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Pokemon Rejuvenation Viability Rankings 3.0 [Community WIP]


Lord Chespin

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Well, Chubb's no longer working on the old Viability Rankings thread, so I figured that since no one else was stepping up to make one, I would lay greedy hands on that honor. So, yeah. Remember to read the Rules!

Here are the Rank Definitions and rules, ripped straight from the old thread:

Definitions Of Each Rank:
S Rank: These Pokemon are extremely useful in every or most battles and rarely find themselves outclassed. They almost always have a lot to contribute during the tougher battles. These Pokemon are incredible.
A Rank: These Pokemon are very good in most battles, but may struggle a bit with a few others. Nevertheless, they are still capable of holding their own in these. These Pokemon are great.
B Rank: These Pokemon are above average and help in a lot of battles, but there are times when they find themselves unable to do much in a few parts of the game. These Pokemon are above average.
C Rank: These Pokemon may help in certain battles, but fail at doing much in others, or they may be only useful for the beginning of the game. These Pokemon are average.
D Rank: These Pokemon have poor strength. They have little niche in the game and should not be used unless you seriously have no options left. These Pokemon are below average, but they may have some strange use, such as being able to use many HMs.
E Rank: These Pokemon should never be used.

Information For Contributors:
If you want something ranked, you must include:
- What rank you are nominating it for, preferably at the beginning of your post.
- What useful moves it can learn (italicize Shadow moves) or useful Abilities it can have (nothing illegal), and it would be nice to note which are used by breeding. Items are unnecessary, but if you'd like to name one for a specific reason, go for it.
- When it is obtainable (as in, "Available before Gym 1" or "Available before Gym 3"). Also mention if it's a limited event (so you can only get one of multiple Pokemon from the event, like choosing a starter), or if the event is particularly difficult (like Litwick's Event).
- What battles / parts of the game it is useful for.
- (Optional) Extra Usage: HMs? Sweet Scent? etc.
- It must be available in the current version of the game! NO AXED POKEMON. Click here to make sure a Pokemon is available.

If your post has all this information, it will be added to this one. You will be given credit for it, naturally. However, if not, then it will be edited or ignored.
Keep in mind that you may choose to state your argument on why a Pokemon should be reranked higher or lower. I usually won't move analyses unless somebody says to and gives a good reason.


Examples of a Ranking:

257MS.pngBlaziken (S-Rank, by Chubb)

+ Before Gym 1, Venam.
+ Has Speed Boost to raise Blaziken's already amazing Speed. Blaze is usable, but Speed Boost is better.
+ Has a great physical movepool to compliment its beautiful Attack: Flare Blitz, Fire Punch (for no recoil), Sky Uppercut, High Jump Kick (Relearn), Brave Bird, Bulk Up (boosts Defense as well as Attack!), Night Slash (Breed)
+ Most likely the best starter.
- Is only obtainable as a starter, so if you want something else, well, no Blaziken.
- Its most powerful moves, Flare Blitz, High Jump Kick, and Brave Bird, can/will cause recoil damage, so Blaziken will need healing items to sustain itself.
- Infamous for being the strongest and making Rejuvenation or any other fan-game easier than it should be.

Also, Reservations. Can't forget about those. If you want to reserve something, just ask!

Bibarel, by Chubb

Ludicolo and Heliolisk, by ShadowStar

Venomoth by TimTim

So... yeah. I think that's about it. Happy ranking!

Continued Below...

Edited by Lord Chespin
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S Rank:

257MS.pngBlaziken (by Chubb)

+ Before Gym 1, Venam.
+ Has Speed Boost to raise Blaziken's already amazing Speed. Blaze is usable, but Speed Boost is better.
+ Has a great physical movepool to compliment its beautiful Attack: Flare Blitz, Fire Punch (for no recoil), Sky Uppercut, High Jump Kick (Relearn), Brave Bird, Bulk Up (boosts Defense as well as Attack!), Night Slash (Breed)
+ Most likely the best starter.
- Is only obtainable as a starter, so if you want something else, well, no Blaziken.
- Its most powerful moves, Flare Blitz, High Jump Kick, and Brave Bird, can/will cause recoil damage, so Blaziken will need healing items to sustain itself.
- Infamous for being the strongest and making Rejuvenation or any other fan-game easier than it should be.

A+ Rank
036MS.pngClefable (by ShadowStar)

+ Available early (Route 2).

+ Fairy Typing is advantageous against many Gym Battles.

+ Although it doesn't need it, Clefable has a wide compatibility with TMs.

+ Onto the main course, Cosmic Power + Stored Power is simply overpowered in almost all of the fights that it could be used in.

+ The combo above is usable by the Third Gym.

+ Relivable recovery through Moonlight.

+ Cleffa begins with high Base Happiness and Moon Stones are farm-able off of Lunatone.

+ Can change Terrain with Misty Terrain.

+ Immune to Status Moves due to Magic Guard.

- Moonblast is learned at Level 46.

- Below average Stats without Cosmic Power.

- Bad at setting up against Saki and Venam.

655MS.pngDelphox (by Biboo)

+ Available before Venam.

+ Awesome moveset : Shadow Ball (relearn)/Flamethrower/Psychic/Psyshock/Fire Blast/Will-O-Wisp/Mystical Fire/Light Screen, Wish/Heat Wave/Hypnosis/Magic Coat (egg moves), Grass Knot/Magma Drift (by TM)

+ Fast with base 104 Speed.

+ Highest base Special Attack of all fully evolved starter Pokémon, disregarding Mega Evolutions. (quote from Bulbapedia)

+ Decent stat all around. Can tank special hits with 100 base Sp.Def and Light Screen.

+ Great for a bunch of leaders : Venam, Keta, Crawli, Angie.

+ Its good moves come somewhat early, with Psyshock at 34 and Flamethrower at 42.

+ Can fill the roles of supporting (with Will-O-Wisp/Wish/Light Screen) or a special attacker for the team.

+ Magician can help you steal wild Pokemon's items permanently or screw a Trainer's Pokemon that likes its Item. Blaze is okay, but it only works on Fire moves and at low health, which isn't too great.

- Available only as starter in v6.

- It has to compete with Blaziken and Infernape for that Fire slot starter of your team. Infernape simply has more Speed, and Blaziken has that Speed Boost. Still, it's a special attacker, which is different from these two physical Pokemon.

ZZh1R9U.pngEspeon (by Gore)

+ Before Gym 1, Venam.

+ Magic Bounce is amazing, especially early on when everyone tries to status you or lower your stats. With Magic Bounce, Venam can't put up her Toxic Spikes and Crawli can't put up his Barbed Wire.

+ A very nice Special Attack, Special Defense, and Speed, and a nice movepool too: Psychic, Shadow Ball TM, Morning Sun, Future Sight, Swift, Hidden Power (preferably Fighting)

+ Can easily deal with the early Gyms, like Venam, Keta, Marianette, and even Narcissa, as it can outspeed and 2HKO most of her Pokemon. Espeon is also useful against Angie's slower Pokemon, and is great against Bosses.

- Available as a Jackpot starter (which is a pain to get) or before Gym 9 at its worst.

- Doesn't get good coverage level up moves, so it's going to require some TMs.

295MS.pngExploud (by Cool Girl)

+ You can obtain a Whismur in Route 1 (where you follow Melia at the beginning of the story) and eventually level it up until it evolves into Exploud.

+ It can learn Boomburst, which is a incredible move with 140 power and 100% accuracy

+ It has the hidden ability Scrappy (which you can just use a ability capsule to switch its abilities if needed), which will make its powerful normal moves hit ghosts types.

+ Equipping it with a Silk Scarf or a item of your choice, plus Exploud having the Scrappy will make it a super aggro pokémon

+ Can be a very useful pokémon to have on your team if you're looking for a aggro pokémon

+ Exploud can learn the handy and powerful HM for Surf, or the powerful but double-edged TM for Overheat

- Can't really take hits

- Pretty slow

- Some of its other good TMs (i.e. Fire Blast and Focus Blast) are unavailable.

-Not very good until it evolves, but once it does, it's a beast!

282MS.pngGardevoir (By ShadowStar, Embellished by Darvan Korematsu)

+ Available before Gym 1, Venam, if you're lucky.
- Available only by Jackpot, so if you don't get it, available before Gym 8 in a pretty difficult event.
+ A great Special Attack and Defense, and a decent Speed, with a nice special movepool: Moonblast (Relearn), Misty Terrain (Relearn), Calm Mind, Psychic, TM Shadow Ball, TM Grass Knot, TM Charge Beam, Hidden Power (preferably Fighting), Destiny Bond (Breed), Disable (Breed), Draining Kiss, Stored Power
+ Trace is very good for copying Abilities such as Adaptability, Sheer Force, and _____ Absorb. Telepathy is useful as well for dodging allies moves during Double Battles such as Surf, Earthquake, Sludge Wave, and Magma Drift.
+ Double-Edged sword against Venam (Psychic against Poison, Poison against Fairy) and Marianette (Fairy is buffed, Physical Attackers hurt), and simply just good against Keta, Valerie and Amber (if you Trace correctly), and Angie, for walling Cold Truths.
+ Teleport is quite useful, especially on Terajuma, but it's also pretty broken.
+ Resists Shadow moves.
+ Outstanding versus the new Gym Leader in Version 7 due to Moonblast.
+ Even before moonblast, Clam Mind + Draining Kiss makes it an amazing special tank
- Weak against Narcissa and Crawli.
- Bad Defense.
- Gardevoirite isn't going to be available for a while, most likely.

658MS.pngGreninja (by Biboo)

+ Available before Gym 1, Venam.

+ Very fast, and has nice Attack and Special Attack.

+ Protean is awesome both offensively and defensively

+ Can fill many roles of a team (physical/special/support with Spikes + Mat Block).

+ Very good level up moves: Night Slash, Shadow Sneak (Relearn), Spikes (Relearn), Smack Down, Water Shuriken, Bounce, Extrasensory, Haze, Hydro Pump, Surf TM, Rain Dance TM, Toxic Spikes (Breed).

+ Good for many leaders thanks to its wide range of level up moves.

- Very frail, even with Protean's help.

- Shortage of TMs, and the more useful level up moves are late or need Heart Scales.

- Only available as a starter.

392MS.pngInfernape (by Shing)

+ Before Gym 1.

+ Iron Fist is great if you want to use the Elemental Punches and/or Mach Punch.

+ A very nice Attack, Special Attack, and Speed. The Defenses and HP are mediocre, but they're better than many.

+ A nice movepool: Mach Punch, Flare Blitz, Fire Punch and Thunder Punch (Breed), Punishment, Close Combat, Acrobatics.

+ Easily takes out most on the following Gym Leaders' teams: Marianette, Crawli, Angie, Venam

- Considered a weaker Blaziken.

