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Aphelli

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  1. I hate being hunted too, so I also found this room harrowing to complete. Congratulations on managing it!
  2. Okay, that makes sense. I think this was in the previous chapter, where, if I remember correctly, Lin has ideas about what’s a good character and what isn’t. Yes, I was talking about child Lin and her capabilities. I just didn’t want to name her first. I see… Don’t sell yourself short, I think you did a pretty good job! and even if it hadn't been as good, then you would still have written it
  3. Yay, fEtR is back! I think you took great advantage of the color scheme, it makes it very easy to keep track of viewpoint changes! And hooray for Shelly, who is now primed to do great things! So Vanilla’s mother was humming while watering her plants… given just how infrequently she’s mentioned in the story (yet significant – although I’ve forgotten why I know this), I’d like to say this is a hint of some sort… but maybe it’s not! The queen is given a rather on-point role in the vision… but this makes me wonder (canon spoilers!!) I am, however, a bit confused as to how the events played out. If Shelly has Vanilla’s body all this time, what happened to the small black hole? How does the PULSE act on Vanilla from a separate dimension? And if the trance is mental, then how is this grey-colored figment of Vanilla’s imagination able to break the fourth wall?
  4. Sorry to answer so late (I stumbled on this by chance -- had you created a proper thread, it might have been noticed much earlier)! I hope that you were able to come up with a solution on your own. If not, try this out (U means "give this tile a half-turn", O means "do not rotate this tile"). @Beau I can (assuming that there is a solution), so technically the answer to your question is "yes". I will not help you here, however, because this is the wrong place to ask the question, you know it and yet you're still doing it.
  5. Hi, It’s pretty difficult to give specific info without more detail. Two important questions that come to mind are: 1) Do you want to fight the League blind? Or do you know (or want to be told) what to expect? 2) Do you play with items? I haven’t fought the League recently, and I haven’t played litemode at all, and I’m bad at this game, so I’m not very confident in my answer to your main question. But I think you will have a difficult time. (If you’re okay with spoilers, I can try to explain why in more detail.) Some advice: 0) Carry as many healing items (Potions, Revives) as you can. You’re going to need them. 1) Get everyone to level 100. You need every inch of power you can. 2) get rid of weak, redundant or otherwise useless HM moves (Fly, Rock Smash, Rock Climb, Strength). You don’t need them and they waste valuable move slots. 3) is Icy Wind really the best idea on Simipour? Ice Beam sounds better. Simipour could probably use some speed too. 4) I think Gyro Ball is a decent stab on Bronzong. I’m not sure that Metal Sound is as useful as a support move? 5) Arcanine learns an excellent priority move (E Speed), it is worth using. 6) at some point, perhaps more than once, you’re likely to end up against a mon that is simply too powerful for what you have. It might be worth having a way to neutralize such a mon (for instance, someone could know Toxic, then you use your potions and revives to survive while the poison does its job?). For slightly more revealing (but nothing big) information, I can tell you the following:
  6. Q: What is this? A: This is (supposed to be) a guide towards understanding the magic square puzzle. Q: What do you mean, understand it? Solve it? A: Yes. Sort of. No. My purpose here is to explain a method to think about this puzzle. If you understand it, actually solving an instance of the puzzle becomes rather easy: you will be able to quickly derive sequences of moves leading towards a solution. I use the word “derive” because it’s not quite automatic, but it’s not difficult all the same. Q: Does that mean you will not give me the actual solution? A: There are several solutions and tutorials out there for the game’s original starting positions (which you can reset to, if I remember correctly). I aim to explain to you how to go about finding a solution from any starting position (it could even be a partially complete puzzle!). For this, I’ll take different starting positions from the game. Q: I don’t care, I’ve done it once and now I have New Game Plus. A: This is absolutely fair! Just remember that you have an option to stop fearing that puzzle. Q: You’re not the first one doing this. A: Indeed not. There’s a guide by Thiazzi which is certainly worth reading. But my method is different, and I believe that it is more flexible (and it produced shorter solutions). Moreover, it seems that these guide has not had the impact it deserved, given what Ame (the puzzle’s own creator!) said in her stream, about “people who were watching not being able to help her”. She succeeded without outside help, but I still think that another attempt to demythify this puzzle is worthwhile. Q: Is this going to involve math? I don’t like math. Numbers make me itch. Equations give me nausea. A: Well… yes and no. My method is definitely mathematical in its spirit. But if this question describes you, chances are that you don’t know what kind of mathematical concepts are involved. Which is completely fine! This isn’t a math class, and there are no prerequisites for this tutorial. 1°) The Rules You probably know them already, but I think it’s worth recalling them. We are given 18 digits in three rows of six: every digit between one and nine appears twice. For instance, a starting position could be (I didn't think about the pick at all; I don't think it's atypical in any way): 486411 323578 927659 The goal is to end up in a situation where a) The two 3x3 squares, left and right, contain every digit from 1 to 9 exactly once. b) In these squares, the sum of the digits on all four lines going through the center is 15. c) No digit occupies the same position in both squares, except maybe for the center. Maybe b) is a little bit abstract: concretely, for the left square, the four sums that would need to be equal to 15 are 4+2+7, 8+2+2, 6+2+9, 3+2+3. The condition is (obviously) not satisfied. The condition a) fails too, since the left square contains both 3, and the condition c) is also not satisfied, since the digit 4 has the same position in both squares. So we need to change the grid. There are two kinds of allowed operations: i. Shift any row leftwards, or rightwards. ii. Shift any column upwards, or downwards. For instance, if you shift the second row rightwards, it starts from 323578 and becomes 832357: the rightmost digit goes to the left. Similarly, if you shift the last column downwards, it starts from 189 and becomes 918: the downmost digit goes all the way up. 2°) Why do we need a guide? Well, you can try solving the puzzle on your own! It’s not too difficult to get one square right, but you run into a major issue when trying to complete the second one: every move that gets you closer to completing the second square messes up the first one. So we can’t be straightforward; we need to be craftier. Just to clarify for later: in a solved square, the 5 has to be in the center, and the two other numbers in every line must add up to ten. For instance: 368 159 247 3°) The Technique To solve this puzzle, our main tool is the 3-cycle (which I will sometimes call "cycle" since we won't consider any other kind). Please do not let this (admittedly ugly) name frighten you. It’s very simple: choose three spots in the grid, and then move them all around. 486411 > 476411 323578 > 823538 927659 > 927659 Note how all three bolded digits changed location – in a cycle – and no other digit did, hence the name. Not so scary now, is it? Now, we can’t do just any 3-cycle (apart from a column shift) in one move, but let us assume, for a moment, that we could. Then we have a lot of possible actions, because there are so many available 3-cycles. In one move, we can move one digit (in fact, two, a lot of the time) of our choice to a location of our choice, and yet preserve (almost) anything we have already built: thus we can solve the puzzle one (or two) digits at a time. Look: in the above configuration, we just need five 3-cycles (underlined indicate a cycle that was just moved; bold denotes the cycle that will move at the next step)! 