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Reborn, Rebalanced [EP19 COMPATIBLE]


Nova

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Hello, Reborn! Long time no see.

 

When EP19 comes out I will release a mod that re-balances every Pokemon, move and ability in the game. While the changes I've made here are made to be enjoyable by everyone, the primary intent is to provide a better and more interesting Nuzlocke experience. 

 

The PBS editing is already complete, and the files are included below. Note that not everything is functional as of yet, and almost all abilities + some moves still work as they do in the vanilla game, because the scripts have to be edited in the e19 script itself (when it comes out) to work, which is more complicated than simply replacing the PBS files.

 

This is still a work in progress and subject to many changes. Please give your thoughts and suggestions! 

 

The goals are as follows:

1) Slightly improve weak Pokemon and weaken some stronger ones. Pokemon are NOT created equal, but each is worth considering for the point at the game it is obtainable.

2) Buff weak abilities and nerf strong abilities to make nearly every ability worth considering. Almost every Pokemon gets 3 abilities, all of them worth considering.

3) Buff underused and niche moves to add more versatility in viable move pools. This is primarily done by buffing signature moves and turning useless status moves into damaging moves with their usual effects as side effects.

    3b: Add some important egg moves to the mons' standard move learn pool.

4) Nerf cheese tactics and a few types of annoying randomness.

5) Add more sources of conditional damage reduction, accuracy boosting, and critical hit avoidance.

6) Slightly buff early-game moves to provide a crutch for the first few chapters.

7) Bring the starter choices closer together in terms of power, especially early-game.

8) Add a bunch of unused type combinations to the game, and ensure that mons with the same type fulfill different functions. 

9) Replace freezing with Frostbite, which no longer blocks actions but instead functions like Burn, dealing damage over time and lowering Special Attack.

10) Reduce the power of set-up sweeps by drastically lowering the PP of set-up moves.

11) Make some Quality of Life changes that speed up the game and reduce the need for grinding.

 

FULL CHANGELOG

Quick reference for Pokemon type changes:

Spoiler
Quote

Wartortle/Blastoise: Water/Electric

Ninetales: Fire/Fairy

Bellossom: Grass/Fairy

Psyduck/Golduck: Water/Psychic

Primeape: Fighting/Electric

Electrode: Electric/Poison

Kingler: Water/Steel

Seadra: Water/Dragon

Bayleef/Meganium: Grass/Fairy

Quilava/Typhlosion: Fire/Ground

Croconaw/Feraligatr: Water/Dragon

Sunflora: Grass/Fire

Misdreavus/Mismagius: Ghost/Fairy

Dunsparce: Normal/Dragon

Snubbull/Granbull: Fairy/Fighting

Octillery: Water/Fire

Stantler: Normal/Ghost

Grovyle/Sceptile: Grass/Dark

Masquerain: Water/Bug

Manectric: Electric/Fire

Volbeat/Illumise: Bug/Fairy

Gulpin/Swalot: Poison/Normal

Torkoal: Fire/Steel

Grumpig: Psychic/Poison

Swablu/Altaria: Dragon/Fairy

Solrock: Rock/Fire

Chingling/Chimecho: Psychic/Ghost

Absol: Dark/Fairy

Glalie: Ice/Dark

Huntail: Water/Dark

Gorebyss: Water/Fairy

Kricketune: Bug/Normal

Luxray: Electric/Dark

Rampardos: Rock/Fighting

Mothim: Bug/Dark

Lopunny: Normal/Fighting

Electivire: Electric/Fighting

Magmortar: Fire/Poison

Yanma/Yanmega: Bug/Dragon

Nosepass/Probopass: Rock/Electric

Dusknoir: Ghost/Fighting

Pignite/Emboar: Fire/Rock

Servine/Serperior: Grass/Dragon

Dewott/Samurott: Water/Fighting

Patrat/Watchog: Normal/Psychic

Simisear: Fire/Normal

Simipour: Water/Normal

Simisage: Grass/Normal

Blitzle/Zebstrika: Electric/Grass

Tympole/Palpitoad/Seismitoad: Ground/Poison

Throh: Fighting/Fire

Sawk: Fighting/Ice

Cofagrigus: Ghost/Rock

Gothita/Gothorita/Gothitelle: Psychic/Dark

Vanillite/Vanillish/Vanilluxe: Ice/Fairy

Reuniclus: Psychic/Ghost

Cryogonal: Ice/Fire

Beartic: Ice/Fighting

Eelektross: Electric/Poison

Beheeyem: Psychic/Electric

Bouffalant: Normal/Rock 

Heatmor: Fire/Bug

Accelgor: Bug/Water

Gogoat: Grass/Ground

Spritzee/Aromatisse: Fairy/Poison

Barbaracle: Rock/Fighting

Clawitzer: Water/Fighting

Avalugg: Ice/Steel

Mudsdale: Ground/Fighting

Lurantis: Grass/Fighting

 

Ability Changes

(In-game tooltips now include numbers wherever possible: DMG is Damage bonus, DR is Damage Reduction.)

Spoiler
Quote

Drought/Drizzle/SandStream/Snow Warning: Lasts only 3 turns, or 5 with the corresponding held item.

Flower Gift: Has inbuilt Drought, creating sunlight for 3 turns, or 5 with the corresponding held item.

Stench: Deals 1/16 damage to all non-Poison foes per turn. No longer causes flinching. Still reduces wild encounter rate.

Damp: Also extends Rain Dance from 5 to 8 turns.

Limber: Also negates Atk/SpA reductions from Burn and Frostbite in addition to full paralysis prevention.

Sand Veil: Also extends Sandstorm from 5 to 8 turns.

Static: Also boosts Electric moves by 10%.

Rivalry: +20% DMG and DR against same gender, -20% DMG against others.

Oblivious: Adds 50% DR versus Fairy moves.

Color Change: Also has inverse Adaptability, granting 50% DMG on non-STAB moves.

Immunity: Also adds 50% DR versus Bug and Poison moves.

Own Tempo: Also adds 50% DR versus Psychic moves.

Suction Cups: Also restores 1/20 HP per turn.

Intimidate: No changes, but indirectly nerfed due to the stat reduction changes.

Synchronize: Also grants 20% chance to cure status per turn.

Wonder Guard: Only lasts for 3 turns. Reset upon switching out.

Illuminate: Also inflicts -1 Evasion to foe when switching in.

Inner Focus: Also adds 50% DR versus Fighting moves.

Magma Armor: Also halves damage from Water and Ice moves.

Water Veil: Also halves damage from Fire and Dragon moves.

Magnet Pull: Also grants 50% Steel DR.

Rain Dish: 1/12 HP per turn (up from 1/16) if condition is met.

