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CrystalStar

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Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by CrystalStar

  1. Yall are doing so much for an already finished game and I can't thank you enough for that. The new built-in updaters and JoiPlay builds are going to make players' and devs' lives so much easier, and we thank you for that. One question though, are these changes possible to be adapted to non-reborn games?
  2. I love how vibrant the colours you use in your sprites are. My favourite has got to the protags (especially aevia's legacy fit girl's slaying so hard)
  3. Rejuv men sure like to put their coats on their arms instead of wearing them LOL. also ngl Patty was the last person i expected would get artwork but she looks so cute kljfnmkflnf
  4. Ancient Power has Power Gem's description
  5. Since i plan on applying as a writer, are samples containing OCs allowed to be submitted?
  6. we're fighting talon besties W super excited for this update!
  7. A beautifully written message I agree with this completely, Reborn's maps in general portray the setting beautifully, i genuinely was extremely creeped out by Shade's gym back when i first played the game and even managed to get jumpscared recently lmao i agree with almost everything said in this truly, reborn is an amazing game with a wonderful community.
  8. the shard to skip aventurine woods puzzle can be found near where you fought fern on route one
  9. ...on how much he loves this game. Get ready for rambly and by arceus i will NOT use spoilers to section shit, ur getting this shit raw af. this is by NO means a review, i am not a reviewer, and i am extremely biased so yeah, just me rambling Let's start with the when, where and how. 4th July, 2020. 12 year old Crystal is bored the fuck out of his mind (thanks lockdown!!!! fuck you :3) and he sees that Pokeman Rebron James has finished downloading and so decides to play this fangame. What the me at that time DIDN'T expect was to get sucked into this wonderful game for hours on end, like my original save has 235 hours. Albeit that was before when fangames recorded the actual time and not sped-up time. Which I'd play on almost constantly. Even then!!!! speed up makes the game go 3 times as zoom so 235/3 is nearly 78. 78 hours. and this was just entirely e18!!!!!!!!!!!!!!!!!!!!! for reference, my current save which finished two days ago, totals to 80 hours. I finished the entire game from start to finish in almost the same time period that i took to finish -just- e18 granted the original run was also completely blind so like. i spent hours just exploring. and grinding. I grinded a lot. especially on indra. I racked up a total of 257 shards just from fighting him. i was so engrossed in gaming this i dont think i have spent this much time on a fangame, the closest competitors are uh rejuv with 55 and my recent deso run being close to 40 rebornverse games sure love being long, huh? i still remember the pains of grinding a popplio, vulpix, and sandile iirc from 1-90 just to beat the glass gauntlet archaic methods of grinding and too much free time my beloved. but anyway let's start with the actual reborn thoughts section, huh? [E19 SPOILERS] Part 1: The First and Foremost Reason I Fell In Love With This Game: This game, excels at just about everything you might want from a pokemon game. Exploration? check Battles? check even moreso Story? not needed but checked anyways. Amazing dialogue? me lov Graphics? e18's are relatively lower quality than e19's. but they are still nothing to be laughed at. Over experience? check check check check there was not a single area where i thought reborn was lacking at. of course as i learnt more about fangames there obviously some aspects that reborn lacked in. the major part being overall qol. e19 fixed that and a lot more. Part 2: Why exploration matters I don't think that anyone would disagree with me when I say that Reborn has the best fucking map design and overall world design in general. I remember back when I started reborn upon seeing the map my first thought was "Huh, the region's kinda tiny looking." Hoo boy was I wrong. In retrospect, Reborn has been one of the most expansive games that I have ever played. Because even tho there dont seem to be many areas at a first glance. There's just so many areas that simply cant be shown on the overworld map. the other day i was in tanzan mountain looking for the new world door there. because