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Eule

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  1. I havent read through all ability changes but what you are doing looks interessting. The stat changes seem a bit unbalanced tho, especially since your aim was to buff weaker pokemon. If i have a weaker pokemon that might be able to make up for its low stats through buffing itself (or being buffed) the new ratios make this very hard to impossible. The new debuff scaling down to 33% seems still reasonable (factor 3) but the new buff scaling seems very weak, it only doubles after 6 stages. Why even take the risk of buffing up further if you dont get anything in return. If 400% max is too high maybe try 300% as a middle ground? With the current change buffing up feels entirely useless after 2 stages.
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