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Ok here's my first draft. I went for a drug dealing demon with a weird 'hobby'. Let me know what needs changing to work. I tried not making him sueish but I have a feeling the line is very thin in this RP.

Name: Hector

Race: Demon

Demonic Aspects:

1. Name of Ability: Doll Creation

Tier: 1 (?)
Type: Racial
Ability Class: Active
Type of Damage: None.
Range and Number of Targets: 1. The target has to be in direct contact with Hector.
Effects: By planting one of his feathers into the target, the feather releases a drug stored in the hollow shaft that removes the Doll's wishes and desires and replaces it by loyalty and satisfaction by serving Hector, increasing his influence.
Additional: Possible side effects: memory loss, breakdown of the nerves system or something similar that can make them completely useless. Sometimes a small personality change can occur. Hector can use this ability only once per month as only one Feather in each wing (the one closest to his axillars) contain the drug. It takes 30 days for them to grow back.

2. Name of Ability: Overflowing Desire

Tier: 1 (?)
Type: Racial
Ability Class: Toggled
Type of Damage: None. Can cause damage but that depends on the target's desires and actions.
Range and Number of Targets: Anyone within 50 feet. The closer they are to Hector, the stronger the effect.
Effects: Hector releases a special body odor that works on the sense of smell and desires. The affected ones become obsessed with what they desire the most and would do anything to achieve their goal. Possible results are ignoring ongoing actions, animalistic behavior, violence, ... Free Races (in general) and monsters that ignore their desires are easier to give in.
Additional: Those with a strong will can resist their desires.

3. Name of Ability: Drug of Lust

Tier: 1 (?)
Type: Racial
Ability Class: Toggled
Type of Damage: None. Can cause addiction and / or brain damage.
Range and Number of Targets: No range, multiple targets but maximum 5 per bottle.
Effects: By mixing Hector's sweat with normal water, he can create a powerful drug that creates hallucinations. The water is only used to lessen the effect and spread it over the entire bottle.
Additional: Hector's main source of income. It's different from the drug used for Doll Creation.

Age: 257 (147 when the gates closed)

Appearance: Hector is a slender, yet muscular, humanoid demon that stands at 6 feet. His skin is dark blue and he has 2 black wings that aren't suited for flying. He has long black hair that's dark as the night. His eyes are light blue.

Personality: A calculating and lustful demon. He lives his life by pursuing his selfish desires until the end. He will never do anyone a favor without getting something in return. He strives to complete his 'Doll Collection' and studied the little information he could find on the Free Races out of boredom. Hector became interested in some of their religions as they preach the exact opposite of what he stands for. (Some of them would consider him to be the embodiment of the Sin of Lust.)

Whenever he's bored and learns about something that upsets someone, he will use it just to get a kick out of their reaction. Despite his worst habits, Hector is not violent until provoked. He will use any means to win a battle even if he has to fight dirty. This side is rarely shown as he's usually seen joking around or playing with his Doll Collection.

Class: Puppeteer [ Mage, Thief]

Lesser Abilities:

Name of Ability: Sixth Sense

Tier: 1

Type: Thief Arts

Ability Class: Passive

Type of Damage: None. Depends on the target's strength.

Range and Number of Targets: Self

Effects: User is able to sense dangerous situations; traps, sneak attacks and even lies can be detected.

Additional: None.

Name of Ability: Aura Shield

Tier: 1

Type: Arcane

Ability Class: Activated

Type of Damage: None. It increases defense.

Range and Number of Targets: Self

Effects: User creates a temporary shield that can block / slow down incoming attacks.

Additional: Can only block / slow down the first hit.

Name of Ability: Puppet Master

Tier: 1

Type: Racial

Ability Class: Toggled

Type of Damage: Depends on the Doll. (Would be Melee or Arcane but rarely used in combat)

Range and Number of Targets: 1 Doll from Hector's Collection if it's a combat situation. If it's a daily task he can order 5 at once.

Effects: One of Hector's Dolls executes his orders. Once an order is given he can release the control and target one of his other Dolls. Does not work on anything else since it's a spoken command.

Additional: The Doll has to be in Hector's line of sight when receiving the Command.

Signature Abilities:

Name of Ability: Puppeteer's Feather

Tier: Signature (2 I guess?)

Type: Racial

Ability Class: Activated

Type of Damage: None. Depends on the target's strength.

Range and Number of Targets: 1 target within 50 feet. The further the target is from Hector, the more change they have to dodge / deflect the Feather.

Effects: Hector shoots a Feather from his wings to the target. If successful, he can control the target's body and movements until the Feather is removed.

Additional: Any Feather that Hector shoots grows back within 24 hours.

Background: Hector found himself being raised by a Demon he called 'The Contracter' from a young age. He never knew why this demon, who had a nose for business, bothered raising him. Every time Hector asked, the Contracter ignored him. Every time Hector used the demon's real name, he got slapped and told to use his nickname.

Years went by and Hector started to learn some schemes, how to seal a deal and how to make a profit. He lived the good live but because he was always by the Contracter's side, he never got to know other creatures on a more personal level. They were all ways to make money and raise the Contracter's influence within the Gates.

Eventually war broke out. The Contracter was pleased by this development as it opened various new business ideas. And for the very first time Hector was left out. Every deal that was influenced by the war was being dealt with in secret by the Contracter himself. As a result Hector received more freedom than ever. He was being put in charge to seal small deals and did pretty good. The young demon felt pride and the urge to make more profit but not only in the form of money. He sought new ways to spice up his life and to get out of his daily routine, he gave in to his lusts and desires. One of the results was the creation of his Doll Collection. It was because he finally managed to get result on his own that he never questioned the Contracter's strange behavior.

Again a few years went by and two years before the orders to close Dour's Gates were given, the Contracter got killed. Hector went on a rampage and in his desire for answers, got sidetracked and dug too deep; the Contractor had double crossed some higher ranked creatures within the Castle by doing shady business.

Hector, fearing he would be next because of his bond with the Contracter, broke all ties and evidence that linked them together. He only kept one piece of paper he found by accident. A part of a Binding Contract written by the Contracter where he agreed to but Hector for a set amount of money.

Anti-Humanism: 10.

Extra : Doll Collection: A collection of female creatures that never experienced any freedom. They are bought as slaves or were included as payment in a business transaction. Hector was bought in a similar way by the Contracter. He gave them all one of his feathers to wear to increase his influence. Most of them are loyal and obey without question. (Mostly because they are drugged though)

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Sorry I've been taking so much time you guys life's just been being a bitch and I've not got the time to sit down and really absorb your guys characters and try to understand them as I see them on the page. SO I've been taking a bit of time, and I do apologize to those that are finished and I'm taking forever to get to lol. I'm definitely going to have some time tomorrow for this so I'm going to get them knocked out of the park.

