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[IC]TotMG:LF The Lost City of Pandtlantis


StormLord

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"Your demo work leaves ashes?" Zoe raises an eyebrow, "That's some weaksauce booms there.  Allow me to edjumacate you.  I know a guy who knows a guy who can totes set us up with a MOAB, suuuper cheap same day delivery guaranteed.  Then we just set that baby up, clear the BLAST RADIUS, and BOOOM!  AHAHAHAHAHAHAHAHAHAHAHAHAHA!"

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"Gasoline's not really a good explosive, I used it to make a bot with a freeze ray instead, his name's Frosty, just call your MOAB guy." Dr. Ishi said in response, as if that was just a natural conclusion to reach and act on, "We're going to check the scaffolding for ECHO devices or something now, bye." She then walked off to the nearest clumb of scaffolding with her heat gun in tow, intending on trying to climb up them to search for usable materials to drop down to the snow, or clues on how to open the door without using high explosives.

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  • 1 month later...

[4, 3]
[7]
Even with her tech, reception in this plane is absolute shit and she isn't sure she gets much through aside from her location and "Bomb".

 

Zoe and Harmony have the sudden urge to move away from the dais, something that is well warranted as a portal opens above it and from what Zoe can tell a small antimatter warhead detonates on it. 

As the smoke clears you see crumbled and blast-scared stone, but honestly less destruction that you expected.  This stuff must be pretty sturdy.  Underneath where the dais was there is a deep pit with groves running along the side, likely rails for some kind of lift.  A feint purple glow is visible some hundreds of feet down.

Sadly the doll, Vepr-12, is either caught in the blast or the portal and no remains are anywhere to be found.

Hirata is distracted from her quest by the sudden earth-shattering KA-BOOM! that echoes through the cavernous space.

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"Was... was that a slagging annie bomb?!"  Zoe hastily scrambles back from the crater, "WHAT KIND OF VOID-SUCKING, EMPTY-HEADED IDIOT SETS OFF AN ANTIMATTER WARHEAD IN AN ENCLOSED SPACE LIKE THAT?"  It seems you've finally found Zoe's bullshit limit, "Please tell me one of you have a geiger counter or something that works similar because I don't think any of us are interested in having cancer today and I do not trust anyone who sets off an antimatter warhead in an enclosed space to properly shield their bombs.  How are we even alive that should have cooked us all?"

 

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Dr. Ishi gave Zoe a bit of a dirty look once she slinked back to the group, possibly, it's kind of hard to tell what with the mask and all, there was definitely some palpable disdain in her voice when she said, "That blast should have been too small to create a stable source of harmful radiation, but if you really want to check, I'll need a radio you don't mind me taking apart, or some other electronic device, but I think checking would be a waste of time."

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"Do... do you know what an antimatter warhead does?" Zoe screams in not quite panic, "You can't scale them down smaller than blockbuster."  She rummages around in her cloak, and pulls out a cell phone-like object with a neat bullet hole in it, and a slightly bulkier device with a cracked screen, and thrusts them into Ishi's hands.  "Here!  Electronics!  Yes!  Only moderately used!"

 

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Hirata throws together a Techno-Babble Geiger Counter with relative ease.  Taking the local readings she sees that the background hard radiation levels are higher than normal, probably a little too high to be healthy, but not immediately dangerous.  Perhaps more worryingly she notices a high amount of some unknown energy signature radiating up through the rocks from below them.  It doesn't seem immediately harmful, but the prolonged effects are unknowable.

 

As Hirata finishes her scans the party hears whooping howls from beyond the ice.  Pounding and scuffling can be heard through several cracks in the glacier.  Something, or rather a very many angry somethings are headed this way.

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"Ah slaggit," Zoe groans, hearing the incoming critters, "Well at least we're not frying the hash browns that serve as my genetic code any further by standing around here.  Fight or flee?  I vote for the one that has us not standing around somewhere that's getting bombarded with antimatter-based explosives!"