486411 > 486411 > 486411 > 386411 > 386451 > 386431 323578 > 353278 > 353278 > 953278 > 951278 > 951258 927659 > 927659 > 927956 > 427956 > 427936 > 427976 Note that when you’re including two identical digits in a 3-cycle, it looks like one of them doesn’t move, which is often convenient. The point of the first cycle is to put one 5 in the center, and put both 2 in correct positions. The second cycle puts the 9 and a 6 in correct positions. The third cycle puts the leftmost 3 and 4 in correct positions, and 9 in a promising one. The fourth cycle brings a 1 in front of this 9 while putting the 3 in the second square, and the last cycle wraps the puzzle up. Note that there’s no need to optimize anything or think three moves ahead here: you really can improve one step at a time (except at the end, technically – I’ll come back to it in the end later). I invite you – for practice – to reconsider the starting position, and try coming up with sequences of 3-cycles that solve the puzzle. Do you see now how using 3-cycles makes the puzzle drastically easier? 4°) How to do a 3-cycle? But so far this isn’t concrete. We’ve pretended that we could do any 3-cycle we chose. But they’re not in the operations we’re allowed to do, so what was the point? The only 3-cycles we can apply are the column shifts, and they’re clearly not sufficient on their own for what we did in the second paragraph. But these column moves still do something important: they allow us to move three tiles around, while leaving everything else in place. The trick to do a general 3-cycle is the following: i. Put the three digits in a column. ii. Shift the column upwards or downwards (whichever corresponds to what you want to do) iii. Rewind precisely what you did in step i. Again, that’s a little bit abstract, how about some practice? Remember the first cycle: 486411 > 486411 323578 > 353278 927659 > 927659 Here, the simplest way is to put everything on the second column. For instance, we can shift the fourth column up, then shift the first row leftwards twice. This gives: 486411 > 486511 > 865114 > 651148 323578 > 323678 > 323678 > 323678 927659 > 927459 > 927459 > 927459 Now, we want the 5 to end up in the spot of the blue 2, so step ii. means shifting the second column downward. 651148 > 621148 323678 > 353678 927459 > 927459 In step iii., we rewind step i.: that means shifting the first row rightwards twice, then move the fourth column downwards. 621148 > 862114 > 486211 > 468411 353678 > 353678 > 353678 > 353278 927459 > 927459 > 927459 > 927659 For a little bit of practice, how about finding the sequences of moves for the second and fourth 3-cycles in the solution of 3°)? Remember, these cycles are: 486411 > 486411 353278 > 353278 927659 > 927956 Solution: and 386411 > 386451 953278 > 951278 427956 > 427936 Solution: 5°) The Ending Let’s sum up. While there are at least three numbers that are not at the correct spot, you can form a 3-cycle and get at least one of them (and often two) in the correct spot. But what happens at the end, if only two of them are in the wrong position? Well, we have a problem, because we can’t switch two elements only by using 3-cycles. I’m not going to prove it, because I promised we wouldn’t get into math (and also because it depends on some details -- note, say, the first 3-cycle of the solution I gave for the invented starting point). Fortunately, there’s a workaround: if you need to switch two elements, you can choose another pair to switch. Thus, instead of having two elements in the “wrong place”, you have four of them, and you can use a 3-cycle to put exactly one of the four elements in the right place. Then you’re left is just a 3-cycle. This is a bit dry, so here’s an example: 836431 951258 427976 We have to switch the 8 and the 3 in the top left corner. We can’t really do that with 3-cycles, but what we can do is switch 8 and 3, and switch the underlined 6 and 4 as well. So we do the 3-cycle 8 -> 3 -> 4 -> 8 (because the goal is to get one number at the right place; -> means “takes the place formerly occupied by”), and we reach 486431 951258 327976 Then all we have to do is the 3-cycle 3 -> 4 -> 6 -> 3, and we get 384431 951258 627976 So the puzzle is solved! There's also another way: we can do a 3-cycle with two identical digits being the same, for instance the cycle 8 -> 3 -> 3 -> 8 in 836431 951258 427976 That’s it, we’ve covered everything! I hope this was clear enough and that you now feel ready to devise your own solution to the various puzzle positions you got in. If not, please tell me how I could improve this explanation.
  7. Wow, a new chapter! How delightful! I'm envious. There is, of course, no reason why the pajama girl shouldn't be a figment of Vanilla's imagination, let alone make another appearance in the story. So, here, the Void is indeed something different... it seems to just reflect Vanilla's negative thoughts specifically -- Shelly's, on the other hand, do not seem incarnated. I'd guess that Lin is actually running the place and that's her fun. Cain and Gardevoir are nowhere to be seen, which isn't too surprising, but I worry about Shelly, since she doesn't have a way out. I like the voice that you've given Shelly. Particularly the part where she compares Vanilla to Polaris...
  8. It seems that the forums' guide to puzzles still provides a solution in this case. It's in the last spoiler (barring the signature) of the first post, look for "if Saphira is not abducted".
  9. Disclaimer: I’m not a very good player. Still, I have a few remarks on your team. Greninja or Aegislash (perhaps Aegislash since it’s slower, but I wouldn’t be shocked if it was the both of them) should run a priority move – Water Shuriken or Shadow Sneak (over Iron Defense), respectively. Speaking of Greninja, I don’t understand the EV spread – it mostly has special moves, yet the EVs are in Attack? I think Excadrill is too frail to have this many status moves (and Fissure is completely unreliable). Maybe take a Steel stab (typically, Iron Head)? Swampert looks a bit redundant at this point, and I think you should at least replace Surf with a physical move (Waterfall or Liquidation) – you’re past the need for HMs. Maybe ditch it altogether and use another mon (maybe a Psychic or Fairy-type, but it’s not the only option). The tournament battles, though, are not normal battles at all; the field really impacts the course of the battle, and the challenge is unusual enough that you could need to change some mons. I don’t understand these battles well enough to give specific advice beyond “try to figure out what makes you lose and try to fix or mitigate it”. For the first (double) battles, you might want to give some thought to screens in order to boost your defence.
  10. The League isn’t easy, but it’s definitely doable. But you haven’t answered what I felt was my most important question: how much advance information do you want on what you’ll be facing? You may want to check this thread about League-beating teams. It does contain some spoilers (the OP with the tier list doesn’t, and the first few answers looked fine, but still), so beware. My gut suggests Alolatales and M-Metagross. It’s probably worth taking at least another Fairy-type. Blaziken is apparently very popular but I’m more skeptical (but I’m a rather poor player and I haven’t tested it myself). The League has quite a few hard hitters and some quite fast mons, so Pokemon that are neither powerful enough to one-shot nor fast enough to outspeed their foes are probably doomed. In my case, I had brought a Haxorus and a Mienshao, but they weren’t able to do much because they were basically outclassed all the time.
  11. I think this question can be answered in different ways, depending on what you want. For instance, do you play with items? How much info about the League do you want to know beforehand? Are you willing to struggle a bit (and save-scum if necessary) until you find a satisfactory team or have a lucky break, or do you want to go in there to win on your first try? I’ll admit I have rather little knowledge about most of the mons you’re using (except as opponents!). Still, I find M-Metagross extremely tempting, and Alolatales is almost certainly worthwhile. I’d like to be more specific but I don’t want to spoil you too much. At least, be aware that there are pretty scary teams in the League (while remaining manageable), so don’t neglect held items (Life Orb, Leftovers, Choice items, Seeds…).
  12. I think that Thiazzi was mentioning Marcello because of this dev blog post. As you see, the goal of his program was to ascertain whether the puzzle could be solved, not provide a remotely practical solution. There are other guides (some complete with video) on this thread. If you're not starting from the default position, I can also give you step-by-step instructions -- or you can send me by PM a copy of your save file and I'll solve the puzzle for you.