Ice Body: 1/8 HP per turn (up from 1/16) if condition is met.

Regenerator: Healing down from 1/3 to 1/4 of HP when switching out.

Pressure: Reduces foes' SP.Atk by 1 stage when switching in. No longer affects PP.

Thick Fat: Also prevents frostbite.

Huge Power: To reduce opportunity cost, only increases Atk by 50% and mons with this ability have had their base Attack increased to compensate.

Early Bird: Also gain 50% DR to all sources while asleep.

Flame Body: Also boosts Fire damage by 10%.

Keen Eye: Also gain +20% Accuracy to all moves.

Run Away: Also has the Wimp Out effect built in.

Hyper Cutter: Also gives contact moves a 50% chance to lower foe's Def by 1 stage.

Cute Charm: Also boosts evasion by 10%.

Plus: Provides 20% Sp.Atk, or 50% with an ally with Plus or Minus.

Minus: Provides 20% Atk, or 50% with an ally with Plus or Minus.

Forecast: Also grants 25% STAB DMG boost.

Sticky Hold: Also prevents the unit from being forced to switch out by foes.

Shed Skin: Chance increased from 30% to 50%.

Poison Point: Also boosts Poison damage by 20%.

Poison Touch: Also boosts contact moves' accuracy by 30%.

Liquid Ooze: Also passively heals 1/20 HP per turn. 

Guts: Attack boost from 50% to 40%.

Overgrow/Blaze/Torrent/Swarm: Boosts type DMG by 20% always, or 40% when below half health. 

Rock Head: Also boosts recoil moves' accuracy by 10%.

Tangled Feet: +15% evasion passively, or 45% when confused.

Steadfast: Also prevents effects that lower Speed.

Snow Cloak: Also prolongs Hail from 5 to 8 turns.

Iron Fist: Also boosts punches' accuracy by 20%.

Corrosion: Reworked effect: Poison moves hit Steel and Water for super effective damage. No longer changes Poisoned status condition.

Poison Heal: Healing reduced to 1/16 per turn.

Hydration: Also prolongs Rain Dance. Also has a 20% chance to cure status without rain.

Sniper: Also boosts accuracy by 15%.

Stall: Also prevents critical hits.

Leaf Guard: Also prolongs Sunny Day and provides critical hit immunity in sunlight.

Klutz: Cannot use held items. Status immune when not holding an item.

Aftermath: Also turns Explosion and Self-Destruct into Poison type moves and boosts their power by 20%.

Effect Spore: Reworked. Doubles the accuracy of powder and spore moves and they lower the foe's Def and SpD by 1 stage each.

Scrappy: Also boosts Normal and Fighting moves by 10% in addition to them hitting Ghosts.

Anticipation: Also takes 33% less damage from super effective moves.

Forewarn: Also prevents critical hits.

Slow Start: Only lasts 2 turns.

Filter/Solid Rock: from 25% to 33% reduction of super effective moves.

Honey Gather: while holding Honey, heal 1/8 HP per turn.

Frisk: Also lowers the foe's Evasion by 1 stage when switching in.

Reckless: Power boost from 20% to 30%.

Unnerve: Also lowers the foe's Speed by 1 stage when switching in.

Defeatist: +20% Atk and SpA at full health, -20% otherwise.

Healer: Also restores 1/20 HP to the user and allies per turn.

Anger Point: Also increases critical hits received and takes 25% less damage from critical hits.

Friend Guard: Grants 15% DR to self and allies.

Weak Armor: Renamed to Adaptive Armor. Physical hits: +1 Def, -1 SpD Special hits: +1 SpD, -1 Def.

Heavy Metal: Also negates critical hits.

Light Metal: Also boosts Speed when entering battle.

Telepathy: Also grants +10% Evasion.

Arena Trap: Also boosts Ground type damage by 20%.

Shadow Tag: Also boosts Ghost type damage by 20%.

Big Pecks: Also halves damage taken from Rock and Fighting moves.

Analytic: Grants +20% Accuracy and 20% damage instead of 30% damage.

Justified: Also grants 50% DR against Dark moves.

Rattled: Also grants 33% DR against Bug, Ghost, Dark moves.

Sand Force: Also prolongs Sandstorm.

Zen Mode: Also turns Normal moves into Psychic type moves with +20% power.

Grass Pelt: Also negates critical hits on grassy terrain.

Gale Wings: Triggers at 75%+ HP, not just 100%.

Water Compaction: Also grants 50% DR vs Water.

Liquid Voice: Also boosts the power of affected moves by 20%.

Long Reach: Also adds 20% Accuracy.

Pickpocket: Also boosts Dark moves by 20%.

Magician: Also boosts Psychic moves by 20%.

 

 

Moves Changes:

Spoiler
Quote

Move Changes

 

150 base power, 100 accuracy, 5PP, causes 1/2 recoil: 

Draco Meteor, Outrage, High Jump Kick, Fissure, Sheer Cold, Guillotine, Giga Impact, Hyper Beam, Head Smash, Horn Drill, Psycho Boost, Fleur Cannon

120 base power, 100 accuracy, 10PP, causes 1/3 recoil:

Overheat, Flare Blitz, Leaf Storm, Wood Hammer, Thrash

100 base power, 100 accuracy, 10PP, causes 1/4 recoil:

Petal Dance, Double Edge

80 base power, 100 accuracy, 20PP, causes 1/4 recoil:

Take Down, Submission

140 base power, 120 accuracy, 5PP ignores protection, requires charging: 

Roar of Time, Ancient Power, Ominous Wind, Focus Punch, Focus Blast

100 base power, 120 accuracy, 5PP ignores protection, requires charging, hits all foes: 

Silver Wind, Razor Wind

75 Power, 100 Acc, 15 PP, Crit boost:

Slash, Night Slash, Cross Chop, X-Scissor, Leaf Blade, Drill Run

50 power, 100 acc, 10PP, user switches out:

U-turn, Volt Switch, Grudge, Ally Switch, Baton Pass

40 power, 90 acc, 15 PP, doubles in power on use:

Fury Cutter, Rollout, Ice Ball

120 power, 80 acc, 10PP:

Egg Bomb, Mega Kick, Mega Punch, Slam, Gunk Shot, Iron Tail, Stone Edge (no crit boost), Hydro Pump

40 power, 100 Acc, +1 priority:

Quick Attack, Vacuum Wave, Bullet Punch, Shadow Sneak, Aqua Jet, Sand Attack, Psywave

 

New damaging moves: (P is physical, S is Special)