Woah this is quite a read! I'll run through this tomorrow and see if I can get up a char sheet soon

I'm a man who likes his detail what can I say. Though people definitely know this about me by now, and I figure it one of the reasons they flock to my rp just due to my storytelling and the detail I craft into my worlds... You guys will actually get to do some of that yourselves in this one so that'll be fun. Glad to have ya if you do decide to right an app Grizz. I look forward to reading your all about your character!

I'm new to RP'ing but this looked really interesting and got me pretty hyped, so off I go to make my monster!

This is definitely a high skill level RP, I'm not saying that I won't allow you to participate I just want you to be very aware that this is going to be pretty challenging for a newcomer. However, I like teaching people by throwing them into the deep end and seeing if they can swim. If you do ahve troubles once we get started I'm going to be glad to help you along as well as many of the players will probably help you out too. So no worries. Anyway, glad to know your interested. I'll look forward to your app and reading about your character!

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Double Posting!!! Weeeeeeeeeeee!!!

But yea, I'll be accepting Stratos's Aurora ((that name would be so awkward if this was Graterras XD.)) and Hiss's Isolda. Other things I need to say some things on. It'll tae me a bit t write up responses.

Oh, and when writing your Lesser Abilites can I ask that you guys try to write them from a generic perspective? It's make it so I don't have to rewrite them when I put them in the Lesser Index. It'd be very helpful!

I'll also quickly say Chim my man, Signature Abilities don't have Tiers, they are their own tier above all others. It's why they are trump cards are not to be used willy nilly and all the time. They are powerful. ((Passive ones are a bit different and have a different power level but are still pretty strong effects.))

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I'll also quickly say Chim my man, Signature Abilities don't have Tiers, they are their own tier above all others. It's why they are trump cards are not to be used willy nilly and all the time. They are powerful. ((Passive ones are a bit different and have a different power level but are still pretty strong effects.))

Yeah I wasn't sure. I have no D&D experience so all those abilities are a lot to take in so I decided to just have a go at it and see what needs to be changed. I'm pretty sure I did more things wrong when it comes to those abilities. I did the same with the Demonic Aspects so I probably created too much abilities.

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the Signup Sheet has been Completed.

Name: "Trebuchet" M S

Race: Skeletal Sorcerer [bone Fiend]

Age: 150 (40 when the Gates closed)

Appearance: A skeleton that seems like it would have belonged to a shorter man. His bone structure is rather thick, like he'd had hyperosteogeny on all parts of his body in life. Should you get him angry, you might see a blue pinprick of light appear in the center of his left eye socket. He wears blue robes that go all the way to the floor and completely cover his arms and a blue hood that hides his face entirely in shadow. When he needs to hold something, his hands peek out of the robes, and are completely covered by blue leather gloves.

Personality: Trebuchet is somewhat laid back, and prefers to be flexible in his plans. He is a strategical thinker, but is inexperienced due to his having been created soon before the Gates were closed. He also likes the nickname of "Trebuchet", which is why everyone calls him that.

Class: Sorcerer [Arcane]

Lesser Abilities:

Shocking Touch

Tier: 1

Type: Arcane

Ability Class: Activated

Type of Damage: Electric

Range and Number of Targets: Contact with the user, One target at Tier 1

Effects: the user gets cloaked in electricity, dealing large amounts of damage on contact with the first entity that touches them until the spell wears off, which takes five seconds at Tier 1.

Additional: Until the user learns the second tier of the spell, the user also takes damage from it, taking half of what is done to the entity that touches them. As the user learns more tiers, the target number increases by one target per tier, and the duration increases by five additional seconds per tier. At Tier 9, the damage also receives a large boost.

Zap Pulse

Tier: 1

Type: Arcane

Ability Class: Activated

Type of Damage: Electric

Range and Number of Targets: Anything within 3 meters of the User

Effects: The user launches a shockwave of electricity that expands outwards in a spherical radius, causing damage that decreases the further out the target is.

Additional: The Range of the Shockwave increases by one-tenth of a meter for each Tier the User learns. At Tier 5, this is changed to one meter more, and at Tier 7, it changes to one-and-a-half meters more per tier.

Magic Missile

Tier: 1
Type: Arcane
Ability Class: Activated
Type of Damage: Force/Arcane
Range and Number of Targets: Line of sight, 1 target
Effects: This spell fires small missiles of pure arcane force at an opponent that cannot miss, but are weak as a result. It starts with 2 missiles and gains one more for each tier the character has learned. An extra 3 missiles are gained at Tier 5 and Tier 9.
Additional: This spell has no range; it can hit anything within the caster's line of sight. However, the further away the target is, the longer it takes the projectiles to travel. While they are multiple missiles, the spell is much too simple to aim at more than one target.

Elemental Ball [Electric]

Name of Ability: Elemental Ball [Element]

Tier: 2

Type: Arcane

Ability Class: Activated

Type of Damage: Elemental, changes depending on which element was chosen for the ability.

Range and Number of Targets: 1 target within 50 meters

Effects: The User lobs a ball of Arcane Elemental Power at the Target, dealing Moderate amounts of Damage.

Additional: This spell gains boosts to both damage and range with each extra tier that the caster learns. In addition, only one kind of element can be used per ability. If one wanted to do multiple elements, they would have to take up another ability slot for that element. In order to show which Element your Character uses, replace [Element] with the chosen Element.

Signature Abilities:

Unnoticeability (Activated)

For a short time, Trebuchet is very hard to notice, even if he is out in the open. This is NOT invisibility, as trebuchet can still be observed, even if the entity observing Trebuchet doesn't know that they're observing him.

Background: Before the Sealing, Trebuchet was a low-level Private in the army, seeing a few instances of Battle when they occurred at the Castle walls. This was what happened when the order to fall back into the Castle was issued, and Trebuchet was one of the last to make it in before the Castle was sealed, covering his fellow soldiers so that they could get in. However, due to his being at such a low level, he wasn't noticed for this act of bravery by Solomon, leading to his not being chosen to be in the Guards of Night. As a result, Trebuchet decided to just be in the Society, minding his own business, practicing his Magic, and watching and changing as the Monsters around him changed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fast-forward to the year of the Re-opening, and a new Lich Lord had taken the throne by force. Trebuchet had been saved from being destroyed by what had happened all those years ago, because he wasn't a part of the Guards of Night in any way. One of the first things that this new Lord did was to re-open the gates of the castle. Trebuchet's first thoughts on this matter were concerning how the Free Races would react to this, so he decided to go out and see what the world was like so that he could see. In order to do this while remaining undetected, he decided to don robes and a hood to disguise his identity from the Free Races.

