Jump to content

alisekoroleva

Veterans
  • Posts

    134
  • Joined

  • Last visited

  • Days Won

    6

alisekoroleva last won the day on March 1 2021

alisekoroleva had the most liked content!

Reputation

124 Benefactor

3 Followers

About alisekoroleva

  • Birthday 08/09/2004

Profile Information

  • Alias
    Lillie
  • Gender
    Female

Contact Methods

  • Discord
    Lillie#1514
  • Social Media A
    https://vk.com/lillietea
  • Social Media B
    www.instagram.com/ilillitia

Recent Profile Visitors

2830 profile views
  1. Finally drew all the protags, not just Alice eheh
  2. Those hikers look kinda suspicious.. or did you just change their sprites, maybe?
  3. I use the exact same version, the latest patch (tho it works with older patches and the first V13 release as well) and everything works. Do you have an Itemfinder? Have you turned it on? Have you put both the SWM - ItemRadar.rb and SWM - ItemRadar.png into the mods folder? If the issue is not about anything I've mentioned, then I don't know how to help you, sorry.
  4. Yes, even though it doesn't crash the game, it still doesn't work, sadly. Using PickupQoL with V13 just stops pokemon from picking up items.
  5. No, on the contrary, it seems that V13's scripts file has this line, because the mods work just fine without replacing anything. And even if it doesn't have this line, well. Why should it matter when the mods work regardless?
  6. As far as I know the one from the V12 Rejuv modpack works, and I've included it in the archive (that archive basically includes every V13-compatible mod that I know of) EDIT: that is, if you meant the MiningForRich mod. Dunno about the mining overhaul.
  7. Did you use the one from the official rejuv modpack or the one that I posted? Because for the first one to work you need to remove a line from it, which I did, posting the working version afterwards in this topic.
  8. Happy Birthday ๐Ÿ˜„, i hope that you will have a great day ๐Ÿ™‚๐Ÿฐ

  9. Just put the Mods folder into the Data folder
  10. You don't have to replace the scripts and none of these files replace anything
  11. Here are the mods that are currently working that I use: https://drive.google.com/file/d/1W7QZ2_fcKqJx_2-c-Kae9K3_aAVIiE2G/view?usp=sharing I'd advise using GenerateSpecificPID carefully, the ShowStatsBoost mod is a bit buggy (always showing that mons have maximum crit boost and not showing up near mons that have shields), also had to edit the ItemRadar mod to stop the game from crashing upon turning the Itemfinder on and edit the debug mod so it doesn't have a Controls option in the main menu because it crashed the game upon being chosen, because of the debug mod you can't access the trainer card when playing any character other than MC. Also battle-related mods may crash the game when entering an encounter in the Safari Zone. On the other note I would like to say that the mods are NOT mine, they belong to their respective creators, I've just edited some of them a bit P.S. If you want to use the GenerateSpecificPID mod you have to use the debug mod from this folder because it may not work with other debug mods (at the very least I've seen one debug mod with which it's not working)
  12. alisekoroleva

    ...

    Damn, I'm so hyped I don't even know how to put yhis into words! Perfect, as always Btw to the guys who think that this is Freya/Rune at the end, I think that this is Madelis And while I may be wrong, didn't Flora kill Rune or something? Anyways, can't wait for the actual game! ((god looks like i aint sleeping tonight haha..))
  13. Ugh, it's hard to decide because all pokemon are cool, but if I have to pick one then I'd say Mawile, cuz it basically symbolises deception and not being what it seems, and I really like fairy types as well
  14. Eh, that's not that much of a challenge, creating a new save file and trying a 100% walkthrough with as little debug use as possible, though But if I were to pick out of those two options, then yeah, try building them up from scratch
ร—
ร—
  • Create New...