i was in postgame. and i stumbled upon a map i completely didnt know the fuck about. it wasn't even hidden properly. it was just there and i never thought of going back to the depths once the steelix plotline was over. i just didn't have a reason to. and if you apply that mentality to literally everything in the game. the "the story event here is over, why would i need to visit this". you miss out on a fuckton of amazing exploration. and i love that aspect of the game. during maingame, you absolutely arent required to visit, beryl cave, explore rhodocrine, visit teknite, run through the three mountains, literally even glance at byxbysion, do the stupid fucking beldum quest. postgame is better about it in the sense that you are forced to visit some areas which were previously skippable(literally all side content in the desert is required to do if you wanna finish the postgame) but i loved that aspect of "do it if you want to" you dont HAVE to visit any of those aforementioned areas. but once you do, you find the fun in exploration. in my eyes, reborn takes exploration to a whole another level. and the more you explore, the more you realise just how interconnected the region is. some notable examples are: you being able to access a part of the teknite ridge from beryl cave literally the entrances to all of the three mountains scattered where it makes the most sense you being able to get to route 2 from ametrine route 4 to agate, and so much more. these interconnections make the region and the world feel a lot more alive. it feels fun and satisfying to find these little connections. and the maps themselves are extremely well made and pretty the new world areas are waaaa pwetty......... its always fun getting lost in ametrine and shit. a rapid fire round of my fav maps in the game Aegir Cave, Iolia Valley, Cauldron of the Future, Teknite Ridge, Mirage Tower?(especially ho-oh), Neoteric Isle, Elias' E4 room, Route 3, Citae Prisma/Astra in general i feel like map design improved a fuckton in e19. experience does that to people Part 2.5: A Pragmatic Plethora of Perplexing Puzzles Reborn has some pretty good puzzles. Which are also bullshit. But they are good nonetheless. The puzzles are in no means badly designed. Each puzzle in the game is unique and creative to every degree. I am genuinely so impressed by the shit that happens in the puzzles of this game(saphira, hardy, gem logic, magic square, to name a few) One might argue that Reborn has too many puzzles. I disagree. Reborn doesn't have too many or too little puzzles. It only feels like too many because Reborn is Pokeman game. And pokeman gamers just want to do hot battle shit. Which, fair tbh the puzzles are nonetheless extremely well crafted. I loved every single one of them (except the victini gem logic, go to hell) What I love the most about the puzzles is how intricately connected they are. No puzzle in the game (except magic square and to a certain extent perhaps gem logic) feels out of place. All of them have something to do with the location. And hats off to whoever designs and events these puzzles because i imagine the eventing part aint easy. Part 3: A Story of Hope Before I start with story, I will say that The lore of the Vanhanens has managed to confuse me more than anything rejuv has ever thrown at me. This, I think speaks volumes lol. Anyways, Reborn's plot might not be the greatest, but it is a plot I hold dear. Stringing an actually cohesive and interesting plot out of nothing but a League RP is a big feat. Reborn manages to stay simple yet intricately detailed. I don't really know what to say here, tbh Despite its vast amount of lore points, Reborn stays focused on one final goal In maingame it is the fight against meteor in postgame its anomaly hunting but even more than that, if you look deeper Reborn, at its core, is a story about hope. Think about it, we meet citizens of Reborn City, who keep living in the city despite it's numerous problems, all because of a hope to see a better Reborn, a dream which Adrienn realises for them. The main cast hopes to see a better tomorrow by fighting the elements which prevent a better tomorrow. Anna hopes for everyone to be just safe Lin hopes for just a bit of fun. Everyone hopes for something, and isn't that the main driving cause behind everything in this region? Solaris hopes that one day, the region would learn its past and honour it and everyone has their own individual hopes, ...at the end, isn't the hope to see a better tomorrow is what