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andracass

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Post Comments posted by andracass

  1. 21 hours ago, ShogokiX said:

    So.....if the max level will go beyond that of 100, will some of the mons learn new moves from there, or will it just be to increase your mons stats?

    just the stats. no one's got time to update movesets............

    8 hours ago, Kobayashi said:

    I'm pretty confident I saw Cass say that the Hard level cap was toggleable from the beginning, but once you turn it on, you can't turn it off. Don't quote me on that though

    yup

    8 hours ago, lqsx said:

    Can you make the EV reset discs cheaper?

    better idea

    i'll make them more expensive

    but also re-usable

    1 hour ago, BCrule said:

    Does the latest download of Reborn already have these changes in effect, or will this come in e19?

    it'll come in e19.........................

    like, this is the kind of thing that bums me out a bit too, but if i have to keep track of scripts in multiple versions and multiple games i think my brain will explode.

  2. 20 minutes ago, Kunisada said:

    I really hope there are some character interactions in postgame. Maybe it's like... uummm... how do you call it? aaa... side quest, but it's character oriented(?)
    I mean, we beat the game, we enjoyed the main story. It would be nice to take a stroll in the street, smells roses, and enjoy some characters too. 
    But in the end, it's just my thought and suggestion. Feel free to give a no. 

    that's basically the plan. the main story will be mostly wrapped up by the time you beat the game. 

    postgame's going to be there to have fun. right now it's kind of like a bunch of mini-episodic segments strung together. it'll be a bunch of different sidequests.

    • Like 3
    • Thanks 1
  3. 11 minutes ago, sayar said:

    on par with swsh difficulty??

    QOL updates to make the game easier to play and less tedious

    the battles aren't going to become easier

    this dev blog post has shown me that there are a lot of people who have come to equate "tedium" with "difficulty".

    i suspect those people will probably be proven wrong, but i suppose no one will really know until the game comes out...

    1 hour ago, ᅠᅠ ᅠᅠᅠᅠᅠ ᅠᅠᅠᅠᅠ said:

    these new "Quality of Life" updates have basically put Reborn on par with SW/SH in terms of difficulty

    this feels like a stretch, though. did you know that the final tournament doesn't have a single mon with held items? it's true!

  4. 7 hours ago, MrCurler said:

    Being able to transfer an egg move when you have an open slot was a great QoL feature that I think Reborn should def have

    i'd be open to this.

    7 hours ago, MrCurler said:

    EV Resetter: Berries work but are cumbersome. With the new EV training tools I'd love to just be able to say "wipe all my EVs" so that I can retrain them. Just a thought.

    there are still the EV reset discs available after the city gets restored...

    7 hours ago, MrCurler said:

    Let us choose a nature at the 7th street nature changer.

    uh oh..............................................................

    so.........................................................................................

    we already have that............................................................................................................................................................................................

    7 hours ago, MrCurler said:

    put in poison jab TM earlier

    it's not remotely as early as i think you're hoping, but it is earlier!

    24 minutes ago, Nebula274 said:

    Still a little shocked some people still find ways to complain but I guess you can’t please everyone.

    same. maybe i'll make a hard mode but it just causes more grinding pain.

    ev's only work if you have 8 of them, and you only gain 1/4 EXP...

    could bundle that with the 0IV mod........

    • Like 1
  5. On 5/3/2021 at 2:41 AM, Kenneth said:

    Why the hate for difficulty being hard, though?

    i... there... isn't? what? where does this come from?

    for one thing, i explicitly talk about how the difficulty is one of the main draws of the game anyway. it's one of my main draws to the game.

    On 5/3/2021 at 2:41 AM, Kenneth said:

    Please, reconsider!

    tenor.gif

    god what do think we're doing, giving you cresselia before the first gym? more options do not inherently mean "easier". the idea that we're going to work on a game this long just to break it at the end is really something.

    On 5/3/2021 at 2:41 AM, Kenneth said:

    Before renovation, keep the rares rares and the denizens of a semi destroyed environment in lowered numbers and in hiding, please!

    a tiny handful of additional pokemon being available in early game is not the end of the world.

    please reconsider.

    On 5/3/2021 at 2:41 AM, Kenneth said:

    ever since recent AI changes made the game extremely easy

    can i stop you right there? i think i've heard that one before.

    it may come as a surprise, but we actually don't want that and have been working on the ai for the better part of a year now.

    On 5/3/2021 at 2:41 AM, Kenneth said:

    At least, remember to fix errors in movesets, please. There are quite a few.

    might i suggest reporting bugs rather than bitching about them?

    On 5/3/2021 at 2:41 AM, Kenneth said:

    Did it really have to be cut that short?

    i wanted it to be cut shorter, personally.

    if you want to do pickup grinding, that's your prerogative. you can also, in fact, still do that.

