Foamy 19 Posted June 19, 2015 Share Posted June 19, 2015 The alternate park map was removed because * The "bigger on the inside" factor was way out of proportion * The level cap before Florinia was pretty tight * Aside from seeing Rini/Amy trapped, it was a really uninspired area I haven't seen the new area, but I kinda liked how the Tangrowth turned the park into a unique dungeon. It really highlighted how a simple park could be twisted into a gigantic death-jungle. But hey, it's probably better off this way. And who knows? When I play through the game again, maybe I'll reach the new Obsidia Park event and say "Yup, this is so much better." Link to post Share on other sites
Red_Chaos 9 Posted June 19, 2015 Share Posted June 19, 2015 I haven't seen the new area, but I kinda liked how the Tangrowth turned the park into a unique dungeon. It really highlighted how a simple park could be twisted into a gigantic death-jungle. But hey, it's probably better off this way. And who knows? When I play through the game again, maybe I'll reach the new Obsidia Park event and say "Yup, this is so much better." TBH the new park layout makes more sense. The park isn't that destroyed because there has not been much to time to actually grow the forest. All though I do miss the duckett event. But all she did was move it. ...tbh the only improvement I hated was that she move litleo.......rip Simba Link to post Share on other sites
Dragon God Goomy 10 Posted June 19, 2015 Share Posted June 19, 2015 If that area has removed, then everyone will have trouble facing Florinia and her Cradily.But I guess they are still lucky that they are not facing the Episode 10 Flobot. Oh god that one. Link to post Share on other sites
Lostelle 43 Posted June 19, 2015 Share Posted June 19, 2015 I'm pretty sure it was because of lag, by removing it Obsidia Ward became just a bit faster. My only gripe is that the trainers within the forest were scrapped and my Numel couldn't burn the field It feels less-laggy for you guys? It feels laggier for me, but then again, I haven't played through this part of the game in ages, I'm doing another playthrough right now Link to post Share on other sites
bepe 9 Posted June 19, 2015 Share Posted June 19, 2015 I didn't notice much of a difference in lag. The new set up does make a lot more sense size wise. Link to post Share on other sites
ApatheticPanda 0 Posted June 22, 2015 Share Posted June 22, 2015 I just updated Reborn to Ep15. I haven't played it in while so could tell me where I'm suppose to start the beginning of the episode? Thanks in advance! Link to post Share on other sites
Guest Posted June 22, 2015 Share Posted June 22, 2015 You go down the waterfall in the Celestinine Cascade. Link to post Share on other sites
Alilatias 53 Posted June 24, 2015 Share Posted June 24, 2015 I would just like to mention, a hilarious side effect of Sawk being moved earlier into the game is that you can simply catch one with Sturdy and Counter and immediately cheese the Solaris fight with it. Link to post Share on other sites
Gaunt 4 Posted June 24, 2015 Share Posted June 24, 2015 I would just like to mention, a hilarious side effect of Sawk being moved earlier into the game is that you can simply catch one with Sturdy and Counter and immediately cheese the Solaris fight with it. ...and just like that Sawk was axed forever Link to post Share on other sites
laggless01 51 Posted June 24, 2015 Share Posted June 24, 2015 ...and just like that Sawk was axed forever Sawk also learns Pain split by breeding, which is another handy move against such bosses... Besides that, which PULSE was the one in the treatment plant (the amazing Swalot)? We destroyed it, so we don't know what number it was if I'm correct... Link to post Share on other sites
Imperial 19 Posted June 24, 2015 Share Posted June 24, 2015 PULSE 03. There's a thread about these numbers in the front page of the Reborn city section of the forum Link to post Share on other sites
bepe 9 Posted June 24, 2015 Share Posted June 24, 2015 Ame popped into that thread to tell us what number it was since we couldn't read it. Link to post Share on other sites