- Even with a great Special Attack, it doesn't get a chance to utilize it, due to a lack of TMs.

- Only available as a starter.

157MS.pngTyphlosion (by ShadowStar)

+ Available before Gym 1.

+ Nice Speed, Nice Special Attack, Decent Special Movepool: Eruption (recommended Heart Scale), Flamethrower, Nature Power (Breed), Hidden Power (preferably Grass), Extrasensory (Breed), Magma Drift TM, Lava Plume, Smokescreen (Can help you "cheese" certain bosses).

+ A decent Attack, too. Plus Typhlosion gets some cool physical moves: Flame Charge, Gyro Ball (Relearn), Double-Edge (Breed), Covet (Breed)

+ Typhlosion isn't bad against any Gym Leader, really, besides Valerie. Typhlosion's especially useful against Narcissa, where he can Flame Charge (buffed by the Field) and/or use Nature Power, if you have bred it, and Amber, where you can use Eruption on everything besides the Leader's own Typhlosion.

+ For HMs/Field Moves, Typhlosion is a good Magma Drift user. This could overwrite the Flamethrower slot in your Move-set.

+ If you manage to get the hidden Heart Scale before Marianette, you can use the Move Relearner's Sister to learn Eruption very early. Meaning you can use Eruption on everything from Marianette to Amber (minus Valerie).

- Can't do much to Valerie or Amber's own Typhlosion.

- Typhlosion doesn't get many coverage moves: just Fire moves, Hidden Power, Nature Power, and Psychic type Extrasensory. And Nature Power and Extrasensory must be bred...

- Available only as a starter.

A Rank

181MS.pngAmpharos (by TheWaddleDee

+ 90/85/90 defenses are very useful.

+ Great utility and support moves: Confuse Ray, Thunder Wave, Light Screen, Rain Dance TM, Cotton Guard, Flash TM.

+ Parafusion is great, for obvious reasons.

+ Wide offensive movepool: Power Gem, Signal Beam, Thunder, Discharge, Dragon Pulse, Volt Switch TM, Charge Beam TM.

+ Very flexible and useful in many gym battles.

+ Static is a very useful ability.

- Mega unimplemented.

- Extremely low 55 base speed.

- Obtainable relatively late in the game (moved to after 5th Gym in V7), and is an event Pokémon.

286MS.pngBreloom (by ShadowStar)

+ Obtainable before Gym #4 (Mystery Egg) or before Gym #6 (Special Tree @ Akora Forest).
+ Extremely useful in the "Legendary Battles"
+ Nice Attack and decent Speed, plus the Ability Technician to boost some worse moves, so it can use plenty of moves: Spore, Mach Punch, Force Palm, Sky Uppercut, Seed Bomb, Bullet Seed (Breed), Bulk Up ™, Drain Punch (Breed), Headbutt, TM Rock Smash'
+ Spore is extremely useful for many battles.
+ Bullet Seed is boosted to obscene levels with Technician and a Rose Incense
- Extremely frail.
- Some of Breloom's best moves are available only by Relearning, Breeding, or waiting for Shroomish to learn them. (HOWEVER, the level cap allows Shrooomish to get Spore before Narcissa)
- Either available by luck somewhat early or for certain later on. If you get the latter, you won't be able to use Breloom on Narcissa or Valerie.

652MS.pngChesnaught (by Lord Chespin)

+ Highest base Defense of all non-legendary Fighting-types and all non-Mega starter Pokemon (actual quote from Bulbapedia), and a good physical attack, too.

+ Great movepool with setup moves in Belly Drum or Bulk Up; defensive moves in Spiky Shield, Pain Split, and Leech Seed; and offensive moves in Seed Bomb, Wood Hammer, Hammer Arm, Stacking Shot, Body Slam, and Dig.

+ Amazing ability in bulletproof, allowing it to shrug off attacks like Shadow Ball, Bullet Seed (eat it, Marianette's Cinccino!) and Sludge Bomb, among others.

+ Available as a starter Pokemon (as Chespin), and can be fully evolved before Marianette's Gym (with a reverse candy, of course).

+ Helps greatly in the first battle with Keta (field-boosted Needle Arm), Marianette, and, surprisingly, Angie (Stacking Shot gives it power and speed if it can survive long enough).

- Has the most weaknesses of any starter (also quote from Bulbapedia).

- Pretty squishy Special Defense, undermining its great Defense and allowing Venam, Narcissa, Valerie, and Amber to get the better of it.

- Available only as a starter, so there's the opportunity cost of other, possibly better starters (ex. Blaziken, Delphox, Greninja, etc.) if you choose it.

342MS.pngCrawdaunt (by ShadowStar)

+ Great Attack, plus some nice moves: Aqua Jet, Crabhammer (plus Splash Plate or Mystic Water), Swords Dance, Knock Off, Crunch, Superpower (Breed)
+ Aqua Jet is extremely useful and will save you in Intense.
+ Adaptability powers-up Crawdaunt's STABs. This nets many OHKOs/2HKOs that wold otherwise not occur. Really, all you need are STABs.
+ Obtainable right after the 4th Gym, Narcissa, by fishing/
+ Great for Valerie (the Field does not affect it), Crawli (Rain is up), Angie (Can easily defeat many of her Pokemon, being more physically oriented), and Amber (duh), especially if you can get some Swords Dances up. Basically, great for every major battle.
- Struggles greatly versus the new Gym Leader in Version 7.
- Low speed and defenses. EV Training would be best.
- Crawdaunt doesn't get so many moves. At least it doesn't need them!

660MS.pngDiggersby (by ShadowStar)

+ Available before Gym 1, Venam, in a trade for a Pokemon relatively easy to find.
+ Facade and Take Down are very strong.
+ Huge Power is amazing. That Attack will be raised to 112, which is great with Diggersbytho's physical movepool. You could use Cheek Pouch + Oran Berry, but Sitrus Berries (which we can't get, I think) are much better and the Attack stat is much lowered.
+ Speaking of good stats, Diggersby's speed is also great.
+ It can get Earthquake, Quick Attack, Frustration, Facade, Hammer Arm, Stacking Shot, Bounce, Super Fang, Agility, Swords Dance, and Spikes (Breed)
+ Amber is easy to beat, plus Valerie and Angie's Pokemon can be revenge killed when weakened. Narcissa's Doublade which is usually a very bulky menace can also be taken out.
+ If you want, Diggersby can join the Pick-Up Squad.
- No TM Return :c
- TBH, Diggersby is only good when you get Earthquake. It's decent for Venam, but for other battles like Keta, there's not much that can be done. Although, Take Down is very stong...

612MS.pngHaxorus (by Zargerth)

+ Obtainable as a starter, if you're lucky or patient enough with the jackpot machine

+ Axew learns Dragon Rage at level 10. That early on Dragon Rage is deadly, OHKO's most other lvl 10+ 'mons. Not to mention it can 2HKO pretty much anything a bit later on as well, making Dragon Rage very effective for the first two gyms

+ Dragon-typing leaves few weaknesses, so you're not getting hit by super-effective moves very often

+ Learns both Dragon Claw and Dragon Dance early as well (lvl 28-32), so you can just replace Dragon Rage at this point

+ High Attack stat, combined with good Speed and aforementioned moves means Haxorus will at least hit hard if setting up and sweeping isn't possible (which it can do in many cases, like against Crawli for example)

- Evolves quite late, going by the level caps you still have Axew versus Marianette

- There aren't that many moves you can teach it via TMs

- Requires patience or luck to obtain

462MS.pngMagnezone (by ShadowStar and Xiri)

+ Magneton has the decent Abilities of Sturdy and Analytic. Analytic for more offense, but Sturdy for making sure you can live at least two hits.
+ 120 Special Attack. You'll do well with Charge Beam, Discharge, Flash Cannon, Metal Sound, Thunder Wave, Hidden Power
+ It's useful for most bosses and Angie!
+ Nice versus the new Gym Leader in Version 7 due to the Field Effect.
+ Magnet Rise is really good in conjunction with Sturdy or prediction with Analytic.
- Besides Electric moves and Steel moves and your random Hidden Power, there's nothing else special that Magneton gets.
- It's available just before Crawli (which is pretty late in-game), by a Help Center Quest.

473MS.pngMamoswine (by The Anti-Fern, Embellished by Chubb)

+Think Fat Trivializes Fire And Ice Attacks
+ Defenses are 110/80/60, that speaks for itself

+ Base 80 Speed is nice for a tanky Pokemon.
+130 base attack, Earthquake for power, Ice Shard for priority
+Bar 1 annoying Electross, Mamo annihilates the Electric Gym in its entirety

+ In addition, Amber is fairly easy to beat with a combination of Thick Fat + Earthquake.
-Takes a while to train
-Late game mon (Grounds of Theolia)
-Requires heart scale for Ancient Power to evolve

308MS.pngMedicham (by wytch_doctor)

+Obtainable after Gym 1 (in the cave before Sheridan)

+Learns High Jump Kick relatively early (level 28 as a Meditite)

+Good way to kill Audinos - High Jump Kick generally one shots them

+Pure Power enables it to 2-3HKO the v7 Kyogre, depending on EVs, IV, Nature etc.

+Is generally able to kill at least one thing per gym/boss battle

+Good coverage with elemental punches

+Detect for stalling/taking attacks in doubles

-Evolves somewhat late - requires to go over the level for Marianette

-Speed isn't too impressive

-Frail - Medicham is a glass cannon and generally can't take supereffective hits well.

-Physical Phychic STAB and Elemental Punches are only available through relearning

034MS.pngNidoking and 031MS.pngNidoqueen (by Bloo and ShadowStar)

+ Both available before Gym 1, wild, with a Moon Stone available before Gym 2.
+ The King has very nice offense, the Queen has very nice bulk. Choose either.
+ Hustle is a very nice Ability boosting that Attack, which later becomes Sheer Force, which boosts a couple moves on both. Poison Point can be useful, but is less used due to so much chance.
+ The King has: Megahorn, Thrash, Chip Away, Earth Power, Beat Up (Breed), Head Smash (Breed), Iron Tail (Breed), Poison Tail (Breed), Sucker Punch (Breed), Surf TM, Poison Sweep TM, Sludge Bomb TM, Toxic Spikes, Poison Jab, Sludge Wave TM, whereas the Queen has many of these moves but switches Megahorn with Superpower. Sucker Punch for Skull Bash, Head Smash for Charm, and Pursuit.
+ Venam can be taken down with Hustle, and Toxic Spikes can help with basically everything else. In addition, Superpower on Queen works nicely against Angie, and both the King and the Queen are useful against Marianette and Amber's teams.
+ These two are probably the best counters to the new Gym Leader in Version 7.
- A lack of moves, really. No Ice Beam, Flamethrower, or Thunderbolt. No elemental punches. No Stealth Rocks or Super Fang. Shadow Ball makes a decent substitute for now.