Edited by K_H
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Yeah I wasn't sure. I have no D&D experience so all those abilities are a lot to take in so I decided to just have a go at it and see what needs to be changed. I'm pretty sure I did more things wrong when it comes to those abilities. I did the same with the Demonic Aspects so I probably created too much abilities.

Well it's lightly D&D based, it's not overly so. D&D experience is defs not required. I'll say only really at a glance does the Doll thing seem a bit overbearing since it's basically mind control magic which, is very powerful. I'll give you a full work up when I get to it. I really love your ideas man and the direction your're taking sjut need to suggest ways to tone down some power lol. It's still a great effort and I do enjoy his concept and the ideas behind him.

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Finished my character let me know if i need to improve anything.

Name: The 12th Brute

Race: Ogre [Orc]

Age: 32

Appearance: The 12th Brute is ten feet tall and weighs 400 pounds with huge muscle and large hands that can crush a mans skull with ease. He gray skin, and has no hair and gray eyes. He wears polished steel armor..for now, and carries a giant maul at least half his height and weight

Personality: The 12th Brute or The 12th or Brute as many call him now does not appear very bright and easily angered, but in truth he is a cunning individual who enjoys a good fight. Well he doesn’t show it he holds great respect for those how he considers equals or stronger them him which is a very small number. He tends to look down on those who are smaller them him and consider them pest who just get under his feet.

Class: Brute [Martial]

Lesser Abilities:

Tier 1

Name of Ability: Maul Specialist.*

Tier: 1

Type: Martial Art

Ability Class: Passive

Type of Damage: None

Range and Number of Targets: N/A

Effects: .The user is able to use a weapon more effectively than others. Training with the weapon has lead to a better understanding of it's use and proper technique. The Character is by no means a master, but is a capable student of the art.

Additional: .Replace the [Weapon] in the title with your weapon of choice. Example: Katana Specialist. Additionally, any character that is solely Martial Arts based can start with this ability for free however, it also doesn't count towards earning your next tier ((so if you'd have this and two others, it would count as only having two.)) Please denote this special perk with a * in your character sheet.

Name of Ability: Heavy Armour Specialist

Tier: 1

Type: Martial Art/Thief Art

Ability Class: Passive

Type of Damage: None

Range and Number of Targets: N/A

Effects: The user is trained in effective use of armour in combat. There are three main types of armour, being Light, Medium and Heavy. Light armour allows the user minor protection, while still allowing great breadth of movement and allows the user the full use of their agility. Light Armour offers the least protection. Heavy armour offers the best protection, however it restricts movement due to it's immense weight. Medium armour falls in-between these two. The Martial Art version of this ability allows all types of armour to be selected.

Additional: Replace the [Armour] in the title with your Armour type of choice. Example: Heavy Armour Specialist.

Name of Ability: Power Attack

Tier: 1

Type: Martial

Ability Class: Toggle

Type of Damage: N/A

Range and Number of Targets: Self

Effects: Increases the damage of an attack at the cost of accuracy

Additional: .

Name of Ability: Tide of Iron

Tier: 1

Type: Martial

Ability Class: Activated

Type of Damage: Physical

Range and Number of Targets: One engaged

Effects: A powerful blow that pushes the enemy back with the 12th Brute fallowing in its wake

Additional: .

Tier 2

Name of Ability: Rage*

Tier: 2

Type: Toggle

Ability Class: Racial (orc)

Type of Damage: N/A

Range and Number of Targets: Self

Effects: .The user activates a trance fueled by anger and intense emotion. It increases their physical strength and their resistances to damage. While this is active the intense emotion makes it impossible to focus to cast spells and the user cannot feel pain. ((in short, you'll notice the damage being done to you, but the descriptions of said damage will be much more vague.))

Additional: .Creatures that are immune to Mind-affecting Magic cannot use this ability.

Name of Ability: Crack the Shell

Tier: 2

Type: Martial

Ability Class: Activated

Type of Damage: Physical

Range and Number of Targets: engaged target one

Effects: a powerful blow that breaks and reduces the enemy’s defense.

Additional: cannot be used with piercing weapons

Signature Abilities:

Name of Ability: Brutes Resilience

Tier: Signature

Type: Martial

Ability Class: Passive

Type of Damage: N/A

Range and Number of Targets: Self

Effects: Do to the training of hell that one needs to be granted the name of Brute they developed a resistance to all types of damage.

Additional: can only be gained by those with the name of Brute

Background

The 12th Brute doesn’t have the history as many of the longer lived races within the castle, but he does have responsibility that has existed since long before the doors closed. The Brute is the unstoppable juggernaut that enters the field to insure the victory. Brutes are chosen form all the denizens of the castle and are put through an ungodly training that they are put through they are nearly unstoppable when they fight pushing beyond the limits of any races physical and mental abilities.

The 12th Brute as his name impels he is the 12 one to be given the name of Brute. The 11th Brute who lived before the doors closed was killed by the 12th in his battle to gain his name a few years before the new overlord took over leaving the 12th as the only reaming Brute in the castle. Eger to show his abilities the 12th Brute impatiently waits for the doors to open.

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Name: Icarus

Race: Neutral Evil [Demon] Neutral evil demons aren't bloodthirsty monsters as others of their kin might be. They are unbiased and follow their own set of rules, they choose their own path and don't do harm to others without reason. Whether that reason is a good reason depends on the demon.

Demonic Aspects: Dread, Sanctuary in Shadows, Dark Allure

Name of Ability: Dread

Tier: None

Type: Racial

Ability Class: Activated

Type of Damage: None

Range and Number of Targets: Range is anyone within eyesight of the user, can affect up to five targets including allies.

Effects: The user alters their appearance, they are seen by those around them as a horrible monstrosity that inflicts terror that only the bravest of souls can resist. Those who don't run for their lives instantly are frozen in horror under it's piercing gaze.

Additional: This ability can only be used during the dark of night or other dimly lit areas for the purity of light diminishes the horrors of the dark.

Name of Ability: Sanctuary in Shadows

Tier: None

Type: Racial

Ability Class: Activated

Type of Damage: None

Range and Number of Targets: Self

Effects: Once this ability is activated, the user is absorbed into the nearest shadow(s) if applicable ((explanation below.)) Once absorbed into the shadows, the user is completely hidden but are not able to move or take any action until they leave the shadows, though they are still conscious of the world around them. The user can only remain hidden for so long before they must exit as staying hidden drains energy, ((can remain hidden for approximately 20 minutes at a time)) the higher the user's skill the longer they can remain hidden.

Additional: In order for the shadow(s) to be applicable for the user to be absorbed in, the shadow must be around half the size of the user ((so a normal sized person would be able to be absorbed into the shadows in the corner of a dimly lit room, but not in the shadow of an apple.)) Also, if the shadow(s) the user is hidden in is mostly displaced, then the user is forcibly separated from the shadows and is revealed.