  13. I tend to revert to more classically “powerful” mons towards the endgame, but one that’s carried most of my runs – from about Shelly to Ciel – is Meowstic. First, the Psychic type is really good throughout the game, and Meowstic is fast with a decently powerful stab. But more specifically, it has (can have) the Ability Prankster – and learns very good support moves to use it: weather, Terrain, dual Screens. Let’s also not forget that it also learns Fake Out, Sucker Punch, and Quick Guard. I also have fond (if less specific) memories of Ampharos (it’s good and you can get it very early on) and Scrafty (for the bulk and the intimidate).
  14. I’m a bit late; I hope that you were able to solve this issue and go on with the game. If that’s not the case, I would be happy to give you step by step instructions starting from the configuration you are in (it doesn’t have to be the standard one), or solve it directly on your save file for you. PS: the point of sliding puzzles is that you can’t progress completely linearly – to get closer to your goal, you need to disrupt what you already have. The point is to do this in a controlled way, so that you can recover it afterwards.
  15. Good! We finally got the dramatic face reveal... but the name didn't ring a bell. I had to look it up... I didn't know that Uranium was so linked to the Pokemon Ranger storylines... That explains a lot of CURIE's overall skill (except against El, but that was expected; at least they managed to get out). The discussion of their motivations was welcome... it seems that they have legitimate reasons to gather the keys. I wonder what happened to them that caused their condition? I wonder if your character realizes that it provides them with an insta-win at close-ish quarters... But they're probably too moral to use it. Also, now that Brionne speaks, we need more scenes with them! Why you little... (More seriously, I did not make a distinctive sprite for Gabriel -- mostly because I don't really care -- but it does not mean that Gabriel is similar to Vero either in looks or in personality. But I'm glad there's an AU where he gets to chill in the nightclub because someone else takes care of everything)
  16. I wouldn't consider such a comment a waste of time. I too have a dopamine rush when I get a reply. ;) Then again, while appreciated, such a comment would be indeed of little practical help regarding the issue I've been discussing. No problem! We all have busy real lives and I'm not in a hurry (otherwise, I wouldn't have spent 70 chapters just to get to Subseven). For the rest (naturally, spoilers to a hypothetical reader who wouldn't have played E19):
  17. Hello ! I hope you're all doing well. Today, The Odd One Out turns three years old. Happy birthday, and thank you for your continued interest! Three years of writing… I never expected the fic to grow so much, or actually to last so long. I have a bit of a commitment issue for some works, so I tried to stick to it more carefully than before, and that’s how it came out. My pdf for the story so far is about 500 pages long, with some 270,000 words in 71 chapters. To give an idea, that’s apparently between three times 1984 and one half of War and Peace. But obviously, the word count doesn't matter as much as what the words are, and any comparison point I could use for word count is safe in this regard. I’d like to remain enthusiastic. But I’m heavier-hearted these days with respect to this fic – I have major issues to progress further. The reason is not any kind of real-life difficulty (though it could matter in the future; math is hard), but is really about the story itself. Before I explain a little bit more, I want to make one thing clear. This is not intended to be an “I give up” notice. I’m not the only fanfiction writer who experienced difficulties, kept saying their story was not dead in face of their lack of progress, but did not ever revive it: this is why I’m wary of making an unqualified commitment. But I certainly intend to not leave you hanging, were I to decide that I did not want to go on and that solutions to my conundrum were unsatisfactory. At the very least, I intend to spell it out, and perhaps give a very brief account of what might have otherwise happened. But I am delaying, and stating worthless intentions instead of explaining where my problems lie. The short version is the obvious one: the final version of Reborn sheds a very different light on the entire game. I expected that I knew enough about the events of the early game to twist them in full understanding. That, whatever revelations E19 had in store, surely they couldn’t be so earth-shaking that the plan would need a major revision. How very wrong I was. One of the first lines of the game is now that people will still be able to leave if they want to. I jokingly commented that this was not an encouraging start as far as TOOO was concerned. But it was – indeed – just the start. Having followed the story up to this point, you deserve a slightly deeper dive into the specifics. This is how I currently feel, about as well as I can say it, but this is not set in stone. Obviously, E19 spoilers abound below – read at your own risk. None of this is going to be easy, and that is the final point I wanted to talk about. I’ve spent the last three years, 270k words, and many hours of thought on this story and giving up on it would be a crying shame. But it also has set me in my ways; I’ve been working on the small picture, trusting that the big picture would hold up when I needed it. Now, all the above suggests I need a new big picture. And I’m not quite sure how to get it – as much as possible, without betraying too much the masterpiece that this game is. Great chess players can visualize the board, compute or otherwise feel consequences of their actions, perhaps ten to fifteen moves in advance. In my case, I can only see one move at a time. How it impacts everyone else, how they react, and all the consequences of these reactions – I can’t easily see them all. The tree of possibilities is huge, and so few branches, I fear, lead to any sort of happy ending – and how can I distinguish them? How do they manage, the fanfic writers who make compelling plots from the pieces of dynamited canons and their original takes? I don’t know. But I want to find out. I'll try to tell you either way.
  18. The control panels and various other documents in the room tell you what kind of final state you need to achieve and how to move the squares. A short-ish solution (once you know how to control the squares) is here.
  19. The solution below assumes that clicking on a tile makes it rotate counter-clockwise, as well as every tile that shares a side with said tile. If all the rotations are instead clock-wise, replace the ones with threes. If the rotations are not the same for the tile and the adjacent tiles – just tell me and I’ll try to figure something else out. Same if more tiles get rotated (for instance, the top left tile also rotates the top-left “center tile”). Just checking – you do know that what you just did goes against a few points of internet etiquette, right?
  20. These numbers indicate the number of times you should rotate the tiles of the picture, based on their position. For instance, the top-left corner should be rotated twice, the tile immediately right should be rotated three times, the next one, only once, etc.
  21. Wow, I really wish I hadn't taken so long to get up to speed on this. It's well-made, entertaining, and full of good ideas! While I know very little about Pokemon Uranium, I've enjoyed all Ranger games a lot (the first one was not that hard because I had a guide, but a lot of the bosses would have been incredibly tough without the right Pokemon, which the guide told me about) and I'm glad that they're given some love! It's great to see the Styler in action, it's a great tool! I think I know who Isaac is... but I don't know who CURIE is. There are a few clues, but I'm not sure who they're pointing towards (because our lead is not an all-loving hero... they're secretive and somewhat self-serving, but only in a limited way). I think I can make a guess as to the endgame, but I'm not saying it out loud: it'll be embarrassing if I get it wrong, and worse if I somehow get it right. Keep up with the good work! PS: I'm not sure where you're at, but if you haven't, do play (or watch) E19. It's definitely worth it, and may shed light on part of the game's plot. But given you mentioned Euphie, it's probably moot.
  22. After three months of playthrough, I won the League for the first time! It was great -- and I hope postgame is going to be fun! 