715MS.pngNoivern (by Tempo17)

+Really good base stats 97 special attack 123 base speed

+Air Slash+King's Rock flinching cheese or silk scarf boomburst for pure damage

+Super fang makes catching pokemon a lot easier and can severely weaken legendary pokemon

+Completely wreck Crawli

+decent defense stats, will live from the Rotom-wash HP ice although rather badly

-Takes a while to evolve from a noibat with horrible stats

-It is a pokemon used more so for the later half of the game

700.pngSylveon (by Chubb)

+ Pixilate is an amazing Ability, and Cute Charm is also usable.

+ A decent movepool: Skill Swap, Draining Kiss, Quick Attack, Misty Terrain, Light Screen, Last Resort, Trump Card, TM Shadow Ball, Wish (Breed), Yawn (Breed)

+ Pixilate Trump Card with low PP is a huge nuke, and Pixilate Last Resort is a little weaker, but doesn't require you to use up as much PP. In addition, Skill Swap is interesting because you can take away opponents' Abilities to weaken them and buff yourself, such as Ren's Prankster Sableye. This makes Sylveon usable for many battles, from Marianette up.

+ Also, Sylveon resists Keta's Pokemon and can hurt them with a Pixilate Swift.

+ Amazing Special Attack and Special Defense, as well as Decent HP.
+ Resistance to all Shadow Pokemon, so you don't have to worry about them damaging you as much.

- Available only by Jackpot or before Gym 9.

- It's hard to fight Venam with.

- Despite that good HP, Defense is terrible.

- Fairly slow.

389.pngTorterra (by Shpee)

+ Available before Venam.

+ Two decent Abilities: Overgrow to boost Wood Hammer more when weakened or Shell Armor to prevent crits.

+ Has a monstrous attack stat with some very powerful STAB moves, such as Earthquake and Wood Hammer (Relearn).

+ Learns STAB Earthquake at level 32 which allows it to destroy anything that doesn't resist it semi-early.

+ Also has Leech Seed and Synthesis for Recovery, Crunch for coverage, and Curse to boost Attack.

+ Good bulk and has immunity to Electric type attacks.

- Available only as a starter, currently.

- Has common weaknesses including Fire, Flying and 4x weakness to Ice,

- Has an abysmal speed stat which allows it to be OHKO'd by many Ice moves.

+ A Quick Claw can remedy this problem.

697MS.pngTyrantrum (by Lord Chespin)

+ Great Physical Attack and Defense, as well as decent speed

+ Gets the coveted Rock Head + Head Smash, doing massive damage with no recoil

+ Great movepool alongside Head Smash: Dragon Claw as a secondary STAB, Crunch and Earthquake as coverage moves, Stealth Rock for utility, and Rock Polish and Outrage from breeding

+ Surprisingly good typing, giving it an advantage against the new gym

- Obtained very late in the game, after most of the story

- Bad special defense, undermining its otherwise solid bulk

- Its most spammable move, Head Smash, only has 5 PP

- You have to steal its fossil to get it, and no one likes a thief

637MS.pngVolcarona (by The Anti-Fern, embellished by Lord Chespin)

+135 Special Attack, 105 Special Defense, 100 Speed

+Access To the best setup move in all Pokemon bar shell smash, quiver dance

+Can learn fiery dance, bug buzz, and heat wave through Relearn, Fiery-Dance has a 50% chance to boost special attack when used and is 80/100, bug buzz is a reliable bug-type STAB, and heat wave is a more powerful fire-type STAB

+1 Q-Dance Grants Volcarona the potential to Sweep any and everything put in-front of her, Bar Kyogre And Groudon

+Can possibly use silver-wind to RNG roll a 6 stat 1-stage boost, making her even more powerful

+Can Get a good recovery move in morning sun through Breeding

-Very Very Very Late Evolution

-Can't deal with rock types

-Kind of dead weight in Amber's Gym

-God-awful defenses

A- Rank
609MS.pngChandelure (By The Anti-Fern, Embellished by Shing and Chubb)

+Base 145 Special Attack, That's the one of the highest if not the highest attack stat of any available Pokemon currently in rejuvenation
+Ghost Type for normal and fighting
+80/90/90 defensively, not super frail unless fighting ghost, water, rock, ground, or dark type, which won't be super common for the next little bit after getting it
+Decent speed, but not as fast as many other fire-types (ex. Infernape and Delphox)
+RIP Crawli
+Gets Flashfire RIP Amber
+ Can break Angie's field or utilize the boost from ghost-type attacks it gets from said field
+Decent movepool as a Lampent and from TMs, including hidden power, will-o-wisp, flame burst, memento, shadow ball, pain split, magma drift, and overheat
-Only obtainable After The Blacksteeple Event
-To get it, you have to get past a very, very hard boss
-Not all too useful for next upcoming Gym
-Requires Dusk Stone, which there are only two of
- You'll have to keep Chandelure as a Lampent for a while to get some good moves.

695MS.pngHeliolisk (by ShadowStar)

+ Obtainable very early! (Before Venam)

+ Pretty strong when first obtainable.

+ Nice Speed to snipe opponents.

+ Nice immunity to Ghost and Water (Dry Skin)

+ OUTSTANDING versus Valarie.

+ Has a use in every Gym. Some are just iffy.

- Below average move-pool before access to certain TMs.

- Frail so be sure that you out-speed your opponent.

- Learns Thunderbolt at Level 49 as a Helioptile. It is worth the wait though in my opinion.

272MS.pngLudicolo (by ShadowStar)

+ Available semi-early. (Before Narcissa)

+ Absolute BEAST in the Rain

+ Access to Nature Power which helps in many Boss Battle.

+ Mist allows Ludicolo to transform the Field into Misty Terrain.

+ Giga Drain is easily breed-able.

+ Naturally learns Hydro Pump.

+ Crawli's "Rain" actually helps.

+ Grass/Water Typing nets Ludicolo many useful resists.

+ Due to the point that is is ontainable, you could get throgh all of Lombre's moveset with a little help from Reverse Candies.

- Pretty limited move-pool but its enough to work with.

- Requires Rain to be at its best.

- Below average Special Attack and Speed in the absence of Rain, however, Ludicolo's strong moves counter this.

229MS.pngHoundoom (by TheWaddleDee)

+ Available before Gym 2.

+ Has some utility (Magma Drift, Rock Smash)

+ Massive special attack stat, boosted further by Nasty Plot.

+ Decent movepool: Flamethrower, Nasty Plot, Crunch, Foul Play, Magma Drift, Overheat, Shadow Ball, Sludge Bomb TM, Sucker Punch (Breed), Destiny Bond (Breed).

+ Flash Fire a great ability, especially for Amber.

- Other than Special Attack, rather average stats (paper thin 75/50/80 defenses).

- Struggles with many field effects.

- Sees no use for the first few gyms.

376MS.pngMetagross (by The Anti-Fern, Embellished by Chubb)

+135 Base Attack :)

+Defense is 80/130/90; very physically Tanky, and he's part steel, so he has many resistances

+Decent movepool, like Bullet Punch For priority

+Clear Body Is useful for mons with intimidate and the like

-Slow Base 70 speed, however he does get agility, but it uses a valuable move slot

-Steel was nerfed in gen 6 so he is now weak to dark and ghost

-Bullet Punch + Zen headbut + Meteor Mash + Hammer Arm/ Something else is basically the only moveset, because despite having a good learnpool, using special attacks on a metagross is a waste

- Fairly late + a pain to catch + a pain to level up.

429MS.pngMismagmius (by Biboo and ShadowStar)

+ Available before Gym 1, Venam, as a repeatable event.
+ Levitate is the only choice of Ability, but a Ground Immunity is nice to add on with the Fighting and Normal Immunity. This also means Migmagius is a suitable partner for an Earthquaker in Doubles.
+ A nice special movepool to go along with Mismagius' nice Special Attack and Speed: Shadow Ball, Magical Leaf (Relearn), Power Gem, Mystical Fire (Relearn), Perish Song, Destiny Bond (Breed), Nasty Plot (Breed), Pain Split.
+ A great Special Defense.
+ Useful for Narcissa, if you outspeed. In addition, Perish Song/Destiny Bond can take out some bosses.
+ Nice Speed for OHKOing opponents who are weak to its Moves.
- Terrible Defense and HP...
- You have to get the moves you want on Misdreavus before evolving it, since some moves aren't available due to evolution by stone. In addition, many of Mismagius' offensive moves are available only by relearning.

319MS.pngSharpedo (by The Anti-Fern, embellished by Lord Chespin)

+ Awesome 120 Attack, and decent 95 Special Attack

+Aqua jet stab priority, Crunch Dark STAB, hydro pump and destiny bond from breeding, and poison fang to troll fairy types

+Speed Boost is insanely useful

+VERY useful in Narcissa's Gym

-Mega isn't implemented yet

-At 70/40/40 Sharpedo is not living unless it's resisted a hit, and even then it's probably losing a lot of health

-Can't deal with Physical Walls

465MS.pngTangrowth (by Tempo17

+Really bulky

+Somewhat reliable recovery with Giga Drain

+Great status inducer with sleep/poison powder and stun spore

+status move+irritation TM can do loads of damage

+can sometimes get the scumbag boost off of ancientpower

+regenerator can give it some quick and easy healing in a pinch

-can be really slow

-gets hit really hard by special moves

-no leftovers or assault vest in game

003MS.pngVenusaur (by Biboo)

+ Available before Venam.

+ Chlorophyll doubles its Speed in Sunny weather, which might be nice for Amber with its Sleep Powder.

+ Nice stats all around.

+ Decent movepool: Giga Drain (Breed), Sleep Powder/Leech Seed/Synthesis, Sludge Bomb TM, Hidden Power Fire TM (if you're lucky with its IVs)

+ It has a great combo of bulkiness and recovery with Giga Drain + Leech Seed + Synthesis

+ Can put stuff to sleep, handy for both battles and catching Pokemon.

+ Between the Grass starters, it's one of the top contenders, seeing as it's simply good throughout the game and doesn't really have a weak stage.

- It doesn't do that much against later gym leaders like Valerie/Crawli/Angie/Amber besides maybe Leech Seed/Poison things until it dies, but it's ok for everything else.

- Its good moves come pretty late. You can only get Giga Drain on it after Marianette, and Sludge Bomb after you get Rock Climb (either by the V5 Scraggy or after Kreiss gives you the HM).

- It can't really touch a Steel or other Poison type Pokemon at all, unless it has a nice Hidden Power type.

- Available only as a starter.

