:

Hey! Is there any chance of getting an updated SWM - Choose Starter for V14 or does the V13.5 version still work?

Maybe when I finish V14 and try a newgame+ (with all the modding that is not going quickly). I just wasn't motivated to start a new save to test it out.

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Due to people having issue with the options for ItemRestoreReplace, this and Options_MasterMod have been replaced by ItemReplaceRestore_ReplaceMaster and 0004.ItemRestore. Both need 0000.ModularInit and 0004.ItemRestore needs ItemReplaceRestore_ReplaceMasterItemReplaceRestore_ReplaceMaster alone does the replace option, but if 0004.ItemRestore is present, it does the restore option.

 

This effective from Version 3 onwards. Already released.

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43 minutes ago, gmramle said:

That was fast, i loved the 13.5 mod collection, happy to see that its already updated for v14, cant wait to try them out. Would a new v14 save be required or can i continue my existing v14 save with the mods

The only one that might cause issues is the gen 9 mod, but gen 9 is fully on V14, so even that shouldn't be an issue for savefiles. My other mods don't affect your savefiles at all.

 

The Shared PC for V14 won't work with shared PC form 13.5 though. You need the update version.

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7 hours ago, anon said:

Not sure if this is related to the mods, but I got them working but now I can't give my mons any items. Anytime I try, I get the prompt "you are not allowed to change the rental team's items." 

This modpack doesn't touch anything related to that, matbe another mod? You are controlling yourself and not another character right? PArts of the story you are not in your own team.

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9 hours ago, Alemi said:

This modpack doesn't touch anything related to that, matbe another mod? You are controlling yourself and not another character right? PArts of the story you are not in your own team.

Maybe, I'll have to look. Yes, I'm the only player. I applied these mods when I was using the daycare for shiny breeding. It's claiming all the mons in my party cannot have their items changed despite being mine. 

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40 minutes ago, anon said:

Maybe, I'll have to look. Yes, I'm the only player. I applied these mods when I was using the daycare for shiny breeding. It's claiming all the mons in my party cannot have their items changed despite being mine. 

What a weird bug, does it persist if you remove the mods?

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The fishing auto hook doesnt seem to work

Like, it can fail sometimes. Not like the end of the world or anything. But still.

 

Also the daycare option doesnt show, but maybe that'd because of putting the mod in after I had the early incu password is why?

Or it could be thst I need to unlock the day care first. Which if so, just ignore the day care part of this comment xD

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10 hours ago, Talyss said:

Maybe im doing something wrong but the unhide item mod doesn't seem to be working.

Do you have the Itemfinder in the Bag?

 

2 hours ago, TheIsolatedWizard said:

The fishing auto hook doesnt seem to work

Like, it can fail sometimes. Not like the end of the world or anything. But still.

 

Also the daycare option doesnt show, but maybe that'd because of putting the mod in after I had the early incu password is why?

Or it could be thst I need to unlock the day care first. Which if so, just ignore the day care part of this comment xD

The daycare needs you to have received HM01 to appear, so basically yes, you need to have unlocked it. Fishingautohook fails in what way? No encounter or says fled?

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1 hour ago, Sherlock Mei Kid said:

In theory can i put these mods into joiplay v14 

(Idk how the new joiplay update works)

 

Along with your other mod set the cheat set

 

 

Or is this just pc/mac/linux only

My mods are always compatible between themselves, I use them together always without issues.

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5 hours ago, Sherlock Mei Kid said:

Mods work for the new joiplay update too?

 

I have no idea how joiplay works to answer that. Not even the base game is assured full compatibility. I am not doing anything for it to not work, but it is an external program I have no control of, if they change soemthing that messes base game or mods, I can hardly predict it.

 

4 hours ago, calarryn said:

Having a similar issue here, the mod and its graphics folder installed the right place, but hidden items are not showing on a fresh save with itemmfinder

Can you show me a screenshoot of where the mod is?

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