     

    1. Show previous comments  1 more
    2. Aphelli

      Aphelli

      Thank you! 
       

      I was playing approximately blind (no lookahead before the battle [but I can use my E18 knowledge, too bad if it’s old] – after a fail I can check stuff out for the Pokemon I saw), so this didn’t leave much in the way of preparation.  It was also a long playthrough, so I don’t quite remember everything. Let me think… 

       

      <checks Discord>
       

      Not many Gym Leaders were really a roadblock. Many were close calls, sloppy when it got off the rails (Samson, Charlotte, Terra), or with slightly RNG-dependent plans (Ciel), but they ended up easily and quickly enough. 
       

      I think that the most challenging ones were Serra (I didn’t have enough counters, as I didn’t want to use the ones from the TOOO playthrough), Radomus (until he threw after a few tries), Adrienn (in contrast with my previous playthrough [not TOOO] where I beat them when barely trying), Titania (probably the most attempts, maybe the hardest one). 
       

      In the E4:

      Spoiler

      It’s almost certainly Anna who took the most tinkering. El was a bit difficult as well, but given that I eventually 6-0’d him… Heather has no counter for a Scarf Weavile lead and it’s smooth sailing if one disregards RNG.

      I still don’t know how I managed to beat B&L (so they’re the only ones I can’t consistently beat with my E4 team) but I remember far less tries than El or Anna. 


       

      As for Lin…

      Spoiler

      Lin 1 was difficult, perhaps as much as Anna (but my strat was less consistent, and I think, more reliant on many items). Lin 2 definitely took less tries but crucially relied on one convenient crit on Clefable and an insane amount of Revival Herbs for Arc-PULSE, so it may have been the most difficult of the lot. 

       

      Anyway, Roxanne is a great idea for a themed run! I was thinking of trying one myself after playing both postgame routes, but I wasn’t sure what rule to make… 
       

      Did you debug one of her Pokemon in as starter or are you picking the mons as they become available? How did you get past Florinia, actually, or Shelly and her omnipresent water/grass coverage? 
       

       


       

       

    3. Q-Jei

      Q-Jei

      I'm glad that despite the blind attempt, you managed to overcome the challenges of the main plot. Finally, after two weeks of discovery, I managed to do so myself, and... wow, just WOW!!! This is very delightful to see how the game has been revamped on some aspects, notably in the beginning of the game with Ace's intervention, the early appearence of Lin, and most importantly Cal's meltdown in Shelly's Gym. The fact of confronting three different Tangrowths is also very astute, each one fitting different types of environment. The work put into Rhodocrine Jungle's new map makes this area one of my new favorites! As for the fights in general, it's clear that they have been adjusted in terms of difficulty since we now have a way to prevent our Pokemon from leveling up to not exceed level caps. Because I mainly played with Rock-type Pokemon, I found some Gym battles easier than others and I could take advantages in ways that were not expected before the start of my Roxanne-themed run. In fact, I've changed many things using RPG Maker to have access to Pokemon that were not supposed to be obtained in earlier episodes. For example, I replaced Turtwig with Nosepass as a starter, I replaced Budew with original Geodude on the wall that separate Peridot from Lapis (Geodude had to be attracted by Rock Incense instead of Rose Incense) and I tweaked the egg you receive as a reward for saving the Daycare couple in Onyx Ward to get Relicanth instead. However, I had decided to add the latter in Roxanne's team only after she got her second badge. I remember pretty well how most of the Gym battles had unfolded, so I can mostly describe them. I will send a reply in the Hall of Fame today, so that you can check out how I handled each fight, from Julia's encounter to the final showdown against Lin!