Name of Ability: Dark Allure

Tier: None

Type: Racial

Ability Class: Toggle

Type of Damage: None

Range and Number of Targets: Range is withing eyesight of the user, can be used on up to three targets.

Effects: While this ability is toggled on the user emits a calming and alluring aura that pacifies and lures others to them. While active, the ability drains energy slowly from the user.

Additional: While more effective when used against members of the opposite sex, it can still be used on those of the same sex though more often than not it's less effective. It also much more powerful when the ability is focused on being used on one person at a time. Finally, those who are more strong minded are able to resist this ability more easily than others.

Age: 236

Appearance: Even though his age is would claim otherwise, Icarus looks young and full of life; Most would mistake him to be in his mid twenties with his medium long, curly, dark hair. He is 5'9 and his skin has a light tan, although he has enough strength to take on most challenges thrown at him his body shows little muscle. His lips hide four sharp canines, a pair on the top and bottom while his eye color is a dark black that seem to absorb light. Although he seems to emit a menacing aura at times, his charismatic smile and attitude help him charm most. He wears gray, light armor underneath a black cloak that hides his medium sized, razor edged twin blades that are attached to him by the handles with thin,silver chains that wrap around his waist to keep from rattling noisily. When in battle, the chains unwrap from his waist and are used to give Icarus the advantage, skillfully using them to disarm and restrict targets as he ferociously slashes them with his twin blades. He has a thin, black demon tail that has scales on parts of it, but he has learned how to keep it hidden in his clothing over the years and has somewhat control of. But also hidden underneath his clothing are hardened, grey scales that run down the sides of the chest until they disappear around his hips, as well as scales running down the middle of his back until they become part of his tail. Decorating his chest is a sort of tribal tattoo that reaches from the length of his left arm to the left part of his chest that only he knows the meaning of.

Personality: Icarus is an easy going yet sly assassin, he sticks to the shadows and moves about unseen. He is very charismatic and know how to charm his ways out of most situations. When charming can't get him out of a dangerous situation he resorts to using his deadly abilities, he is naturally very agile and uses his twin blades and speed to overwhelm his enemies, slicing their throats before they can unsheathe their swords or let loose a flurry of magic attacks. He is not one to easily take orders, but others know that he is someone they can rely on and that can he can get the job done. He is not evil personified as most of the Free Races would believe, he has a soft heart for those he chooses to but is unmercifully cruel to those he sees as enemies.

Class: Assassin [Thief/Martial]

Lesser Abilities:

Tier 1

Name of Ability: Riposte

Tier: 1

Type: Martial/Thief Art

Ability Class: Activated

Type of Damage: Based on Weaponry.

Range and Number of Targets: Touch, melee

Effects: The User uses an action to parry an incoming blow and make an opening for an attack of their own.

Additional:

Name of Ability: Silent Presence

Tier: 1

Type: Thief Art

Ability Class: Toggled

Type of Damage: None

Range and Number of Targets: Self

Effects: The User's skill in stealth has enhanced their abilities, the User is now able to focus their movements to walk silently in order to sneak up on their target. This lets them use stealth attacks or bypass unsuspecting targets.

Additional: .The user can not be wearing anything heavier than light armor, or be carrying heavy weapons ((such as a Great Hammer.))

Name of Ability: Binding of Chains

Tier: 1

Type: Thief

Ability Class: Activated

Type of Damage: Small blunt damage if chains are used directly on the target.

Range and Number of Targets: Binds one person at a time, must be within melee range.

Effects: The User uses their chains to gain an advantage over their opponents, the User traps the target or the target's weapon in chains, from their on the next action is determined on what target they snared. If they bound the target's weapon, the User can pull on the chains to disarm the target; If the User chained their target directly, they can now pull on their chains to tighten them around their target, binding them like this causes them to be more vulnerable and stops them from being able to take most physical actions, making them easier to finish off.

Additional: While binding a target, the User can only take actions against that bound target until the target is finished off or they escape from the chains themselves. Also, a target with more strength than the user will not be able to be disarmed, and if they are bound with the chains directly, can escape free from it causing the chains to return to the user or break apart ((depending on the strength of the individual.))

Tier 2

Name of Ability: Unforeseen Strike

Tier: 2

Type: Thief Art

Ability Class: Activated

Type of Damage: Depends on the user's weapon type

Range and Number of Targets: Can only be used on one close, melee target at a time.

Effects: If the User is able to successfully sneak up on a target they are then able to attack them with their weapon from their hidden position, catching the target unaware in order to deal a more damaging blow and give the User an advantage before the fight starts.

Additional: Used for thieves to be able to initiate a fight in their advantage.

Signature Abilities

Name of Ability: Wrath of Shadows

Tier: Signature

Type: Racial

Ability Class: Activated

Type of Damage: Slashing

Range and Number of Targets: A small area around the User, max of 6 targets.

Effects: The User unleashes their demonic rage, turning the User's eye color blood red, dashing around while unleashing a flurry of attacks around them. Dodging precisely and skillfully slashing at arteries in a whirlwind of silver and steel.

Additional: While in the middle of the ability,the User focuses on only the target(s) they are currently using the ability on and are vulnerable to attacks from outside their focus zone. While the ability is active, the User has a hard time separating friend from foe and is more likely to hurt an ally that is caught in the area of attack.

Background: Icarus always resented Castle Dour's walls, he did not like to be confined in what he saw as a cage. He cursed himself for allowing himself to become trapped under the madman's law that kept him prisoner inside the castle's bony gates. Icarus was a visitor at Castle Dour when the first attack began, he had come to the castle to complete a job he had taken as a favor to an old friend, to assassinate one of the nobles that resided in Castle Dour. When the Free Races began their assault on Underdark he had yet to complete his purpose for the visit so he continued on until finally he had finished the task he had come to do. Once the noble's throat had been sliced opened and his body fed to the Draconic Beast the noble had been keeping as a pet, Icarus realized too late that the Free Races had begun a siege on Castle Dour and it had become too dangerous for him to try to slip past the castle's guards and the Free Race army waiting beyond the walls. And so he became trapped in the castle along with many, throughout the years he had asserted himself as a mostly respected and admired, yet cutthroat, part of their society; some blushed at the sound of his name, others cursed, while some even shivered in fear at the threat they all knew he was capable of being. Even though he always wished to see the opening of the gates and be able to once again roam the outside world, travelling where he liked, he lived a good life inside the castle's walls while always honing his skills secretly in cloak and dagger jobs for the more refined individuals that always needed something stolen or someone taken care of.

Decades passed and finally Solomon has been removed from his throne and the creaky gates opened, now Icarus has the chance he's been yearning for, to leave the walls of Castle Dour and to travel the world has he had done years before. But something in him is strangely attached to the castle and he believes his involvement with Underdark and the dreaded Castle Dour is yet to be over...