Alilatias 53 Posted June 24, 2015 Share Posted June 24, 2015 ...and just like that Sawk was axed forever Heh. A better way to go about it would be to simply increase wild Sawk encounter levels to a point where Counter would be deleted from their move list. In this case, Level 37+. Link to post Share on other sites
Lostelle 43 Posted June 25, 2015 Share Posted June 25, 2015 I would just like to mention, a hilarious side effect of Sawk being moved earlier into the game is that you can simply catch one with Sturdy and Counter and immediately cheese the Solaris fight with it. Where is Sawk encountered now? Link to post Share on other sites
Fumble 52 Posted June 25, 2015 Share Posted June 25, 2015 Where is Sawk encountered now? He and Throh are both wild encounters in Pyrous Mountain, although I don't know if they're on a certain floor or something. They replace Machop, iirc. Link to post Share on other sites
Lostelle 43 Posted June 25, 2015 Share Posted June 25, 2015 He and Throh are both wild encounters in Pyrous Mountain, although I don't know if they're on a certain floor or something. They replace Machop, iirc. ah ok Link to post Share on other sites
Gaunt 4 Posted June 25, 2015 Share Posted June 25, 2015 Heh. A better way to go about it would be to simply increase wild Sawk encounter levels to a point where Counter would be deleted from their move list. In this case, Level 37+. Aha and then you can breed one and get Counter anyway but really there are many ways to kill that Garchomp now this is just one more. Link to post Share on other sites
Autumneverlast 0 Posted June 29, 2015 Share Posted June 29, 2015 As someone who actually tried cheesing the Solaris fight with Sturdy Counter Sawk, you aren't able to delete Garchomp from existence with Counter because you simply don't have enough health. You need to wear down Garchomp with a Toxic or other method, then Sawk can come in and deal between 2/3 and 3/4 (depending on level) of Garchomp's health with a single hit. IMO it's not so broken that it needs to be removed. Anyone else's experience differ? Link to post Share on other sites
Twin Judge of Gemini 0 Posted June 29, 2015 Share Posted June 29, 2015 isn't the easiest cheesing on any 1-boss Pokemon battle being Perish Song!Igglypuff/SeelCiel? seen how my sis cheesing all the way from Garchomp to Arceus just with a Perish Song(which she got from egg move)!SeelCiel Link to post Share on other sites
Autumneverlast 0 Posted June 29, 2015 Share Posted June 29, 2015 I'd assume Perish song would be ridiculously effective on single pokemon opponents, especially with something like Prankster Murkrow. Don't even need to use a focus sash, just cheese hard. Link to post Share on other sites
Gaunt 4 Posted June 29, 2015 Share Posted June 29, 2015 Anyone else's experience differ? Idk i always use Destiny Bond Link to post Share on other sites
Autumneverlast 0 Posted June 29, 2015 Share Posted June 29, 2015 Idk i always use Destiny Bond I mean, that definitely works. Which pokemon do you use for Bonding? Link to post Share on other sites
Gaunt 4 Posted June 29, 2015 Share Posted June 29, 2015 I mean, that definitely works. Which pokemon do you use for Bonding? Vespiqueen, it's the first that can use it you get Link to post Share on other sites
Autumneverlast 0 Posted June 29, 2015 Share Posted June 29, 2015 Sweet, thanks for the heads up. *goes to write that down somewhere* Link to post Share on other sites
Drymus 0 Posted June 29, 2015 Share Posted June 29, 2015 I found Ciel kinda hard, but I did rush in with an underleveled team, seeing as half of my aces had been fighting or grass. My only electric type at a reasonable level was Jolteon, which was level 65. Also had a level 60 Metagross, level 75 Gardevoir(My new favorite and dramatically overused pokemon), level 74 Crobat, level 64 Arcanine and level 67 Flygon. Then I grinded and used my 5 rare candies to level Jolteon to 74 and all was good... until Gliscor. Then Ditto happened. Idk why Gliscor runs Acrobatics when it's holding an item, but Ditto sure appreciated the move. Her ace, Mega Altaria, was 2HKO by Crobat's Cross Poison, which kinda disappointed me. Link to post Share on other sites
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