keeps us going? ... Part 3.5: A Colourful Cast of Characters Reborn's characters are well written (except Paul Clark, poor guy), I think it's a testament to the game's great writing that somehow every single character in this game, with the exception of one(and even he has the tragic backstory of being named Paul Clark) is fleshed out well. Whatever gripes I had with the writing in e18(particularly waterfall) were removed in e19. And now here are my top favourite characters and why i love them. Spoiler Alert, I love characters with trauma so... Euphie/Shade: I loved him even before e19's revelations. Something about his willingness to sacrifice himself to save the world speaks volumes to me. Even though that willingness may have been born out of hatred for his own physical body. And hey, who doesn't love an otherworldly ghostly entity? Luna: Maid girl with amazing dialogue, what is there to not love? But yeah, I like Luna mainly for her whimsical dialogue. Other than that I just think she's neat tbh. Adrienn: Reborn Resto. That's literally why i love xem. Adrienn is someone who was frozen in time for a decade. 10 years. And in those ten years so much has changed that the Reborn City xey knew and the Reborn City of the present are so different that it feels like they have become two separate cities. But Adrienn doesn't let the current state of the City depress xem. No. Instead of despairing, xey rise up the challenge. The challenge of restoring Reborn City to its former magnificient glory. Instead of sitting around and waiting for someone to do something, xey take the initiative. And I think, it teaches us a lot. Change won't come by just sitting around waiting for miracles to happen. They won't. If we truly want change to happen, we need to take the mantle ourselves. Adrienn also teaches us to move on. As xey rightfully said after Devonyx, After all, dwelling on the past never works. All we can do is look forward and move ahead, no? T3RR4: Meteor gal Terra. Funny clown who felt depressed because she had a perfectly normal life. How fun. I mean, to some extent, I agree with her. Too many times I have thought about the point of it all. I... don't really know how to extrapolate on my thoughts for her. I am sorry. There are still many more characters but these four? I feel they taught me something. Whether I learnt from them or not, that remains to be seen. Part 4: Aesthetics By aesthetics I mean overall graphics and general ambience. I think Reborn does an excellent job in the graphics department. The sprites for both trainers and PULSE mons are so very wonderful. (shoutout to Dr. Sigmund for horrifying the shit out of me, great job on the sprite Crim.) The E19 PULSEs were all on another level of unsettling. Extremely impressive spritework. (shoutout to the entire Art team tbh) Soundtrack wise Reborn is pretty good. I mean, Reborn doesnt really have much of an OST. But Glitch's tracks are really perfect for Reborn's setting. But what Reborn DOES have for OST, it destroys all competition. The E4 theme has been my absolute favourite of tracks in ever. I never get tired of listening to it. Part 5: Misc stuff Ok, rapid fire round time. Shoutout to everyone who has worked on the scripts and made the game experience so much smoother. One of Reborn's greatest strength lies in how smooth it runs. Field Effects are great. They add an extra layer of fresh tactics without touching canon in any way. I feel Reborn has really excelled in the Field Effects department. Definitely my favourite part of the game battlewise. The dialogue in Reborn is ama-fucking-zing. I genuinely can't get over how well written the dialogues are. And the shit ton of new QOL in e19. Part 6: A Personal Note Ok, I said I won't use spoiler tags but this part is really not connected to the game. Closing Thoughts i am sorry if I have been incoherent at any point. This post was very much me just rambling on how much I love this game. Shoutout to everyone who has been part of making this game in any way, shape or form. You have been part of a truly wonderful game. There's still so much I want to say, but I think it's time to stop. On 20th of March, 2023, I finished Reborn. The run was started on October 4, 2022. a journey of half a year, and many memories. All the best to Chasing Selene and their future endeavors. Can't wait to see what other games y'all dish out. Yours gamingly CrystalStar (a nerd who really got too attached to this game and community) PS: I recorded my run on yt, go watch it ty
