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TripleHHH

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TripleHHH last won the day on January 31 2020

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  1. TripleHHH

    v13 and MKXP

    You can find a opengl32.dll on the Reborn Discord. It's one of the pinned post on #v13-crashes. I have no idea if it will solve your problems, but it allowed me to run on my really old hardware. Edit: Also just drop it on the same folder of Game.exe
  2. Did you also installed the AMB - AddOpt.rb mod? I think that you're required to use it so that the options to enable appear Debug appear on the Options menu.
  3. Did you enable it on the Options menu? The file PokemonMultipleForms.txt on the Makeshift Altdex folder may not be user-friendly but has the information that you want besides other stuff like changes to movepool, egg moves and base stats. Just search the name of the Pokemon and look for the parameter pokemon.form. The value for which the chages are made probably will be the Alt form. For exemple, if you search for Larvitar you will find this under dexEntry case pokemon.form when 0 # Normal next when 2 # Ice next "Born deep under snow near a special mountain made of ice, it must eat its way to the surface to see its parents." when 4 # Space next "A strange, crystalline meteor crashed near a mountain. An unusual Larvitar emerged and ate through all the buried long distance powerlines in the area." end So the Form 0 is the standard one, Form 2 is the Ice one and Form 4 is the Space one.
  4. You can obtain the password by talking to NPC for technical support ingame. The NPC is
  5. Did you try talk to the Goomy inside Great Hall? It should be on the northwest side of the place.
  6. Hi Blue, Here are a list with some bugs or weird issues I found while playing: - Slowpoke is Fire/Psychic not matching the wiki. Slowbro and Slowking seem correct. I have no idea if that is a bug or not, as its level-up movepool has only Psychic and Fire moves, only learning Water moves after evolving. - NOT TESTED WITHOUT MODS: Mimikyu doesn't lost HP when Disguise is busted. Do you know which fight have Mimimkyu to see if that is mod behaviour? - Normal Fennekin didn't evolve to Alt Braxien when evolved to with Dread Plate, but normal Braxien did evolve to Alt Delphox. Is that intented? I checked the PokemonAltForms.txt and there is only entry for the Delphox, even though there are _1 sprites for Fennekin and Braxien on the Graphics folder. - I had crashes while leveling up Happiny. It happened when I level-up, even without Oval Stone, during Night or independent of level-up. -Also had problems leveling up Alt Sneasel even without any evolution item. - Had problems with the Gen 8 fossils. I was able to generate Eggs for the fossilized forms that were given to me on the Museum, but when I tried to breed a unfossilized version of them with the Earth Plate and Splash Plate the game would crash when the Daycare man gave me the Eggs. I tried to breed the fossilized version from the unfossilized version with a Stone Plate, but in both cases the Plates stayed on the parents and only produced a unfossilized egg. - Wild Mr. Mime in Hidden (Sloppes?) are marked as Form 2. They end up spawning with the right abilities, type and moveset, but use the wrong sprite with the normal Mr. Mime. Tried to fix it changing to Form 1 with Debug mode, but it changed its type to psychic/Fairy and it had no moves. End up fixing it by renaming sprites related to 122_1 to 122_2 on the Graphics folder. - NOT TESTED WITHOUT MODS: Vulpix on Secluded jungle have Flash Fire and Drought, but have correct moveset. Ninetales are spawnning as intended. - NOT TESTED WITHOUT MODS: I found some weird Ponyta behaviour on Valhallen Labyrith. They would spawn without any sprites and would only struggle. I couldn't find any of them after removing the mods, but not sure if its a glitch caused by the mods or I just not lucky enough to replicate the behaviour - Softlock possibility on Secluded Jungle if you arrive there before having acess to Surf - Trying to learn ROCK or FAIRY on the COOLTRAINER dialogue on Rocket Hideout would crash the game. The BUG or GROUND options work correctly, but if I had the mods on they would both give the Rhybombee egg. Removing the mods allowed me to get Riperior Egg, but it would still crash on slecting ROCK or FAIRY. I think that was the most serious bugs. There still a couple of minor ones, some clipping and typos, but weren't that important. I also need to take screenshots of them and test if I can replicate them without mods. This is not a bug, but more of balance issue I think. When you updated Loppunny moveset you removed Return as the the evolution move. GF removed it because they axed the move entirely, but it's such a fundamental part of this Pokemon (Bunneary is the only non-legendary with base 0 hapiness and also only evolve with high which then also allows it to learn Return). It would also allow to bring back Ice Punch as Alt Lopunny evolution move, as currently it can only learn it with the move relearner, and that point it probably would be above level 40 and learned Icicle Crash, and before level 40 it's stuck with just Ice Shard as STAB. Also thanks for the access to a Daycare after being isolated on Agate Circus, and its shortcuts. Digging the new music, especially the Undernet main area, and exploring the new areas.