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"Fleeing would mean spending more time in this frozen wasteland, I don't know about you but I'd like to go back to the ship soon," Dr. Ishi said, tucking her geiger counter away, while she fell back to a more tactically advantageous position with her diesel punk freeze ray bot.

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A particularly large ice crevice cracked and groaned and three large hairy ape-like creatures pull themselves through.  The first two were slightly smaller with grey and blue and black to their thick coats, while the third and largest of them was mostly silver and grey.  Prominent features included with them were four huge muscular arms each nearly half as large as the their torsos, long yellowed incisors, and a potent aura of stench, the largest as well seemed to have a necklace strung from some kind of wire and embellished with three human skulls and multiple rib bones.
The largest creature roars, pounding its chest with its lower arms and causing the two others to echo the cry.

 

Theme:

 

Init:

Spoiler

Average 4

7 Zoe Walker

6 Hirata

5 Bullimong Brute

2 Harmony

2 Bullimong Scrapper(x2)

1 Stella

 

Status:

Spoiler

Zoe Walker: 24/24

Hirata: 22/22

Harmony: 28/28

Stella: 26/26

 

Bullimong Brute: Healthy

Bullimong Scrapper 1: Healthy

Bullimong Scrapper 2: Healthy

 

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"Aw scrap here we go again," Zoe groans, before firing a blast of chain lightning into the bullymongs, dealing 2d4 + 4 damage to each.  As a free action, she equips her arming sword.

 

Loadout:

Spoiler

Plate Mail (2 DR/ cutting, high velocity piercing, and crushing), NOPE, Ted-Las Scrap Rifle, Chain Lightning (replaced by arming sword after use), Field Medical Kit

 

https://docs.google.com/document/d/1pCAy5IhIlhOun1CcI0nbtNohTV_eJTCfe4XTSp9pA6M/edit?usp=sharing

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"Oooh, those are going to be fun to work on after this~," Dr. Ishi said in a slightly offputting tone, as she hung back behind her petro-bot to wind herself, and her hyperion transmurdera up.

Dr. Ishi spins her Transmurdera's rubberband motor to reduce it's miss chance by 40% and increase it's damage by +8.

Loadout

Spoiler

 

HP: 22
Moves: 5
Stats:
Essence: 5
Constitution: 1+3
Dexterity: 6+3
Intelligence: 8+2
Strength: 1+3
Synergy: 0

 

Equipment:

The Iron Mask: A porcelain white mask which is said to be anything and everything from a neural function enhancing device, a signal booster allowing one with the proper access codes to take control of the robot that wears this mask, and many other functions. What's known is that it serves as the control device for her suit of nanobot based power armor and the augmented reality monitor for her all white backpack computer/CNC Miller and assembly tool, and that it triggers a dramatic transformation when worn by a certain kind of person.
Grants +2 to Doctor Ishi’s Intelligence when equipped.

 

Pawādoāmā: Initially intended to be a carbon copy of the Hybrid Assistive Limb exoskeleton used to make walking less of a chore; a quick break to watch a super sentai show led to it becoming an elaborate non self replicating nanobot based set of transforming clothing that harden in response to physical trauma and automatically form a set of supports to allow her to transcend her previous physical limitations.
Grants a +1 bonus to Strength, Constitution, and Dexterity when equipped, takes two slots to equip.

 

Hyperion Transmurdera:
Deals 1d4+[Dex] damage with 60% miss chance, +4 damage and -20% miss chance for each consecutive use(miss chance reduction caps at 60%). 

Level 2(craft): The first time this weapon is used instead of firing the user may spin up the motor, this counts as two consecutive uses instead of one.  If the weapon stacks 6 or more consecutive uses the rubber band has a 50% chance to break and need to be replaced with another. 

