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Invent an item


Maelstrom

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Mysterious Armor- the holder's Def and Spc Def stats are swapped.

Mystery Claw- the holder's Atk and Spc Atk stats are swapped.

Turtle shell- speed is halved, the holder's Spc Def is increased by the amount of speed lost.

Tortoise shell- speed is halved, the holder's Spc Def is increased by the amount of speed lost.

*Tortoises live entirely on land, turtles tend to be aquatic.

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Falchion-Makes the users attacks super effective against dragon type Pokemon.{Fully evolved Pokemon that aren't dragons only} ( from FE Shadow Dragon)

for example:

Gyrados used Waterfall on Enemy's Dragonite. It's super effective!

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Combat Gear: Increases def. by 50% but allows only attacking moves. (assault vest def form)

Venom Aura: The opponent has a 10% chance of being badly poisoned when an attacking move by or against the holder makes contact.

White Flame: Heals a fire type holder, but damages all other types.

Heal Orb: The Pokemon's moves now deal 75% normal damage, but restores 30% damage dealt on hit.

Suppressor: Lowers the holders Def. and SP Def. by 50%, and negates their Ability. (If the ability is Imposter, and/or the Pokemon has already become transformed, this item removes the transformed ability instead)

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sniper scope- guarantees hit, but lowers the users evasion by 2 levels

overdrive- when held, allows for OHKO moves to effect pokemon with sturdy, or who are wearing focus band, also powers up not-very effective moves.

wrym bane- the holder is not effected by dragon type moves, and also scores a super-effective hit whenever using physical moves on a dragon type.

Sphere of Arceus- all attack moves are now not-very effective against the holder, with dragon, psychic, normal, and ghost type moves not effecting it at all. also guarantees 100% accuracy rate when using OHKO moves, however, the move loses all pp after use.

spear of destiny- a legendary spear. the holder gains a secondary type that is the same as it's hidden power type (ex. a metagross holding this that has a hidden type of ghost, will become a steel/ ghost type) and all stats are boosted by 20%. breaks if the holder is hit physically more than 5 times in a single battle.

spear of destiny (broken)- the remains of what was a legendary spear. same basic effects as the spear of destiny, but now cannot break, and only raises stats by 5%.

now for the main item...

Soul Links- a taboo technology developed by researchers in the Silph corp. in secret. it comes in sets of two. use one on a Pokemon currently in battle, and the other on a pokemon waiting in your party. the pokemon in battle gains a permanent boost in stats equal to the stats of the other pokemon, the two pokemon's conscious minds will now be linked, and the first pokemon selected will be able to use moves known both by it, and the second pokemon

(ex. a tyrannitar is in battle, you go into your bag, select the item, select tyranitar and an alakazam. tyranitar is now super-powered and can use any moves known by alakazam)

however, this comes at the cost of the second pokemon dissapearing from your party- permanently.

Edited by Legendaries tamer
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^

Permanently you say? Now that's a worthy price... But man you'd need a seriously good reason to use such a thing. We're talking about something crazy... Like a level 100 arceus vs a level 75 charizard and you're throwing in your tyranitar to save the day...

Handkerchief

Prevents weather damage.

Daisy chain

Increases damage done by leech seed etc.

Dud firework

Causes self destruction moves to do only half the damage to the target and leave the user with 50% health.

Omen key

Doubles all offensive stats but causes defensive stats to hit rock bottom and lowers speed 2 levels. Breaks upon use

Rain pendant

Extends duration of rain dance and hail by 2 turns.

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Rain pendant

Extends duration of rain dance and hail by 2 turns.

Damp Rock and Icy Rock. They extend it for 3 turns, so Rain Pendant would see no use on certain weather teams. Not that they are very viable in 6th Gen.

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Charger Battery. No need to recharge powerful moves.

ex) hyper beam, solarbeam, giga impact, blast burn, etc.

You can use powerful moves with no recharging over and over again. . . until you run out of pp that is

I actually think this is a good idea, but more like this:

Charged Battery: Lets you use a charge move without resting afterwards then is consumed.

(Because letting you use a 150 base power move twice in a row is a good enough item.)

Or if it needs a little something more:

Rechargable Battery: Lets you use a charge move without resting afterwards once. If hit by an Electric attack, recharges the battery and lets you use the effect again.

Opens up some silly gimmick doubles strategies. :) Especially if Plusle and Minun are given an Electric Hyper Beam.

Edited by RumbleTTT
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I actually think this is a good idea, but more like this:

Charged Battery: Lets you use a charge move without resting afterwards then is consumed.

(Because letting you use a 150 base power move twice in a row is a good enough item.)

Or if it needs a little something more:

Rechargable Battery: Lets you use a charge move without resting afterwards once. If hit by an Electric attack, recharges the battery and lets you use the effect again.

Opens up some silly gimmick doubles strategies. :) Especially if Plusle and Minun are given an Electric Hyper Beam.

Power Herb?

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Power Herb?

"When this item is held by a Pokémon, if the holder uses Bounce, Dig, Dive, Fly, Razor Wind, Skull Bash, Sky Attack or Solarbeam, the turn where the Pokémon charges is skipped and the Pokémon immediately attacks. The Power Herb disappears after use."

The moves Hyper Beam and the like have the charge turn occur after the move has been executed, not before.

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Ability Bane- Disables holder's ability, but increases stats by 20%( Would be great with Pokemon that have seemingly stupid abilities)

Ultimate Armor- Increases Defensive stats by 20%, but lowers speed by 10%. Also decreases the added effect of Super-effective moves used against the holder

Ultimate Sword: Increases Offensive stats by 20%, but lowers speed by 10%. Also increases the added effect of Super-effective moves used against the opponent

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