Spider Web (60P), String Shot (40S), Embargo (60S), Fake Tears (40S), Quash (60S), Torment (60P), Defog (50S), Feather Dance (40P), Cotton Spore (40S), Worry Seed (60S), Block (60P), Flash (40S), Growl (35S), Leer (35P), Tail Whip (35P), Foresight (70P), Odor Sleuth (70P), Roar (60S), Whirlwind (60S), Poison Gas (40S), Kinesis (40S), Metal Sound (40S), Sweet Scent (35S),

 

Deals damage equal to the user's level:

Night Shade, Seismic Toss, Dragon Rage, Sonic Boom

 

Power changed to 250, 5PP:

Synchronoise

Power changed to 120: Eruption, Water Spout

Power changed to 90: Mist Ball

Power changed to 80: Surf

Power changed to 70: Scald, Power-Up Punch

Power changed to 60: Facade

Power changed to 50: Snarl, Pursuit, Knock Off, Electroweb, Mega Drain, Tackle, Pound, Scratch, Rapid Spin, Smog

Power changed to 40: Twineedle, Peck, Astonish, Lick, Absorb, Double Hit, Constrict, Poison Sting, Nuzzle

Power changed to 35: Bind, Wrap

Power changed to 30: Mud-Slap, Barrage, Infestation

Power changed to 25: Spike Cannon

Power changed to 20: Comet Punch, Fury Swipes, Double Slap, Fury Attack

 

Accuracy changed to 100: Pin Missile, Snarl, Electroweb, Leech Seed, Sonic Boom, Metal Sound, Crabhammer

Accuracy changed to 90: Comet Punch, Fury Swipes, Double Slap, Fury Attack

Accuracy changed to 80: Dragon Rush, Grass Whistle, Lovely Kiss, Hypnosis

 

 

Type changes (F changes are purely for flavor)

Fighting: Mega Kick, Mega Punch, Strength, Foresight

Water: Skull Bash, Spike Cannon

Grass: Egg Bomb, Barrage

Rock: Rock Climb, Block, Harden (F)

Flying: Razor Wind, Fury Attack, Whirlwind

Steel: Vice Grip, Cut, Guillotine

Fairy: Double Slap, Confide

Ground: Horn Drill

Electric: Flash

Grass: Growth (F)

Dark: Howl (F)

Psychic: Mind Reader (F)

Bug: Minimize (F), Comet Punch, Sweet Scent

Fire: Octazooka, Morning Sun (F)

 

PP Changed to 20:

Dragon Rage.

PP changed to 10:

Rage Powder, Detect

PP changed to 5:

Heal Order, Snatch, Switcheroo, Ingrain, Stun Spore, Thunder Wave, Mud Sport, Spikes, Acupressure, Focus Energy, Recover, Wish, Toxic Spikes, Rest, Rototiller

PP changed to 3:

Flatter, Taunt, Confuse Ray, Grass Whistle, Leech Seed, Sleep Powder, Meditate, Defense Curl, Encore, Harden, Growth, Howl, Lovely Kiss, Work Up, Hypnosis, Stealth Rock, Aqua Ring, Withdraw, Sticky Web, Gear Up, Glare

PP changed to 2:

Defend Order, Hone Claws, Spore, Double Team, Agility, Cosmic Power, Light Screen, Reflect, Rock Polish, Autotomize, Aurora Veil

PP changed to 1:

Quiver Dance, Tail Glow, Nasty Plot, Dragon Dance, Bulk Up, Fiery Dance (guaranteed effect), Cotton Guard, Swords Dance, Belly Drum, Minimize, Acid Armor, Coil, Amnesia, Barrier, Calm Mind, Iron Defense, Shift Gear, Power-Up Punch

 

Overhauled moves

Nightmare: 3PP, 80Acc, 60BP Special: Deals damage and causes sleep.

Egg Bomb: 120 BP, 80 Acc. Grass type Special attack.

Skull Bash: Water type, 120 BP, ignores protection.

Pay Day: +1 Priority, 60 BP, 5 PP.

Belly Drum raises Attack and Special Attack by 3 stages.

Yawn: Instantly causes sleep. 80 Accuracy.

Rock Wrecker now actually wrecks Rock types; A Rock-type Synchronoise with 250 BP.

Milk Drink has +1 Priority.

Octazooka is Fire type and has 100 accuracy and BP.

 

 

 

Full List of Changes to Pokemon

-Mega forms are not affected by stat changes (I hope)

-Mons that get new types will also learn some new TM + tutor moves of that type.

-If a move is replaced, it is almost always available through either the Move Relearner or as an Egg Move.

Spoiler

 

Quote

Bulbasaur: Start with Acid and Sunny Day. +THICK FAT

Charmander: Start with Hone Claws. +TOUGH CLAWS

Squirtle: Wartortle and Blastoise are Water/Electric. Learn Shock Wave / Zap Cannon on evolution. Start with Rain Dance. Learn Thunder level 53/63.. +SHELL ARMOR New TM Moves: Thunderbolt, Thunder, Shock Wave, Thunder Wave, Wild Charge.

Butterfree: +20 SPE +KEEN EYE

Beedrill: +20 Spe. +ADAPTABILITY

Pidgeot: +10 SpA and spe

Spearow/Fearow: +SCRAPPY

Ekans/Arbok: +5/10 HP and SpD.

Raichu: +SURGE SURFER. Electric Surge replaces Static.

Sandslash: +15 Spe. +SAND STREAM

Nidoqueen: +17 Spa, -17 Atk.

Ninetales: Fire/Fairy. Learn Moonblast at level 1 Ninetales or Level 55 Vulpix. +MISTY SURGE

Jigglypuff/Wigglytuff: Fluffy replaces Competitive. Start with Wish.

Golbat: Evolves into Crobat at level 48 instead of through happiness. +STRONG JAW

Oddish/Gloom/Vileplume: +MISTY SURGE. Vileplume Starts with Moonblast.

Bellossom: Grass/Fairy. +GRASSY SURGE. Start with Moonblast.

Paras/Parasect: +10/25 HP and SpD. Learn Rain Dance at evolution.

Venonat/Venomoth: Bug/Psychic. +5/10 SpA.

Diglett/Dugtrio: +5/20 Spe.

Persian: +10 Spe. Starts with Baton Pass.

Golduck: Water/Psychic. Gain Psychic on evolution.

Primeape: Fighting/Electric; Gain Thunder Punch on evolution, Wild Charge level 60.

Poliwrath: +15 Def.

Alakazam: -5 SpA.

Victreebel line: +10 Spe. Added ability Limber.

Ponyta/Rapidash: +5/20 Spe. Speed Boost replaces Flame Body for Rapidash.

Slowpoke/Slowbro: Stall replaces Regenerator. +0/5 Def, -0/10 SpD.

Farfetch'd: +50 Spe. Sniper replaces Keen Eye.

