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[E19] Pyrolusitium Z2 v2.3b - A Pokémon Reborn UI overhaul, now with 100% more actual overhauling !


Pyrolusite

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Hey !

 

I wanted to tell you that it's a great mod you made.


Just a quick question:

I'm using it on Reborn, and I have the mega-evolution symbol popping out of its square.
Is there a way to resolve the issue?

 

image.thumb.jpeg.e64c383e90711e7c493e496cd0aa31f3.jpeg

 

Vil'

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16 hours ago, Vilrose said:

Hey !

 

I wanted to tell you that it's a great mod you made.


Just a quick question:

I'm using it on Reborn, and I have the mega-evolution symbol popping out of its square.
Is there a way to resolve the issue?

 

image.thumb.jpeg.e64c383e90711e7c493e496cd0aa31f3.jpeg

 

Vil'

 

The mega icon is one of the few things I wasn't able to test out because progress, I'm going to look into it. Thanks for letting me know.

Does this also happen in single battles ?

EDIT : Yes, it does, working on a fix

EDIT2 : Okay so, can't fix it otherwise the offset happens on the opposing team instead. That's something I can only fix with a mod. Meanwhile I can remove the icon's black outline to make it seem less like it should be overriding the shiny indicator on the player side.

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Ah damn, I didn't think it would be so difficult.
Thanks for trying anyway, it's nice of you.

Do you think we can change the base location defined by the game for the "M" symbol via the script files?

 

Vil'

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2 hours ago, Vilrose said:

Ah damn, I didn't think it would be so difficult.
Thanks for trying anyway, it's nice of you.

Do you think we can change the base location defined by the game for the "M" symbol via the script files?

 

Vil'

I think I should be able to do it. When it's done, it will be added to the pokegear mod, along with the font changes I wanted to make.

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55 minutes ago, Pyrolusite said:

I think I should be able to do it. When it's done, it will be added to the pokegear mod, along with the font changes I wanted to make.

I took care of it. It took me a while to find the relevant lines.

 

    megaY=34
    megaY=34 if (@battler.index&1)==0 # If player's Pokémon
    megaX=8
    megaX=6 if (@battler.index&1)==0 # If player's Pokémon

 

The file I attached is the one I worked on to fix the problem.
On the other hand, I was on Radiation Reborn, so I don't know if the file is original or not.
At worst, it will be enough to copy the lines above, then paste them into the same file of a vanilla version of Reborn.
From now on, the "M" logo is placed over the shiny logo.

PokeBattle_ActualScene.rb

 

I did some debug tests vs wild and Charlotte.

 

With a gigantamax from Eevelution/Uranium Reborn

20220818162926_1.thumb.jpg.bdbff7f5899583445893c97c1eaa4795.jpg

 

With shiny

20220818163857_1.thumb.jpg.fdc2ae792154670f96cfeace2c773796.jpg

Vs Gigantamax, with mega-evolution

20220818164103_1.thumb.jpg.12930847e1f76d5177b923beb9b3cd5c.jpg

 

I hope this helped you as much as me lol

 

Vil'

Edited by Vilrose
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1 hour ago, Vilrose said:

I took care of it. It took me a while to find the relevant lines.

 

    megaY=34
    megaY=34 if (@battler.index&1)==0 # If player's Pokémon
    megaX=8
    megaX=6 if (@battler.index&1)==0 # If player's Pokémon

 

The file I attached is the one I worked on to fix the problem.
On the other hand, I was on Radiation Reborn, so I don't know if the file is original or not.
At worst, it will be enough to copy the lines above, then paste them into the same file of a vanilla version of Reborn.
From now on, the "M" logo is placed over the shiny logo.

PokeBattle_ActualScene.rb 133.02 kB · 0 downloads

 

I did some debug tests vs wild and Charlotte.

 

With a gigantamax from Eevelution/Uranium Reborn

20220818162926_1.thumb.jpg.bdbff7f5899583445893c97c1eaa4795.jpg

 

With shiny

20220818163857_1.thumb.jpg.fdc2ae792154670f96cfeace2c773796.jpg

Vs Gigantamax, with mega-evolution

20220818164103_1.thumb.jpg.12930847e1f76d5177b923beb9b3cd5c.jpg

 

I hope this helped you as much as me lol

 

Vil'

Wow, thanks ! Should be easy to change now that I know precisely where it is.

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36 minutes ago, Pyrolusite said:

Wow, thanks ! Should be easy to change now that I know precisely where it is.

 

Ahah np, that's my way of contributing and thanking you for the mod.

I hope everything will work as you want on your side.

 

Vil'

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Aaaand it's up !