     

    i suspect that once e19 comes out, a lot of the "difficulty" complaints are going to disappear into dust, but this post will continue to exist as a reminder of the worst of them.

    On 5/2/2021 at 5:54 PM, 5uperdawg said:

    Cass, are there going to be pokemon above level 100?????????????????

    (if so, do we get level 100+ pokemon?)

    yes! also yes.

    kinda still figuring all of that out, but main game will run up to level 100 and post game will run up to 150. probably. we'll tweak it if 150 is a problem.

    20 hours ago, Kite Silvers said:

    but any chance of an option to choose between save files? Beside good ol' cut, copy and paste, I mean. 

    oh dear.

    so i dunno how to tell you this, but we've had multiple saves implemented for a little bit now...

    you should just be able to pull the most recent version and use them

    16 hours ago, ShogokiX said:

    So you said players can encounter a wider variety of Pokémon early on in the game, which i really like, as it gives players new strategies to work with. But how does this affect the early game wild encounters in general? Will you just add new Pokémon to the early game, or will you also move some Pokémon that are currently early game encounters to a later point in the game?

    for the most part, wild encounters are going to be the same. the new mons will be added as events/trades.

    16 hours ago, ShogokiX said:

    Will those Pokémon that are being added to early game removed from their current EP18 wild encounter locations, or can you still find them whereever they are found in EP18?

    we won't be removing anyone! this'll just be bonus mon availability.

    16 hours ago, Kobayashi said:

    Another thing I forgot to add is while I think most of these changes will be no big deal, I'm pretty bummed at the changes in the availability of Pokemon. For me, a big part of what makes Reborn so amazing is using Pokemon you'd normally ignore and therefore creating a bond and memories that mainline games can only DREAM of having. I know you said that concept will live on, but it was really fun having to think up strats with weird, typically weak Pokemon (Tranquill for Florinia and Kricketune for early game as a whole come to mind)

    have i missed something?

    is everyone secretly using delibird as a mainstay in their teams?

    i am so confused. why do people think this is going to change? just because it's not kricketune doesn't mean i'm giving you a broken-ass mon the moment you step out of opal. c'mon now.

    • Like 1
    • Sad 1
    • Upvote 2
  6. 3 hours ago, Lorisaur said:

    Could the Silvally nurse tell the player that he'll lose the items held by the pokemon he'll give her? I feel like most of us lost their exp share this way at least in one playthrough, since we all used it to evolve Shinx.

    tenor.gif

    this is a no for two reasons:

    1. exp shares will be accessible more than once. you can buy them in the dept store too.

    2. you're going to have an exp all now.

    i even mention people accidentally trading off their exp share as another benefit to the exp all. some people just don't read............

    1 hour ago, EyesOnKindred said:

    Will the TM distribution get changed in ep19?

    yes

    1 hour ago, VanOfTheDawn said:

    If Hard Mode isn't coming in 18, I assume it's safe to assume Easy isn't, either?

    so that's actually not quite a for-sure thing. i think the workload for easy mode is different than the workload for hard mode. there also aren't mods that exist for it either. i'd say there's a small chance for it still.

  7. 8 hours ago, bernag said:

    will the "relantionship points" early and later on the game change at all ? like is there gonna be a change to them ? are they gonna stay the same? (don't answer this if you don't want to)

    they will be slightly different

    8 hours ago, bernag said:

    would you reccomend people to play from the beginning once more? Or to stick from the savefile you got at that point and move foward ?

    you'll probably want to start from the top again

    5 hours ago, SpenceMcFence said:

    Will the soft/hard level caps be something we can choose at the beginning of the game?

    i think there's still a password for base hard mode, but it's permanent.

    5 hours ago, SpenceMcFence said:

    Also, the idea of a "hard" mode is preposterous given its current state, so an idea I propose is, this "hard" mode is how it right now, while the regular mode will be how you play the game with the upcoming changes. The player can choose the difficulty at the beginning of the game, Hard mode (Original) or Regular mode. Obviously the idea isn't perfect but it could be something to consider and maybe alter to make it work.

    so, technically, you can just forgo all the new improvements here. just don't use the exp all and stuff.

    5 hours ago, SpenceMcFence said:

    If I get hit with a no, then idk sorry for wasting ur time lol.

    sure, you can have a no.

    tenor.gif

    it's the first one! it's practically an honor.

    5 hours ago, Shalashaska_123 said:

    andracass, you made a post a little while ago with a file that allows us to play the game with 0 IVs for all of our Pokemon. That file will be compatible with Ep. 19, right? 

    so i've made, like, 10+ quick mods for e18.4 and, as far as i know, none of them will work with e19.

    that does not mean that they won't work- i'll just need a reminder to remake them when we release.