Dodrio: +30 SpA.

Seel/Dewgong: +20/30 Spe.

Muk: +10 Spd. Corrosion replaces Sticky Hold.

Gastly/Haunter/Gengar: All have abilities Levitate/Cursed Body/Shadow Tag.

Onix: +5 Atk, +15 Spe.

Drowzee/Hypno: Keen Eye replaces Inner Focus.

Kingler: Water/Steel. Heavy Slam replaces Slam. Learn Iron Head at level 1.

Electrode: Electric/Poison. Learn Sludge Bomb on evolution and by TM.

Exeggcute/Exeggutor: +Technician.

Cubone/Marowak: Mold Breaker replaces base form Rock Head.

Hitmonchan: +10 Atk and SpD

Hitmonlee: +10 Spe.

Koffing/Weezing: Weezing is Poison/Steel. Added Stench/Mold Breaker. Weezing starts with Iron Head.

Kangaskhan: +20 Def.

Horsea: Do not hold Dragon Scale in the wild.

Seadra: Water/Dragon.

Chansey/Blissey: -50/0 HP. Start with Wish. Evolves to Blissey at level 60 instead of through happiness.

Goldeen/Seaking: +10/20 Spe.

Staryu/Starmie: Victory Star replaces Analytic.

Mr.Mime: +10 HP. Prankster replaces Technician.

Jynx: +20 Spe. Learn Glaciate at level 52.

Pinsir: +10 Def. Learn Megahorn at level 55.

Tauros: +10 Spe.

Magikarp: Learns Hydro Cannon at level 99. +KLUTZ Gyarados: -5 Spe. +MOLD BREAKER

Flareon: Flame Charge replaces Fire Spin.

Ditto: Removed Limber.

Dratini Line. Added ability Multiscale/Multiscale/Marvel Scale.

Meganium: Bayleef and Meganium are Grass/Fairy. Grassy Terrain/Play Rough on evolution. +GRASSY SURGE

Cyndaquil line: -5/5/10 Atk, SpD. +5/5/10 Spe, Def. Typhlosion is Fire/Ground. Earth Power replaces Rollout. Start with Rollout. Learn Bulldoze/Fissure on evolution. +Sand Rush.

Totodile line: Croconaw/Feraligatr are Water/Dragon. +Tough Claws. Start with Aqua Jet. Learn Twister/Dragon Claw on evolution. Outrage replaces Thrash.

Sentret/Furret: +20/40 Speed. Baton Pass replaces Follow Me. Parting Shot replaces Baton Pass. Start with Follow Me.

Noctowl: +5/10 Spd and 5/20 Spe.

Ledyba/Ledian: +5/20 Atk, +5/15 SpD. +5/35 Spe. Technician replaces Swarm. U-Turn replaces Baton Pass.

Ariados: +15 Atk, HP. Learn Toxic thread on evolution, Swords Dance level 60.

Togepi line: Cute Charm replaces Hustle.

Natu/Xatu: +10/20 Def. Learns Tickle at level 38

Mareep Line: +Fluffy/Fluffy/Mold Breaker.

Azumarill: Learns Aqua Jet at level 1. +10/20/30 Atk to compensate for Huge Power nerf.

Sudowoodo: Rock/Normal. +10 Atk/Def.

Hoppip line: Gust replaces Tackle. +10/10/20 SpA.

Sunkern: +5 all stats. Can also evolve level 23 instead of just Sun Stone.

Sunflora: Grass/Fire. +5 all stats. Learn Sunny Day on evolution. Ember replaces Worry Seed. Incinerate replaces Petal Dance. Petal Dance replaces Natural gift. Heat Wave replaces Sunny Day. Fire Blast, Flamethrower, Overheat by TM.

Misdreavus/Mismagius: Ghost/Fairy. Fairy Wind replaces Psywave. Learn Moonblast at level 58/1. +Rattled, Misty Surge

Unown: Protean replaces Levitate. +60 Spe. Learns new moves: Secret Power 10, Nature Power 20, Power Swap 30, Ancient Power 40, Cosmic Power 50, Stored Power 60, Power Gem 70, Earth Power 80, Superpower 90

Wobbuffet line: +Stall.

Girafarig: Replace Early Bird with Intimidate. Replace Inner Focus with Pressure. +10 HP, Atk, SpA.

Forretress line: +5 Def. Steamroller replaces Payback. Self Destruct at 12, Take Down at 6. +Aftermath.

Dunsparce: Normal/Dragon. +20 HP, +5 SpA. Dragon Breath replaces Glare (lv35). Outrage replaces Flail. Start with Twister. Dragon Pulse, Draco Meteor by tutor.

Snubbull/Granbull: Fairy/Fighting. +5 HP. Learn Submission at level 28/31. Learns Close Combat at level 53/63.

Qwilfish: -5 HP, +30 Spe. Spike Cannon replaces Brine.

Scizor: -5 Atk.

Shuckle: +10 HP, Atk, SpA.

Heracross: Honey Gather replaces Swarm.

Ursaring: Honey Gather replaces Unnerve. Learn Earthquake at level 63.

Slugma/Magcargo: +5 HP. Evolves level 35. Water Compaction replaces Weak Armor.

Corsola: Adaptive Armor replaces Hustle. +20 Def and SpD.

Remoraid: Swift Swim replaces Hustle.

Octillery: Water/Fire. Fire Blast replaces Hyper Beam.

Delibird: +50 Spe, -5 Atk/SpA. Refrigerate replaces Vital Spirit. Aerilate replaces Hustle. Learn new moves: Present 1, Powder Snow 5, Peck 10, Rapid Spin 15, Fake Out 20, Drill Peck 25, Take Down 30, Glaciate 35, Double-Edge 40, Blizzard 45, Hurricane 50, Spikes 55, Extremespeed 60,  Sheer Cold 65.

Mantine: Hydration replaces Swift Swim. Spe +10.

Houndour/Houndoom: +5 Spe.

Phanpy/Donphan: Learn Bulldoze at level 22/34. +Battle Armor.

Stantler: Normal/Ghost. +20 Spe. Learn Shadow Sneak level 1. Spite replaces Role Play. Phantom Force replaces Captivate. Shadow Ball TM.

Smeargle: Trace replaces Moody.

Hitmontop: +5 HP.

Miltank: +10 HP.

Tyranitar line: Added Stakeout.

Swampert: +Toxic Boost

Blaziken: -5 Spe. +Quick Feet

Grovyle/Sceptile: Grass/Dark. +Super Luck. Knock Off replaces False Swipe. Thief replaces Pursuit. Starts with Pursuit. Learn Night Slash when evolving to Sceptile. Learn Dark Pulse, U-Turn by TM.

Mightyena: +15 Spe.

