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andracass

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Post Comments posted by andracass

  1. 36 minutes ago, Mindlack said:

    My latest reaction is: wait, how can the computation of the number of possible teams be so ludicrously long?

    ooh, okay, I'm all over this one.

    so: basically, each team draws from a certain pool of pokemon. say we've got six pokemon in that pool (and for simplicity, say they're just pokemon a,b,c,d,e, and f) and then those pokemon all have three movesets each. if you're going to fight a team that includes pokemon a, d, and f, you already have 27 different ways to fight that team given the different moveset combinations. on top of that, there are 20 different possible combinations for a three pokemon team of the six pokemon. so, in total, just from this situation alone, there's 540 combinations of teams.

     

    this calculation is basically a little bit messier for all of the pokemon in the bttrainers file, but there's basically a script that just runs through every combination of pokemon on a team, and then all the different movesets for the pokemon on those teams.

    Now, if you're making three mom teams, the calculation doesn't take too long, but if you're making four mom teams...

    there's, uh, 1,471,429,260 combos.

    and then they all have to get added together.

    takes a while.

  2. 5 hours ago, Shadowsoftime99 said:

    Ooh, nice. It's cool that Pokemon Essentials gives you the scaffolding for something like this, even if the provided sets are... questionable.

    so this is a bold statement. 

    the thing about essentials is that it barely works. when it works, it tends not to work well. captain marc of the cello has really duct taped the system together, i had to add in some functionality so that we could customize forms and abilities, there's just these massive chunks of code in base essentials that literally does nothing...

    it's like trying to build an amusement park from a swingset.

    5 hours ago, Shadowsoftime99 said:

    You definitely plan to have rewards, and I remember an earlier post of yours mentioned that you planned on having them be nice. To that, do you plan on having some of the rewards be one-off for the first time then something more generic and repeatable (like Candies) after? For example, there's still a glaring amount of TMs that simply aren't in the game (Ice Beam pls), and I imagine you'd want them all to be available in some way eventually. Of course, if they're just all going to be found in the copious amount of Legendary quests that could also work. There might also be some other cool items to put there, but I'm not creative today.

    all tms, zmoves, and megastones will be available by the champion. don't you worry about that ice beam.

  3. On 11/15/2019 at 5:47 AM, Lorisaur said:

    ARE YOU GOING TO ADD GEN 8???

     

    Just kidding. But I'm wondering: some pokemon may learn moves they previously didn't have access to. For example... (tiny swsh spoiler)

      Reveal hidden contents

    Blastoise now learns shell smash by leveling and Gothitelle now learns fake out by breeding

    Those moves would be added to the learnset of the pokemon?

     

    And another question: has gen 8 happened for what concerns the story? Like you know cameos, or just mentions like Steven in Reborn now. Or even side quests who knows but I don't think so

    oh hi sorry you also have a question

    so our current position is that, for all intents and purposes, gen 8 will not impact the mechanics at all. only doing a partial implementation of the new mechanics and movesets would be confusing to players since you'd never know if something was included or not, and a complete implementation would add a lot of work to e19. and, like, i'm sure y'all actually wanna play this some day.

    2 hours ago, ShogokiX said:

    Yeah, about those passwords, there is one question i have, or rather a suggestion i want to make.

     

    As far as i get it from Ame's post about those passwords you can only enter those when starting a new game, and the only one you can disable is nuzlocke, after you lose that is.

    So here is my question/suggestion:

    Would it be possible to add an NPC to the Grand Hall where you can enable new passwords, or disable currently used passwords at will? Of course this needs to work only for passwords that don't change the game too much. "hardcap" and "easyhms" for example should easily be able to be activated or deactivated at any point during the game. "monotype" and "randomizer" for example would be passwords you can't activate or deactivate after you started the game, because they change the game too much.

     

    Would be nice if you told me how you feel about this idea.

    so i had a similar thought right when i posted that.

    there could be a password changer in the nightclub.

  4. 10 hours ago, fireflame said:

    For the Golden Items idea (or whatever she wants to call it) they can just be given to us after some tough battles in the Battle Tower. Or maybe bought for AP

    there'll already be the easy hms password option, so that'll make this somewhat redundant.

