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New moves


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  • 2 weeks later...

Siphon
Dark type move
Special
Single target, adjacent Pokemon.
Power: 60
Accuracy: 100%
PP:25 (Max 40)
Effect: Steals the target's power. Lowers the affected target's current highest stat by one stage, then increases the user's stat of the same type by one stage.

Ragnarok
Normal type move
Whole field
Accuracy: ---%
PP:1 (Max 1)
Effect: The end of days comes for the next 5 turns. Super effective moves deal double damage. Resisted moves backfire and hit their user. Immune moves heal the target hit for 50% of the damage it could have done. Status moves have twice the effect (i.e. Swords Dance gives +4 Attack).
Available to Absol.

Lacerate
Steel type move
Physical
Single target, adjacent Pokemon.
Power: 25
Accuracy: 100%
PP:10 (Max 16)
Effect: Opens deep wounds that bleed on movement. If the target hit switches out or uses a contact move, they take damage as if they were hit by a 55 power Steel attack and their speed falls by 1 stage. This effect disappears after 1 turns.

Sword Slash
Steel type move
Physical
Single target, adjacent Pokemon.
Power: 90
Accuracy: 100%
PP:15 (Max 24)
Effect: The user attacks with a keen blade. Critical hits with Sword Slash deal 2.25x damage.

Prayer
Normal type move
Accuracy: ---%
PP:5 (Max 8)
Effect: If the user does not take damage next turn, an ally recovers from fainting with 50% HP.

Meditate
Fighting type move
Accuracy: ---%
PP:20 (Max 32)
Effect: Raises the user's Attack and Special Defence by 1 stage.

Assault Prep
Fighting type move
Accuracy: ---%
PP:10 (Max 16)
Effect: Raises the user's Attack, Special Defence and Speed by 1 stage but lowers Defense by 1 stage.

Psyblade
Psychic type move
Physical
Single target, adjacent Pokemon.
Power: 80
Accuracy: 100%
PP:10 (Max 16)
Effect: Hits the opponent's Special Defence, despite being a Physical attack.

Lifeline
Ghost type move
Special
Power: 100
Accuracy: 95%
PP:5 (Max 8)
Effect: The damage of this attack is determined by the user's Special Attack versus the enemy team's combined Special Defence. The damage is then distributed evenly across all enemy Pokemon.

Prediction
Psychic type move
Special
Power: 80
Accuracy: ---%
PP: 20 (max 32)
Effect: Using psychic power, the user determines where the enemy is/will be then attacks.

Suppress
Normal type move
Physical
Power: 20
Accuracy: 100%
PP: 5 (max 8)
Effect: Prevents the target Pokemon from moving that turn, if it hits. The accuracy of this move halves on each subsequent use.

Potential
Rock type move
Accuracy: ---%
PP:10 (Max 16)
Effect: Raises the user's HP by 1 stage. Has a 83% chance, then a 66% chance, then a 49% chance, then a 33% chance, then a 16% chance of raising another random but not already raised stat by 1 stage. If it stops raising stats, the move ends.

Save Me!
Normal type move
Accuracy: ---%
PP:20 (Max 32)
Effect: Allows you to choose a Pokemon in reserve, that Pokemon will appear, take entry hazard damage then use a random move before returning to it's Pokeball.

Die For Me!
Dark type move
Accuracy: ---%
PP:5 (Max 8)
Effect: Allows you to choose a Pokemon in reserve, that Pokemon will appear, take entry hazard damage and be damaged instead whenever an attack is used on the active Pokemon. This effect ends if you switch or when the covering Pokemon dies.

Firefighter
Fire type move
Physical
Power: 80
Accuracy: 95%
PP: 10 (max 16)
Effect: This move is simultaneously Fire type and Fighting type.
Only available to Fire/Fighters.

Light Speed
Psychic type move
Accuracy: ---%
PP:15 (Max 24)
Effect: Raises the user's evasion by 1 stage and speed by 2 stages but lowers user's accuracy by 1 stage.

Sneaky Switch
Dark type move
Accuracy: ---%
PP:20 (Max 32)
Effect: The Pokemon pretends to switch out, but remains in battle and gains an Illusion of the chosen Pokemon, even if its Illusion has already been broken.
Only available to Zorua and Zoroark.