Zigzagoon/Linoone: +5 Atk. Learn ExtremeSpeed level 44/60.

Wurmple: Shield Dust/Run Away/Rivalry

Silcoon/Cascoon: Shield Dust/Shed Skin/Rivalry

Beautifly: +10 Spa, Spe Shield Dust/Swarm/Rivalry

Dustox: +10 HP, +10 SpD Shield Dust/Compound Eyes/Rivalry

Ludicolo: +5 HP

Shiftry: Anticipation replaces Early Bird. +5/10/15 Spa.

Swellow: Learn Boomburst at level 62.

Wingull/Pelipper: +5 HP.

Masquerain: Bug/Water. Water Pulse replaces Air Cutter. Learn Scald at level 1. Learn Hydro Pump at level 55. +10 Spe. Add Unnerve/Drizzle

Breloom: Learn Spore at level 54. Learn Bullet Seed at level 57.

Ninjask: +10 Atk. U-turn replaces Baton Pass. Learn Leaf Blade level 38. Nincada/Ninjask get Super Luck.

Whismur/Loudred/Exploud: +5 SpA. +Pickup/Anger Point/Anger Point.

Hariyama: Technician replaces Sheer Force. 

Skitty/Delcatty: +5/10 Atk, +5/20 Def and +10/20 Spe.

Sableye: Healer replaces Keen Eye. +10 Atk and SpA

Mawile: +20 Atk, Def, SpD.

Aron/Lairon/Aggron: Learns Head Smash at level 53/59/68.

Meditite/Medicham: Telepathy removed. +30 SpA.

Manectric: Electric/Fire. Learn Fire Fang on evolution, Overheat level 65.

Plusle: +20 Spa, Spe. Volt Switch replaces Baton Pass. +Electric Surge

Minun, +50 Atk, 20 Spe, -20 Spa. Wild Charge replaces Thunder. Volt Switch replaces Baton Pass. +Electric Surge

Volbeat: Bug/Fairy. +20 Atk. Learn Leech Life at level 53. 

Illumise: Bug/Fairy. Illuminate replaces Oblivious. +20 SpD. Learn Tail Glow at level 53. Moonblast replaces Play Rough.

Gulpin/Swalot: Poison/Normal. Learn Hyper Voice at level 38/45. Learn Boomburst at level 52/66.

Carvanha/Sharpedo: +5 SpA. Liquidation replaces Take Down/Skull Bash. Learn Skull Bash on evolution. +Strong Jaw

Wailmer/Wailord: Water/Normal. Learn Hyper Voice on evolution.

Torkoal: Fire/Steel. -10 HP. Heavy Slam replaces Flail. Learn Iron Head at level 57.

Spoink/Grumpig: Psychic/Poison. Snore replaces Magic Coat. Gastro Acid replaces Snore. Learn Gunk Shot at level 54/64. Learn Magic Coat at 1. Start with Tackle. Sludge Bomb and Wave by TM.

Spinda: +20 Spe, 10 all other stats. Learn Superpower at level 60.

Vibrava/Flygon: +Sand Force, Sheer Force.

Cacnea/Cacturne: +5/15 HP. New ability Sand Rush. 

Swablu: Dragon/Fairy. Altaria:Dragon/Fairy. +Pixilate.

Zangoose: +15 Spe. New ability Tough Claws.

Seviper: New ability Strong Jaw. Merciless replaces Infiltrator. Learn Thunder Fang, Ice Fang, Fire Fang level 1.

Lunatone: +10 HP. Learn Moonblast level 54. Levitate/Dazzling/Psychic Surge.

Solrock: Rock/Fire. +10 HP. Flame Charge replaces Confusion. Fire Blast replaces Psychic. Heat Crash level 54. Levitate/Dazzling/Drought.

Barboach/Whiscash: +15/60 Spe, -10/35 SpD, -0/10 Def.

Crawdaunt: +5 HP. Learn Aqua Jet on evolution, Swift level 1.

Baltoy/Claydol: +5/10 HP. Levitate/Pressure/Bulletproof. Learn Fissure level 49/62. Zen Headbutt replaces Imprison.

Cradily: +5 SpA. +Sand Stream. Learn Power Gem level 57.

Anorith line: +Tough Claws

Feebas: Learn Hydro Cannon level 99.

Castform: +10 Spe.

Kecleon: +10 HP. +Multitype

Tropius: Leaf Guard replaces Chlorophyll.

Chingling/Chimecho: Psychic/Ghost. Shadow ball replaces Double-Edge. Ominous Wind replaces Take Down. Learn Spite level 1, Grudge level 62. Removed time of day condition for evolution. Soundproof,Rattled,Psychic Surge.

Absol: Dark/Fairy Learn Play Nice at level 1. Learn Play Rough at level 61.

Glalie: Ice/Dark. Strong Jaw replaces Ice Body. +5 to all stats.

Walrein line: Slack off replaces Hail.

Clamperl: +Adaptive Armor

Huntail: Water/Dark. -35 Def, +35 Spe. +Adaptive Armor

Gorebyss: Water/Fairy. -35 Def, +35 Spe. Unnerve replaces Hydration. Moonblast replaces Psychic. +Dazzling

Relicanth: +10 Atk.

Bagon Line: +Berserk

Metagross Line: +Analytic

Turtwig: +Water Compaction. Start with Leafage. Learn Bulldoze/Earthquake on evolution.

Piplup: +Slush Rush. Learn Flash Cannon when evolving to Empoleon.

Chimchar: +Steadfast. 

Starly: +Victory Star

Bibarel: Learns Liquidation level 46.

Kricketune: Bug/Normal. +Soundproof. +20 Spe. Super Luck replaces Technician. Learn Hyper Voice level 40, Boomburst level 55.

Luxray: Electric/Dark. Strong Jaw replaces Guts.

Roselia/Roserade: Removed time of day condition for evolution. Learn Hidden Power on evolution.

Cranidos/Rampardos: Rampardos is Rock/Fighting: Submission replaces Assurance. Start with Rock Throw. Learn Superpower at level 51/62. +Reckless

Shieldon/Bastiodon: +5 HP. Added ability Heavy Metal.

Burmy/Wormadam: Learn String Shot level 1. +Rivalry

Mothim: Bug/Dark. +30 Spe. Thief replaces Confusion. Embargo replaces Psybeam. Dark Pulse replaces Psychic. +Honey Gather

Combee: +Pickup. Learn Defend Order level 18, Wing Attack level 22.

Vespiquen: +Honey Gather. Can be evolved from all Combee at level 28.

Pachirisu: Electric/Normal. Start with Charge. +20 Spe.

Buizel/Floatzel: +5/15 Spe. +Infiltrator.