  5. 7 hours ago, princessyiris said:

    tl;dr but couldn't you have just recycled and modified Showdown's random battle sets? Those are simple enough for the AI to use, at least with a bit of modification.

    i think this comment just kicked me in the face

  6. On 11/10/2019 at 1:13 AM, ShogokiX said:

    I have 2 questions regarding the rewards:

     

    Question 1:

    Are players obtaining something like battle points for winning, which they can exchange for the rewards they like, or willl you use some other system?

     

    You know, like Battle Tower, Battle Resort, Battle Tree (or whatever) would do in the official games....

     

    Question 2:

    Will Choice Scarf, Choice Band and Choice Specs be among the items you can obtain as a reward?

     

    Would be nice if you could put those 3 items on the list of rewards.

    1. uhhhh that's a great question. I think we'll do something like the point system? but right now it's hard to say for certain. 

    usually how this goes is that we start working on something and think of stuff along the way.

    2. yup. expect assloads of stuff like that.

    12 hours ago, Commander said:

    Hmmm...I suppose what I would suggest as rewards is stuff people normally would spend hours to grind for anyways. That was the general idea for the OG battle tower but it was flawed as they only had vitamins which only went so high. Towers are generally given the purpose of easy grinding and the postgame is doomed to be grind heavy...I think you see where I'm going.

     

    Now the real question I have is if the bosses are going to be tower exclusive. I assume so but I am asking just in case.

    yeah, they'll be tower exclusive.

  7. 8 hours ago, Winter said:

    Does Madame Meganium's ownership of other Pokémon count as slavery?

    no. they are united behind the common cause of kicking your ass.

    6 hours ago, bloo123 said:

     aside from battle tower, battle factory is probably my favorite format in the battle frontier so will that ever be implemented considering all the new sets you created?

    so i mentioned that it took a lot of work to get the battle tower functioning despite the basic framework being there.

    battle factory does not even have a framework to start off with.

    we also think it'd be cool

    but it'd be so much additional work that it's not really worthwhile.

    4 hours ago, Shuyin178 said:

    Just so I'm absolutely clear on restrictions, the Mega-Z Ring is pretty much disabled during Battle Tower matches for BOTH the player AND the AI correct? Meaning no Mega Evolution for either side and no Z-Moves for either side?

    okay, this is a good question and i should've said this earlier: z-crystals and megas do not work with team generation. they are banned for you mainly because they aren't an option for the generated trainers.

     

    2 hours ago, Mia789 said:

    Nice cant wait for it.

    I know it will take still a lot of time but will there be a lvl cap for the pokemon for example 50 or 100? Will it only be 6vs6 or will we be able to choose the number of pokemon we want to battle against for example 3vs3?

    level cap is 50 or 100. the battles will also be 3v3 only since a.) making the battles too long would make the climb to get to a boss significantly more difficult, and b.) if we did 6v6 i'd feel legally obligated to tell you how many combinations there were- and the 4v4 calculation literally took an entire day. 6v6 would take three years to calculate.

     

    1 hour ago, Lorane2234 said:

    Why does Madame Meganium wear specs? Also, what how can a tower/arena fit on top of such a smol building?

    madame meganium is a professional who requires glasses to read small print.

    and the tower goes down. it's like an inverse tower.

  8. 21 minutes ago, Dante52 said:

    Sorry if this has been said somewhere and I missed it, but are y'all gonna incorporate items or some other kinda rewards into the battle tower, or since this is the postgame it just about testing our skillz? 

    we haven't even gotten there yet, but there'll be rewards. 

    5 minutes ago, DemICE said:

    so megas and z-moves are not okay but marshadow  jirachi and shaymin-sky are?  i feel this whole banning thing needs to be looked at a bit more.

    this is less of a balancing issue and more of an implementation issue.

    it's why i say it's not a thing in this version.

  9. 13 minutes ago, Aegisth said:

    Does this include mega forms BST?

     

    Which patreon sbumitted set made you groan the loudest and yet you still put it in?

    megas are banned 😕

     

    and:
    MUK;BLACKSLUDGE;CALM;HP,SD;MINIMIZE,MEANLOOK,MUDSLAP,TOXIC;0;2

     

  10. 10 hours ago, Leokachu said:

    But I don't understand, if we can discover new passwords in-game, how do we activate them then? If I understood correctly we can only activate the passwords during the intro at the beginning of the game?

    The idea of the in-game password is that they're there for you to discover them. You'd have to then use them on a subsequent playthrough.

     

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