Hello, while I can´t say it´s difficulty curve is perfect, I do think it has been really enjoyable so far, without been too fustrating (most of the time)
In V13, given that you plan to introduce the mega-ring and we already have access to a good number of the most powerful and competitive pokemon/tm/items.
How do you plan to keep the game difficulty without recurring to ¨cheap difficulty¨? With all the tools that we will have I imagine it will hard to keep the game chagenlly without just throwing us into a forest in fire with just a glass of water,
And by ¨cheap difficulty¨