Cherrim: +10 Spe

Ambipom: Run Away replaces Pickup. Learn Tail Slap on evolution.

Drifloon/Drifblim: Learn Acrobatics on evolution.

Lopunny: Normal/Fighting. 

Honchkrow: Moxie replaces Super Luck. Prankster replaces Moxie.

Purugly: Evolves level 25.

Skuntank: +5 Def. Learn Gunk Shot level 48/52.

Chatot: +5 Spe. Start with Heat Wave. Solar Power replaces Big Pecks.

Spiritomb: +Adaptive Armor

Gible: +Sand Force

Lucario: Removed time of day condition for evolution. 

Hippowdon: +Gluttony

Skorupi/Drapion: Sand Rush replaces Keen Eye.

Croagunk/Toxicroak: Cross Chop replaces Sludge Bomb.

Carnivine: Grass/Dark. +Strong Jaw, Grassy Surge. +5 HP, 15 Atk.

Lumineon: +5/20 Spe.

Abomasnow: +5 HP. New ability Anticipation.

Sneasel: Inner Focus/Pickpocket/Vital Spirit.

Weavile: Inner Focus/Pickpocket/Vital Spirit. Learn Ice Punch on evolution.

Lickitung/Lickilicky: Gluttony replaces Own Tempo. +10/20 HP and Atk.

Rhyperior: Learn Head Smash and Double-Edge level 1.

Tangela/Tangrowth: Healer replaces Chlorophyll.

Electivire: Electric/Fighting. Learn Cross Chop on evolution. Superpower replaces Giga Impact.

Magmortar: Fire/Poison. Learn Gunk Shot on evolution. Sludge Bomb + Sludge Wave TM.

Togepi line: Healer replaces Hustle. Togekiss starts with Moonblast.

Yanma/Yanmega: Bug/Dragon. Learn Dragon Pulse on evolution. Dragon Breath replaces Uproar.

Glaceon: Slush Rush replaces Ice Body.

Porygon-Z: Adaptability replaces Analytic. Trace replaces Adaptability.

Gallade: +Psychic Surge. Learn Drain Punch on evolution.

Nosepass/Probopass: Rock/Electric. Magnet Pull, Sturdy/Levitate, Electric Surge. Learn Charge level 1.

Dusknoir: Ghost/Fighting. +Keen Eye/Iron Fist/Iron Fist. Learn Dynamic Punch on final evolution, Drain Punch level 1.

Froslass: +10 Spe. +Snow Warning

Serperior: +Marvel Scale. Start with Absorb. Servine and Serperior are Grass/Dragon. Learn Twister/Dragon Pulse by evolution.

Pignite/Emboar: Fire/Rock. Blaze/Thick Fat/Rock Head. Learn Rock Tomb/Rock Slide on evolution.

Dewott/Samurott: Water/Fighting. +Inner Focus. Learn Brick Break/Sacred Sword on evolution. Learn Superpower level 1.

Patrat/Watchog: Normal/Psychic. Illuminate replaces Analytic. Run Away replaces Illuminate. +10/25 SpA, -10/25 Atk, +10/30 Spe. Mud-slap replaces Sand-Attack. Confusion replaces Bide. Psychic replaces Slam. Hyper Voice at level 44/53.

Purrloin/Liepard: +10/20 Spe.

Simisear: Fire/Normal. +10 Spe. Learn Hyper Voice on evolution. +Unaware.

Simipour: Water/Normal. +10 Spe. Learn Hyper Voice on evolution. +Unaware.

Simisage: Grass/Normal. +10 Spe. Learn Hyper Voice on evolution. +Unaware.

Munna/Musharna: Bad Dreams replaces Telepathy.

Blitzle/Zebstrika: Electric/Grass. Grass Pelt replaces Motor Drive. Learn Energy Ball on evolution. Learn Grassy and Electric Terrain level 1.

Gigalith: +10 Def.

Swoobat: +5/10 Spe. Evolves to Swoobat at level 26 instead of through happiness.

Drilbur/Excadrill: Hyper Cutter replaces Sand Force. -5 Spe.

Audino: Learn Wish level 1.

Tympole/Palpitoad/Seismitoad: +5 HP, -5/10/15 Spe. Ground/Poison. Start with Acid. Learn Acid Spray/Sludge Wave on evolution.

Throh: Fire/Fighting. Fire Punch replaces Body Slam. Heat Crash replaces Reversal. Learn Close Combat level 48, Flare Blitz level 52. -10 Def and SpD. Learn Willowisp, Flamethrower, Fire Blast, Overheat TM.

Sawk: Ice/Fighting. Ice Punch replaces Retaliate. Learn Endure level 1. Glaciate replaces Endure. Learn Close Combat level 48, Sheer Cold level 52. +5 Spe, -10 Def and SpD. Learn Glaciate, Ice Beam, Blizzard TM.

Leavanny: Learn Sticky Web on evolution. +5 Atk/Spe. Super Luck replaces Overcoat.

Whirlipede/Scolipede: +10/20 Def, -20 SpD, -5HP and Atk. Merciless replaces Swarm. Learn U-turn on final evolution. 

Cottonee/Whimsicott: Learn U-Turn on evolution. Adaptability replaces Chlorophyll.

Petilil/Lilligant: +0/10 Spe. Simple replaces Leaf Guard.

Basculin: +40 Spe, -10 Def.

Darmanitan: Fire/Psychic. Sheer Force, Inner Focus/Zen Mode, Hustle.

Maractus: +20 Spe. New Abilities: Sand Stream, Storm Drain, Drizzle. Learn Rain Dance, Sandstorm level 45.

Crustle: +5 Spe, Def. Learn Accelerock level 62.

Scrafty: Learn Bulk Up, Dragon Dance level 1.

Cofagrigus: Ghost/Rock. -5 SpD. Ancient Power replaces Power Split/Guard Split. Learn Power Gem on evolution. Rock Slide, Stone Edge, Rock Tomb TM.

Carracosta: +8 Spe. Learn Accelerock level 65.

Archeops: -5 Atk, +5 SpA. Learn Sky Attack on evolution.

Trubbish/Garbodor: Water Compaction replaces Sticky Hold/Weak Armor.

Cinccino: -5 Def, +5 Spe.

Gothitelle line: Psychic/Dark. Learn Quash/Dark Pulse on evolution.

Reuniclus: Psychic/Ghost. Swap Attack and Special Attack. Drain Punch replaces Wonder Room. Learn Shadow Punch on evolution, Bulk Up level 1. Psycho Cut replaces Skill Swap. Learn Phantom Force level 66.