Carbon Copy

Rock type move

Accuracy: ---%

PP:10 (Max 16)

Effect: The user copies the target typing and most powerful move, which replaces Carbon Copy and has 5 PP. When the battle ends, the user's typing and move pool will return to normal.

Crush

Fairy type move

Physical
Power: 75
Accuracy: 95%
PP: 10 (max 16)
Effect: Causes the target hit to crush on the user. The next turn, they will become infatuated with them.

Edited by RumbleTTT
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  • 2 months later...

Barrel Roll:

- Status Move

- Accuracy: - (self)

- PP: 10

The user rolls on the ground and is healed from a burn. For this turn, the user gets an additional ground typing. Flying pokemon will loose their flying type for this turn too.

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  • 2 weeks later...

Dragon Force

Type: Dragon

Damage: 80

Accuracy: 95

Attack: Physical

The user slams into the opponent with its entire body. Missing causes slight recoil. 30% chance to make opponent flinch

Notes: A move for lower-level dragons to learn early on, such as Gible, Bagon, etc.

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  • 1 month later...

Flame Spikes.

PP: 5

Accuracy: 80

Power: --

Type: Fire.

Status Move

Description: Similar to Toxic spikes, but cause the Burn condition (This is needed)

Enchantment.

PP: 10

Accuracy: 100

Power: --

Type: Fairy

Status Move

Description. The user cast a misterious song that makes the opposing pokemon moves become of the Fairy Type. Effects last until the opposing pokemon switch out.

Lightning Breaker

PP: 10

Accuracy: 90

Power: 70

Type: Electric.

Special Move

Description: A electric type attack that hits super effective on Ground Type pokemons.

Willpower

PP: 10

Accuracy: 100

Power: 60

Type: Depending on the user main type.

Physical Move

Description. Willpower do damage. If the user is infautated, the base power of this move will be doubled. The infautated condition on the user will not have effect.

Rejection.

PP: 5

Accuracy: 80

Power: --

Type: Dark

Status Move

This move can only be used when the user is infautated. When used, the infautated pokemon will have his attack, defense and speed incresead 3 stages and the condition will bounce back to the opponent.

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Karmic Balance

PP: 15

Accuracy: 95

Power: 75

Type: Psychic and Dark

Special Move

The user puts its mind at ease, letting go of both positive and negative thoughts. This move is both the Psychic and Dark type. No additional effects.

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Negate

Support Move - 0 Power, 90 Accuracy - Psychic

The user performs telekinesis on the opponent, causing them to lose any type immunity. (Meaning a Pokemon's typing is no longer "immune" after this attack connects)

Note: This does not negate immunity caused by Abilities, such as Levitate.

Playful Jab

Physical Move - 60 Power, 100 Accuracy - Normal

The user playfully jabs the opponent, causing damage. This attack has a chance of infatuating Pokemon of the opposite gender.

Deceive

Support Move - 0 Power, 80 Accuracy - Dark

The user tricks the opponent into only using support moves for up to 3 turns.

Tough Love

Physical Move - ? Power, 90 Accuracy - Normal

Allows the user to attack an opponent it is infatuated to more often. The resulting damage is randomly generated. This move has 50 Power if not infatuated.

Parry (only learned through Level-Up by Gallade, may be taught or bred onto Pokemon such as Garchomp)

Support Move - 0 Power, 100 Accuracy - Fighting

The user effectively blocks a physical attack using a blade, negating damage while lowering the opponent's speed. This move's chance of failing increases after each successive use.

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Bubble Burst

Water

Special

Strength: 80

Accuracy: 100

PP: 10

Creates many bubbles that sorround the enemy Team. After 2 Turns the bubbles will burst hitting the enemy Team.

(A water future sight, which hits the entire enemy Team.)

Sand Blade

Ground

Special

Strength: 65

Accuracy: 95

PP: 15

Sends a blade-like wave of sand towards the enemy. High critical Chance.

Fairy Dust

Fairy

Status

Strenght: --

Accuracy: 100

PP: 10

Sprinkles fairy dust around your Team, allowing them hover over the ground for 5 turns.

Your Team cannot be hit by ground moves.

Starfire

Fairy

Special

Strength: 80

Accuracy: 90

PP: 15

Calls down ray of light from the stars upon an enemy. May leave the target with a burn (5%)

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Entangle

Grass

Status

Power: -

Accuracy: 90

PP: 10

Effect: Causes the Ingrain effect on the target, healing it over time but disabling its ability to switch out. Priority -1.

