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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Post Comments posted by andracass
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this is the features episode
and the story episode
and the battles episode
and the sidequests episode
and the animations episode
and the legendaries episode
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11 hours ago, EyesOnKindred said:
I know there’s no release date, but I still wanna ask: What is the approximate date to finish and test all stuff of ep19 and postgame? August? The end of this year? Or this time next year or even further?
i'll let you know as soon as i finish summoning satan
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15 hours ago, DreamblitzX said:
but what about
pozzle
I̶҉ ̧͝r̛eq̨̡ù̢̨i̕͏rȩ̶ ̴͡a̛͘t҉̢͡ ͞l̢e̕as̢̛t̛̛ ̵̕3̴͞ ̵͠p̧o͞͡zz̴l̵̛͞è
oh there will be some pozzle in e19M. don't you worry.
7 hours ago, emporioYvankov said:Have you decided about whether the remaining ultra beasts will become available too, considering that Poipole and its evolution are available already?
I was just wondering since they aren't part of the legendary list (as they shouldn't be I guess
)
The remaining ultra beasts will be wild in the new areas.
52 minutes ago, Stak said:In E19 will it have changes on the previous E18 , Cuz I thinking of starting again and really don't wanna miss out on anything new
tbh it's kinda hard to say...
for a normal release there are usually some minor changes to the rest of the game like fight rebalancing and such.
for this release...well, it's the last one and we'd want to put out the best stuff we can, so some things might have some alterations.that said, it's really gonna be a while. ame and i are already effectively double team-ing development to speed things up but it's still probably not going to be released this year. so maybe you could play through now and then again when e19 is actually released?
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2 minutes ago, DreamblitzX said:
Those are some sick bars you have there @andracass, can't wait for them to start dropping
(Though I do recommend putting the other stuff above all the legendaries maybe for readability, with the total at the top? special case and all that jazz)
Overall seems like lots of fun and suffering to look forward to!
no
no readability
only bar
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Anyone who wants it can have it! Obviously the graphics will be free for use once e19 is released, but if anyone wants it before then i can pass it to them.
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The way it was implemented, the newly added stones will have the same drop rate as the other evolution stones.
There was some pretty dramatic imbalancing between some items (show of hands- how many of you have more than five oval stones) so the probability of finding everstones and oval stones have been slightly reduced in order to allow the addition of the new stones without changing any of the other items.
Heart scales are also now slightly more common.
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dear god no i've had enough of that thanks
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@Dave9 It's a double pun. One of them is the Mine in the title.
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Ooh, that's actually a really good point- I didn't explain how EVs and IVs work with overleveling at all. Thankfully, it's not too complicated: every 4 EVs and every 1 IV will get you 1 stat point every 100 levels. MegaMeech would be getting a grand total of 15500 points from its 31 attack IVs by level 50000.
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23 hours ago, Lorisaur said:
Just a question: why EP18.4?
i really like making fun of kingdom hearts.
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7 minutes ago, SMC98 said:
What if you introduce fakemon? For example, instead of battling a 120 level Crobat, we could battle against a 100 level CROBAT which has strategically buffed stats like in Pokemon Sun/Moon, making the battles challenging without modifying the level cap; although we understand that adding alternate versions of every enemy pokemon would be difficult or tedious for all the team.
It's probably worth noting that this is effectively what PULSE mons- just buffed normal mons.
I think the two biggest reasons that we'd raise the level cap would be to A.) Make fighting legendaries actually somewhat difficult when you have access to everything and B.) Keep your team growing with you as you complete more of the in-game content. With the canon pokemon games, level 100 is a sensible maximum since you're not even going to be anywhere near that level through the main story and only barely approaching it for the superboss fights.
In any case, if it just makes grinding mandatory in testing then there'll either be some way around that in-game or we probably just won't do it.
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2 hours ago, The Lonely God said:
Wouldn't raising the level cap be like an artificial implementation of difficulty instead of actual strategy where the "hard" part comes from inflated numbers? At that point, instead of clever planning or counterplay it's kill the thing stronger than you before you get KO'd. Or bring something with a focus slash and destiny bond.
That would make it even less engaging than being at stuck level 100. And I don't see feasible way to mitigate the tedious task of grinding to 190 other than adding audino trainers like Insurgence or Spork does.
So one of the things that I'd be considering would be changing the EXP curve entirely.
And, uh, math warning.
The formulas for the EXP growth types that I showed all basically involve the following components:
A * (Lv) x
where A is just some multiplier and x = 3.
I'm looking into making it so that X either drops dramatically at Lv. 100 or decreases over time using some other kind of function, like say having x = (300 - 2 * Lv) / 100 . This would dramatically decrease the EXP requirements, for example if you need 1,000,000 EXP to reach Lv. 100:
for x = 3, total EXP at LV 200 is 8,000,000
for x = 2, total EXP at LV 200 is 4,000,000
for x = 1.5, total EXP at LV 200 is 3,250,000
and the total EXP with the formula above involves doing calculus that I just...don't really wanna do right now.But anyway, the point is more that there are ways to fix the EXP grinding at upper levels.
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2 hours ago, Juice said:
So uh, what KO'd that Level 950095 MegaMeech? Do I dare to ask?
i had to subdue it using my full power. the battle was not something meant for mortal eyes.
it was KO'd at lv95 and it just carried over1 hour ago, DreamblitzX said:Meech's level has now almost reached Cass's music volume.
augh i'm so sorry it should be a bit better now
1 hour ago, J-Awesome_One said:But do we really need to go into the 1000's? I mean probably up to lvl 200 would be good enough.
yikes no
most of the point of this post was showing how stupid increasing the level cap can be. like, it's already difficult to level up in the late game of current reborn. imagine that but 8 times worse and you'll get leveling up at lv190.
when implemented in reborn there will definitely be a way to mitigate that, though.
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magical dev powers
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meech was, at a time, afflicted by the fabled Pokerus
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this dev post was actually literally only for the purpose of hiding that
the rest was just filler/semi-relevant info
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straight 30's buddy
and a 10 in sp. atk

did you know that passwords
in Records
Posted
there's more, but they're seeeeeecret.
and frankly, if y'all have suggestions, we could put it in! if it's not already in. which it might be! seeeeeecrets.