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RhythmMelody

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  1. Well afaik Exp-Share can drop from the lottery, but you gotta need... 3 or 4 correct numbers.
  2. WHAAAAAAAAAT?! You didn't join the Kingpin? Shame on you to side with those water losers D; But daaaaaaamn. that pony is looking .... hot x) The fight vs Shelly was super interesting. Usually Anoriths elemental seed is giving me quite the headache. Not only did you counter the Raindance but you also countered Anortih with your Vulpix, really nice! Really liked this episode :3 too bad we didn't see much of Doge, but I'm counting to see more of this good boi.. girl in the next episode ~
  3. Basically: You can't breed TM/HM on a pokemon. The only way would be going back to episode... 9? 12? or something, when it was still possible, I think.
  4. You could also modify stats as these with cheat engine.
  5. Welcome and don't worry, the amount of rage quits will just increase through out the game... prepare to be fu**ed up xD
  6. Always happy to see a new mono run can't wait to see the ways you use to overcome the hurdles of reborn later ~ after dragon rage won't be such an overpowered move anymore haha
  7. Whelp, a fellow german trainer. Guess I'm gonna follow the burned path you'll leave behind and watch you go Dracarys all over over Reborn. Good luck to you and nice Slugma ~
  8. I can't really agree with that. Archeops is surely no god-like pokemon, but it is seriously powerful as proven in my flying-monorun. Most of the time you don't even have to worry about defeatist or a 1HKO, because it outspeeds and 1HKO almost everything itself. Even if defeatist gets activated, it still deals quite the damage thanks to 155 BP Acrobatics and with Rock Slides flinch it can win deal some extra damage with a bit of luck. I'll agree that Archeops isn't suited for pvp where there are only Pokemon with monstrous stats, but in Reborn Archeops easily becomes one of the strongest Pokemon I've ever used.
  9. If there is one thing the birds don't need, its even more power. Flying-type has strong STAB anyway. Drill Peck, Brave Bird, Acrobatics, Air Slash, Hurricane
  10. Casanova Gibson in the Grand Hall (Sunday NPC) uses rock puns too
  11. I know all there is needed to know. I know that Jess will do another run, thats all I need to look out for
  12. Uhhh, first one too vote. Party hard. Anyway, as I like reading good runs, yes plz, do a run for us. I voted for the other themed run, as I would love to know with what kind of theme you'll come up with. And as third I voted for videos, as I found these easier to follow than screens and because I think it is less work to do videos instead of screens. Wouldn't mind narration in the videos either.
  13. So you are going to write us a story with the runthrough? :3
  14. On that point, I heard from my little brother that he had an interesting thing happen to him. Quite the reverse thing though, with teleporting from New Reborn into Old Reborn.
  15. You could also get yourself a Barbaracle. It's not fast itself, but it learns Shell Smash or Rock Polish for nice speed. Another option would be to take your team as it is and just get yourself a Trick Room setter.
  16. - Drinking a glass of water before going to bed will reduce a possible hangover. - Always brush your teeth at least twice a day. - Don't forget to floss. - Don't leave animals or small children unattended in a car. - Never ask when the next episode of Reborn will come out. - Always eat your soup. If you don't eat your soup you might starve. - Respect your parents. - Thou shall not kill. - The bible doesn't say "Thou shalt not swap." Taking a stereo and leaving a walkman is fine. - DON'T TOUCH THE COOKIES! - Have fun. - Don't take anything too seriously.
  17. Luck and @Jess are on my side xD I didn't know Pulse Tangrowth ability is filter. Thought it would be regular dmg, never looked at the Pulse Dex tbh
  18. Yep, thats true, but it's still there. I got one myself and used it in my Flying Monotype. Pretty awesome Pokemon it is.