 

Mashinshinajī: When using robotic or electronic equipment, the effectiveness of a single piece of equipment is boosted by 2, or by [Gm fiat] if No numerical values exist for that piece of equipment. This action does not take a slot.

 

Dieselpunk Freeze-bot: A rough and crude robot that functions on an extracted brain and a steady stream of petroleum fuel. When equipped it enters combat alongside Hirata and takes actions after her init at her direction.
HP: 20
Fuel Tank: 5/5

Repair: Consumes fuel and scrap metal to repair lost HP, costs 1 unit of fuel.

Refuel: Extracts liquid petroleum fuel or bio-diesel from a nearby accessibly source.

Manuver: Change positions and dodge the next attack that would hit it before its next turn, costs 1 unit of fuel.

Freeze: Fires a ray of freezing energy at a target that deals 2d6+4 Cold damage and half as much init damage, costs 2 fuel.

 

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Harmony

 

With naught more than an eye roll and stepping back, Harmony allowed the group to continue with their forceful entry, barely batting an eye when their bomb arrived, completely obliterating the gate that blocked their passage with a 

 

"Hm... So these are the creatures of this world" she murmered to herself as the various apes roared and hooted their way into the clearing, taking a few more steps back in order to seat herself on one of the untouched barrels scattered around the camp. Animalistic as they were, these creatures were somewhat interesting, showcasing a limited intelligence with their trophy necklaces. She considered the others more interesting, but she supposed she could see how they responded to threats.

 

Harmony uses Art Shift on the Bullymong Brute, reducing it's Strength stat effectiveness by 25%, and using her free action to Observe it to prevent Art Shift's timer from counting down for this turn.

 

Loadout

Spoiler

Stats:
Essence: 5+2
Constitution: 4
Dexterity: 2
Intelligence: 
Strength: 1
Synergy: 5

 

Perks:

(Level 2) Observer of the End: Harmony, as an Observer, has seen the beginning and end of major parts of history more times than she can actually count, and half of them have had her own interference happen at certain points. Even so, she keeps watching, focusing on the aspects of history that interest her the most. At the start of her turn, Harmony can use a single free action to “Observe” a single entity in combat. For that turn, buff/debuff timers will be frozen and unable to tick down. 

 

The Painter’s Eye: Throughout the years, Harmony has come to see worlds and time as nothing more than a piece of art, that one should make as interesting as possible. As such, she willingly uses her powers to do just that, subtly shifting events to entertain herself, perhaps more so than other Observers. Allows Harmony to use the “Phenomenon Intervention” trump.


(Flaw) Price of an Onlooker: Though strong, Harmony’s position makes it so she can only record history, or discreetly nudge it in a certain direction. Otherwise, they are forbidden from directly interfering with events on their own accord, unless she is forced into it by an outside force. Harmony is only able to deal damage equal to the amount she’s taken in the previous turn, and can only target enemies with actions unless she has been attacked or targeted by a negative effect.

 

Actions (5/5)

 

-Actives

Melodic Stream: Harmony manifests her Drive to create a floating stream of water that heals a single target for 2d4+Syn HP
Level 1: Heals one target for 1d4+Syn HP
Level 2: Increases healing to 2d4+Syn.

 

Art Shift: Harmony forcibly Observes a less favorable possibility for a being, a slight misstep, or perhaps a simple bit of bad luck, bringing it into reality.
For one turn, Harmony reduces the effectiveness of one stat of a single target by 25%.

 

Divination: Focusing her gaze upon a single individual, Harmony reinforces one’s connection to reality, with the side effect of slightly boosting their normal capabilities.
Harmony designates an ally, adding her Essence to their damage/healing actions. This action cannot stack.

 

Equipment

Onlooker’s Shawl: Harmony’s prized possession, a reminder of her position and the responsibilities it entails. Grants the user +2 Ess

 

Ars Armagus: Fluctus: Harmony swings with her personal Ars Magus, which takes the form of a spear, dealing 2d6+Syn arcane damage.

 

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