    1 hour ago, Busti said:

    Here's my suggestion. E19 could a .txt file in the game folder with field effects, or this forums could have a dedicated page to the field effects, similar to the "obtainable pokemon" page.

    tenor.gif

     

  8. 20 minutes ago, Yumil said:

    the ev items in particular is borderline overkill and I love it. 

    i originally wanted them to give 64 EVs each battle. had to be convinced not to do that.

     

    21 minutes ago, Yumil said:

    Not too sure what to make of the exp gains since I felt like Reborn was pretty well designed to get you to the appropriate levels throughout playing but hey, I trust you guys to keep it coherent. And the hard level cap would probably prevent it from being a probelm anyways.

    see, i agree with you there, but man are people gonna have some regrettos in their spaghettos when postgame rolls around. at a level cap of 150, you'd have to fight 2.25x the number of mons to level up compared to level 100.

    17 minutes ago, Kobayashi said:

    I respect the idea, but I think I prefer current Reborn's difficulty conceptually.

    if you enjoy tedium, then sure. the level cap isn't going away; game's still gonna be hard.

    • Like 2
  9. 3 minutes ago, Pemseles said:

    also the one thing i keep finding i miss in the game is a way to access the field notes in battle. i can see why this isnt a thing cuz youd have to add buttons to the ui and mayb its kinda the point you memorise the effects but im baby

    i like this.

    i'm not sure i know how to do it...

    but i like it.

    • Like 3
  10. 19 minutes ago, Fiasom said:

    Though it sounds like this will change a core aspect of what Reborn is. Then again, you won't make it too easy will you?

    nothing here should make the game easier, it'll just make it less of a pain in the ass.

    worst case is that people have less trouble with florinia, but, like, kricketune already exists. if anything we're just stealing dr. twobadge's spotlight.

    • Like 1
  11. 5 minutes ago, Dreamy said:

    for the mon availability I'm neutral either way,

    c'mon, don't you want delibird????

    5 minutes ago, Dreamy said:

    If anything, maybe this could mean some boss teams could be closer to the level cap of their section?

    oh gosh. i'm gonna give that a maybe. it'll take some playtesting to figure out what a "good" level is for them.

  12. 8 minutes ago, Seal said:

    Well there goes 50% of the problems I had with the game

    are the other 50% mechanics related?

    10 minutes ago, FlygonFreak said:

    Will Delibird (and other really crappy early mono fodder) be getting some small kind of moveset rework / egg moves tho?

    i'm offended on behalf of the early game mons.

    and yes. the game's supposed to be hard, but we're not out here trying to stiff you on things that are supposed to help.

  13. 18 hours ago, Spedy said:

    once again, gotta say I love how you write posts in here lol
    though I'm not sure what makes "weasel slash" so funny. am I missing context or am I just dumb? eh, I enjoyed the read anyway

    just the imagery- your mon summons up a swarm of weasels and throws them at the opponent

  14. 2 minutes ago, Lorisaur said:

    "well aktually I used razor wind back in generation 3 and i know all of its mechanics so you're wrong"

     

    Someone had to do it I am not sorry

    i'll let santa know you're getting coal this year

    • Like 1
    • Haha 1
  15. 1 minute ago, PrimeMehster said:

    OK so hear me out:

     

    Instead of Ame's hidden room just having a metric fuckton of alohan Vulpixs that spread like a wildfire after discovery, you guys add like a 1/1000 chance that it is just Buizels. Or Sneasels. No explanation, all overworld characters still refer to them as Vulpix's (Vulpi? Agh). Either make it a permanent change that is associated with the save file (ala mystery egg) or make it random every time you enter. Whichever causes more chaos / less stress to spaghettify into the code. Then, we delete this particular development thread and let the poor confused souls who missed this beautiful tangent of a developer attempting to keep their sanity, wonder to themselves what they missed and leave unanswered help threads in the forums for eternity.

     

    Or maybe you just should look into weasel therapy.

    dude are you okay

    • Like 2
  16. 2 minutes ago, bobirobi20 said:

    I'm just imagining a power plant somewhere in Reborn powered by infinitely burning all the Buizels and converting them to energy.

    no

    • Sad 2
  17. Just now, ChikiChar said:

    Imagine you enter a wild battle with one Floatzel and end up running down the valley, being chased by an overwhelming sea of Buizels that keeps growing exponentially.

    and all of those buizels are riding an yveltal which is, itself, summoning more buizels

    • Haha 2
  18. 1 minute ago, ChikiChar said:

    Doesn't Buizel, the weasel pokemon, learn Razor Wind? That means you could infinitely generate weasels. Buizel uses Razor Wind, summoning Weasels (Buizels?) which also apparently can use Razor Wind, summoning further Weasels.

    this is terrifying

    they would have too much power

    • Haha 1
    • Upvote 1
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