Edited by Shadow Mankey
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Well it's lightly D&D based, it's not overly so. D&D experience is defs not required. I'll say only really at a glance does the Doll thing seem a bit overbearing since it's basically mind control magic which, is very powerful. I'll give you a full work up when I get to it. I really love your ideas man and the direction your're taking sjut need to suggest ways to tone down some power lol. It's still a great effort and I do enjoy his concept and the ideas behind him.

You know I never considered it to be Mind Control Magic. The thought never crossed my mind... I intended to use those Dolls to play around with the concept of 'Lust' (and have potential meatshields just in case). But Mind Control Magic would be a bit OP I think. I'll find another way to play around with his sin once I know what exactly needs to be changed..

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Bookkeeping Notes, 2 More character apps tidied up and linked. rustytango's character, The 12th Brute accepted.

Apps pending review: Cronos. ((sorry bud, got a lot to write up.)), Exlink, Shadow Mankey ((Demon reviews take a loooooot of scrutiny on my part and a while to write up as a result. They are pretty powerful characters as they get free abilities. So, for those making them... It'll take longer for me to consider them.)), Shadowkain.

Other players I don't know if their apps are finished... or I didn't remember to mark down on my list of pending reviewing. If you are finished and I've not yet said I'm looking at your App, please poke me.

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Quick question now that I have time to think about my character: Is it considered a face claim if I draw the character myself from scratch? I'm not basing it off anyone or anything that already exists, but I wasn't sure if you just don't want pictures at all.

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Bookkeeping Notes, 2 More character apps tidied up and linked. rustytango's character, The 12th Brute accepted.

hey its tengo not tango i don't do any dancing, but yay The 12th Brute gets to hit things weeee.

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NPC Profile for our Lord of the Night.


Name: Azegeor of the Night Faith


Race: Lich Lord [bone Fiend], The most dreaded of Undead. Spellcasters that bore their lives into an unnatural long state in defiance of nature. A conscious choice... the voluntary discarding of their humanity the price.


Age: Unknown, thought to be nearly the same age as Solomon before him.


Appearance: Azegeor cuts a strong imposing figure, which is strange for one that is primarily a mage. He has the bone structure of one that was noble in life, if he had skin he'd probably be pretty handsome... or vilely repulsive, it's hard to tell. He wears Robes as black as night and a matching cloak studded with small shining diamonds to represent the stars. It is the well known Cloak of the Night, the right of any Lord of Night. He also is always wearing a necklace that ends with a motif of a fist clenching a blade, blood spilling out either side. Next to it resides another motif, that of a Raven clenching a skull. They are attached to a simple string, nothing made of any precious metal.


Personality: Grim, very grim. He's rarely seen out and about in the castle, but when he is it known that he is rather grim and dour. He is rather kind to those he talks to however. He's got a rather positive outlook for those that follow him, but... as a ruler ((and previously)) he always worried about the safety of Dour and the ability of the Monsters to once more carve a spot in this violent world. So long had they been locked away the very World on the outside probably shifted so much. He worried for Dour in the world at large and whether or not they would ever be able to venture outside the walls once more.


Class: The 13th Lord of the Night [Mage]


Lesser Abilities: Up to 9th. Ooooooh Spooooooky!!!!!


Signature Abilities: Nocturne of the Damned.


Background: Not much is known about the mysterious Azegeor, how he came to the Castle is shrouded in more mystery than how the humans even discovered Castle Dour in the first place.What is known is that he has an extremely dark past he refuses to speak about even when pressed. What ever it is, it haunts him. Probably the regret of how he ended up as a Lich or something else. It's uncertain. It is known however that he lead the party to overthrow Old Insane Solomon, the once dreaded 12th Lord of the Night. He had turned into a pile of unreliable insanity, a miserable old addled being that no longer had any reasoning. Azegeor knew something needed to be done and Solomon removed from power or else they'd remain with the Gates closed forever. The plotting took many years as it was hard to do anything out of sight of the guards of the Paranoid old Lord. But Azegeor and a few trusted advisers discussed how they would end Solomon's reign in secret. They discussed for many long years whenever they could how tehy would do it. They failed a few times, but never in a way that the Old Solomon even knew their plot was in action. They were meticulous and calculated. They made sure he'd never find out even if they failed since if they did, they'd almost never be able to get at him again. Screams filled the Castle one day as they wrested control, in one fell swopp the Old Bastard was gone and now Azegeor sat on the throne.


However, there was still opening the door that remained... unfinished.

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I just wanna say...

I know you've been working on this for like, months and months and months now, and undertale only came out in september and everything... but god damn, does this thing and the whole setting and scenario give me so many vibes from it. From Castle Dour all the way to Azegeor (Sounds alot like Asgore actually, now that I think about it...) and even Times new roman (Who seems to be a pretty obvious reference to a certain skeletal warrior...)

Can't wait till we get this show on the road... I'm actually kinda excited.

Strange... I don't usually get that way too often.

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That one is actually entirely coincidence since I got Azegeor from a random name generator when I wrote this initially. Times is a reference though yes XD.

I couldn't actually say Undertale is an inspiration for it... but can at the same time. It wasn't out when I originally wrote it and yet... it fits the wheelhouse of what I'm going for like sooooooooo well. I'd say Overlord is probably more the vibes that it was about since Overlord I'm in love with and it sparked me wanting to write this giant mess of an experiment, but now Undertale as well. So Undertale is definitely going to seep in a bit at times XD. But yea, it's funny how something that plays with the very ideas I wanted to, came out while I was writing it. Like it's suuuuper funny and awesome a coincidence XD.