      Julia:

      Spoiler

      At this time, Roxanne only had two Pokemon: Nosepass and Geodude. With an early access to Rock Polish and Magnitude, Geodude could easily sweep Julia's entire team, even Electrode. The peppy cheerleader was already enough of a pushover on a normal run, it was even more the case on this one. I know it wasn't supposed to happen because Geodude can only be found after you defeat Corey, but I still found it pretty hilarious and satisfying at the same time.

       

      Florinia:

      Spoiler

      This fight was a 3VS6 battle. Onix joined the crew in Peridot Ward shortly after Roxanne got her first badge from Julia. All of her team consisted in Pokemon who had Sturdy as their ability. Graveler made his mistress able to get rid of Breloom without difficulty using Self-Destruct. Afterwards, Roxanne stalled Rini's Cradily pretty effectively with Onix spamming Curse, then swept the rest of the opposing team with Gyro Ball. Ironically, Florinia may be the Grass-type Gym Leader of the region, only two of her mons were taught Grass attacks: Maractus and Breloom. This battle was longer than the one against Julia, but it still was enjoyable, forcing Roxanne to use more tactical approaches.

       

      Corey:

      Spoiler

      Well, as Roxanne kept making her way in Reborn while kicking some Meteors out of Jasper and Beryl Ward, her team kept growing with Relicanth and Carbink joining her as her new fighting partners. It was at this very part of the game that the young teacher of Rustboro City chose to EV-train her rocky family. Carbink was taught how to use Nature Power and it turned out to be a good asset for Roxanne's team, even on the offensive side. The PULSE-Tangrowth in Rhodocrine Jungle gave her a harder time than Corey to be honest. She had to use items to boost Relicanth's attack and kill the PULSE Pokemon in one hit. The fact that Roxanne was fighting in the rain helped a lot, which made me laugh a little bit because it was totally unforeseen from a Rock-type trainer. Her only regret was to think Rest could be more worth the learn than Thunder Wave for Nosepass since she thought it could tank easily tough opponents while holding a Chesto Berry to wake up instantly: she was wrong, don't do that! Corey didn't resist very long though. She stressed a little too much when she saw Crobat coming out after she took Skrelp down, so she had Graveler unleashing full power with Self-Destruct. Crobat was OHKOed and the field was terminated. After that, Roxanne could make good use of her favorite move, Rock Tomb, to beat her opponent in two hits. The last remaining Pokemon of Corey was Nidorina. Nosepass gave it the final blow by using Power Gem.

       

      Shelly:

      Spoiler

      Roxanne managed to be victorious in one attempt if I remember well. This was made possible thanks to Carbink who set Stealth Rock at the start of the fight, and thanks in large part to Relicanth too. This robust guy outspeeded everything in the rain thanks to Swift Swim, so Yanmega, Masquerain and Anorith could hardly last long as soon as they came out on the field. Meanwhile, Graveler evolved into a Golem. Rock Polish combined with Sturdy helped a lot in this fight too. Four Roxanne's Pokemon out of five were physical attackers so the Sp. Atk reduction from Struggle Bug could hardly be a thing to worry about. Generally, any Pokemon of Shelly who was able to OHKO Roxanne's teammates were all defeated very quickly. As I said, Sturdy was Roxanne's most precious survival tool and decreasing the speed of the enemy with Rock Tomb softened Shelly a little too much in my opinion.

       

      Shade:

      Spoiler

      This was the first Gym Leader Roxanne fought with a full team. Amaura was the sixth minion of her rocky army. She managed to defeat Shade's Dhelmise thanks to Amaura and her Aurora Beam. Another key element in this fight was Carbink able to learn Gravity. Thanks to it, Golem could beat Gengar, Rotom and Doublade to the ground without too much trouble. But the victory against Shade's ace, Mimikyu, was not due to Golem's Earthquake, but thanks to Carbink's Nature Power! If used on the factory field, Nature Power turns into Gear Grind and it could hit Mimikyu super effectively. Even with a double attack boost, it wasn't enough for Mimikyu to kill Carbink in one hit. The course of this fight was very unexpected and it made Roxanne love this Jewel Pokemon even more!

       

      Kiki:

      Spoiler

      As Roxanne kept travelling, she eventually reached the Apophyll Academy. She also realized that another advantage granted by Gravity was that it increases the accuracy of moves by 5/3, which turned out to be a massive game changer to make moves like Rock Tomb or Zen Headbutt never miss. Relicanth served Roxanne very well, but he was quickly defeated by Hitmonlee who had Unburden, even after Carbink set Reflect. Once again, Golem was the juggernaut of the band cause he was able to hit almost any Pokemon like a truck with Earthquake. In fact, Kiki's Pokemon were dangerous in terms of brute force, but they could almost never survive one Earthquake, which was more practical than anything else for Roxanne. She just had to look out for Toxicroak because it had Sucker Punch. I think Medicham was the last Pokemon of Kiki during this battle. Just because she still had members in my team and because she wanted to have some fun, Roxanne exceptionally told Golem to use Explosion to conclude the fight.

       

      Aya:

      Spoiler

      Thanks to Amaura able to set Misty Terrain by using Mist, this fight was hands down the second shortest battle of Roxanne's adventures. For a short time, the decrease in base power that was suppposed to be applied to Earthquake in the wasteland was ignored, so once again, Golem smashed almost any encounter in his way. Relicanth defeated Venusaur with Zen Headbutt while holding a Psychic Gem. Roxanne's only regret was to not have Flying types in her time at this moment. Because yeah, allies who like taking collateral damage don't exist.

       

      Serra:

      Spoiler

      Roxanne was pretty lucky in the Mirror Arena. She kept Amaura unevolved until she reached level 50 so the tiny dinosaur could learn Ice Beam. Golem and Onix did pretty well at this moment with a pretty accurate use of Rock Tomb. But in reality, the star of this match turned out to be Nosepass and his Power Gem. As a reminder, special moves that are single-target and noncontact have a chance to reflect off the field if they miss. It was time to shine for the Compass Pokemon. Roxanne might be used to the brutal force of her Pokemon, she wanted to keep the place clean. No mirror was broken at the end of this battle.

       

      Noel:

      Spoiler

      Even today, Roxanne still has bad memories of Noel and his Cinccino because she had no Pokemon able to outspeed this Scarf Pokemon. She had no choice but relying on Carbink's utility move: Reflect. After that, she sent out Golem to defeat Noel's Porygon-Z but it was not without the sacrifice of Aurorus who had to take Cinccino down shortly before. With Cinccino and Porygon-Z out of the game, Onix ended up carrying the rest of the fight on his back against Noel's Bewear. Curse, curse, heal, and repeat... It was one of the most unsatisfying battle for Roxanne, even though she managed to snatch victory from the hands of the young prodigy.