666MS.pngVivillon (by Chubb)

+ Compound Eyes + Sleep Powder + Hurricane is an already amazing gift. Having Quiver Dance makes Vivillon even better.

+ Available before Venam.

+ It also gets some other nice moves for the earlier game like Psybeam, Struggle Bug, Protect, and Draining Kiss. Bug Buzz is also a nice STAB. Vivillon also gets some decent support moves like Safeguard, Light Screen, Aromatherapy, and TM Rain Dance, although it's best to leave that job for another Pokemon.

+ Base 89 SpA and 90 Speed are only somewhat okayish, but, again, Quiver Dance boosts these stats to amazing levels.

+ Compound Eyes also has the benefit of boosting the chance of wild Pokemon holding Items (if they can), like Lunatone's Moon Stone.

+ Psybeam can help against both Venam and Keta, and Crawli is easy if you can get a Quiver Dance off, as you just need to spam Hurricane for the most part. Sleep Powder also is helpful for those bosses like Dimensional Rift Gyarados.

- Base 80/50/50 Defenses are absolutely terrible. If by chance your opponent is faster, meaning you can't get a Sleep Powder off, bye bye Vivillon.

- Quiver Dance and Hurricane are extremely late, from level 45 - 50.

- Outclassed by Volcarona, although you may not be able to get it from the Mystery Egg.

- It can't do much against Marianette, Narcissa, or Valerie besides maybe getting some Sleep Powders off. In addition, Angie, Amber, and the new Electric Leader can simply crush it to pieces.

B+ Rank
009MS.pngBlastoise (by Milotic)

+ Available before Gym 1.

+ Rain Dish is very nice if paired with Rain Dance. Plus you can use a Damp Rock for more Rain!
+ An okay-ish movepool, with decent stats all around (especially the Defenses): Rain Dance, Surf/Hydro Pump, Iron Defense, Skull Bash, Aqua Jet (Breed), Aqua Ring (Breed), Dragon Pulse (Breed), Mist (Breed), Fake Out (Breed), Yawn (Breed), Flash Cannon (Relearn)
+ Blastoise has been useful for pretty much every gym, whether it's taking hits, changing the weather, or even going on the offensive. Its bulk and power allows it to do all of these things and it will surely prove to be a powerful team member.
- Available only as a starter.

- No breeding to get some of its other good moves, like Flash Cannon or Aura Sphere, until Pokemon like Clawitzer are available.

- Also, some of its best moves are available only by breeding, so have fun with that.

678MS.pngMeowstic (Male) (By ShadowStar)

+ Available before Gym 1, Venam
+ Gets the coveted Prankster, which it can make use of with moves like Charm, Misty Terrain, Rain Dance TM, and Yawn (Breed).
+ Prankster + Light Screen + Reflect + Light Clay = Easy surviving.
+ Has a decent Defenses, HP, and Special Attack, so it can also use Psyshock/Psychic as a damaging move.
+ Easily can take out most of Venam and Keta's teams, and its Dual Screens and Misty Terrain will make the other battles much easier.
+ One of the fastest Rain Dance supporters.
- Falls behind after Amber and somewhat before.
- Can't do much offensively besides doing Psyshock/Psychic. In addition, without Miracle Eye, Meowstic can't hit Dark types.
- You'll need to grind up for coins a bit to get Meowstic...
- No Thunder Wave or Toxic - you can only use Yawn. :c

407MS.pngRoserade (by TheWaddleDee)

+ Available before Gym 1.

+ Great offensive stats, with 125 SpAtk and 90 Speed.

+ Can function with utility: Toxic Spikes, Toxic, Leech Seed, Aromatherapy, Synthesis

+ Great STAB moves, but lacking versatility: Giga Drain, Petal Dance, Sludge Bomb TM, Shadow Ball TM.

+ Great against Keta (field effect), and Valarie.

- Horrible defensive typing, 60/65/105 defenses are horrendous

- Struggles with many late game Gym Leaders (Crawli, Angie, Amber)

508MS.pngStoutland (by Personthing)

+Available right after the first gym.

+Good stats all around, with an impressive attack stat, decent speed, and good overall bulk. Only real lacking stat is special attack, which is doesn't need.

+Joins the party at a very solid level 18 and only needs one level to evolve and get going. Second evolution is also pretty early at level 32.

+Has a good movepool, many of its useful moves come early, such as Take Down, Baby Doll Eyes, Work Up (Starts with), Crunch (Comes at level 24), Facade (immediately after Marianette's gym) and the elemental fangs (Move tutor).

+Has the bulk to set up Work Up on a good chunk of opponents.

+Has a fantastic ability in Intimidate, and Scrappy is also very useful against Narcissa as Crunch is weaker in her gym.

+Intimidate and Baby Doll Eyes allow Stoutland to cripple any physical threat. Did I mention that Baby Doll Eyes has +1 priority?

-Fighting weakness makes Stoutland struggle to be useful against in the first Keta fight (Stountland can very easily set up on Hitmontop by spamming Baby Doll Eyes and then Work Up for a quick sweep in the second Keta battle, if Hawlucha has been dealt with) and in all of the Aelita fights for anything other than a quick Intimidate + Baby Doll Eyes combo.

-Take Down isn't the most reliable move, with having both recoil and a shaky 85% accuracy, and it's only other good STAB option is Facade with only 70 power before STAB unless it's hit with a burn, poison, or paralysis.

-Should you want the coverage that the elemental fangs provide, you have to rely on heart scales.

528MS.pngSwoobat (by TheWaddleDee)

+ Available before Gym 1.

+ Great 114 Speed

+ Fantastic Simple ability, easily allowing it to abuse many boosting moves.

+ Good utility in Calm Mind, Amnesia, Rain Dance.

+ Decent movepool: Psychic, Air Slash, Shadow Ball TM, Stored Power (Breed), Charge Beam TM. Endeavor.

+ Can sweep many gyms with one Calm Mind, useful against Venam, Keta, Valarie, Crawli.

- Paper thin 67/55/55 defenses.

- Can do little without any boosts.

- Level up moves leave it with little options.

584MS.pngVanilluxe (by SansTheSkeleton)

+Available before Keta.

+An Ice-type with great Sp. Atk. Learns Blizzard later on; a move that can really help against Zetta and Geara double battle due to fact that it transforms the battlefield. Can also prove useful against Amber if you keep her from taking Vanilluxe down.

+If you have a Heart Scale to spare, Vanilluxe can be taught Freeze-Dry. It's a bit weaker than Ice Beam, but has double the PP, the same freeze chance, and is SE on Water, which can be useful against Valarie.

+Hail can be used to both damage enemy and regenerate HP because of Ice Body. It also makes Blizzard a sure hit.

+Will-O-Wisp is great. While not as potent as Toxic in terms of damage, it halves Attack of Pokemon that don't have Guts or use Facade, helping this piece of Ice survive physical attacks longer.

-It's an Ice-type, so defensively speaking, there are better. 71/85/95 bulk isn't THAT bad, though.

-Most of the moves it learns right now are Ice-type. There's Weather Ball, Flash Cannon and Uproar among the exceptions.

-Relatively slow evolution. By the time you'd get starters to final stage, this thing would just recently evolve to second stage.

-Only available as Shadow Pokemon.

B Rank
087MS.pngDewgong (by Biboo and Shadowstar)

+ Obtainable before Gym 1, Venam
+ Thick Fat makes Dewgong a bit bulkier, while Hydration is better if you have Rain Dance
+ Decent stats all around, and a decent movepool, as well: Ice Beam, Icicle Spear (Breed), Signal Beam, Surf HM, Aqua Tail, Rest + Sleep Talk (Breed), Aqua Ring, Encore, Subsitute TM, Rain Dance*, Icy Wind, Ice Shard, Aqua Jet, Sheer Cold, Safeguard, Fake Out (Breed), Iron Tail (Breed)
*Probably best if Dewgong didn't use Rain Dance, since it takes away one slot in its moveset.
+ Tanks plenty of hits from Keta to Valerie to Angie to Amber with Rain thanks to Hydration + Rest, and EV training can make Dewgong VERY bulky.
- Falls behind in the damage department rather early compared to others.
- Dewgong can't do very much damage, and we don't have Toxic.
- Stallrein is also a thing, and many prefer to use Stallrein over Dewgong.
- Grinding up coins to get a Seel is hard work...

dodrio.pngDodrio (by Cool Girl)

+ Learns a powerful flying move known as Drill Peck

+ Learns some powerful NORMAL Stab moves

+ Can be quite fast

- Can't take hits very well

- Its abilities doesn't support its moves or itself

- Has a limited movepool

- Doesn't learn any good moves after Thrash

- Doesn't get Brave Bird

160MS.pngFeraligatr (by Reverse)

+ Before Gym 1, Venam.
+ Sheer Force is the best Ability hands down here.
+ Great Attack and Defense!
+ Physical movepool which benefits a lot from its HA : Ice Punch (Breed), Crunch, Dragon Dance (Breed), Aqua Tail, Aqua Jet (Breed), Superpower, Slash, Ice Fang, Shadow Claw TM, Metal Claw (Breed), Agility

+ Evolves earlier than the other starters.
- Doesn't learn a good physical water type move till the level 63, and it's not Waterfall. :c
- Pretty slow.
- Only available as a starter.

- You get good level up moves very late, and you need to breed for some other good ones (i.e. Dragon Dance).

106MS.pngHitmonlee (by The Anti-Fern)

+More or less Blaziken W/O Speed Boost And Fire Type
+120 base attack
+High Jump Kick And Blaze Kick
+ RIP Angie ^^^
+110 Base Special Defense
+Decently Fast Base 87 Speed
+Bulk Up

+ Reckless HJKs are insanely powerful, and unburden is useful to boost its speed
-Tough To Get With Tyrouge Having Higher Attack Then Defense
-50 Base HP Frail
-No reliable Recovery
-Missed HJKs = Ded Hitmonlee

303MS.pngMawile (by Tempo17)

+Intimidate and Sheer Force are amazing abilities

+Sucker Punch makes up for its speed

+naturally learns Iron Head and Play Rough for stab and possible boost with Sheer Force

+Can take physical hits fairly well

-It is slow

-Lacks special defense

-when it isn't in a type favorable matchup it may win but it will tend to live only 1-2 more battles

-no mega currently

-If running intimidate it can have trouble killing

678FMS.pngMeowstic (Female) (by Combat Medic)

+ Can be obtained before Gym One
+ Has type advantage over first two gyms
+ Can have competitive as a hidden ability, which makes it a special attack power house
+ Can learn Shadow Ball, which will annihilate ghost types

+ With a speed nature, can out speed many opponents
- Is terrible defensively, making dark types the bane of their existence
- Requires a lot of time and patience to get (Voltorb Flip)
- Needs to get to level twenty five before learning a decent psychic move

709MS.pngTrevenant (by Zargerth, embellished by wytch_doctor)

+ Phantump is obtainable after 4th leader - you need a Gourmet Treat!- (as of version 7, night time only), which can be evolved as soon as you find a Link Heart

+ while Frisk and Natural Cure can help you out, Harvest is the best ability to go with...