  19. Before beating Arcues it is. Dunno about after beating Arceus or restoration of Reborn City.
  20. Chapter IX: Devon [Last Chapter] The last chapter in Ep. 16 and the last chapter in this Monorun. I don't intend to take the run up again in Ep. 17. Anyway, in this chapter it's getting hot! At least for Adrienn. The raid of the Devon Corp building is always annoying for me, as it takes time to navigate through all those electro shocker ground plates. I'm betting my ass it was Sigmunds idea. Little advise: Any Ground type won't get affected by the electro shocks. Pokemon with the Magic Guard or the Volt Absorb ability won't either. Dunno about Electro-types without Volt Absorb though. My first vs Kiki [Devon Corp] The first fight in the arena is vs Kiki. It was actually the toughest fight I ever had against her, mainly because of the changes I did in my team. 3 of my Pokemon were weak against her Lucarios Steel typing, 3 of my Pokemon get neutral damage from her Fighting typing. In the end I simply let Archeops do the job he's paid for: sweeping. vs Ciel [Devon Corp] Once again I was surprised at how well my Flying types could handle electrics, Arclight went down without much resistance or the need to rely on Archeops or Honchkrow. Though I did went 'Oh come on' when his Exploud crit-killed Sigilyph. Anyway, sorry Arc. I hope you'll turn a blind eye on me there. vs ZEL [Devon Corp] At my first try I used Aerodactyl as a lead, but since Aurorus has Sturdy there was no option to OHK it. Then I'd thought about setting up Sigiliyph against it, since Magic Guard keeps away the Hail. Everytime it used Thunderbolt I sent a quick prayer to god to not let Sigilyph get paralyzed. And it did not, though that didn't make difference. And then Honchkrow happend and yeah... never thought it could be this easy to win against ZEL at this point. vs Adrienn [14. Gym] Ahhh, Adrienn. Well xe was once again no real challenge. I won against xe in the first try, Sigilyph being MVP after setting up without any resistance. Using Ierodactyls Ironhead on Togekiss instead of Rock Sliding was a mistake though, because of which the fight wasn't as clean as I would have liked it. Team: End of Chapter IX Uralt ♂, Archeops Lv. 80 Adamant/Defeatist/Flying Gem Acrobatics Rock Slide Crunch U-Turn Eiersalat ♂, Togekiss Lv. 77 Modest/Serene Grace/Leftovers Air Slash Aura Sphere Ancient Power Flamethrower Der Pate ♂, Honchkrow Lv. 80 Adamant/Moxie/Dread Plate Night Slash Sucker Punch Brave Bird Rosst Rune ♂, Sigilyph Lv. 79 Calm/Magic Guard/Leftovers Stored Power Miracle Eye Cosmic Power Roost Aerodactyl ♂, Aerodactyl Lv. 79 Adamant/Pressure/Stone Plate Crunch Rock Slide Iron Head Roost Gliscor ♂, Gliscor Lv. 79 Brave/Toxic Heal/Toxic Orb Poison Jab Ice Fang Knock Off Roost Conclusion: Since this is the end of my Flying monorun, of course I'm going to say a bit about it. I was kind of shocked about the non existing difficulty of this run through. I was never a fan of the Flying type but DAMN it is seriously overpowered. Every fight of the Early Game is dominated by Charmanders Dragon Rage and Charmander wins pretty much everything up to and including Shelly. One has type advantage against all three Pulse Tangrowth, against two of your rivals. There are two Fighting type and one Grass Type Gym leader. One of the two weakness of the Flying type is the very first Gym, which is getting dominated by Dragon Rage. Steel and Rock Gyms are still missing as of Ep. 16. Flying Pokemon are some of the fastest Pokemon ingame, resulting in almost always outspeeding the enemy and striking first. Pretty much any of your Pokemon can learn the great recovery Roost. Your offensive power is awesome and there are even some defensive Flying types, like Gliscor, Altaria or Sigilyph. The type covarge of Flying types via second typing is awesome, though I'll admit that Steel and Rock typings are a small problem, as one doesn't get access to Ground or Fighting moves till the midgame, which is why Rock is more annoying than Steel. My opinion is, that this monorun was pretty easy. There wasn't any oppenent that gave me too much of a trouble and many of the oppenents I thought that would rip me a new one, were really tame and easy to beat. Though there are some fights that aren't as easy as others, the further one progresses, the easier the fights get. Only in the late mid game and early late game there will be some trouble I'd say. I'd say the real MVP of my run is Archeops. Since the Spinel Town it carried lots of fights and stomped tons of oppenents before me. It's offensive power is unbelievable and even though it's kind of a glass cannon. Pokemon I would recommend: Charizard, Archeops, Sigilyph, Honchkrow, Crobat, (Togekiss), (Noivern) Yeah.. that's it from me. Cya around o/ Kisses, Cookies, Greetings ~ Rhythm
  21. I never said anything about the mentality behind that, I was just talking about the possibility of never losing. Of course one has to lose first to learn, but that is looking at reality. Reborn is a game and one can easily look up oppenents and their tactics before battling enemies and use experience from already finished run through. I had over a dozen runs where I played up to Radomus before even finishing the episode even once because I always started a new run to try out different tactics and trying to find the 'perfect' game. Of course I fucked up dozen and hundreds of times, so even if I did manage a run where I wouldn't loose a single time, I wouldn't be at the top because I never lost. I would be there because I lost often, but in another run through. So what I want to say is: I don't think it is wrong to aim for the 'no-loss' run through.
  22. One doesn't need 100% changes, but I think each Gym leader is possibly deafeted with the right 1-3 Pokemon. I'm always having trouble too, but mostly because I often refuse to use certain Pokemon for various reasons. And except for Pulse Swalot there wasn't a single fight I did not win on first try at least once. Thus I conclude if one seriously wishes too, it is possible to play the game without losses. Though you won't get Beldum
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