Name: Lord Cyllis ((note, this is a self appointed title, he's not actually a lord.))
Race: Mantis Lord [insectoid], a more regal version of your typical Mantis Man. Their hands are normal other than their middle finger being a blade ((they tend to be made fun of for this.)) The rest of their body is humanoid and mimics the human body but in a much more bug like fashion. Their wings aren't just decorative either and they can actually fly with them though it takes great strain.
Chosen Ability: Flying
Age: 550 ((Old as hell by Mantis Man standards.))
Appearance: An old decrepit old man of a Mantis. He well decorated and powerful looking despite his age. His chitin is a ruddy brown similar to that of wet mud in most places however due to his advanced age the further from his midriff the more dried out the colour looks, with the extremities looking like desert sand. He has a mock beard made of hardened chitin that hangs tightly on his chin giving it the appearance of well trimmed facial hair.
Personality: He was a Staunch Supporter of Solomon until the bloody bloody end, and still prefers the old coot's methods. It was obvious this would be the case considering that he was the head general of Castle Dour for nearly 400 years and was one of Solomon's old drinking buddies ((well... Solomon couldn't actually drink since... undead... it's a metaphor.)). They were very close and shared similar ideals. Being one that clung to the past as much as he did, he couldn't accept the old man lost his mind and refused to budge on it and to this day says he would've been easy to convince out of his madness. Either way, the self proclaimed Lord of Blades is just an old man who tells his old war stories boasting of the old days and old conquests. Whether or not he could make new ones is entirely up to debate.
Class: Lord of Blades [Warrior]
Lesser Abilities:
Tier 1: Katana Specialist*, Longsword Specialist, Flammenschwert Specialist, Medium Armour Specialist, Breaker Blade, Reflex Guard, Flash of Steel, Flame's Lash, Grit.
Tier 2: 8 Unknown.
Tier 3: 8 Unknown.
Tier 4: Katana Expert, Longsword Expert, Flammenschwert Master, Medium Armour Expert, Fourfold Heaven's Strike ((also famous for creating this move, even the human world knows that. Also taught it to Times, and every Head Royal Guard before him, as a formality.)) Flash of Flame, Dragoon's Blade, Lightning Reflexes.
Tier 5: 8 Unknown.
Tier 6: Katana Master, Longsword Master, Flammenschwert Master, Medium Armour Master, 4 Unknown.
Tier 7: God Slash ((World Renowned inventor of the move, taught it to Times and every other leader of the Royal Guard as a formal welcoming.)), Blade Shadow, Puppet Blade, Blink.
Tier 8: Sunder the Mountain, Vorpal Blades.
Tier 9: Katana God.
Signature Abilities:
Avatar of Blades

Cyllis is meant to wield a blade. His combat power is effectively doubled while using one. However, when his blade is not on him, or forced to use another weapon, he is near worthless.

Boast of the Century:

Cyllis boasts about a past accomplishment to the point of excess. If the story impresses the person Cyllis tells it to for whatever reason [and ever if it's proven later down the line somehow or they change their mind], Cyllis can choose the reaction of that person. They can be awestruck to the point they can't even strike at him without being distracted for a time [or non-combat usage... hard to go over all of those.], he can strike fear into their heart, or inspire them to greatness and fill them with unbreakable courage and determination.

Background: Old as the beginning of days, it was said Cyllis was around before there was a Castle Dour... at least... the boaster claims. How accurate this is is unknown since this shitester rarely tells the truth and most don't bother refuting anything he says. However, what is well established is he's been the Commander of Dour's ground forces for nearly 400 years. As the Lord of Blades ((a self-proclaimed title)), the old coot was always a master of the blade. That's even a gross understatement. He understood the sword more than most, even able to seemingly replicate magic with one by learning to ignite his blade with flames or even create shadows of it that could cut a foe. He inventing countless techniques, that even Humans and the other Free Races heard of, and eventually, learned how to use. They were well cemented in many sword styles, most of which were created by Cyllis himself. However, due to his boasting nature, it hard to say how much is really accurate.
He prefers having multiple sword for different situations, learning three to mastery, one to the point he is hard to refute being the best in the world with in his hands. Even in his old age he continues to create more styles and learn more about the blade.
*********************************************
Name: Countess Sybil Contiello
Race: Vampiress [Living Flesh]
Age: 6780
Appearance: A Flawless Beauty, her skin is the normal pallor of an undead but it doesn't affect how beautiful she looks. She has a voluptuous figure of an older woman in around her 30's. She tends to wear crimson blood red gowns and over the top clothing that is probably a display of wealth. She commonly wears a brooch that has the look of a black widow, and also one of a baying hound. Both are symbols of the Contiello family. While the Hound is typically for the males... Sybil doesn't really give a shit and wears it anyway. Her being the "head" of the family... most don't say anything.
Personality: The unflappable and unbreaking Sybil Contiello. She's not one to take crap from anyone, not even those of her own family... or her own husband. While not the head of the family in name... everyone knows she's really in charge. Her will is unbreaking and her opinions almost never waver. She's well known to be hard to deal with and is a name easily feared through out the Castle.
Class: Queen of Blood [Mage]
Lesser Abilities:
Tier 1: Magic Missile, Whip Specialist, Blood Steal, Blood Spiral, Suggestion, Burning Hands, Barkskin 1 Unknown

Tier 2: Acid Arrow, Charm Person, Order, 5 unknown.
Tier 3: Hypnotic Eyes, Spider's Web, Spectral Hound, Charm Monster, Iron Skin, Fireball, 2 Unknown.
Tier 4: Inver's Black Tentacles, Hold Person, Improved Charm, Blood Spear, Steel Skin, 3 Unknown
Tier 5: Transfusion, Cone of Poison, Invisibility, Decree.
Tier 6: Serpent's Kiss, Demon's Kiss.
Tier 7: Cloud Kill.
Signature Abilities: WIP
Bloody Rose:
The Widow's Web:
Background: The Contiello's were the most powerful and influential Vampire family within the Vampire courts for near millennium, Typically standing towards the top easily. They were incredibly wealthy, but more importantly... vastly intelligent and crafty. They were also bounds ahead of those that would look to take their power, their assets, wealth. They nearly ran all of the Underdark at one point when it still existed. This earned them a well respected spot among Castle Dour. They had a whole quarter of the Castle that was considered their, or the Brass Gold Quarter it is better known. It is widely considered the most illustrious part of the Castle, having an extremely pertinent sense of wealth... to points it almost ceased being beautiful.. and was borderline tacky and gaudy. They treated the area more or less as their Summer Retreat but didn't visit all that often. As such their Servants there more or less became integrated with the normal Staff of the castle.
However, it was unfortunate timing that Sybil and her husband Belmond, decided to pay a long due visit to the Night Lord Solomon. They were weary of all the political fallout in the Underdark due to their involvement with a particularly scandalous rash of Turnings. The Underdark was nearly at capacity and the new flood of servants they created wasn't particularly looked fondly upon by many. So, Sybil snatched up some of her favourite servants and prepared to move towards Dour to weather the storm or really just avoid it for time being. They couldn't have picked a worse time. Even though they would've still been attacked rather heavily by the Free Race forces if they remained elsewhere in the Underdark, it was in Dour that they got sealed away with the others. At least the Nobles of the Underdark wouldn't bother them anymore... as all of it burned in the war. They were stuck in Dour for 100 years... to Sybil it was nearly the blink of an eye no time at all. She went about her business actually carving out a pocket of power for herself, her husband and their family within the Castle. Being one of the most powerful Mages in the castle helped things, and further her unabashed use of bewitching magics. It was dangerous to fall into the Blood Widow's web... dangerous indeed.
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@Cronos... I'm just having so much trouble evaluating your abilities just, I dunno((Mostly the Demon ASpects.)). The way they are worded with checks and what not is just strange it makes it hard for me to give them a proper look over. There's no real way that a Check can be done other than through RPing stuff, so it'd be more about being convincing enough to make something happen than any real check. I'm trying to work through I'll be honest but a few minor fixes to that would do me wonders in jsut figuring this out... sorry I don't have a big old nice one for ya, but yes your app is jsut giving me so much trouble. I apologize.