 

Last changes (08/19/2022) : 

- [Main] Fixed save selection not having a big enough box for some names

- [Main] Pulse 11 file improvements

- [Main] Mega prompt rework, Z-Crystal prompt improvement (not reworked yet)

- [Main] Some adjustments on battle UI stuff

- [Mod] Advanced UI Tweaks ! A new mod that integrates the Pokegear cloak display, and more, including :

  -> A fix for the player-side mega icon display that can't be handled otherwise

  -> Complete dark theme for the combat UI !

  -> A lot of subtle adjustments to the combat UI, we're talking about hp bar color, text color and offsets, disappearance of the gender icon, etc...

 

You might also have noticed that I moved away from hosting things here and got back to Mediafire.

Everything was getting way too big for the forum's upload limit, what with the files AND all the screens and previews.

 

Thanks to @Vilrose for helping with the mega icon placement !

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Very good update!
I really like the dark theme, especially with my weak eyes lol.
The work on the ability design is nice too.

It's very modern, I love it.

 

20220819234034_1.thumb.jpg.70f933b39ceb53af53606d36cce83382.jpg  20220820012933_1.thumb.jpg.599c3f92bb00c7fc14f025550560887f.jpg

 

Don't you think that the removal of the gender icon can be a problem for those who want to do breeding?

Personally, I don't mind, but you never know.

 

Oh, and do you plan to make the plugin compatible with Radiation Reborn?

(It's just a suggestion, don't think too much about it. I would have helped you there, but this kind of modification is not my cup of tea.

In reality, it is largely playable as currently, the nuclear type is just displayed as a shadow type in combat with nuclear moves, and in the menu.)

 

20220820013454_1.thumb.jpg.e427680d1004c63b02e22e486ec6ff3c.jpg

 

Anyway, good job, I love it !

 

Vil'

Edited by Vilrose
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9 hours ago, Vilrose said:

Very good update!
I really like the dark theme, especially with my weak eyes lol.
The work on the ability design is nice too.

It's very modern, I love it.

 

20220819234034_1.thumb.jpg.70f933b39ceb53af53606d36cce83382.jpg  20220820012933_1.thumb.jpg.599c3f92bb00c7fc14f025550560887f.jpg

 

Don't you think that the removal of the gender icon can be a problem for those who want to do breeding?

Personally, I don't mind, but you never know.

 

Oh, and do you plan to make the plugin compatible with Radiation Reborn?

(It's just a suggestion, don't think too much about it. I would have helped you there, but this kind of modification is not my cup of tea.

In reality, it is largely playable as currently, the nuclear type is just displayed as a shadow type in combat with nuclear moves, and in the menu.)

 

20220820013454_1.thumb.jpg.e427680d1004c63b02e22e486ec6ff3c.jpg

 

Anyway, good job, I love it !

 

Vil'

Thanks !

 

Gender display in battle being gone might cause 2 issues :

- If you are sniping for a particular species and need it with a specific gender for breeding, this is a problem, but I assume breeders wait for Ditto and reroll it until it gets very good IVs before doing that, and at this point gender becomes irrelevant for that.

- Not knowing if you can use Attract... but it's Attract, who uses that ?

I am considering restoring gender display but in a more discreet manner, probably as a slight hue on pokemon name or level, but for now I'm keeping it that way.

 

I can make a compatibility pack with radiation instead of shadow where it counts, shouldn't take too long.

 

EDIT : Done and released. Most of the things should be covered, only things missing are the pokedex type replacement since there's no shadow type there, and changes for the SWM type display compat.

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Wow, you're productive, I didn't expect it to happen so quickly !

It works well.
Only small error, the type is "Nuclear" or "NUCLR", not "Radiation", but honestly, it's already very good like that, thank you very much!

Edited by Vilrose
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1 hour ago, Vilrose said:

Wow, you're productive, I didn't expect it to happen so quickly !

It works well.
Only small error, the type is "Nuclear" or "NUCLR", not "Radiation", but honestly, it's already very good like that, thank you very much!

Oh well haha, misread, will fix that a bit later along with SWM support.

Honestly it was really not much work, and it would've gone even faster without the box, but since I commited to have a background for each type, I had to make one for nuclear too.

 

EDIT : Fixed as of 1.1 and added SWM support too, everything besides pokedex should be covered.

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  • 2 weeks later...

New update, with a full overhaul of the summary pages !

 

The mod has been repackaged in 2 versions, FULL (with the Texture Pack and Advanced UI Tweaks scripts) and LITE (Texture Pack only).

I did that to make it less confusing to install my stuff, and to provide an easy alternative in case my script tweaks are not compatible with whatever gameplay overhaul you picked.