+...since you can buy Sitrus Berries, so Trevenant is likely to live long

+ can cripple physical attackers with Will o' Wisp

+ also learns Leech Seed and Horn Leech (heart scale needed), both moves supply Trevenant with HP

+ can learn Phantom Force, which lets it stall for leech seed and will-o-wisp damage and does a great deal of damage coming from its high attack stat

- lackluster speed

- isn't all that bulky

- isn't that versatile

365MS.pngWalrein (by Chubb)

+ Relatively diverse movepool with: Crunch (Relearn), Swagger, Encore, Body Slam, Rest, TM Rain Dance, Blizzard, Sheer Cold, Aqua Ring (breed), Curse (breed), Stockpile (breed), Yawn (breed), and HM Surf

+ Sheer Cold is especially a niche choice if you want to overlevel Walrein and try your luck. In addition, its supportive movepool includes Swagger, Encore, Rain Dance, Hail, and Yawn, which are somewhat useful (Swagger, Rain Dance, and Yawn especially).

+ Thick Fat is great to make up for an Ice/Fire weakness (if one of your Pokemon is weak to Ice/Fire). Ice Body is somewhat usable since Walrein naturally learns Hail, so it can be a Leftovers for 5-8 turns.

+ Impressive bulk with 110/90/90, plus Curse / Stockpile to boost it.

+ 80 base Attack and 95 base Special Attack means while it is not the greatest offensive Pokemon, it sure makes a dent in opponents with Ice being a great offensive type.

+ It's one of the few Pokemon that learn Blizzard via leveling up for removing ever annoying Amber's field. Thick Fat and Rain Dance/Hail also works well against her, as Walrein now resists Fire type moves and can change the Weather.

- Fairly late - before Angie, Gym 7.

- For a defensive typing, Walrein is terrible. It gets 4 weaknesses and only three Resistances if you have Thick Fat.

- 65 base Speed isn't very nice, although it gets a pass for being more of a wall, I guess.

- Aqua Ring, Ice Body, and Rest are its only ways of healing itself. This isn't such a bad thing, but Aqua Ring requires using up a moveslot (and breeding), Ice Body requires Hail, and Rest forces you to fall asleep. You'd probably use Healing Items instead.

- Fairly few attacks besides Crunch, Ice STAB (probably Blizzard), Water STAB (probably Surf), and Signal Beam from breeding.

- Can't really do too much against Angie besides taking out Aurorus/Mamoswine, nor can it do much to the new Electric Leader.

- No Substitute + Protect stalling with Ice Body and Hail, nor Toxic. Its stalling capabilities are somewhat limited.

B- Rank
334MS.pngAltaria (by The Anti-Fern, Embellished by Chubb)

+ A decent typing giving 5 resistances and 1 immunity.

+ 75/90/105 great Defense

+ Learns D-Dance, D-Pulse, Moonblast and Sky attack By Level Up and Roost By Breed (Plus cotton guard if you wanna be that guy)

+ Perish Song is a great move for 1 Pokemon bosses like the whale.

+ Natural Cure = Rip Statuses

+ Available as a Swablu before Keta and as a fully-evolved Pokemon just before Marianette

- 4 weaknesses in the less common Dragon and Fairy but the more common Ice and Rock.

- Mega Unimplemented

- Angie destroys her

- Takes a while to get good

- Base Stats leave much to be desired 75/70/90/70/105/80

542MS.pngLeavanny (by The Anti-Fern)

+103 Attack and 92 Speed
+X-Scissor And Leaf Blade By Level up
+Can Solo Water Gym while severely under-leveled
+75/80/80, can take a hit or 2
+ One of the few Pokemon with Sticky Web
-Friendship Evolution
-4 times weak to fire and flying
-Shadow sewaddle was axed in v6, so no more will-o-wisp Leavanny
-Pain to train up

675MS.pngPangoro (by Personthing)

+Obtainable via Sheridan help center quest before the 2nd gym

+Counts as a traded Pokemon, the extra exp boost it gets helps make raising an entire team a bit easier

+Very high attack

+Decent bulk, usually enough to never get OHKO'd by non super effective moves

+Has two fantastic abilities in Scrappy and Iron Fist. (Recommend to get Scrappy for the early game, and change it to Iron Fist once it gets Hammer Arm)

+Very useful against Narcissa

+Utterly dominates Ren

+Has an ok movepool, some notable moves include: Body Slam, Work Up, Parting Shot, Crunch, Hammer Arm, and Poison Sweep

+Has a good offensive type combination

-Very slow

-Its movepool, while being ok is quite lacking until later in the game. Unless you give it the early heart scale move tutor to get Hammer Arm (which other Pokemon on a players team may make better use of), its best fighting type STAB is a choice between Arm Thrust, Karate Chop, and Stacking shot until you can start mining heart scales

-Completely useless in all of the Aelita fights

-Faces stiff competition from Medicham and Hitmonlee (Blaziken and Infernape too, I guess) as all three of them come quite early in the game, with Medicham coming slightly earlier, and Hitmonlee a bit later, and the only real things Pangoro has over them is slightly better overall bulk (Hitmonlee has better special bulk though) and boosted exp from trading

357MS.pngTropius (by Reverse)

+Get the abilities Harvest and Chlorophyll.
+Defensive wise his stats aren't bad; 99/83/87 in HP, Defense and Sp.Def. All you need is some Sitrus Berry and you have a Wall.
+You can also make him a Physical Attacker with Dragon Dance(Breeding), Aerial Ace™, Leaf Blade(Breeding), Outrage(Move Tutor), Earthquake™...
+Able to hold his own against Erick's Team but be careful about his Electivire.
+Able to do the wombo combo with the help of Harvest(Sub+Dragon Dance).
-Available only after the 5th gym.
-There is better Grass Types out there.
-Get a total of 5 weaknesses.
-Learn his best moves via Breeding, TM and Move Tutor.
-Low Attack, Sp.Attack and Speed 68/72/51.
-Needs to set up in order to achieve his Final Form.

045MS.pngVileplume (by SansTheSkeleton)

+Oddish available before Venam.

+Decent bulk (at final stage, 75HP with 90/95 defenses and not bad typing)

+Learn Sweet Scent right away and Toxic after a few Gyms (35/39)

+Although it doesn't learn that great deal of special moves (Moonblast; Acid and Sludge Bomb; Irritation; draining moves, Petal Dance and SolarBeam), it's still usable thanks to status moves (like powder moves and Toxic). Personally, the time I've finally evolved it at early Terujama, it had Moonlight, Toxic, Giga Drain and Acid (upgraded to Sludge Bomb after Amber when I realized that Sludge Bomb TM is available now); which did prove useful. Toxic reallllly helps wear down some opponents. It probably helped the most against Keta, in both fights. But with Toxic, it was useful for all other Gym Leaders (besides Amber where it just fell flat due to being a Grass-type).

- Stone evolution. You won't get Vileplume until Blacksteeple at best, Terujama at worst.

- Until you get Sludge Bomb, its only offensive Poison-type move is Acid which isn't the best.

- Is one of the very few Grass-types who don't get Leech Seed in any way, so that's a big minus.

- Kinda helpless against Poison- and Steel-types outside of Hidden Power.

C+ Rank
122MS.pngMr. Mime (by Cool Girl)

+ You can obtain a Mime Jr. in the Xen Lab during the storyline (while Keta teams up with you to stop Madelis)

+ Good movepool (mostly physical) It learns some good moves for standard play

- Its defenses are very bad, so setting up a reflect/light screen would be good before you start attacking

- It doesn't learn a good Fairy-type move. The only fairy move it learns is Dazzling Gleam. It doesn't even get Moonblast

289MS.pngSlaking (by The Anti-Fern, Embellished by Lord Chespin)

+Greater Stats than most legendaries And pseudo-legends at 670 base stat total, with awesome physical attack and speed

+Decent movepool: slash and play rough from prior evolutions, chip off as a reliable STAB, hammer arm for raw power, and night slash and body slam from breeding

+Reliable recovery in slack off

+Stellar 150/100/65, and amnesia to patch up the special bulk

-(This counts as three cons in one) Worst ability in all of Pokemon, Truant (you can't act every second turn), and no giga impact TM for taking advantage of it

-Can't handle special attacks all too well, but does gets amnesia

C Rank
400MS.pngBibarel (by Chubb)

+ Available before Gym 1, Venam, as a wild Pokemon.
+ Simple is pretty useful for boosting stats, and Unaware is decent for any opponents who try stat raising.
+ Decent movepool: Rollout, Super Fang, Superpower, Surf, etc. actually are some very nice attacks. Yawn is a great status inflicter, as well.
+ Best HM slave, plus Headbutt!
+ A helpful Immunity to Ghost.
- Mediocre stats without using boosting moves, and it's too slow for an evolved Pokemon. Lackluster Attacks and no boosts for Special Attack. You honestly just want to stick to the utility set.
- Many better Water types and Normal types out there.
- Simple is a two way street, due to stat drops.

291MS.pngNinjask (by Drymus)

+160 Base Speed

+Access to Speed Boost, Swords Dance, and Baton Pass make it an ideal partner for physical attackers or even special attackers that just need an increase in speed

-Dismal defenses

-There are better attackers out there...

- Available after Valerie, which is relatively late in the story

292MS.pngShedinja (by The Anti-Fern, Embellished by Lord Chespin)

+Wonderguardis the best Ability in the entire existence of Pokemon, hands down

+Shadow Sneak for priority, hone claws for boosting and phantom force/shadow claw and X-Scissor for STAB

+Can cheese certain battles lacking ways to bypass wonder guard, such as the Whale

-1 HP

-Many common weaknesses, which hampers its defensive capabilities

-Low Speed

-Is not useful in many other fights due to many gym leaders having many of these moves as coverage moves

C- Rank
D Rank
162MS.pngFurret (by Chubb)

+ Available before Gym 1, Venam, as a Wild Pokemon.
+ Has Run Away, great for when you don't have any Repels, or Frisk, useful for when you're trying to get wild Pokemon's held items.
+ You can make use of Furret by giving it HMs Rock Smash, Cut, and Surf.
+ Covet + Frisk is a nice combination that sets it aside from every better HM slave, although you do have to breed Covet...
+ Decent Speed and HP, and somewhat decent Attack.
+ Ghost Immunity is nice, although Furret isn't meant to be offensive...
- Defenses and Special Attack kinda suck, so you can't even utilize Furret's huge movepool.
- Kinda sucks for most Gym battles except maybe Venam and Narcissa (but even then, there are better Normal Pokemon like Raticate...)