@Exlink, Orange Text is my comments. Since... you used my regular color for your headers lol.

Most of the stuff here is is WIP, but I'll be getting this character sheet done ^_^

Name: Van "Crimson" Arlo

Race: Skeleton [bone Fiend]

Age: 175

Appearance:

Due to being a Skeleton. Van hides his bony body from humans by keeping in his armor. His armor consists of steel plates coated with brass to make it look golden. The armor stands at around 6,2 looking like a tall human. However the only armor notice able is his helmet, boots and gauntlets due to the crimson robe he places over them. A singular black cloth goes down the middle of the robe, like a stripe that will flow with the wind. The eye holes for the helmet are four vertical lines. If you stare into said holes, you'll see nothing but darkness. If he gets angry he can create two circular lights that look like fierce blue eye. His scythe has a dark oak handle with a black blade and a red top piece that stretches across the top of the blade

I'm not sure how to feel about a robe over armour... like a cloak maybe, but a full robe is a tad outlandish. Otherwise, it's fine.

Personality:

He tends to be rather cold towards people. Doesn't mean he doesn't shows affection or cares for his comrades, he sees beating around the bush as a waste of time. He tends to unintentionally intimidates others with his presence and tone of voice. He has a small grudge against humans after the war between them but nothing major. His only goal is finding his lover, if that means he has to be someone's lap dog for a while so be it. But if the party's intentions somehow go against his main objective he won't stand ideally by and watch. If words won't work, he won't be afraid to clash steel with another man. Don't get the idea that he wants conflict, rather the opposite.

There's a bit too much contradiction here, like each line feels too much like he is this, but isn't. He's cold, but is affectionate. He unintentionally intimidates. He doesn't mind following orders, but won't if they get in his way. Then... why follow orders at all? He's not afraid to make conflict, but it's not what he wants. I dunno, a lot feels like I'm this but not this. It's just not worded the best. There's too much, I'm this but not when this condition is a thing. He feels really weirdly binary that why like if you flip a certain switch he's now in "other" mode or whatever. Just too many conditionals. I get what you're trying to go for, but it needs a bit more clarity. It's super muddled and feels a tad all over the place as a result.

Class: Reaper [Warrior, Arcane]

Lesser Abilities:
Tier 1
List: Cleave, [scythe] Specialist, Reaper's Flames <- and this is?, Arial Combat Specialist


Name of Ability: Cleave
Tier: 1
Type: Martial Art
Ability Class: Activated
Type of Damage: Blunt or Slashing, depends on user's weapon.
Range and Number of Targets: Length of Weapon, 3 targets at maximum.
Effects: .The users hefts their weapon in a mighty arc being able to hit many foes.
Additional: Cannot be used with polearms that do not have an affixed blade or some sort. Cannot be a piercing weapon.



Name of Ability: [scythe] Specialist.
Tier: 1
Type: Martial Art
Ability Class: Passive
Type of Damage: None
Range and Number of Targets: None
Effects: .The user is able to use this weapon more effectively than others. Training with the weapon has lead to a better understanding of it's use and proper technique. The Character is by no means a master, but is a capable student of the art.
Additional: None



Name of Ability: Arial Combat Specialist
Tier: 1
Type: Martial
Ability Class: Passive
Type of Damage: None
Range and Number of Targets: Self
Effects: The user has trained in he art of fighting without ground beneath their feet. Allowing them greater understanding of using the air to their advantage. The person is not a master at fighting in the air nor lacks in fighting on land but is a capable student of the art
Additional: None


Tier 2
List: x1


Name of Ability:
Tier: 2
Type:
Ability Class:
Type of Damage:
Range and Number of Targets:
Effects:
Additional:



Signature Abilities:

List: Reaper's Flight,


Name of Ability: Reaper's Flight
Tier: Signature
Type: Arcane
Ability Class: Toggle
Type of Damage: none
Range and Number of Targets: Self, 10ft / 3 M Max
Effects: The user creates a constant updraft beneath their feet using air magic. making the wind go at an angle can push the user forward.
Additional: It lasts as long as the user can maintain a constant gust of wind. The higher one wants to achieve requires more energy, same with how fast the user wishes to go.

Background:

Is Good, why I removed it to save some space.

@KH, I shall put my text in Orange for sake of consistency.

the Signup Sheet has been Completed.

Name: "Trebuchet" M S

Race: Skeletal Sorcerer [bone Fiend]

Age: 150 (40 when the Gates closed)

Appearance: A skeleton that seems like it would have belonged to a shorter man with an athletic build How exactly? I mean get how you'd know he was shorter, since... he'd be short, but how would one know he had an athletic build? That would be in the fat and muscle tissue of a person. Their bones wouldn't show that.. His Bone Structure is quite robust, seeming to indicate that he was probably a worker when he was alive. He wears Blue robes that go all the way to the floor and completely cover his arms and a blue hood that hides his face entirely in shadow.

Personality: Trebuchet is somewhat laid back, and prefers to be flexible in his plans. He is a strategical thinker, but is inexperienced due to his having been created soon before the Gates were closed. His name is also a bit touchy, since it's a bit embarrassing for him due to it being just the letters M and S, so he prefers to only go by his nickname of "Trebuchet".

I'm fine with this. I... don't really get why it's be embarrassing to use a name that is only letters... monsters hardly have the most traditional names in the first place lol. One would think that nickname would be even more embarrassing.

Class: Sorcerer [Arcane]

Lesser Abilities:

Shocking Touch

Tier: 1

Type: Arcane

Ability Class: Activated

Type of Damage: Electric

Range and Number of Targets: Touch or a Chain of Lightning that can jump between the User and two targets at a distance of up to 8 feet per jump and turn 10 Degrees each time it jumps, continuously dealing a small amount of damage to the targets as it does so until either the Spell is ended or wears off, which happens after about half a minute. However, on touch, it deals a moderate amount of damage to a single target.

Effects: the User's Hands get cloaked in Electricity, which arcs to the Targets, dealing damage

Additional: This Spell has an initially small chance of inducing mild paralysis in targets that have Flesh. The Spell's Power, Target Number, Duration, Inter-Jump Range, and degree of turning all increase with each Tier the User learns.

This spell is waaaaaaaaaaaaaaaaaaaaaaay too op for Tier 1. It's literally infinite jumps... this would be like.... Signature level and even then it's still be too powerful. If it's called Shocking touch that is all it should do, Shock the one it touches. Like if it was just that, this spell would be fine. Everything else on top of that is way too much.

