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andracass

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Post Comments posted by andracass

  1. Just now, SilverAngelus said:

    Why is that Dittoceus shiny? Is it a change for e19?

    i mean it'd sure be cool right

    but no; when i first put it in, the transparency was messed up, and it just kinda....took on the colors of the background

    i didn't feel like fixing it, so i just put in the shiny

  2. 9 hours ago, Thiazzi said:

    I like this blitz of devblog posts. Always a good idea to keep the hype up.

    i feel kinda bad about it since we're still far from a release.......................

     

    4 hours ago, Dave9 said:

    you said it yourself, this is version 1.0. Also aster's sprite should be between Amaria and the first double battle of the experience that makes me reluctant to go through ep18 again (Cain and Shelly) for those who accepted Blake's offer

    right that one

    there are some decision branches that i've never really seen so i don't know them too well

  3. 4 hours ago, Egzample said:

    So, the standard difficulty level gets split down into the lite mode and up into the dark mode, but there will be no option to play on ''regular'' difficulty level? Am I reading that right? 

    why would we get rid of regular

  4. 8 hours ago, Cadmium48 said:

    I mean,

    Justice for Mesprit

    The others don't matter but Mesprit is equal to Palkia

    hold on let me check something

    *flips through notes

    *flips through a complete log of everything ever said on the internet

    *flips through a compendium of all recorded thoughts in human history

    huh, i don't think anyone's ever said that before.

    • Like 2
  5. Just now, DreamblitzX said:

    I'm thinkin spicy legendary sidequest of some form? then again I would've thought like darkrai or hoopa but according to the progress bars (which never lie right?) they've not been started and of the completed ones not sure it would fit so maybe not hmmmmmmmmmm (surprisingly, hoopa is not a geenie in this context)

    either way looks great
    thank you for tuning in to this episode of midnight ramblings from dream.

    this website is basically midnight ramblings from me

    • Like 1
    • Haha 2
  6. 36 minutes ago, Mindlack said:

    My latest reaction is: wait, how can the computation of the number of possible teams be so ludicrously long?

    ooh, okay, I'm all over this one.

    so: basically, each team draws from a certain pool of pokemon. say we've got six pokemon in that pool (and for simplicity, say they're just pokemon a,b,c,d,e, and f) and then those pokemon all have three movesets each. if you're going to fight a team that includes pokemon a, d, and f, you already have 27 different ways to fight that team given the different moveset combinations. on top of that, there are 20 different possible combinations for a three pokemon team of the six pokemon. so, in total, just from this situation alone, there's 540 combinations of teams.

     

    this calculation is basically a little bit messier for all of the pokemon in the bttrainers file, but there's basically a script that just runs through every combination of pokemon on a team, and then all the different movesets for the pokemon on those teams.

    Now, if you're making three mom teams, the calculation doesn't take too long, but if you're making four mom teams...

    there's, uh, 1,471,429,260 combos.

    and then they all have to get added together.

    takes a while.

  7. 5 hours ago, Shadowsoftime99 said:

    Ooh, nice. It's cool that Pokemon Essentials gives you the scaffolding for something like this, even if the provided sets are... questionable.

    so this is a bold statement. 

    the thing about essentials is that it barely works. when it works, it tends not to work well. captain marc of the cello has really duct taped the system together, i had to add in some functionality so that we could customize forms and abilities, there's just these massive chunks of code in base essentials that literally does nothing...

    it's like trying to build an amusement park from a swingset.

    5 hours ago, Shadowsoftime99 said:

    You definitely plan to have rewards, and I remember an earlier post of yours mentioned that you planned on having them be nice. To that, do you plan on having some of the rewards be one-off for the first time then something more generic and repeatable (like Candies) after? For example, there's still a glaring amount of TMs that simply aren't in the game (Ice Beam pls), and I imagine you'd want them all to be available in some way eventually. Of course, if they're just all going to be found in the copious amount of Legendary quests that could also work. There might also be some other cool items to put there, but I'm not creative today.

    all tms, zmoves, and megastones will be available by the champion. don't you worry about that ice beam.

  8. On 11/15/2019 at 5:47 AM, Lorisaur said:

    ARE YOU GOING TO ADD GEN 8???

     

    Just kidding. But I'm wondering: some pokemon may learn moves they previously didn't have access to. For example... (tiny swsh spoiler)

      Reveal hidden contents

    Blastoise now learns shell smash by leveling and Gothitelle now learns fake out by breeding

    Those moves would be added to the learnset of the pokemon?

     

    And another question: has gen 8 happened for what concerns the story? Like you know cameos, or just mentions like Steven in Reborn now. Or even side quests who knows but I don't think so

    oh hi sorry you also have a question

    so our current position is that, for all intents and purposes, gen 8 will not impact the mechanics at all. only doing a partial implementation of the new mechanics and movesets would be confusing to players since you'd never know if something was included or not, and a complete implementation would add a lot of work to e19. and, like, i'm sure y'all actually wanna play this some day.

    2 hours ago, ShogokiX said:

    Yeah, about those passwords, there is one question i have, or rather a suggestion i want to make.

     

    As far as i get it from Ame's post about those passwords you can only enter those when starting a new game, and the only one you can disable is nuzlocke, after you lose that is.

    So here is my question/suggestion:

    Would it be possible to add an NPC to the Grand Hall where you can enable new passwords, or disable currently used passwords at will? Of course this needs to work only for passwords that don't change the game too much. "hardcap" and "easyhms" for example should easily be able to be activated or deactivated at any point during the game. "monotype" and "randomizer" for example would be passwords you can't activate or deactivate after you started the game, because they change the game too much.

     

    Would be nice if you told me how you feel about this idea.

    so i had a similar thought right when i posted that.

    there could be a password changer in the nightclub.

  9. 10 hours ago, fireflame said:

    For the Golden Items idea (or whatever she wants to call it) they can just be given to us after some tough battles in the Battle Tower. Or maybe bought for AP

    there'll already be the easy hms password option, so that'll make this somewhat redundant.

  10. 7 hours ago, princessyiris said:

    tl;dr but couldn't you have just recycled and modified Showdown's random battle sets? Those are simple enough for the AI to use, at least with a bit of modification.

    i think this comment just kicked me in the face

  11. On 11/10/2019 at 1:13 AM, ShogokiX said:

    I have 2 questions regarding the rewards:

     

    Question 1:

    Are players obtaining something like battle points for winning, which they can exchange for the rewards they like, or willl you use some other system?

     

    You know, like Battle Tower, Battle Resort, Battle Tree (or whatever) would do in the official games....

     

    Question 2:

    Will Choice Scarf, Choice Band and Choice Specs be among the items you can obtain as a reward?

     

    Would be nice if you could put those 3 items on the list of rewards.

    1. uhhhh that's a great question. I think we'll do something like the point system? but right now it's hard to say for certain. 

    usually how this goes is that we start working on something and think of stuff along the way.

    2. yup. expect assloads of stuff like that.

    12 hours ago, Commander said:

    Hmmm...I suppose what I would suggest as rewards is stuff people normally would spend hours to grind for anyways. That was the general idea for the OG battle tower but it was flawed as they only had vitamins which only went so high. Towers are generally given the purpose of easy grinding and the postgame is doomed to be grind heavy...I think you see where I'm going.

     

    Now the real question I have is if the bosses are going to be tower exclusive. I assume so but I am asking just in case.

    yeah, they'll be tower exclusive.

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