       

      Radomus:

      Spoiler

      Oh, by Jove! Now this was a fight that required strategizing! A lot of strategizing! The road to set up a checkmate against Radomus was full of obstacles, but at the end of the day, Roxanne finally earned the Millennium Badge. To do so, she had to remove all of Radomus Trick Room setters as soon as they appeared. It was a hard fight. I don't exactly remember how Roxanne defeated the Trick Room setters but since she's a lover of precious stones, all I remember is that she used gems to boost the strength of her Pokemon attacks. A normal gem was used to strengthen Golem's Explosion once Slowking made his appearence on the field and Aurorus held an ice gem to defeat Radomus' Reuniculus. Onix still had not evolved at this point because Roxanne had no Metal Coat on her to make it happen, so this made the fight even more difficult to handle. However, Nosepass being the king of the board allowed it to attack first, even under the effect of Trick Room. The fact that the Compass Pokemon knew how to use Pain Split made teamwork easier as he fought alongside strong attackers. Metagross was probably the deadliest Pokemon to take down in this battle because it had the same privilege as Roxanne's Nosepass: attacking first as the king of the opposite side of the board. Golem had to be revived to end the battle in Roxanne's favor.

       

      Luna:

      Spoiler

      This time, Onix has evolved into a Steelix. As opposed to the trial set by Radomus, this encounter was more like a walk in a park (And not the type of park that is invaded by some mutant Tangrowth with vines that sprout out of the field, I must make that clear). Luna's team couldn't fight Roxanne at full strength because the crystals that surrounded the area were all destroyed by Golem's Earthquake as soon as the fight started. Consequently, the battle took place pretty fast with Golem alternating between Earthquake, Rock Polish and Stone Edge. It was eventually overwhelmed by Luna's Weavile and her priority move: Ice Shard. Steelix then dealt alone with the rest of Luna's team, spamming Curse freely because none of Luna's teammates, except Umbreon knew how to use special attacks. The repeated use of Gyro Ball that followed led Roxanne to an easy win, even if she used some healing items to keep her giant fellow in shape. Shortly after earning the Eclipse Badge, Roxanne went back to the Yureyu Power Plant and finally made Nosepass evolve. Afterwards, she headed to Agate City with a team full of all grown up Pokemon.

       

      Samson:

      Spoiler

      The strategy used against Samson was pretty similar to the one established against Kiki in the Apophyll Academy. Except this time, Earthquake was boosted by the Big Top Arena and Carbink was taught Trick Room by Roxanne. Some gems were given to Golem and Steelix to boost their attacks: a Ground Gem for Golem's Earthquake and a Steel Gem for Steelix's Gyro Ball. Carbink was able to set both Trick Room and entry hazard with Stealth Rock while it faced Samson's Conkeldurr, so no one could protect itself with a Focus Sash when Golem started sweeping the rest of Samson's team with Earthquake. That means not even Lucario.

       

      Charlotte:

      Spoiler

      The thing I love with Reborn is how the fiercest adversaries you meet can get turned into pushovers depending on the Pokemon you're fighting with. It hurts me to admit it, but Charlotte suffered this fate. The Gym battle in Calcenon City was the easiest for Roxanne and the strategy put in place against the queen of sass was actually very straightforward. Carbink used Trick Room while Golem destroyed both Charlotte's Typhlosion and Darmanitan with Earthquake. Because it was levitating, Rotom was taken down by Golem's Stone Edge while Charlotte's other Pokemon was beaten in one hit by Relicanth's Head Smash. Needless to say, the final outcome was fairly predictable.

       

      Terra:

      Spoiler

      Despite Roxanne being at a disadvantage against Ground type, she still had some tricks to break through the defenses of Terra's Pokemon. Golem was able to deal with Nidoking without trouble but Sandygast and Quagsire were dangerous roadblocks because of the pseudo-immunity granted to them by the synthetic seeds. To prevent this to happen, Roxanne's best hope was to tell Aurorus to use Mist so she could temporarily replace the Glitch Field with a Misty Terrain and finish Quagsire off with Freeze-Dry. During this fight, timing was pretty important because Roxanne had to anticipate the end of Trick Room and Mist to prevent her Pokemon to be caught for speed by slower opponents. Probopass with Pain Split made some parts of this fight quite interesting too because he had the opportunity to lure some adversaries and encouraged them to use weaker moves as Probopass was actually regaining a large amount of HP the next turn and survive. By the way, this strategy was very appreciable when Roxanne had to disable more defensive PULSE-Pokemon as well as defeating Gargantuan Steelix.

       

      Ciel:

      Spoiler

      I tend to consider this fight as a single version of the battle against Charlotte. All of Ciel's Pokemon were focused on speed so Carbink could easily trap them with Stealth Rock and Trick Room. Aurorus swept Ciel's team entirely because Roxanne had made her forget Ice Beam and taught her how to use Hyper Voice instead. The thing is, Hyper Voice increases considerably in base power if used inside of the Big Top Arena. Combined with the bonus granted by Refrigerate and the inevitable damage inflicted by Stealth Rock, Ciel could hardly do anything against Roxanne's tactics, which led to the victory of the Rustboro Gym Leader.

       

      Adrienn:

      Spoiler

      As Roxanne's adversaries, in particular Team Meteor, were becoming stronger, the Rock-type Gym Leader had to toughen up too. Until now, her team only consisted in six members: Probopass, Golem, Steelix, Relicanth, Carbink and Aurorus. When she headed back to the city where reconstruction was undertaken by Adrienn, Roxanne had to train more seriously. This even came to the point to revive Pokemon from the fossils she had gathered around the region. After incessant training sessions, Roxanne managed to kick what was left of Team Meteor out of the city, but this wasn't made possible without the cost of Ame's life. She also managed to beat Adrienn in a double battle, using what turned out to be one of her most important new members: Aerodactyl. The Fossil Pokemon fought alongside Golem at the start of the Gym battle. Tailwind combined with double Rock Slide made things more stressful for Adrienn who could hardly escape such an overwhelming strategy. Even Mawile was not safe because of Golem's Earthquake that was boosted with one of Roxanne's gems. Steelix's Gyro Ball was enough to stifle the rest of xyr team and Roxanne earned her 14th badge without too much trouble.

