Pokelord Posted September 6, 2013 Share Posted September 6, 2013 Bomb core:Increases Self-Destruct and Explosion power times 2 and they only reduce the holder's health to half Quote Link to comment Share on other sites More sharing options...
ShatteredSkys Posted September 6, 2013 Share Posted September 6, 2013 Silver Wings: If the user is monotype it gains flying type, for an example if equipped Gilgalith which is only rock type it would become Rock/Flying Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted September 7, 2013 Author Share Posted September 7, 2013 Mysterious Armor- the holder's Def and Spc Def stats are swapped. Mystery Claw- the holder's Atk and Spc Atk stats are swapped. Turtle shell- speed is halved, the holder's Spc Def is increased by the amount of speed lost. Tortoise shell- speed is halved, the holder's Spc Def is increased by the amount of speed lost. *Tortoises live entirely on land, turtles tend to be aquatic. Quote Link to comment Share on other sites More sharing options...
bluefireruby1992 Posted September 21, 2013 Share Posted September 21, 2013 (edited) pendulum : increases accuracy for hypnosis coffee : restore 60 hp and cures sleep dawn stone : it can now let male combee evolve. Edited September 21, 2013 by bluefireruby1992 Quote Link to comment Share on other sites More sharing options...
EggtasticTaco Posted October 18, 2013 Share Posted October 18, 2013 Bomb core:Increases Self-Destruct and Explosion power times 2 and they only reduce the holder's health to half This is the most OP thing I've ever seen. Basic Orb: Removes a Pokemon's weaknesses, but also removes resistances. Quote Link to comment Share on other sites More sharing options...
Pryze Posted October 19, 2013 Share Posted October 19, 2013 Chain Link: Raises the chances of multiple-hit moves hitting 3-5 times. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted November 11, 2013 Share Posted November 11, 2013 Soul Shoes - Raises evasion by one stage, but can not use attacking moves. Quote Link to comment Share on other sites More sharing options...
Pokelord Posted December 2, 2013 Share Posted December 2, 2013 Falchion-Makes the users attacks super effective against dragon type Pokemon.{Fully evolved Pokemon that aren't dragons only} ( from FE Shadow Dragon) for example: Gyrados used Waterfall on Enemy's Dragonite. It's super effective! Quote Link to comment Share on other sites More sharing options...
grasssnake485 Posted December 6, 2013 Share Posted December 6, 2013 Soothe bell(battle effect): Holder has a 1 in 4 chance to use rest at the end of each turn. Defense and Sp. Defense is down to x.75 however. Quote Link to comment Share on other sites More sharing options...
Requieon Posted December 6, 2013 Share Posted December 6, 2013 Combat Gear: Increases def. by 50% but allows only attacking moves. (assault vest def form) Venom Aura: The opponent has a 10% chance of being badly poisoned when an attacking move by or against the holder makes contact. White Flame: Heals a fire type holder, but damages all other types. Heal Orb: The Pokemon's moves now deal 75% normal damage, but restores 30% damage dealt on hit. Suppressor: Lowers the holders Def. and SP Def. by 50%, and negates their Ability. (If the ability is Imposter, and/or the Pokemon has already become transformed, this item removes the transformed ability instead) Quote Link to comment Share on other sites More sharing options...
Thirdbird Posted December 6, 2013 Share Posted December 6, 2013 (edited) Athletic Cup In battle effects: Increases the Pokemon's Defense Stat by 1.5x. Also protects against critical hits. Out of Battle effects: You got TM87. Edited December 6, 2013 by Thirdbird Quote Link to comment Share on other sites More sharing options...
Pokemon Princess Posted December 19, 2013 Share Posted December 19, 2013 Charger Battery. No need to recharge powerful moves. ex) hyper beam, solarbeam, giga impact, blast burn, etc. You can use powerful moves with no recharging over and over again. . . until you run out of pp that is Quote Link to comment Share on other sites More sharing options...
Absol-lutelty awesome! Posted December 25, 2013 Share Posted December 25, 2013 Iron pendant Raises the both the holders defensive stats 15 percent and reduces super effective damage 10 percent Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted December 27, 2013 Share Posted December 27, 2013 Charger Battery. No need to recharge powerful moves. ex) hyper beam, solarbeam, giga impact, blast burn, etc. You can use powerful moves with no recharging over and over again. . . until you run out of pp that is Please no. Quote Link to comment Share on other sites More sharing options...
CaptainWaber Posted December 27, 2013 Share Posted December 27, 2013 (edited) Cross Guard-Move types that would deal 4x damage to the holder will only do 2x instead. EX: Like a Charizard (Fire/Flying) getting hit by a Rock type move only deals twice the damage. Edited December 27, 2013 by CaptainWaber Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted January 6, 2014 Share Posted January 6, 2014 Quick Scarf - allows holder to move first once, then breaks. Quote Link to comment Share on other sites More sharing options...
Gyaradoskiller Posted January 6, 2014 Share Posted January 6, 2014 Magnifying Glass: Boosts accuracy of any move, but loses HP every turn (like Life Orb but dealing with Accuracy not Power). Quote Link to comment Share on other sites More sharing options...