  7. Hi Blue, I found a weird bug while starting the new game. For reference I downloaded the full v6.0 and overwrote with each new patch including the v6.3. - When my Caterpie reached lvl.7 it tried to evolve, which I canceled, but after I canceled it tried to evolve again. Then after all battles (even if it didn’t after earned any exp, like run for a wild encounter) it would try to evolve. So I saved and removed all my mod folder to see if any of them was the culprit, but the issues continued. So I put the mods back and start using Debug to test. This weird continued to the other levels. It wouldn’t change the form (still form 0, the Bug/Flying Butterfree) after evolving (I didn’t have the plate). It also affect other Pokemons, after using Debug to set to lvl 19 my Poochyena and Scorbunny they also tried to evolve after running from battle. Some oddities that I found while looking at the new sprites at the Graphics folder. I’m not sure if all of them are still there on the new updated versions. - Butterfree shinies are a shiny Beedrill sprite - There is a redundant regular shiny Geodude and Graveler labeled 74s and 75s (without the 0 at the start; there is already a 074s/075s) - Alt Gengar don't have sprites. Since it is based on old style Gengar, wouldn't the shiny of Regular Gengar fit perfectly? - All the non-shinies Larvitar-line _1 sprites are a copy of the _4 sprites (I think it's the space one). This also includes the Mega T-Tar sprite that looks like normal Space T-Tar - There is a 374Eggs_2.png (green Alt Beldum Egg) besides the 374Egg_2.png (the Alt Beldum Egg that looks like the intended one) - The shiny Alt infernape seems a copy of the normal shiny Infernape. Looks unintended as neither the Alt Chimchar nor the Alt Monferno have any shinies sprites - Missing 461f_1.png, the front female Alt Weavile. Given that 461fb_1, 461fs_1 and 461fsb_1.png were included, and the set for Sneasel is completed with a 215f_1.png, I found odd that only one was incomplete. - The front sprite for Alt Liepard, 510s_1.png, is incorrectly named 520s_1 - There isn't a 615sb_1 (Shiny Cryogonal back) . Since the front sprite was included I didn't know if was intended or forgotten - The alt Dedeene shiny was incorrectly named 702bs_1 instead of the 702sb_1. I didn't know if this actually breaks anything, just noticed that it didn't matched the other naming pattern. - There is a redundant sprite named 826_1s. I think it’s just a copy of 826s. The 826s_1 sprite is already included. - I think there is something wrong with the non-Mega Appletun (842) sprites. On the shiny, the color of the top leaves change sides between the front and back. This doesn't happen on the non-shiny front/back sprites - I think the following sprites are redundant: 876mb, 876ms and 876msb. They are copies of the Male Galarian Meowstic Indeedee sprites, which are already included and not marked with a "m". - The 882 sprites don't have a alt form sprite. I just wondered if they actually weren't finished or just forgotten to be included, given that all the other fossil were included. - The 888b_2 and 889b_2 are front sprites, even though they have the "b" letter. In fact, I don't understand why the _2 forms exist. Didn't the legendaries, only look like that during the animation of their signature moves on the official games and then immediately revert back? - There is also a different between the colors of 889s_1 and 889s_2 that doesn't happen to 889_1 and 889_2. Now about some of opinions about the balance from previous experience with the mod and from what I read on the Makeshift Altdex: - Maybe change the bug Buzz on Alt Excavalier for Megahorn? I don't know how its sprite supposed to look so that the move makes sense on it, but based on Karrablast design, that it learns Smart Strike by level-up and has Long Reach (which I assume is the horn? Or the ability refers to the lances?) I think so. - Also about Long Reach, since Alt Bug/Dark Drapion cannot befenit as much as the other forms from the Poison Plate+Sniper interaction, I thought about maybe change its ability to Long Reach. Physically can makes sense with that weird limbs, and it would make another Pokemon be able to use that Plate Interaction. Also maybe some change some of its level-up Poison-moves to STABs, like First Impression, Lunge, Skitter Smack and Throat Chop, since its Pokedex entry says it prides itself for not using poison but it still has more poison-moves than dark ones on its level-up list. - Dazzling is really sub-par on Alt Serperior, specially compared to the power of Contrary+Leaf Storm power. Maybe Multiscale as the alternative ability? Let it either guarantee to be able to set up with Coil (or maybe let it learns DD later) or use one of its amazing support movepool like Glare, Sub, Seed, etc. Also it would allow another Pokemon to benefit from Dragon's Den on next episode Reborn. - Something that I thought about Alt Politoed, since its type combination garantes to deal s.e. damage to poison-types maybe could incorporate more on its theme? Maybe change Dazzling for Immunity or Poison Heal, describing as evolving to predate on poison-types on its habitat? This change is also a suggestion because I think Dazzling is a really underwhelming ability, unless there is a interaction with Plates or Field that I'm ignoring, something that happened with me on previous playthrough with Alt Greninja, which I thought very underwhelming until I learned on Discord about Storm Throw+Technician. - Thank you for removing that crippling abilities from Partner Pikachu and Eevee. I do think that maybe the Pikachu may be too powerful at the point that you get it, but I don't think its glass cannon stats are too unbalanced to late game (and probably all the BS that E19 reserve for us). I was thinking if you could add a condition to nerf the Light Ball on that specific Pikachu form for balancing reasons (say to x1,5) and add another item that actually boost to its full potential later in the game. Maybe tie in with the Eevee event, I didn't finished that quest but I know that a later part of it involve hats, maybe a Cap for Pikachu? Although I dont't know how hard it would to add and program it or if there is another cap for the number of items like the abilities And to finish on a more positive note, about some designs of v0.6 (and thanks to all artists that contributed to his version and all previous): - Loved Noctowl, Delphox and Clawtizer redesigns - Loved Alt Accelgor - Riperior is blessed. Finally I will be able to use that pokemon without having to face that cursed thing that is Rhybombee. Also it looks better than the normal Rhyperior (which I think is a downgrade from Rhydon). So that was it. Hopefully I will have more time this week to play and explore all the new areas. I finished my first run of Reborn which this mod way back but I forgot to write my thanks and give feedback/report bugs at the time. Hopefully this post can help you. Again thanks Blue (and for everybody else put effort on this project) all your work! Take care and hope everything is alright with your hand.