457MS.pngLumineon (by Chubb)

+ Swift Swim is decent for Rain Dance support.
+ Surf, Aqua Ring, and Silver Wind are handy moves.
+ Available before Venam.
+ Pure water type means only two weaknesses.
+ One of the earliest Pokemon to learn Rain Dance. This is the only reason to consider Lumineon, and the only reason why it's not E Rank.
- After Marianette, there's a lot more better Water types.
- Lumineon's stats aren't the best; the only one standing out is Speed.
- No good TMs or Tutors like Tailwind for Lumineon. Many of its decent moves come from breeding, in addition.
- Absolutely terrible late game, especially because...
- The TM for Rain Dance is available, so every Water type and support Pokemon outclasses it (i.e. Greninja, Ludicolo, Meowstic).

E Rank
201MS.pngUnown (by Chubb)

+ Available as a wild Pokemon before Keta, which is fairly early, and it resists his Fighting type moves!

+ Levitate = Immunity to Ground, and Psychic = Resistances to Fighting and Psychic?

- Defensive stats are terrible, and it can't even use its somewhat better Attack because...

- Its only move is Hidden Power.

- Why would you use this thing when you can use so much better Psychic types like Swoobat, Meowstic, and Xatu, all available around the same time???

- tl;dr don't use, just grind mixed attackers on.

505MS.pngWatchog (by Chubb)

+ Available before Venam, wild.
+ Okayish Attack and some decent moves like Hyper Fang, Crunch, Super Fang, Hypnosis, and Confuse Ray.
+ Analytic is usable with that meh Speed.
+ Ghost Immunity is nice... I guess?
- Terrible Defenses, and for an offensive Pokemon, bad Speed.
- Unless you want to grind, will not be evolving before Venam, and is dead weight against Keta. From there, Watchog just keeps sucking.
- Outclassed by literally every other Normal type out there EVEN AT THE BEGINNING OF THE GAME. Raticate gets all of its physical moves and is faster, Bibarel learns more HM moves, Noctowl is a better Hypnosis user, etc.
- Oh, and that design is really creepy.

Edited by Lord Chespin
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Exploud A to A+ Rank

+ Obtain a Whismur in Route 1 (where you follow Melia at the beginning of the story) and eventually level it up until it evolves into Exploud.

+ It can learn Boomburst, which is a incredible move with 140 power and 100% accuracy

+ It has the hidden ability Scrappy (which you can just use a ability capsule to switch its abilities if needed), which will make its powerful normal moves hit ghosts types.

+ Equipping it with a Life Orb/Normal Scarf or a item of your choice, plus Exploud having the Scrappy will make it a super ago pokémon

+ Can be a very useful pokémon to have on your team if you're looking for a aggro pokémon

+ Me, personally, I reached Exploud surf on my team, but you can teach it other good moves like Fire Blast, Overheat...

- Can't really take hits

- At the beginning, it's not a very good pokémon, but once it's fully evolved, it's a beast!

Edited by Cool Girl
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201MS.pngUnown for E Rank (as always, keke)

+ Available as a wild Pokemon before Keta, which is fairly early, and it resists his Fighting type moves!

+ Levitate = Immunity to Ground, and Psychic = Resistances to Fighting and Psychic?

- Defensive stats are terrible, and it can't even use its somewhat better Attack because...

- Its only move is Hidden Power.

- Why would you use this thing when you can use so much better Psychic types like Swoobat, Meowstic, and Xatu, all available around the same time???

- tl;dr don't use, just grind mixed attackers on.

This is fairly similar to the one I had before but a little touched up~

Also I guess I'll reserve Bibarel or something. Should still be the same as before, but I'll touch it up again.

P.S. I wasn't very strict with rankings 2.0, since there weren't as many people playing Rejuv / interested in posting rankings, but perhaps if there's more people posting things saying that this Pokemon should be moved up/down or ranking things too high/low, you could always make it more discussion-based~

Oh, and might want to get rid of that S-Rank before the by Chubb part next to Blaziken~

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Vileplume for B- to B?

+Oddish available before Venam.

+Decent bulk (at final stage, 75HP with 90/95 defenses and not bad typing)

+Learn Sweet Scent right away and Toxic after a few Gyms (35/39)

+Although it doesn't learn that great deal of special moves (Moonblast; Acid and Sludge Bomb; Irritation; draining moves, Petal Dance and SolarBeam), it's still usable thanks to status moves (like powder moves and Toxic). Personally, the time I've finally evolved it at early Terujama, it had Moonlight, Toxic, Giga Drain and Acid (upgraded to Sludge Bomb after Amber when I realized that Sludge Bomb TM is available now); which did prove useful. Toxic reallllly helps wear down some opponents. It probably helped the most against Keta, in both fights. But with Toxic, it was useful for all other Gym Leaders (besides Amber where it just fell flat due to being a Grass-type).

- Stone evolution. You won't get Vileplume until Blacksteeple at best, Terujama at worst.

- Until you get Sludge Bomb, its only offensive Poison-type move is Acid which isn't the best.

- Is one of the very few Grass-types who don't get Leech Seed in any way, so that's a big minus.

- Kinda helpless against Poison- and Steel-types outside of Hidden Power.

Edited by SansTheSkeleton
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Chandelure For B+ Or A-

+Base 145 Special Attack, Thats the one of the highest if not the highest attack stat of any available Pokemon currently in rejuvenation

+Ghost Type for normal and fighting

+80/90/90 defensively, not super frail unless fighting ghost, water, rock, ground, or dark type, which Won't be super common for the next little bit after getting it

+relatively fast with base 80

+RIP Crawli

+Gets Flashfire RIP Amber

-Only obtainable After The Blacksteeple Event

-Not all too useful for next upcoming Gym

-Does Not have a good learnpool, However Shadowball TM is reward for Narcissia (i think), no good fire moves Till MagmaDrift

-Requires Dusk Stone, May be hard to come across

Hitmonlee For B

+Litterally Blaziken W/O Speed Boost And Fire Type

+120 base attack

+High Jump Kick And Blaze Kick

+ RIP Angie ^^^

+110 Base Special Defense

+Decently Fast Base 87 Speed

+Bulk Up

-Bitch To Get With Tyrouge Having Higher Attack Then Defense

-50 Base HP Frail

-No reliable Recovery

-Missed HJKs = Ded Hitmonlees

Mamoswine For A

+Think Fat Trivializes Fire And Ice Attacks

+ Defenses are 110/80/60, That speaks for itself

+Earthquake

+Ice shard

+Bar 1 annoying Electross, Mamo annihilates the Electric Gym in it entirety

-Takes a while to train

-Late game mon (Grounds of theolia i think)

-Requires heart scale for Ancient Power to evolve

Leavanny For B-

+103 Attack and 92 Speed

+X-Scissor And Leaf Blade By Level up

+Can Solo Water Gym while severely under-leveled

+75/80/80, can take a hit or 2

-Friendship Evolution

-4 times weak to fire and flying

-Shadow sewaddle was axed in v6 (i think) so no more will-o-wisp Leavanny

-Pain to train up

Edited by Zumi
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Altaria For A-

+GreatTyping Dragon-Flying

+75/90/105 great Defense

+Learns D-Dance, D-Pulse, Moonblast By Level Up and Roost By Breed, tutor gives Sky Attack And Outrage for Physical Set (Cotton guard if you wana be that guy)

+Will eventually get a mega which makes it 75/110/105 and makes it Fairy/Dragon with Pixilate for Fairy Normal moves

+Natural Cure = Rip Statuses

+Just Generally Good

-Mega Unimplemented

-Angie destroys her

-takes a while to get good

-Swablue exists, i don't remember where

-Basic Stats leave much to be desired 75/70/90/70/105/80

Sorry Zumi, uhh, do i just delete these and turn it all into one post or, uhh, sorry

Edited by The Anti-Fern
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Altaria For A-

+GreatTyping Dragon-Flying

+75/90/105 great Defense

+Learns D-Dance, D-Pulse, Moonblast By Level Up and Roost By Breed, tutor gives Sky Attack And Outrage for Physical Set (Cotton guard if you wana be that guy)

+Will eventually get a mega which makes it 75/110/105 and makes it Fairy/Dragon with Pixilate for Fairy Normal moves

+Natural Cure = Rip Statuses

+Just Generally Good

-Mega Unimplemented

-Angie destroys her

-takes a while to get good

-Swablue exists, i don't remember where

-Basic Stats leave much to be desired 75/70/90/70/105/80

Zumi's already merged them into one post~

For future reference, you can always edit your posts to add another analysis.

Anyway, um. Swablu is in Sheridan Village, we can't get Outrage or Sky Attack yet, and I'd also mention Perish Song, as that's part of what makes Altaria such a useful Pokemon.

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Zumi's already merged them into one post~

For future reference, you can always edit your posts to add another analysis.

Anyway, um. Swablu is in Sheridan Village, we can't get Outrage or Sky Attack yet, and I'd also mention Perish Song, as that's part of what makes Altaria such a useful Pokemon.

No outrage or sky attack yet, we have acess to tutor's dont we, or is that the rememberer

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ZZh1R9U.pngEspeon (by Gore)

+ Before Gym 1, Venam at its earliest.

+ Magic Bounce is amazing, especially early on when everyone tries to status you or lower your stats. With Magic Bounce, Venam can't put up her Toxic Spikes and Crawli can't put up his Barbed Wire.

+ A very nice Special Attack, Special Defense, and Speed, and a nice movepool too: Psychic, Shadow Ball TM, Morning Sun, Future Sight, Swift, Hidden Power (preferably Fighting)

+ Can easily deal with the early Gyms, like Venam, Keta, Marianette, and even Narcissa, as it can outspeed and 2HKO most of her Pokemon. Espeon is also useful against Angie's slower Pokemon, and is great against Bosses.

- Available as a Jackpot starter (which is a pain to get) or before Gym 9 at its worst.

- Doesn't get good coverage level up moves, so it's going to require some TMs.

295MS.pngExploud (by Cool Girl)

+ You can obtain a Whismur in Route 1 (where you follow Melia at the beginning of the story) and eventually level it up until it evolves into Exploud.

+ It can learn Boomburst, which is a incredible move with 140 power and 100% accuracy.

+ It has the hidden ability Scrappy (which you can just use a ability capsule to switch its abilities if needed), which will make its powerful normal moves hit Ghost types.

+ Equipping it with a Silk Scarf or a item of your choice, plus Exploud having the Scrappy will make it a super aggro Pokémon.

+ Can be a very useful pokémon to have on your team if you're looking for a aggro Pokémon.