 

I will not work directly on LITE, only backport things from the FULL version when it fits.

 

Next step :  Moves relearner. Then Bag or Pokedex, and I'm going to take another look at the Load save screen.

 

[8/28/2022]

- The main mod is now split between 2 versions :

  -> FULL : Texture Pack + what used to be called Advanced UI Tweaks, in a single package

  -> LITE : Texture Pack only (semi-dark theme)

- Massive changes to Summary and Move Learning pages ! This is what caused the split described above, because we are going beyond simple font recolorization.

  -> Everything has been dark theme'd.

  -> The common part for all pages have been slightly trimmed down - gender icon disappeared to avoid overlap with very long names, font relocation...

  -> First page (Summary) now also displays a health bar, ability name, nature, and pokémon gender.

  -> Second page no longer displays nature, giving more space for capture trivia and personality.

  -> Third page now shows the species' base stats in numerical and gauge form.

  -> Fourth page shows nature influence on stats, total stats, EVs and IVs.

  -> Both third and fourth page still shows ability description.

  -> Move details and move learning pages have been reworked to have moves on the left, and descriptions on the right.

- Pokeball icons reworked to fit with the new summary. Subject to improvements.

 

 

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3 hours ago, Rubedo said:

Love the mod! However, I think I've encountered a bug and I'm not quite sure how to fix it. For whatever reason, the pokemon don't display their genders when in battle. But I can check their gender in the menu.image.png.9632b28f0c3733df1858a44ec52b7eaa.png

 

Absolutely intended, talked about it 5 posts above yours, on the same page.

It seems to be causing problems to a lot of people though, way more than I actually expected, so I'll restore it in some form for the next update.

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[9/7/2022]

- Changes to the summary UI :

  - Page 1 :

    -> Has a proper HP display, with a bar and numerical values, that has been moved on top

  - Page 3 :

    -> Displayed stats are now total stats, gauges have been split in 2

    -> A bigger gauge for total stat comparison with the highest possible for level 100 or level 150 depending on current level

    -> A smaller gauge displaying base stats like it used to be

    -> Shifted green palette to turquoise

    -> Nature effect on stats are now displayed on the right as arrows on both page 3 and 4 now

  - Page 4 :

    -> Total stats have been removed, only EVs and IVs are left, which should improve readability

    -> Moved nature effect on stats on the right

- Changes to the battle UI :

  - Due to popular demand, gender display is back !

  - Small tweaks to font placement to minimize overlap when using a very long Pokemon name in capslock

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Hi, great job on the mod can't wait to start a run !! And also a big thank for the installation guide, great to know wich mod to install first, again thanks a lot ! It saved me so much time

 

I got the issue where types didn't show in combat. So if you get this, it's because you may have put the "mods" folder of SWM modpacks in the main folder and not in the "Data" one. I reinstalled the right way and it worked perfectly, you might be able to simply move it but beware you'll need to patch again with the appropriate compat file.

 

It may have been written somewhere, I surely missed it. And I hope this would have helped someone that did brainlessly patch the game, like me.  

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  • 1 month later...
  • 2 weeks later...
23 hours ago, Fayt_Bouleouve said:

Love the way the summary page and overall appearance was redone.  Though I was wondering if a z move button has been done to complement the mega button in battle? 

The Z-Move button is there but didn't change that much compared to the old mega button, mostly because I like what I initially did and... lack of inspiration. But it's consistent with the current Mega button.

 

On 10/31/2022 at 3:27 AM, CorruptedJ98 said:

Suggestion make it compatible with the strange ball over premier ball mod thought it sounded cool.

I already have too much on my plate regarding mod compatibility, so I will pass on that one, sorry !

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Just updated the mod to do some changes on the summary :

- Uniformized the "HP" icon for consistency

- Nature influence displays are smaller and use the same colors across both pages

- Total stats numbers are now using the same colors than gauges

- The EV/IV screen is no longer "all red", font colors change between bronze, silver or gold. Also IVs have their own small gauge

- Probably some undocumented tweaks here and there

 

This mod seems no longer incompatible with Decat Pokepage, aaaand I can't even remember why it was incompatible in the first place.

So if a fix has been made in the meantime that I wasn't aware of, thanks a lot !

 

Spoiler

v2.2 left, v2.3 right :

KrkftpI.png  OZtCyRh.png

 

1pynBMj.png  klvHmlf.png

 

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  • 1 month later...
Hello! Tried to download custom shiny, but mediafire redirects to "Generating new download key" page and endlessly loading. Can you do something about this or is it a bug related to my place of residence (russia)?

P.s. - Sorry for bad English! I used Google translator - it's easier for me to understand English than to write in it.

Edited by P-Seven
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