Vanilluxe line: Ice/Fairy. Honey Gather replaces Weak Armor. Sweet Scent replaces Harden. Draining Kiss replaces Mirror Shot. Moonblast replaces Blizzard. +5/10/10SpD, -5/10/10 Spe.

Sawsbuck: +10 Atk, Sunny Day at level 1.

Emolga: +30 Spe. Minus and Plus replaces Static.

Escavalier: Learn Leech Life on evolution.

Foongus: +Cloud Nine

Jellicent: +5 HP, -5 Def.

Luvdisc/Alomomola: Now evolves from Luvdisc at high friendship. Added ability Regenerator for Luvdisc.

+40 HP, -20 SpD, +10 Def for Luvdisc, +40 Spe,-30HP for Alomomola. Learn Wish upon evolving. Alomomola carries Heart Scale in the wild. Luvdisc gets Alomomola's egg moves as well.

Galvantula: +20 Atk.

Ferroseed/Ferrothorn: -5 HP. Iron Barbs / Anticipation / Steelworker.

Eelektross line: Electric/Poison. Levitate/Corrosion/No Guard. 

LearnGunk Shot on final evolution.

Beheeyem: Psychic/Electric. +20 SpA, -10 Def, -10 Spe. Learn Zap Cannon on evolution. Shock Wave replaces Psych Up. Learn Electric Terrain level 1. Thunder + Thunder Wave TM.

Cubchoo/Beartic: Ice/Normal. Honey Gather replaces Snow Cloak. +0/10 Spe. Giga Impact level 60/71.

Cryogonal: Ice/Fire. Heat Wave replaces Night Slash. Fire Spin replaces Slash. Ember replaces Sharpen. Levitate/Adaptive Armor/Ice Body.

Accelgor: Bug/Water. Learn Water Shuriken on evolution. Skill Link replaces Sticky Hold. Dry Skin replaces Hydration. +20 Atk. Learn Pin Missile level 35. Surf, Scald TM.

Stunfisk: +5 HP/Def. Arena Trap replaces Limber.

Druddigon: Dragon/Rock. +10 HP and Def, -20 SpD. Start with Rock Throw. Learn Rock Tomb level 29.

Golurk: +5 HP

Bouffalant: Normal/Rock. Learn Horn Drill level 64, Head Smash level 68, Rock Climb level 36, Focus Energy & Rock Throw Level 1.

Braviary: +5 Spe

Mandibuzz: -10 SpD. Unnerve replaces Weak Armor for both.

Heatmor: Fire/Bug. +30 HP. Infestation replaces Bind. Bug Bite replaces Fury Swipes. Lunge replaces Bug Bite. +Struggle Bug TM.

Durant: Defeatist replaces Truant.

Deino/Zweilous/Hydreigon: Merciless, Berserk, Hustle/Hustle/Levitate.

Larvesta/Volcarona: +15/-15 Spe. +Symbiosis

Chesnaught: +Battle Armor. Quilladin is Grass/Fighting. Learn Drain Punch level 40/46/51. Learn Low Kick level 22/25/25.

Delphox: Braixen is Fire/Psychic. Learn Covet when evolving to Braixen. Delphox learns Energy Ball, Thunder, Thunderbolt TM.

Greninja: Frogadier is Water/Dark. +Limber. Start with Mud Sport.

Fletchling: +Guts

Bunnelby/Diggersby: +30/60 Atk to compensate for Huge Power nerf.

Spewpa: Shield Dust/Shed Skin/Friend Guard

Vivillon: -20 Spe, +30 SpA.

Pyroar: +30 Atk.

Florges: +Friend Guard

Gogoat: Grass/Ground. -30 SpA, +30 Spe, -10 Atk,HP. Magnitude replaces Aerial Ace. +Simple

Furfrou: -30 SpD, +15 Def, +15 Spe.

Meowstic: Rattled replaces Keen Eye.

Aegislash: -10 Def,SpD.

Spritzee/Aromatisse: Fairy/Poison. +Merciless. Learn Poison Gas level 1. Sludge Bomb replaces Disarming Voice.. Sludge Bomb, Sludge Wave TM.

Swirlix/Slurpuff: +Honey Gather. Slurpuff learns Belly Drum level 1.

Malamar: +5 Spe.

Barbaracle: Rock/Fighting. Rock Smash replaces Water Gun. Learn Brick Break on evolution.

Dragalge: Corrosion replaces Poison Touch. Liquid Ooze replaces Poison Point.

Clawitzer: Water/Fighting.

Heliolisk: +10 Spe. Learn Swift on evolution.

Tyrantrum: +5 Spe. Strong Jaw/Sturdy/Rock Head.

Amaura/Aurorus: Added ability Filter. +5 HP.

Dedenne: Pixilate replaces Plus. Hyper Voice replaces Entrainment, Boomburst level 55.

Carbink: +Solid Rock

Klefki: +Dazzling

Avalugg: Ice/Steel. Learn Heavy Slam on evolution. 

Noivern: Evolves level 44. Swap Air Slash and Super Fang.

Decidueye: +Keen Eye. Learn Roost when evolving to Dartrix.

Litten: +Defiant. 

Primarina: -5 Def. +Pickup

Yungoos/Gumshoos: +5/10 Atk

Vikavolt line: Shed Skin,Battery,Swarm/Swarm/Levitate.

Crabominable: Learn Ice Shard level 54.

Oricorio: +30 Spe. +Friend Guard, Serene Grace

Ribombee: +5 Hp and Spe.

Wishiwashi: +5 HP.

Mareanie/Toxapex: -5 HP.

Mudsdale: Ground/Fighting.

Araquanid: +5 SpA. Water Absorb removed.

Lurantis: Grass/Fighting. +Early Bird/Chlorophyll. Learn Superpower, Sweet Scent at level 1, Cross Chop replaces Sweet Scent. -30 Def/SpD, +60 Spe.

Shiinotic: +5 HP

Salazzle: +10 Atk. Can be evolved from male Salandit. +Rivalry

Comfey: +40 Atk, +10 SpA.

Oranguru: Learn Uproar level 1, Hyper Voice level 55. +15 SpA.

Passimian: +10 Spe. +Symbiosis

Wimpod: Starts with Splash.

Palossand: +Sand Stream

Pyukumuku: -5 HP. +Gooey

Minior: Learn Acrobatics level 55.

Togedemaru: +20 Spe. Iron Tail replaces Fell Stinger.

Turtonator: +Aftermath, Flash Fire. +5 HP.

Mimikyu: +40 SpA, -15 HP.

Bruxish: +20 Spe

 

Item Changes

You will receive an EXP.Share along with your Pokedex.

 

The following items cost $100 and are available at most shops to reduce time spent grinding:

Common Candy, Rare Candy, HPUP, Protein, Iron, Zinc, Calcium, Carbos.