       

      Titania:

      Spoiler

      To win this fight, Roxanne opted for the following strategy: fighting Titania with her own weapons. Magical seeds were given to both Golem and Steelix who could both respectively set up with Rock Polish and Curse for one free turn. Doing so was the best answer to give for Tania's Excadrill who ended up setting Sandstorm for some reason. Mega-Scizor could hardly make a dent into Roxanne's defenses and started to feel quickly vulnerable as soon as Steelix began to use Screech. This battle may have been won faster if Steelix knew how to use Earthquake instead of Bulldoze, Roxanne's style was still enough to earn, even for a short amount of time, the respect of the pragmatic redhead.

       

      Amaria:

      Spoiler

      For this battle, Amy was fought in Doubles. More of Roxanne's fossil Pokemon were used to get the win this time. Armaldo, Rampardos, Cradily and Bastiodon were assisting Aurorus and Probopass. Just like the previous fight, this one required seeds to be given to Roxanne's teammates, so the latter could protect themselves against their natural weakness if pulled underwater. Bastiodon and Cradily opened the show by using respectively Wide Guard to ignore Surf and Seed Bomb to remove Seismitoad from the field. Cradily was bulky and so strong that she was able to deal with Amy's Primarina with only one use of Seed Bomb. Meanwhile, Vaporeon dragged Roxanne's team underwater with Dive and the second half of the battle unfolded into the depths of the arena. When they were sent out, Aurorus and Rampardos had to strike one opponent at a time to beat it. Freeze-Dry and Head Smash were both pretty effective and Probopass made good use of Pain Split in the very end of this fierce fight when he faced Deliverance, Amaria's Lapras.


      Hardy:

      Spoiler

      Honestly, it was delightful to see two rock type specialists fighting each other at the summit of Agate City. Besides Gigalith, the rest of Hardy's team was going to taste its own power. Both Roxanne and Hardy had an Aerodactyl that could mega-evolve, but only one thing differentiated them: Roxanne's was jolly while Hardy's was adamant. The first to land its attack was the one to survive. Even after one of Hardy's Lycanroc took out Roxanne's Aerodactyl with Accelerock, Carbink popped up on the field and used Trick Room, so Roxanne could handle the rest of the battle at ease. Also, among the fossil Pokemon revived by the representative of Rustboro Trainer's School, Roxanne also had an Armaldo who knew how to use Aqua Jet. Combined with Golem's Earthquake, it was the best answer to Hardy's faster Pokemon. Fighting rock with rock made this battle one of Roxanne's best moment in Reborn!


      Saphira:

      Spoiler

      To snatch the victory from Saphira's dragon claws, Roxanne had to put her trust in two key elements of her team: Carbink for twisting the dimensions and Tyrantrum for slaying the dragons. Roxanne's Dragon type Pokemon was holding a Life Orb to maximize the damage done with Dragon Claw and Head Smash, Dragonite's worst nightmare. Stealth Rock cancelled the effect of Focus Sash, so Haxorus and Salamence couldn't survive Tyrantrum's tantrum. Also, thanks to the offensive boost granted by Life Orb and the speed reversal of Trick Room, Dragon Dance was not even needed to sweep Saphira's team entirely. Watching the first Gym Leader of Hoenn defeating the last Gym Leader of Reborn so fast was very surprising. That easily was one of the most thrilling experiences I had on this game so far!

       

      Heather:

      Spoiler

      When the moment came for Roxanne to challenge the Elite Four, she decided to take the following Pokemon with her: Probopass, Golem, Cradily, Carbink, Aurorus and Aerodactyl. As soon as Heather's Crobat popped up on the mountain field, Roxanne still had a very accurate idea of how to defeat the little wind maiden: outspeeding her team with Aerodactyl's Tailwind then finishing the second part of the fight with Carbink's Trick Room to always land a hit first. Aurorus was able to handle Mega-Salamence pretty easily with one use of Hyper Voice and Golem was pratically a wrecking ball with Stone Edge. Even if this attack wasn't very accurate, the fact that Carbink had intensified the gravity allowed Golem to never miss his targets. Because of her weaknesses to Ground and Rock attacks, Heather was probably the easiest member of the Elite Four that Roxanne had to fight.

       

      Laura & Bennett:

      Spoiler

      Reaching the second stage of the League, Roxanne was about to prove her worth against Laura and Bennett by fighting them both in the same battle. That being said, the young teacher of Rustboro City was only half-surprised at the annoucement of this last information, firstly because she already had heard from some people in the Pokemon Center located at the entrance of Charous Hall that each member of the Elite Four had to master two different Pokemon types and all of them had to be challenged in a 6V6 battle. Consequently, Laura and Bennett had to fight with three Pokemon each, which wasn't enough to scare Roxanne since she had already been through much more than that. However, the latter quickly noticed that the garden field maintained by Laura's watering system was a great way for the young couple to exploit their Pokemon's full potential. Laura and Bennett's Pokemon were either faster than normal or could tear through Roxanne's teammates in merely two hits. Roxanne had only one way to turn the tide of victory in her favor: doing as much damage as possible in minimum time. And for that, Aerodactyl and Golem were the best answer to Laura and Bennett, mainly because those two knew moves that allowed them to gain speed (Tailwind and Rock Polish). Then, the activation of Weakness Policy granted Golem immense strength in addition to his speed boost. Surprisingly, Carbink didn't even had to interfere in this battle. Of course, without Aerodactyl's Rock Slide to make the enemy flinch, it could have been different!

       

      Elias:

      Spoiler

      The blind guardian of Reborn's buried secrets. The particularity of this fight was that it perfectly underlined the drawback of using too many scarfed Pokemon: they become too predictable. Because of that, it wasn't too hard to anticipate Dragonair and Ditto's moves. Carbink was the perfect element of Roxanne's team to start this battle against Elias because not only could it set Trick Room and Stealth Rock before to faint, but it also was able to take down a foe Noivern in one hit thanks to Moonblast. Strong enough to apply the same treatment to Kommo-o, Carbink was probably the most appreciated surprise of this fight. The rest of Elias' team could be faced easily by either switching out when Dragonite was about to land an Earthquake, by telling Golem to use Rock Polish, or simply by abusing of Aurorus' Hyper Voice. Just note that Aurorus was the only Pokemon in Roxanne's team to use Z-moves during the whole league challenge.

