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flamesear

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  1. Done it for ya. Here's the file. It is in the middle of a cutscene. Change the name, and it should work for you. Game_5 - Marianette - 31 - 10h 12m - 2 badges - The Three Trials.rxdata
  2. I presume you exited speed-up mode, if you were in it. My personal recommendation is to lead away that tangrowth or take the furthest away ones. The colored towers will only reset if you leave the room or get caught, so doing them over time is possible. It is unlikely you can get one all the way, so patience is key. If you wish, I or someone else can handle it. It would appear that you want that. In that event, I will upload a file for you, following completion.
  3. I completed one particular section of the Karma questline, specifically listed below. However, it neither went away nor notified me that it is the end of the current version. This happened a while ago, and I was curious on if there's any issues there. I apologize if this is not a bug, and just a misunderstanding. Have a nice day/night,
  4. Hopefully someone can help you. I would assume you know this, but also make sure it is not in speed-up mode. If you need, another can do that part for you if you post your save. I'm sure someone would eventually help.
  5. Based on what I saw, some data/files could be missing or corrupted. Have you tried redownloading? If not, it might fix the issue, though there's no guarantee. If my recommendation does not help, hopefully a mod will provide another solution to the issue.
  6. Actually, that event was changed to an Axew egg, unless it's been changed back recently. Still, thanks.
  7. That looks like a collector's snorlax to me! It's unique. Anyhow, you can release them from the interaction screen in the PC. Somebody else might know how they'll affect it, but I would think they won't.
  8. Anyway, pretty solid, and definitely quite hard. Especially for a player who operates on speed and damage. That did not work so well on a fast gym with constant swapping...I eventually just defeated the gym leader. I noticed that it does not take an average or median level, when scaling- it takes the highest level of your team. This is so people do not take low level team members to artificially lower the difficulty of battles, I presume. There's one thing I noticed that I liked. There are grind reducing options, such as manually changing EVs, IVs, abilities, and natures, or triggering an evolution you missed (if conditions are met for the evolution). It's also nice to have the option to start out knowing where all available Pokemon can be found, and even ensuring an encounter of one available in the area (with an egg move???). There's classic modes, like the original, with the three difficulties (normal, hard, extreme), nuzlocks (ironman), randomizers, and one more (I forgot which that one was...) The first few areas, however, I feel are slower paced and relatively easy, which does make sense to introduce players to the style. Unlike in the first gym or second route, the trainer AIs in the first town are awful. One additional nice thing is the number of pokemon available early on. Some areas have 12 encounters, others 4, others 9, and various typings are covered early on. So far, each town and route has mostly different Pokemon, too. Just remember one thing, if anyone else plays; The only useful healing items in battle are berries and other holdable edible items. Also, as a note, I think you have the cycles for berry growth far too low, or some other issue. It rapidly swaps between cycles on berry trees.
  9. Ok, I guess I must have missed that button under controls while altering them... my bad.
  10. Found a bug against the first gym trainer, with chimcou as the last remaining pokemon: For some reason, they did not show back up after using volt switch.
  11. Bit of advice- the text is really slow, even on the highest speed setting. You might wanna speed it up.
  12. Just to confirm or deny anyone's concerns, should there be any, when I finish downloading, time for a system wide Malwarebytes scan! Nothing marked as a threat by malwarebytes.
  13. Thanks! Even more reason to check it out! Where might I find Bagon? If it is a spoiler or something, then I don't need to know. Otherwise, it would be appreciated.
  14. Looks amazing, and a challenge might be good. Personally, I am fairly knowledgeable on typings, so the unqiue variants, types, or pokemon might add something more. Furthermore, something to encourage me not using a set team might make things more interesting- at least it will encourage examining most Pokemon to see what best fits my style. I might check it out (when I have time). I have just one question- what about bagon? Can it be caught, and if so, where and how?
  15. Additionally, if you need, I can give you a solid fairy type, when I am available. No promises it will obey even once, though. As a bit of advice... for the post-game, get a pokemon with mold breaker and a priority move (without regard to the level). It will eventually come in very handy against a very annoying sturdy ability opponent. There is also a quest in that area that gives Sylveon (which, ironically, I would probably trade over). You can find the quest online, and I also believe it gives a department store sticker.
  16. I've seen that there is a password for deino as a starter, but I don't really want to reset the game. I was wondering if there was any other way to get a bagon or deino, perhaps through an event or encounter. If this has been answered before, sorry!
  17. Anyhow, is there a way to enable dev mode without downloads? I do not have script editing tools, so I cannot really use scripts either. If not, then thanks for your time. Otherwise, thanks for your help.
  18. There should be a save folder shortcut in the Rejuv folder you initially downloaded, which can lead you to the saved games. From there, upload game.rxdat, or game_x.rxdat (replace x with the corresponding number). These should be the most recent saves. I hope they can fix your issue! In case you were wondering about this, I have highlighted the save folder shortcut in the screenshot below. It may be placed differently, and I only know that the save folder shortcut is there for windows.
  19. In advance, I apologize if this comes out the wrong way, as I do not mean to be rude, harsh, or otherwise hurtful. And I am poor at judging if it would be such. Ultimately, what matters is if others enjoy it, so please keep this in mind. For me, it is not the difficulty that I have problems with, just the grinding. I consider the only real challenge to be the level scaling. Because of this, I started a new run on a lower difficulty, to reduce the need to get perfect IVs (though I might not have if I had a ditto for breeding...). I think that everyone understands a dislike of tedious grinding. Imagine having to launch the game 30-100 times (maybe even 1000) to get a good eevee or starter, not even a great one. Or perhaps, it's grinding for hours to get a close to perfect IV Pokémon through breeding (doing so for a whole team in Reborn is miserable). For me, it's more of avoiding time sinking addons to an experience. To repeat myself, I apologize if this seems harsh or rude, that is not my intent.
  20. I myself am wondering, is there a way to enable dev mode without downloads, scripting, or rpgmaker/ruby, or whatever? If there is, I would appreciate it if someone could let me know.
  21. You might want to take a good steel type, like klinklang, and use x-items (assuming you have been using the x-items, though).
  22. Here's a file I got from someone else a while back with such a ditto. Game_3.rxdata Pretty sure it still has the perfect shiny ditto (which I originally downloaded it for), but it also has a shiny eevee. I traded a few pokemon to it, for some1 else.
  23. Please note: that terminal is used for a series of events to unlock a mega stone. The battle against Master Mime (The pulse's name) does not involve a data chip. Hopefully, this helps you.
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