+ Exploud can learn the handy and powerful HM for Surf.

- Can't really take hits.

- Pretty slow.

- Some of its other good TMs (i.e. Fire Blast and Focus Blast) are unavailable.

Bold means edits for Espeon and Exploud to reflect v7 changes + remove future content, as idk but telling people that putting a Life Orb on a Pokemon when you can't get a Life Orb isn't right...

will do bibarel soon I promise

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Bold means edits for Espeon and Exploud to reflect v7 changes + remove future content, as idk but telling people that putting a Life Orb on a Pokemon when you can't get a Life Orb isn't right...

will do bibarel soon I promise

Noted.

Edited by Lord Chespin
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Chandelure For B+ Or A-

+Base 145 Special Attack, Thats the one of the highest if not the highest attack stat of any available Pokemon currently in rejuvenation

+Ghost Type for normal and fighting

+80/90/90 defensively, not super frail unless fighting ghost, water, rock, ground, or dark type, which Won't be super common for the next little bit after getting it

+relatively fast with base 80

+RIP Crawli

+Gets Flashfire RIP Amber

-Only obtainable After The Blacksteeple Event

-Not all too useful for next upcoming Gym

-Does Not have a good learnpool, However Shadowball TM is reward for Narcissia (i think), no good fire moves Till MagmaDrift

-Requires Dusk Stone, May be hard to come across

Flaws here in the weakness.

I disagree with less usefulness. Only thing i think chandelure will have problem with usefulness is against current leader.

Other leaders is actually really good. Even angie because chandelure have flame burst, which destroys the field.

Actually chandelure have really decent to good. From the pre evolution, it gets: Confuse ray, will o wisp, flame burst, memento(useful based on situastion in the battle), shadow ball(which destroys your tm thing there).

For fully, pain split is a pretty smart move. Much bettter relearn instead of full evolve.

It gets overheat as tm from amber fyi which is very useful for the hecka 145 sp.atk.

Also hidden power is a thing, which is already useful for chandelure.

Breeding it's only heat wave so is useful.

Dusk stone can be find on 4th gym story time which is before even getting the pokemon itself.

For the advantage i agree expect being fast. Many other fire pokemon is faster than chandelure's speed is decent at best.

If i would rank it myself, it would be A- or A.

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It's the remember-a-move tutor. Anyway, I'll add these to the list, but I might have to change one or two things. That okay?

Yea, thats fine

ill continue adding mon i found very useful from my last playthrough tommorow

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Flaws here in the weakness.

I disagree with less usefulness. Only thing i think chandelure will have problem with usefulness is against current leader.

Other leaders is actually really good. Even angie because chandelure have flame burst, which destroys the field.

Actually chandelure have really decent to good. From the pre evolution, it gets: Confuse ray, will o wisp, flame burst, memento(useful based on situastion in the battle), shadow ball(which destroys your tm thing there).

For fully, pain split is a pretty smart move. Much bettter relearn instead of full evolve.

It gets overheat as tm from amber fyi which is very useful for the hecka 145 sp.atk.

Also hidden power is a thing, which is already useful for chandelure.

Breeding it's only heat wave so is useful.

Dusk stone can be find on 4th gym story time which is before even getting the pokemon itself.

For the advantage i agree expect being fast. Many other fire pokemon is faster than chandelure's speed is decent at best.

If i would rank it myself, it would be A- or A.

Noted. I've edited the entry, adding your points.

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Got Another One

Metagross For A-

(There is a shadow beldum somewhere in the sheridan wastelands, but i don't know how to get it, its probably hell, like in Reborn)

+135 Base Attack :)

+Defence Is 80/130/90 Very Physically Tanky And He is Part Steel

+Decent Learn Moves Like Bullet Punch For priority

+Clear Body Is useful for mons with intimidate and the like

-Slow Base 70 speed, however he does get agility, 1 agility = 2X speed so, 1 agility = base 140, however it uses a valuable a move slot

-Steel was nerfed in gen 6 so he is now weak to dark and ghost

-Bullet Punch + Zen headbut + Meteor Mash + Hammer Arm/ Something else is basicly the only moveset Because despite having a good learnpool, using special attacks on a metagross is a waste

Also, can you copy and paste Arcanine and crawdant onto the list, cause you forgot them, when copy/pasting from the viability V2

Sharpedo For A-

+120 Attack :)

+Aqua jet stab priority, Crunch Dark Stab, Eventually waterfall for pure damage stab and poison fang to troll fairy types

+Speed Boost

+VERY useful in Natasia (Ghost Gym)

+Mega Grants Insane Stats and Strong Jaw for Ubsurd damage

-Mega isn't implemented yet (mega-sharpedo isn't the best, we might get it before the postgame)

-At 70/40/40 Sharpedo is not living unless its resisted

-Can't deal with Physical Walls

Shedinja at C+

+Wonderguard Best Ability in the entire existence of Pokemon, hands down (no one better say sheer force or huge power or magic

guard is better)

+Shadow Sneak Priority And X-Scissor Stab, hone claws for powerup

+Can Litterally Invalidate Certain Battles Example *Kyogre*

-1 HP

-Many Weaknesses

-Common Weaknesses

-Low Speed

Slaking For B+

+Greater Stats then most legendaries And Pseudo-Legends at 670 base stat total, Slacking is a fucking MONSTER

+160 Base Attack, like, are you serious, THAT FUCKING INSANE

+100 base Speed, with the name slak, in your name, your really fucking fast

+Decent Learnset

+Reliable Recovery

+Defense Is 150/100/65, Like, jesus christ

+Body Slam through breeding = RIP everyone, also slash for RIP Crits

+Tutor moves are Insane, Gunk shot, Elemental punches

-Worst ability in all of Pokemon, Truant (you can't act every second turn)

+Yet because of truant, when we get giga-Impast (RIP Life) there is no drawback to using it as you would wait a turn anyway

-Can't handle special attack all too well, but gets amnesia

Gardevoir For A

+Psychic/Fairy Is Great Type

+gets calm mind by level up

+Very specially bulky

+Gets moonblast through relearn

-Psychic covers is Poison Weakness

-Not the fastest

-Rekt by shadow sneak

-Steel = Ded Gardevoir

Beloom For B

+Technician

+120 base attack

+Mach Punch And Spore By level Up

+Mach punch + Stab + technician Boost

+Decent Learn-set

+Poison Heal Is a ability and he has access to leach seed if you want a stall bulk Breloom

-Slow at base 70

-infarct most other stats are lackluster

Weavile For A-

+base 120 Attack And 125 speed

+Priority in Ice Shard, Icicle Crash for damage

-Not sure if you can evolve Sneasel yet

-no tutor yet, no knock off

Volcarona For A++ (Not Quite S, but still insanely good)

+135 Special Attack, 105 Special Defense, 100 Speed

+Access To Best setup move in all Pokemon bar shell-smash, Quiver dance

+Can learn Fiery-Dance And Q-Dance through Relearn, Fiery-Dance has a 50% chance too boost special attack when used and is 80/100 and Q-Dance Boosts Speed, Special Attack, And Special Defense By 1 every time its used

+Bug Buzz For Bug Stab

+1 Q-Dance Grants Volcarona the potential to Sweep any and everything put in-front of her, Bar Kyogre And Groudon (But you wont have a Volcarona at those points in the game)

+Pokemon Incarnation of the god whom controls the sun

+Enemies run in fear when she is released apon the world

+Relative power can be summed up with this Song ((

) Remove this if video links are not allowed)

+Can possibly use silver-wind to RNG roll a 6 stat 1-stage boost, essentially make her even more godlike

+Can Get Recovery Move through Breeding

-Very Very Very Late Evolution

-Can't deal with rock types

-Probably Will not help in amber's gym if you got her by then

Edited by The Anti-Fern
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Alright. So here is an updated list of every Pokemon I have had experience with in Pokeamon Rejvenation and were already ranked. I've updated the analysis' and will give credit to the original posters as well. Also, may I please reserve Ludicolo and/or Heliolisk?


VERSION 7 SLIGHT SPOILER WARNING




Also, Typhlosion may be a candidate for A+ due to how good Eruption is on Intense Mode due to early accessablity and its fast speed to use it. Cheeses one of the hardest battles in the game imo. (Zetta and Geara)


Crawdaunt (A) (By Me)

+ Great Attack, plus some nice moves: Aqua Jet, Crabhammer (plus Splash Plate or Mystic Water), Swords Dance, Knock Off, Crunch, Superpower (Breed)

+ Aqua Jet is extremely useful and will save you in Intense.

+ Adaptability powers-up Crawdaunt's STABs. This nets many OHKOs/2HKOs that wold otherwise not occur. Really, all you need are STABs.

+ Obtainable right after the 4th Gym, Narcissa, by fishing/

+ Great for Valerie (the Field does not affect it), Crawli (Rain is up), Angie (Can easily defeat many of her Pokemon, being more physically oriented), and Amber (duh), especially if you can get some Swords Dances up. Basically, great for every major battle.

- Struggles greatly versus the new Gym Leader in Version 7.

- Low speed and defenses. EV Training would be best.

(-) Crawdaunt doesn't get so many moves. At least it doesn't need them!


Magnezone (A) (By Xiri & Me)

+ Magneton has the decent Abilities of Sturdy and Analytic. Analytic for more offense, but Sturdy for making sure you can live at least two hits.

+ 120 Special Attack. You'll do well with Charge Beam, Discharge, Flash Cannon, Metal Sound, Thunder Wave, Hidden Power

+ It's useful for most bosses and Angie!

+ Nice versus the ne Gym Leader in Version 7 due to the Field Effect.

+ Magnet Rise is really good in conjunction with Sturdy or prediction with Analytic.

- Besides Electric moves and Steel moves and your random Hidden Power, there's nothing else special that Magneton gets.

- It's available just before Crawli (which is pretty late in-game), by a Help Center Quest.


Nidoqueen and Nidoking (A) (By Bloo & Me)

+ Both available before Gym 1, wild, with a Moon Stone available before Gym 2.

+ The King has very nice offense, the Queen has very nice bulk. Choose either.

+ Hustle is a very nice Ability boosting that Attack, which later becomes Sheer Force, which boosts a couple moves on both. Poison Point can be useful, but is less used due to so much chance.

+ The King has: Megahorn, Thrash, Chip Away, Earth Power, Beat Up (Breed), Head Smash (Breed), Iron Tail (Breed), Poison Tail (Breed), Sucker Punch (Breed), Surf TM, Poison Sweep TM, Sludge Bomb TM, Toxic Spikes, Poison Jab, Sludge Wave TM, whereas the Queen has many of these moves but switches Megahorn with Superpower. Sucker Punch for Skull Bash, Head Smash for Charm, and Pursuit.