       

      Anna:

      Spoiler

      Even if Anna had a pretty solid team, unfortunately, none of them could last very long in this fight. Aerodactyl was able to take down A-Ninetales in one hit thanks to Iron Head. Roxanne herself was flabbergasted by the strength of her own Pokemon, especially Golem who was mighty to the point of destroying Mega-Metagross and Nostra with one use of Earthquake. For Anna's fairy Pokemon, even Sylveon, none of them was bulky enough to survive Probopass boosted Flash Cannon. When Anna's last Pokemon was defeated, Roxanne began to realize that despite her low ranking in the Hoenn League and the lack of recognition that Rock-type Pokemon deserved, she had all the features to actually become Reborn's new figurehead!

       

      Lin (1st battle):

      Spoiler

      This battle was not easier than those that have occurred before it, which was pretty ironic since Lin was fought in a fieldless battleground. The problem was, the lack of field was largely compensated with the effects of PULSE2 that were applied on each of "Lin's Pokemon". In the end, all of them turned out to be stolen Pokemon. Except one. To summarize, it was pretty hard to beat Lin's Pokemon in one hit, even Ninetales and Garchomp who are supposed to be doubly weak to Steel and Ice moves. This fight required the Trick Room strategy as well as some healing items. Because hey, Lin used some before Roxanne did, so the latter had no complex to bring herself down to the same level, and even more if it meant ensuring Reborn's safety.

       

      Lin (2nd battle):

      Spoiler

      Here it comes! The final battle of Pokemon Reborn! Just so you know, Roxanne didn't have the opportunity to meet child Lin because of her hate against Dr. Geezer and his obsession with ECTs. The fight started with Aerodactyl trying to make Lin's Mismagius flinch but to no avail. One use of Power Gem was enough to terminate one of Roxanne's most precious fossil Pokemon. She avenged her loss by sending out Probopass. Besides Hidden Power Fire, all of Probopass' moves had their use. For example, Lin's Clefable was 2HKO by Probopass' Flash Cannon and Pain Split was Roxanne's secret weapon to minimize the power of Pulse-Arceus. Also, Gravity HAD to be used in order to temporarily turn the New World Field into a Starlight Arena, so Golem could take care of Lin's Celesteela by using Eartquake twice and Stone Edge was sure to land on Honchkrow, whether it was used by Golem or Cradily. By the way, Aurorus' Z-move allowed it to freeze and burst all of Hydreigon's heads in one blow. Even if she didn't shine all the time during some battles, this big girl was and still is a force to be reckon with, and it was mostly made possible thanks to Refrigerate. And then came Arceus... this beast was both the coolest and the most horrifying thing to beat for Roxanne since the start of her career as a Pokemon trainer. But even during this period when she repressed Groudon alone during the Hoenn crisis, the rocky trainer had means to defend herself while protecting the civilians. History was about to repeat itself here. But this required some differences in terms of strategy. As I said, Probopass was Roxanne's best asset to lower the health of Arceus effortlessly, mainly because he had Pain Split and he used it to regain full health turn after turn. Even after Arceus used Moonlight, it was just another opportuinty for Probopass to force Arceus to keep up the fight on an equal footing. Then came the moment when Roxanne revived her fainted Carbink. When arceus was too low in health and "too fast to catch up with Roxanne's mons", Aurorus came out and shut down the fallen god with Hyper Voice. Afterwards, nothing remained of the sacred power of the beast slayed by Roxanne. This term of "beast" could apply both on Pulse-Arceus and Lin herself who literally exploded and shattered into pieces into the depth of the limbs below. Not only Roxanne's challenge was over. After all of that, Reborn was safe again. And everything that was left from this nightmare weaved by Team Meteor had disappeared completely.

       

      tl;dr: Roxanne rocks and so do all the other living legends of Hoenn!

    4. Aphelli

      Aphelli

      I did not expect so thorough an account, so congratulations on handling this run so well! 
       

      I agree with you on early game modifications, which are great changes. 
       

      It seems that Trick Room was quite the game changer in many fights for the second half of the game… I did the same (to a lesser extent). I’m glad that you managed to find a use to Aurorus and Aerodactyl, both mons I have wanted to use at some point, but haven’t got to so far, and impressed that Stealth Rocks and Gravity, Carbink and Nosepass (not to forget Onix of all mons!) could be so helpful. 

       

      Spoiler

      Am I to understand that Roxanne ended up in the Lin route because she battled Sigmund at Yureyu? I have very little idea of what the Anna route looks like. 

       

      You’re right, Roxanne rocks! 

  23. I'm glad to post in this thread -- glad to have beaten the League (Lin route, Samson, shift mode). I went in basically blind, and save-scumming -- and I got out. Somehow. My team was: Tenor (Primarina) Maeve (Weavile) Conina (Mienshao) Shear (Pinsir-M) Xor (Haxorus) Harry (Delphox) All in all, I think I'd keep Weavile and Primarina for sure if I re-did this, but I would need to think some more about the others.
  24. "The enemies among us, in the name of the Lord, I shall obliterate them."

     

    This is The Odd One Out, Part 3 Finale.

  25. I agree that Saphira has had a difficult life story -- and did terrible things to herself. And I don't think that it's over, not by a long shot. I had expected you to point "Liz" out as well, but it was such a small shout-out anyway. Anyway, no more delaying. Build-up time is over. This is the real deal -- or so I hope -- it is massive (much longer than the previous chapter) and it is not going to be peaceful. The violence warnings on the previous chapters still apply. After that, I'm taking a break, I don't know for how long. I haven't been able to think enough about what happens next. I need to use the endgame (and maybe postgame) story elements to decide what happens now, while I'm barely done with E16 material in my E19 save (although I believe I know most of E18 lore). I certainly have a few ideas, but I need to flesh them out more, and see if they keep making sense, and if I want to write the story in this direction. In the meantime, I guess that you can search the math problem of Chapter 16 think about this last chain of events. A lot of things aren't quite spelled out, don't you think? What really happened? Who knows what? Is Chekhov's magazine (to extend the metaphor) empty? These are riddles that you may want to ponder in the near future. Without further ado... enjoy! (hopefully) Chapter 71: Deep Lunacy Player's note: Death count: Author's comment:
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