  8. Did you try the v59 version (on the first post of the SWM page) that is compatible with 18.1? About exp cap, there is one of the Additional Options on Aironfaar's Mod Box, probably compatible since it was released long time ago, before the new E18.3+ changes.
  9. So, can anyone remind me when Melia changed the apperance again? Is that the look she had when going for the Grand Ball or it was on a earlier point in the game?
  10. Nice post and thanks for the link to the Crest Effect Guide! I would like to add my opinion about 2 crests: About Infernape crest, I think that running Close Combat on a defensive set undermines the whole point of the crest. And so us not using all of the amazing support options in its movepool, which at this version of the game is understandable, the only way that Chimchar is obtainable is via starter choice, so whoever pick it is probably using it as a offensive glass cannon through the whole game. This Pokemon has access to 3 setup moves in Calm Mind, Nasty Plot and Bulk Up (the TM already available right?), something that is really rare on both Rejuv and Reborn where set-up TMs are rarely distributed, while being able to recover with Slack Off. It's capable of cripple, trap and do residual damage on physical opponents with Will-O-Wisp and Fire Spin. If the Substitute TM is available it can also try to use Sub + Focus Punch after a couple Bulk Ups make so that the opponent can't break the Sub with a single hit, doing more damage than CC while not having its defenses dropped. It also has access to both physical and special STAB priority with Mach Punch and Vacuum Wave TM if choose to run defensive EVs instead of Speed EVs on the set-up sets. Another moves that could be mentioned are: Fake Out, Quick Guard, Helping Hand (the last 3 more useful to Double Battles), Stealth Rock, Endeavor, Encore, Taunt and Power-Up Punch. The main downsides is the lost of the item slot to run those options and the fact that its abilities doesn't help most of those options. About Meganium set, another option is make the Meganium a physical wall and add Counter (via Egg Move Tutor) as one its options do deal damage. It also learns Heal Pulse, complementing its role as a good partner for Doubles Battles.
  11. According to Zumi on the dev team Q&A the end of Act 2 will be on the V14, so we are still in Act 2.
  12. Great, another Beldum situation where I will become paranoid if there is other really inconspicuous hidden events/features. Also does anyone knows how it should be installed? The only dowload that I found on the first post is for .rar that only have a Audio and Data folders inside without any instructions. Should I dowload a new Reborn 18.2 and rewritten it with the contents of the patch or I supposed to have a Memeborn 1.12 (which I have a backup) and rewrite that? Also since it came with a new Audio folder, does the Reborn Battle Music Pack already included?
  13. IIRC it should be perched on Seacrest's roof, all you need to do is interact with it. I tried to picture but I couldn't find it anymore, maybe it's because the weather or because I already captured one.. capture000.bmp capture001.bmp Isn't that the Bergmite?
  14. Adding to @Dreamblitzanswer I think it only spawns after you finish the Lighthouse Help Center Quest. Also if it isn't on the south beach, it may be on the area south from the building where the Team Xen Batttleship is docked.
  15. I think that excuse doesn't even work ingame as: 1) she stole it before she knew that Melia had run to Mount Valor alone so there was no sense of urgency to acquire a Pokemon capable of learning Magma Drift and 2) Venam has a Nidoqueen on both the Normal and Intense Mode when fighting alongside Saki, and Nidoqueen can learn Magma Drift. I wonder if the last point this is actually a nod to how bad her excuses are or it just a dissonance between the story and the battles (kind like Melia statement that she finally had a six member when Mimikyu joined her, but she already had a full team when fighting beforehand).
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