  10. Mod has been updated to version 1.0 link is in the main post
  11. I am not a dev but if I had to guess it was because abilities that overwrite fields are extremely broken.
  12. Ever felt that the Fight Club in Cellia didn't have much a variety in trainers If you did, this is the mod for you? As the title suggests, this is an addon for the Cellia Fight Club which aims to add variety amongst a couple of other things. Features 10 new regular trainers and 5 new Elite trainers have been added to the trainer pools, bringing the totals up to 28 and 10 respectively. Each regular trainer fight will have randomized fields, meanwhile Elite trainers have preset teams. more battles weeeeeee However, as this is a mod aimed purely to add variety, do not expect the credit rewards to change. I will not be changing the credit rewards because there are harder fights. Because this will put you at an advantage over players who don't play this mod in terms of Credit gained. Install Instructions(Follow them or else) Download this and extract it to you game's root directory, and click overwrite when prompted. ONLY install the mod if you have a post Reeve save, I am not responsible for your fuckups if you don't do that. DO NOT LOAD UP THE MOD IN THE FIGHT CLUB. Known Issues The game sometimes crashes when battles start, I haven't gotten to the root cause of this, if this occurs, send the error code here or in the Reborn, Evolved discord server in the mod's thread. Elite Trainers are missing graphics. Credits Main Bullshit: CrystalStar (eventing, whatever scripting and the new arena graphics) Main Bullshit #2: Eight3One (put literally all of the teams into the game's accepted format, also the person who sparked the thing off in the first place) Team Contributors: CrystalStar Eight3One SoundMonkey Souper Theo Dragosbeat Other People: Yumil (thank you for helping me stumble through the new codebase, literally this mod would've been impossible without his help) Asforcia (for one specific tileset graphic) Amethyst (the existing arena graphics) Audio Credits: FFC OST: Unused Music File? Marnie Battle Theme (Remix ft. Scottay) - Pokémon Sword and Shield Dehya Theme : "Fiery Lioness" | EPIC VERSION Have feedback, suggestion or ideas? Post your thoughts in this thread or in the discussion thread on the Reborn, Evolved discord server.
  13. Dark Surge summons the Darkness Field Effect for 3 turns However, if the Mega Mightyena faints or is switched out before 3 turns are over, it will disappear Darkness Field is a new field effect introduced in E6 As to why it all dark moves arent boosted, it's just the way it's supposed to be
  14. 1) what's the approach when mapping extremely large areas like blackview, visinite, east dockside, and the likes? 2) how do you come up with area/character names?
  15. just out of curiosity, when you say you tried with poliwag, do you mean to say you used rain dance and the rain wore off after 5 turns? if so, that's not a bug, gen 5 weather only lasts indefinitely if its summoned via an ability like snow warning or drought, weather summoned by using moves wears off after 5 turns as usual
  16. to my knowledge, Garret will return at a later date for the fight club, so yeah, dont worry if you cant access it now, you will be able to later
  17. So... I just finished e6, and man has it been a wild ass ride. Desolation truly was a game worth waiting for. Warning, I will probably get a bit rambly in here, so i have set divided my thoughts into segments, tucked away neatly into spoilers. As stated above, spoiler warning for e6 content!! The Story The Gameplay Closing Thoughts Safe to say, I loved deso. Also my final e6 team, if anyone is interested. Brutality was my starter There's also a Silvally.
  18. you can enable or disable autorun by pressing W in the bag when in a fight I also noticed that battles started via the debug menu dont have this problem, only the regular trainer battles have this problem
  19. you can enable and disable autorunning from the map screen (this only happens from the pokecenter map screens) pokegear ones are fine
  20. in the first hut of keneph caves, if you talk to this woman from the side, she'll still turn downwards when interacted with
  21. thank ruby for introducing me to Connor Togami, Ultimate Nerd my life is now complete
  22. Master of Nightmares in Royal Flush got me some typa way
  23. YOOOOOOOOOOOOOOOOOOOOOOO Bosses being reworked?????? HYPE HYPE HYPE Me when Rejuv Team makes W moves. i really like the new bosses mechanic and look forward to what can be created with em Just one question, will bosses still exist for regular trainers like [spoilers] Omg i love rejuv new song also gud that's an aevian bronzong right?
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