+ Venam can be taken down with Hustle, and Toxic Spikes can help with basically everything else. In addition, Superpower on Queen works nicely against Angie, and both the King and the Queen are useful against Marianette and Amber's teams.

+ These two are probably the best counters to the new Gym Leader in Version 7.

- A lack of moves, really. No Ice Beam, Flamethrower, or Thunderbolt. No elemental punches. No Stealth Rocks or Super Fang. Shadow Ball makes a decent substitute for now.


Diggersby (A) (By Biboo & Me)

+ Available before Gym 1, Venam, in a trade for a Pokemon relatively easy to find.

+ Facade and Take Down are very strong.

+ Huge Power is amazing. That Attack will be raised to 112, which is great with Diggersbytho's physical movepool. You could use Cheek Pouch + Oran Berry, but Sitrus Berries (which we can't get, I think) are much better and the Attack stat is much lowered.

+ Speaking of good stats, Diggersby's speed is also great.

+ It can get Earthquake, Quick Attack, Frustration, Facade, Hammer Arm, Stacking Shot, Bounce, Super Fang, Agility, Swords Dance, and Spikes (Breed)

+ Amber is easy to beat, plus Valerie and Angie's Pokemon can be revenge killed when weakened. Narcissa's Doublade which is usually a very bulky menace can also be taken out.

+ If you want, Diggersby can join the Pick-Up Squad.

- No TM Return :c

(-) TBH, Diggersby is only good when you get Earthquake. It's decent for Venam, but for other battles like Keta, there's not much that can be done. Although, Take Down is very stong...


Gardevoir (A) (By Me)

+ Available before Gym 1, Venam, if you're lucky.

- Available only by Jackpot, so if you don't get it, available before Gym 8 in a pretty difficult event.

+ A great Special Attack and Defense, and a decent Speed, with a nice special movepool: Moonblast (Relearn), Misty Terrain (Relearn), Calm Mind, Psychic, TM Shadow Ball, TM Grass Knot, TM Charge Beam, Hidden Power (preferably Fighting), Destiny Bond (Breed), Disable (Breed), Draining Kiss, Stored Power

+ Trace is very good for copying Abilities such as Adaptability, Sheer Force, and _____ Absorb. Telepathy is useful as well for dodging allies moves during Double Battles such as Surf, Earthquake, Sludge Wave, and Magma Drift.

+ Double-Edged sword against Venam (Psychic against Poison, Poison against Fairy) and Marianette (Fairy is buffed, Physical Attackers hurt), and simply just good against Keta, Valerie and Amber (if you Trace correctly), and Angie, for walling Cold Truths.

+ Teleport is quite useful, especially on Terajuma, but it's also pretty broken.

+ Resists Shadow moves.

+ Outstanding versus the new Gym Leader in Version 7 due to Moonblast.

- Weak against Narcissa and Crawli.

- Bad Defense.

- Gardevoirite isn't going to be available for a while, most likely.


Meowstic-Male (B+ / A-) (By Biboo & Me)

+ Available before Gym 1, Venam

+ Gets the coveted Prankster, which it can make use of with moves like Charm, Misty Terrain, Rain Dance TM, and Yawn (Breed).

+ Prankster + Light Screen + Reflect + Light Clay = Easy surviving.

+ Has a decent Defenses, HP, and Special Attack, so it can also use Psyshock/Psychic as a damaging move.

+ Easily can take out most of Venam and Keta's teams, and its Dual Screens and Misty Terrain will make the other battles much easier.

+ One of the fastest Rain Dance supporters.

- Falls behind after Amber and somewhat before.

- Can't do much offensively besides doing Psyshock/Psychic. In addition, without Miracle Eye, Meowstic can't hit Dark types.

- You'll need to grind up for coins a bit to get Meowstic...

- No Thunder Wave or Toxic - you can only use Yawn. :c


Mismagius (A- / A) (By Biboo & Me)

+ Available before Gym 1, Venam, as a repeatable event.

+ Levitate is the only choice of Ability, but a Ground Immunity is nice to add on with the Fighting and Normal Immunity. This also means Migmagius is a suitable partner for an Earthquaker in Doubles.

+ A nice special movepool to go along with Mismagius' nice Special Attack and Speed: Shadow Ball, Magical Leaf (Relearn), Power Gem. Mystical Fire (Relearn), Perish Song, Destiny Bond (Breed), Nasty Plot (Breed), Pain Split.

+ A great Special Defense.

+ Useful for Narcissa, if you outspeed, and Valerie, since you aren't affected by her Field. In addition, Perish Song/Destiny Bond can take out some bosses.

+ Nice Speed for OHKOing opponents who are weak to its Moves.

- Terrible Defense and HP...

- You have to get the moves you want on Misdreavus before evolving it, since some moves aren't available due to evolution by stone. In addition, many of Mismagius' offensive moves are available only by relearning.


Breloom (A) (By Me)

+ Obtainable before Gym #4 (Mystery Egg) or before Gym #6 (Special Tree @ Akora Forest).

+ Extremely useful in the "Legendary Battles"

+ Nice Attack and decent Speed, plus the Ability Technician to boost some worse moves, so it can use plenty of moves: Spore, Mach Punch, Force Palm, Sky Uppercut, Seed Bomb, Bullet Seed (Breed), Bulk Up ™, Drain Punch (Breed), Headbutt, TM Rock Smash'

+ Spore is extremely useful for many battles.

+ Bullet Seed is boosted to obscene levels with Technician and a Rose Incense

- Extremely frail.

- Some of Breloom's best moves are available only by Relearning, Breeding, or waiting for Shroomish to learn them. (HOWEVER, the level cap allows Shrooomish to get Spore before Narcissa)

- Either available by luck somewhat early or for certain later on. If you get the latter, you won't be able to use Breloom on Narcissa or Valerie.


Dewgong ( B ) (By Biboo & Me)

+ Obtainable before Gym 1, Venam

+ Thick Fat makes Dewgong a bit bulkier, while Hydration is better if you have Rain Dance

+ Decent stats all around, and a decent movepool, as well: Ice Beam, Icicle Spear (Breed), Signal Beam, Surf HM, Aqua Tail, Rest + Sleep Talk (Breed), Aqua Ring, Encore, Subsitute TM, Rain Dance*, Icy Wind, Ice Shard, Aqua Jet, Sheer Cold, Safeguard, Fake Out (Breed), Iron Tail (Breed)

*Probably best if Dewgong didn't use Rain Dance, since it takes away one slot in its moveset.

+ Tanks plenty of hits from Keta to Valerie to Angie to Amber with Rain thanks to Hydration + Rest, and EV training can make Dewgong VERY bulky.

- Falls behind in the damage department rather early compared to others.

- Dewgong can't do very much damage, and we don't have Toxic.

- Stallrein is also a thing, and many prefer to use Stallrein over Dewgong.

- Grinding up coins to get a Seel is hard work...



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Mr. Mime C to C+ Rank

+ You can obtain a Mime Jr. in the Xen Lab during the storyline (while Keta teams up with you to stop Madelis)

+ Good movepool (mostly physical) It learns some good moves for standard play

- Its defenses are very bad, so setting up a reflect/light screen would be good before you start attacking

- It doesn't learn a good Fairy-type move. The only fairy move it learns is Dazzling Gleam. It doesn't even get MoonBlast

Also, I forgot to add something about Exploud. Here's what I wanted to add:

- At the beginning, it's not a strong pokémon, but once it's fully evolved, it's a beast!

Edited by Cool Girl
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473MS.pngMamoswine (by The Anti-Fern)

+ Think Fat trivializes Fire and Ice attacks.

+ Defenses are 110/80/60, that speaks for itself.

+ Base 80 Speed is nice for a tanky Pokemon.

+ 130 Attack, a strong STAB in Earthquake and priority in Ice Shard.

+ Bar one annoying Eelektross, Mamo annihilates the Electric Gym in its entirety.

+ In addition, Amber is fairly easy to beat with a combination of Thick Fat + Earthquake.

- Takes a while to train.

- Late game Pokemon (Grounds of Theolia).

- Requires Heart Scale for Ancient Power to evolve.

334MS.pngAltaria (by The Anti-Fern)

+ A decent typing giving 5 resistances and 1 immunity.

+ 75/90/105 bulk.

+ Learns Dragon Dance, Dragon Pulse, Moonblast and Sky Attack by level up, as well as Roost by breeding (Plus Cotton Guard if you wanna be that guy)

+ Perish Song is a great move for 1 Pokemon bosses like the whale.

+ Natural Cure = RIP Statuses

+ Available as a Swablu before Keta and as a fully-evolved Pokemon just before Marianette.

- Mega is unimplemented, meaning no Pixilate or amazing stats.

- 4 weaknesses in the less common Dragon and Fairy but the more common Ice and Rock.

- Angie destroys her.

- Takes a while to become useful.

- Base Stats leave much to be desired: 75/70/90/70/105/80.

609MS.pngChandelure (By The Anti-Fern, Embellished by Oblivion~)

+ Base 145 Special Attack, one of the highest of all obtainable Pokemon in Rejuvenation.

+ Ghost Type gives an Immunity to Normal and Fighting

+ 80/90/90 defensively, which isn't super frail.

+ Decent speed, but not as fast as many other fire-types (ex. Infernape and Delphox)

+ RIP Crawli and Amber (with Flash Fire)

+ Can break Angie's field or utilize the boost from ghost-type attacks it gets from said field

+ Decent movepool as a Lampent and from TMs, including Hidden Power, Will-o-Wisp, Flame Burst, Memento, Shadow Ball, Pain Split, Magma Drift, and Overheat,

- Only obtainable after The Blacksteeple Event.

- To get it, you have to get past a very, very hard boss.

- Not all too useful for next upcoming Gym.

- Requires Dusk Stone, which there are only two of.

- You'll have to keep Chandelure as a Lampent for a while to get some good moves.

376MS.pngMetagross (by The Anti-Fern)

+ 135 Base Attack is absolutely monstrous.

+ Defense is 80/130/90; very physically tanky, and he's part Steel, so he has many resistances.

+ Decent movepool, like Bullet Punch for priority.

+ Clear Body Is useful for Pokemon with things like Intimidate.

- Slow Base 70 speed, however he does get agility, but it uses a valuable move slot

- Steel was nerfed in gen 6 so he is now weak to dark and ghost

- Bullet Punch + Zen Headbutt + Meteor Mash + Hammer Arm/ Something else is basically the only moveset, because despite having a good movepool, using special attacks on a Metagross is a waste

- Fairly late + a pain to catch + a pain to level up.

I felt like adding more to and editing analyses.

Also, I'm not too sure on Altaria being so high up, as its offensive stats aren't so great, and its offensive movepool is only Hidden Power, Dragon STAB, Flying STAB, and Moonblast...

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