GoodGame1324 1 Posted July 15 Share Posted July 15 I don't see a bug reporting thread anywhere, so I hope this is the right place. I've done this only once before, so I hope someone can confirm this for me. But to create this infinite Trick room bug, one needs to start a battle where the starting field is a Dimensional Field, and you need to a pokemon (or a pair of pokemon if it is a double battle) that holds magical seed and is capable of transforming the field into the Frozen Dimensional field using some move (in my case I used an avalugg holding magical seed that knows blizzard). What you do then is quite straightfoward: all you need to do is to send out pokemon holding the magical seed to set up Trick room, then on the next turn, transform the field into a frozen dimensional field. Thats pretty much it, now the effects of trick room will be active for the remainder of the game (or maybe it will remain as long as the field is kept as the frozen dimensional field, but this bit is just conjecture). This exploit actually has one major application that can make one battle much easier, which is the one against the evil rift gardevoir thing. Since in the battle all of the enemies are quite fast and put you to sleep, being able to set up trick room then subsequently keeping it permanent can give you a major advantage as you would have speed control. 1 Link to post Share on other sites
Global Mods Zumi 2464 Posted July 16 Global Mods Share Posted July 16 Not a bug! This is an intentional effect. 1 Link to post Share on other sites
Display name 58 Posted July 16 Share Posted July 16 (edited) Yeah It's called a feature not a bug said the game developers when they didn't fix something Spoiler The crossed out sentence is a joke Edited July 16 by Display name Link to post Share on other sites
GoodGame1324 1 Posted July 16 Author Share Posted July 16 5 hours ago, Zumi said: Not a bug! This is an intentional effect. Hmm, that's very interesting. Now that you mentioned it, I looked into the field guide and saw this under the field effects of the Frozen Dimensional Field: "The following moves have no effect: Gravity Magic Room Trick Room Wonder Room". Is it this property the reason why you get infinite trick room under Frozen Dimensional field? Link to post Share on other sites
GoodGame1324 1 Posted July 16 Author Share Posted July 16 Just now, GoodGame1324 said: Hmm, that's very interesting. Now that you mentioned it, I looked into the field guide and saw this under the field effects of the Frozen Dimensional Field: "The following moves have no effect: Gravity Magic Room Trick Room Wonder Room". Is it this property the reason why you get infinite trick room under Frozen Dimensional field, because you can't reverse the effect by using trick room again? Link to post Share on other sites
Global Mods Zumi 2464 Posted July 16 Global Mods Share Posted July 16 1 minute ago, GoodGame1324 said: Hmm, that's very interesting. Now that you mentioned it, I looked into the field guide and saw this under the field effects of the Frozen Dimensional Field: "The following moves have no effect: Gravity Magic Room Trick Room Wonder Room". Is it this property the reason why you get infinite trick room under Frozen Dimensional field? Yes! If i.e. trick toom is active at the time of the frozen field activating, it essentially freezes the effects of those moves in place and will not be removed after a set amount of turns unless the field is changed again. 1 Link to post Share on other sites
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