Blaze Lash

Fire

Physical

Power: 80

Accuracy: 90

PP: 20

Effect: Strikes the target with a whip of fire, dealing damage while ignoring Protect, Detect and any Defense increases (Harden etc.) on the target.

All In

Fighting

Physical

Power: ?

Accuracy: 100

PP: 5

Effect: The user faints, and the target takes damage equal to the user's current HP x 1.25.

Devour

Normal

Physical

Power: 80

Accuracy: 100

PP: 10

Effect: If the target is defeated by this attack, it is devoured by the user, fully healing it.

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Crush

Type - Rock

Physical

Power - 50

Accuracy - 80

Effects- Dispels the target's positive stat changes.

Upchuck

Type - Poison

Special

Power - 90

Accuracy - 90

Effect - Power is doubled if it has eaten a berry the previous turn.

Congregate

Type - Normal

Status

Power - n/a

Accuracy - n/a

Effect - Calls upon every Pokemon in the field and share's it's stat changes.

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  • 3 weeks later...

Underdog's Wrath

Type: Normal

PP 10

Base Power (Varies)

40 -- If user's attack is higher than a normal pokemon

80 -- If user's attack is lower than a normal pokemon, or if it's higher than a Mega Pokemon Target

160 -- If user's attack is lower than a mega pokemon target.

Can not be used my a Mega Pokemon.

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Belial Burst

Type: Dark

PP 7

Base Power: 100

A demonic burst of energy that may lower the opponents special defense

Divine Punch

Type: Fairy

PP 15

Base Power: 75

Has a 10% chance to confuse the target

Super Toxin

Type: Poison

PP 20

Base Power: 75

Does 10% more damage if opponent resists poison and 20% more damage if opponent is not affected by poison

Ice Lance

Type: Ice

PP 25

Base Power: 85

Targets opponents defense stat rather than special defense stat

Edited by Bluewolf
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Buzz Rush

Type: Bug

Base Power: 100

Accuracy: 80%

PP: 5/5

Physical

The user rushes forth and strikes the foe with brutal force while letting out a shrill buzz, lowers the user's defense and has a 30% chance of confusing the opponent.

Soul Flare

Type: Fighting

Base Power: 85

Accuracy: 90%

PP: 5/5

Special

The user reaches deep inside their soul and unleashes a fierce blast of energy at the opponent. has a 30% chance of paralyzing the foe.

Solar Flare

Type: Fire

Base Power: 90

Accuracy: ---

PP: 5/5

Special

A two turn attack, the user channels the sunlight to set the air ablaze. will strike in one turn and power will be tripled if the weather is sunny, but will have it's power cut by two thirds if weather is Rain or Hail. has a 40% chance to burn the opponent. this move never misses and is not affected by STAB.

Edited by Stratos
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Moon Serenade

Special

15 PP

Type : Fairy

Base power : 95

Accuracy : 100

Targets: Everyone

The user sings a serenade wich unleashes energy of the moon. It has 30% chance to put everyone exept user to sleep.

Stars Dance

Phyisical

5 PP

Type : Fairy

Base power : 95

Accuracy : 100

Targets: All opponets

The user's limbs start radiacting energy from stars and user dances and strikes opponets. It has 40% to lower opponets speed and defence.

Edited by Princess Zelda
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  • 9 years later...

Conduct Strike 

Type: Electric 🌩️

Attack type: Special

Accuracy: 95%

Power: 75

X2: Water, Flying, and Ground

X0: None (No specific types but specific Pokemon such as Castform, Rayquasa, Luxray, Mightyana, and Gliscor (despite Gliscor being 4x weak to it))

X1/2: None

PP: 5 

Origins: This move originated from the Mysterious Region Johto Region.

Description: "It is unknown how this move deals mass amounts of damage to ground type Pokemon but some have theorized that this is due to the power of the Unknown's where the move was first discovered."

Effects: 10% paralysis to most opponents and 15% to ground opponents, 5% chance to confuse your Pokemon if its not one of these Pokemon: Castform, Rayquasa, Luxray, Mightyana, or Gliscor.

(Yes I'm waking this back up)

Edited by Fluff_
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