 

Other changes

Slightly recolors some type icons for better consistency and aesthetics.

Ckl8kJp2bpkXDLgj20zJpYy_ytnc8cs4w1Wp7UavXelP6hKy1KCkrzwqsEW9EYC6Bj3aj9DPVCJUoGCOkqkWF92hk2FcAWVywHJyUB8byhl1kOpUh94QJmJdGZrY9udZIGTj3yMh3cif5NGMYPoLSvjB5qlT9f_cOuFu-UifOQ7nivHVen4ZkdWphNVJyMutqoKZGdUiBJQp8wNHs1gfDLotALFpBoXwywDJaE-HUh6IcMYxZ4z3xuomXIcD4ASNyaWD43T7JjtxoOHDD7QefvN3oDvUTw4Trb6oM6OAupO2iZkfBUpBWn_icAiKxZ2-6z2UGAXarCxoz0XW5n6m9qvIkk0B--p-oYAsbjmyPe4pa6iQsPIuNaELptttaIe4K2Fhylo2E1-pVNBQD4Jtp8y9Je5Q6hmpVkQuaet9SzL0ivsBOAjKMnjqWqFyy1kXhMmM0-oX9SedLUKe6IvAzCVTodPYvPV34mVa4wjHjuXyTCw6zXIZoZM3w9fgbj-htt2wUTgpQonsKcdbCtoEnlfh4ZOrjt5aEQ4Fs3RpFZjWJOwrEkOP81ff5Q4BGncDzI0s9Sfpflenwq0fww-xneF_VKtViKyNfzdJVOvXL3BwWOw7QM7lR4SHadROZWLWsi2NXllArOLDk7bMYY9MhHupzGd0E4rSs-j22EgL

New        Old            In-game look                                            Old                 New

 

movetext.rb montext.rb

Edited by Nova
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This looks and sounds absolutely amazing. a few suggestions actually 

Totodile getting a secondary type Eg. Dark or dragon, corresponds with meganiums new typing though dragon is better since greninja already has the dark typing.

lapras also needs an offensive buff (especially now that its sp.def is -25) adding those 25 points to its sp.attack will make a huge difference.

delphox being able to learn some good coverage eg. energy ball or thunderbolt might be a good idea too.

 

one more stupid thing i need to know is if you can make a version excluding the move changes specifically excluding the move powers since it seems like a difficult thing to relearn

 

this has the potential to blow up, honestly sounds like an amazing gimmick mod to add difficulty and spice up the game. and gives the game a much needed cosmetic change.

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Thanks for the feedback!

 

Looks like all the PBS editing will have to be redone since the EP19 scripts seem to be in a different format than former PBS scripts. It'll take a bit longer to release the mod than expected.

Not a big deal though.

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  • 2 weeks later...

I havent read through all ability changes but what you are doing looks interessting.

 

The stat changes seem a bit unbalanced tho, especially since your aim was to buff weaker pokemon.

If i have a weaker pokemon that might be able to make up for its low stats through buffing itself (or being buffed) the new ratios make this very hard to impossible.

The new debuff scaling down to 33% seems still reasonable (factor 3)

but the new buff scaling seems very weak, it only doubles after 6 stages. Why even take the risk of buffing up further if you dont get anything in return. 

If 400% max is too high maybe try 300% as a middle ground? 

With the current change buffing up feels entirely useless after 2 stages.

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Hello Nova! I'm working on a framework that lets you load PBS files dynamically and append or replace the game cache, which should make it a lot easier to get your mod running and also would make it compatible with other mods that add/edit pokemon!

So far I've only modified the section of the compiler that handles pokemon.txt, but I'm working on moves, abilities and others! I will likely not release it until E19 stable is out, both to give me time to make sure it actually works and because it changes/potentially breaks a lot of things and I don't want to screw up the beta testing process, however, let me know and I'll give you access to the github.

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I like difficult games...so that's primarily my goal. I like the idea of making weaker mon's stronger though. 

 

I think with the un-modded game, I don't like how you can just spam healing items after buffing. I think there should be more of a place for strong attackers, and your proposed changes do that.

Personally, I would like it if (somehow) the proposed changes only apply to the player's mons, rather than the A.I. opponent's mons. That's because the player can always use roar or whirlwind if the A.I. keeps spamming buffing moves...but the A.I. may not be smart enough to do that...but if you don't want to deal with that, or that's not possible this is still an improvement to me. 

 

I liked Memeborn and Memeforms a lot, that dramatically increase difficulty. I was able to set up 2 particular mons that could wipe out entire teams singlehandedly though. I won't say what they are to avoid spoilers, but their brokenness was related to buffing ability.

 

Your changes would make that less viable.   

 


 

 

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  • 2 weeks later...

Here are all of the Pokemon and move changes in the new E19 script format. I've made a lot of changes since the original changelog in the first post, so I'll update the changelog soon.

 

But I replaced the script files in the Reborn folder with these edited ones and added them to the Data/Mods folder and it didn't make any changes to the actual game. And the compile feature seems to be broken.

 

@alchemis Would the mod loader fix this?

montext.rb movetext.rb

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51 minutes ago, Nova said:

Here are all of the Pokemon and move changes in the new E19 script format. I've made a lot of changes since the original changelog in the first post, so I'll update the changelog soon.

 

But I replaced the script files in the Reborn folder with these edited ones and added them to the Data/Mods folder and it didn't make any changes to the actual game. And the compile feature seems to be broken.

 

@alchemis Would the mod loader fix this?

montext.rb 1.22 MB · 1 download movetext.rb 242.52 kB · 1 download

 

The issue is that those files exist, but aren't actually implemented into the game yet, compiling is as of now still done from PBS files. Those files are part of a refactor that is still in progress. The ModLoader as of yet also does not support loading hashes directly but it'll be coming soon! You could send me a DM in Discord and we can try to sort it out if you want!

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1 hour ago, DecShep said:

So this mod is ready to use? Just put those two files in the mods folder and we'll get your type and move changes?

 

That didn't work for me, sadly.

 

  

31 minutes ago, alchemis said:

 

The issue is that those files exist, but aren't actually implemented into the game yet, compiling is as of now still done from PBS files. Those files are part of a refactor that is still in progress. The ModLoader as of yet also does not support loading hashes directly but it'll be coming soon! You could send me a DM in Discord and we can try to sort it out if you want!

 

Thanks for the clarification. I'll wait for the refactor to be complete then.

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  • 4 weeks later...

Is there any update to this? I've read the introduction and it sounds really good so I'd love to try this out. Just out of curiosity, where exactly does the game get the data for the pokemon in EP19 if it's not the montext file?

Edited by Iracy7
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  • 2 months later...
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