Sutoratosu Posted January 6, 2014 Share Posted January 6, 2014 (edited) sniper scope- guarantees hit, but lowers the users evasion by 2 levels overdrive- when held, allows for OHKO moves to effect pokemon with sturdy, or who are wearing focus band, also powers up not-very effective moves. wrym bane- the holder is not effected by dragon type moves, and also scores a super-effective hit whenever using physical moves on a dragon type. Sphere of Arceus- all attack moves are now not-very effective against the holder, with dragon, psychic, normal, and ghost type moves not effecting it at all. also guarantees 100% accuracy rate when using OHKO moves, however, the move loses all pp after use. spear of destiny- a legendary spear. the holder gains a secondary type that is the same as it's hidden power type (ex. a metagross holding this that has a hidden type of ghost, will become a steel/ ghost type) and all stats are boosted by 20%. breaks if the holder is hit physically more than 5 times in a single battle. spear of destiny (broken)- the remains of what was a legendary spear. same basic effects as the spear of destiny, but now cannot break, and only raises stats by 5%. now for the main item... Soul Links- a taboo technology developed by researchers in the Silph corp. in secret. it comes in sets of two. use one on a Pokemon currently in battle, and the other on a pokemon waiting in your party. the pokemon in battle gains a permanent boost in stats equal to the stats of the other pokemon, the two pokemon's conscious minds will now be linked, and the first pokemon selected will be able to use moves known both by it, and the second pokemon (ex. a tyrannitar is in battle, you go into your bag, select the item, select tyranitar and an alakazam. tyranitar is now super-powered and can use any moves known by alakazam) however, this comes at the cost of the second pokemon dissapearing from your party- permanently. Edited January 6, 2014 by Legendaries tamer Quote Link to comment Share on other sites More sharing options...
Absol-lutelty awesome! Posted January 7, 2014 Share Posted January 7, 2014 ^ Permanently you say? Now that's a worthy price... But man you'd need a seriously good reason to use such a thing. We're talking about something crazy... Like a level 100 arceus vs a level 75 charizard and you're throwing in your tyranitar to save the day... Handkerchief Prevents weather damage. Daisy chain Increases damage done by leech seed etc. Dud firework Causes self destruction moves to do only half the damage to the target and leave the user with 50% health. Omen key Doubles all offensive stats but causes defensive stats to hit rock bottom and lowers speed 2 levels. Breaks upon use Rain pendant Extends duration of rain dance and hail by 2 turns. Quote Link to comment Share on other sites More sharing options...
Tempest Posted January 7, 2014 Share Posted January 7, 2014 Rain pendant Extends duration of rain dance and hail by 2 turns. Damp Rock and Icy Rock. They extend it for 3 turns, so Rain Pendant would see no use on certain weather teams. Not that they are very viable in 6th Gen. Quote Link to comment Share on other sites More sharing options...
Sylvan Nephilim Posted January 7, 2014 Share Posted January 7, 2014 (edited) Charger Battery. No need to recharge powerful moves. ex) hyper beam, solarbeam, giga impact, blast burn, etc. You can use powerful moves with no recharging over and over again. . . until you run out of pp that is I actually think this is a good idea, but more like this: Charged Battery: Lets you use a charge move without resting afterwards then is consumed. (Because letting you use a 150 base power move twice in a row is a good enough item.) Or if it needs a little something more: Rechargable Battery: Lets you use a charge move without resting afterwards once. If hit by an Electric attack, recharges the battery and lets you use the effect again. Opens up some silly gimmick doubles strategies. Especially if Plusle and Minun are given an Electric Hyper Beam. Edited January 7, 2014 by RumbleTTT Quote Link to comment Share on other sites More sharing options...
Absol-lutelty awesome! Posted January 7, 2014 Share Posted January 7, 2014 Rain pendants would be lots easier to get than damp rocks and icy rocks tho. Like find in a corner easy Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted January 7, 2014 Share Posted January 7, 2014 I actually think this is a good idea, but more like this: Charged Battery: Lets you use a charge move without resting afterwards then is consumed. (Because letting you use a 150 base power move twice in a row is a good enough item.) Or if it needs a little something more: Rechargable Battery: Lets you use a charge move without resting afterwards once. If hit by an Electric attack, recharges the battery and lets you use the effect again. Opens up some silly gimmick doubles strategies. Especially if Plusle and Minun are given an Electric Hyper Beam. Power Herb? Quote Link to comment Share on other sites More sharing options...
Sylvan Nephilim Posted January 7, 2014 Share Posted January 7, 2014 Power Herb? "When this item is held by a Pokémon, if the holder uses Bounce, Dig, Dive, Fly, Razor Wind, Skull Bash, Sky Attack or Solarbeam, the turn where the Pokémon charges is skipped and the Pokémon immediately attacks. The Power Herb disappears after use." The moves Hyper Beam and the like have the charge turn occur after the move has been executed, not before. Quote Link to comment Share on other sites More sharing options...
Destinyweaver Posted January 7, 2014 Share Posted January 7, 2014 Ability Bane- Disables holder's ability, but increases stats by 20%( Would be great with Pokemon that have seemingly stupid abilities) Ultimate Armor- Increases Defensive stats by 20%, but lowers speed by 10%. Also decreases the added effect of Super-effective moves used against the holder Ultimate Sword: Increases Offensive stats by 20%, but lowers speed by 10%. Also increases the added effect of Super-effective moves used against the opponent Quote Link to comment Share on other sites More sharing options...
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