Zap Pulse

Tier: 1

Type: Arcane

Ability Class: Activated

Type of Damage: Electric

Range and Number of Targets: Anything within 3 meters of the User

Effects: The User launches a shockwave of electricity that expands outwards in a spherical radius, causing damage that decreases the further out the target is.

Additional: This Spell has a chance of inducing mild paralysis in any entity that has flesh. The Power and Range of the Shockwave increase for each Tier the User learns.

THis shouldn't also paralyze. It's tier 1. Tier 1 you get damage, or you get utility. Not both. Tier 2 should be light on that as well. Basically as the Tiers go up the speels get more and more robust. Early spells should be a bit pigeon holed and inefficient.

Magic Missile

Tier: 1
Type: Arcane
Ability Class: Activated
Type of Damage: Force/Arcane
Range and Number of Targets: Line of Sight, 1 Target
Effects: This spell fires small missiles of pure arcane force at an opponent that cannot miss. As a result they are very weak. It starts with 2 missiles and gains one more for each Tier the character has learned. an extra 3 are gained at Tier 5 and Tier 9
Additional: This Spell has no range. It can hit anything in line of sight. However, the further away the target the longer it takes to travel. While they are multiple missiles, the spell is much too simple to target more than one target.

Elemental Ball [Electric]

Name of Ability: Elemental Ball [Element]

Tier: 2

Type: Arcane

Ability Class: Activated

Type of Damage: Elemental, changes depending on which Element was chosen for the Ability.

Range and Number of Targets: 1 Target within 50 meters

Effects: The User lobs a ball of Arcane Elemental Power at the Target, dealing Moderate amounts of Damage.

Additional: This Spell hits harder and travels further before fizzling out with each extra Tier the User learns. In addition, only one kind of Element can be used per Ability. If one wanted to do multiple Elements, they would have to take up another Ability Slot for that Elemental Ball Type. In order to show which Element you Character uses, replace the [Element] with the chosen Element.

Signature Abilities:

Inversion Field

For a short time, Trebuchet emanates an Arcane Energy Field that causes any and all Magic Attacks that enter a 2-meter radius of him to flip polarity. For example, Positive Faith Magic becomes Negative Faith Magic, Arcane Earth Magic becomes Arcane Air Magic, and so on. This includes what Element that Imbued Weapons deal damage with while in the Energy field, although the Physical Damage Type that they do is unchanged. In addition, Arcane Spells receive a small boost when passing through the field. Once this wears off, Arial is slightly weaker to all forms of Magic attacks for an equal length of time.

There's a huge issue here and as a result... this is going to have to be scrapped. If you recall, I've mentioned that magic in this world entirely functions off of spirits, as in the elements are "living" beings((for all intents in purposes they act just like living creatures, but are only portions of a living being making them not true living creatures.)). You can't just change a living being into being another type of "living" being like that. It's not that easy. Furthermore, it would effect player characters that are Primal Being if they walked into the area and flip them into being a completely different character... Literally, that would happen. They would wink out of existence... turn into a different spirit due to being changed into another element. So, this ability is a no. You're going to have to scrap this one. It just doesn't play well with the magic system because it literally breaks it. like it's a cool idea... it just will not work with how the Magic System is in this universe.

Background: Before the Sealing, Trebuchet was a low-level Corporal in the army No you weren't. Guys, you know Tier two spells, and a mere captain of the Royal Guard ((who'd be nowhere near the level of a Corporal or officer in an established military.)) has Tier 7 > 7 < like really... you guys aren't really anybody in the scheme of things yet. You could be someone down the line, but right now your just another grunt, another servant, or another worker. You're nothing special. , seeing a few instances of Battle when they occurred at the Castle walls. This was what happened when the order to fall back into the Castle was issued, and Trebuchet was one of the last to make it in before the Castle was sealed, covering his fellow soldiers so that they could get in. However, in a stroke of seemingly bad luck, he wasn't noticed for this act of bravery by Solomon, leading to his not being chosen to be in the Guards of Night. Trust me, at his skill level he'd never even be considered, no matter what he did. It totally be fine to keep this part in since in his mind he could think he's worthy, but trust me... there would be no way in hell someone who only has tier 2 magic would ever be considered. That's more or less barely more than pathetic in the world of monsters. Like all monsters have Tier 1 abilities, though some never are able to improve past that. As a result, Trebuchet decided to just be in the Society, minding his own business, practicing his Magic, and watching and changing as the Monsters around him changed. Every now and then, big events would happen, and Trebuchet generally tried to avoid being in these unless they were celebrations.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fast-forward to the year of the Re-opening, and a new Lich Lord had taken the throne by force. Trebuchet had been saved from being destroyed by what had been a stroke of bad luck all those years ago, because he wasn't a part of the Guards of Night in any way. One of the first things that this new Lord did was to re-open the gates of the castle. Trebuchet's first thoughts on this matter were concerning how the Free Races would react to this, so he decided to go out and see what the world was like so that he could see. In order to do this while remaining undetected, he decided to don robes and a hood to disguise his identity from the Free Races.

@Shadow Mankey, First, only 3 Tier 1 abilities at the start lol. The Only way one can have 4 is if your a Martial Only class and you take the free Weapon Specialization. Second, even if Instant Kill moves were allowed, they certainly wouldn't be anything lower than tier 8. Cutthroat is going to need major rework. If you want to keep it.

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All right, I removed one of the Tier 1 abilities, as well as re-named and edited my Tier 2 ability to be more of a sneak initiation. Hopefully that's better! ((and Cutthroat was meant to be used mostly for any humanoid npc's and rarely against other players. Like a guard that I had to deal with or so forth, but I didn't mind re-doing it, I had been worried it might be too op and I had been proven correct lol.)) Hopefully that's all, if there's anything else that could be improved or fixed just let me know and I'll get right to it!

Edited by Shadow Mankey
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All right, I removed one of the Tier 1 abilities, as well as re-named and edited my Tier 2 ability to be more of a sneak initiation. Hopefully that's better! ((and Cutthroat was meant to be used mostly for any humanoid npc's and rarely against other players. Like a guard that I had to deal with or so forth, but I didn't mind re-doing it, I had been worried it might be too op and I had been proven correct lol.)) Hopefully that's all, if there's anything else that could be improved or fixed just let me know and I'll get right to it!

Yes, but Instant kills on mooks and nameless dudes don't need an ability to be used, so I don't want you to have to use an entire ability on it cause that would be shitty and not fun for you that a bunch of latent power is stuck on only being useful in a particular scenario. I'll get to reading it and what not in a bit, see how it balances out and what not.

I've altered the stuff quite a bit to account for your changes. If anything needs changing, let me know and I'll fix it.

Same, I'll get to it in a bit. Just woke up. You'll see a post in not to long hopefully.

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