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andracass

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Post Comments posted by andracass

  1. 1 hour ago, Gentleman Jaggi said:

    there's already a lot of characters running around, to the point that many of them are reduced to just "the one you fight at the end of a Meteor dungeon" for most of their appearances. What is this Ace person going to bring to the table that couldn't have been offered by one of the existing characters?

    s4eamxv.jpg

    i'd say that everyone who shows up in early game has benefitted from the early game changes. there's more than enough room in the city to expand on the characters that are already present while also adding a new one. the preexisting meteor leadership has lot of grumpy old dudes who say edgy shit and murder people. there's lots of room in there for someone a bit more fun. plus, y'know, enby rep. 

    1 hour ago, Gentleman Jaggi said:

    Or even Corey; Ame mentioned him as getting an optional appearance earlier but why couldn't he take an active role in the early plot? I obviously don't know what kind of early appearance he's going to have but with it being optional I have my doubts about it doing much for him in terms of the player building some sort of connection to him. Best case I see players' reaction to him going from "Oh, a new guy - and he's dead" to "Oh, it's that guy - and he's dead."

    my lawyer has advised me not to comment on this.

    but it sounds like you'll be surprised.

    1 hour ago, Gentleman Jaggi said:

    Cal meanwhile could benefit from players actually seeing him being involved with Team Meteor so his eventual desertion amounts to more than the current "actually none of this needed to happen" up on Pyrous Mountain.

    my lawyer has advised me not to comment on this.

    but it sounds like you'll be surprised.

    1 hour ago, Gentleman Jaggi said:

    I'm not trying to say that I think Ace is going to be totally terrible, I just have to question what even led to this decision.

    ok but why tho

    why is the reaction to this "ok but do you have to add more characters?" instead of, well, anything more positive.

    i'm glad you don't think ace is going to be "totally terrible"! i suspect they'll actually be pretty capable of clearing that high bar.

    i find the lack of faith disturbing.

    1 hour ago, Gentleman Jaggi said:

    . From this I'd assume that their role is going to be over and done with by Ep19 and that they aren't going to leave a notable impact on the events thereon.

    my lawyer has advised me not to comment on this.

    and, like, i really can't comment on this one.

    so i will suggest taking a more charitable approach.

    can you think of any justifiable reasons why this might be the case?

    11 minutes ago, SadMoney said:

    Ppl really complaining about more content??

     

    Dafuk

    yo same

    • Like 3
  2. 17 hours ago, Acedy said:

    assume fieldBoost is nil, skip the check entirely if starlight conditional is met, fieldboost self conditional removed as it starts as nil.

    this implementation is so slightly more efficient that it doesn't really matter, but it's not just that.

    fieldeffectchecker will naturally return nil if there's nothing in it, so this would effectively duplicate that step.

    the additional line for starlight re-nullifies the return under certain conditions (weather existing).

    13 hours ago, Mindlack said:

    I'm a bit confused by what is happening in the "more complicated checks" (of which you gave Storm an example): you're checking that you're trying to attack an actual opponent that can be confused, and then... what? If "something special attack" then you encourage the action if the opponent has a good or a raised attack, else if "something attack", you encourage the action when the opponent has higher special attack? 

    so the answer to this is pretty complicated since this is from the function that handles all of the opponent stat drop moves. the short version is that we only care about certain drops in certain situations- special attack drops don't matter if your opponent is a physical attacker, say.

    18 hours ago, Nebula274 said:

    As someone who actually tried coding in school this is really neat and I have so much respect. I had to drop the class because my teachers weren’t great and it was putting a massive strain on my mental, the amount of patience required to do this is astronomical. Thank you as always to you and the whole team for working so hard on this project. I hope the testing phase goes well for you and hopefully you’ll have a nice big sigh of relief when all is said and done. Good luck guys!

    well, if it helps, i'd say that 80% of all my coding experience came from reborn. i mentioned this in another post, but i only ever had one c++ class in high school- i learned ruby from googling!

    i know of a lot of people who dump on the idea of developing for a fangame, but i've probably gotten more experience than a CS major in less time from my work here. i could probably get a paid job as a programmer if i wanted.

    coding classes suck ass. just gotta find something you're interested in and tweak it till it works.

    6 hours ago, Krellian said:

    Okay, one thing o believe we all missed: did Cass really said the ep. 19 will add around SIXTY HOURS OF GAMEPLAY??? I mean, thank you! But also, Jesus Christ O.o

    this is the lower-end of the estimate, btw. don't wanna hype it up too much and get people disappointed.

    but y'all basically only have 60% of the full game in e18.

    • Like 2
    • Upvote 1
  3. 3 hours ago, Acedy said:

    a well known usecase for example is anger point. you sacrifice some damage to your ally (frost breath for example) to yield max attack.

    do these usecases fit in PARTNERFUNCTIONS? how are they evaluated?

    you better believe we're rocking beat up strats out here

    • Like 2
  4. 33 minutes ago, Chaosocial said:

    love the open source philosophy of this project, had a lot of fan of modding e18 so the idea of reborn-esque essentials sounds pretty amazing, this project has some of my favorite move animations and considering how many other essentials games are seriously lacking in that department i believe this mentality is going to push forward the entire pokemon fan-game development community. imagine all the great stories that will be told now that new developers will have access to both better tools and also a more fleshed out base to work ontop of. the many hours sacrificed to get here should never be forgotten, the names of those contributing to what the essentials toolset has become deserve all the credits, having been into romhacking since the ruby destiny days it's really motivating me to pick my own project back up now that we have a new essentials release and all these new contributions.

    at the end of the day, we're all working on this shit for free. we might as well help each other out.

    one of my prior posts managed to convince essentials to go open source. which they did!

    the problem is that there's about a 0% chance we can upgrade. field effects are too baked into the code, we don't know what all will break if we change, and it's nearly impossible to examine the changes because i swear they've renamed every function since our version. combining our scripts is, at the end of the day, the easiest way for me to coordinate updates for everyone. it's both the best logical solution for us and the best way to avoid some severe headaches.

    that said, people have been using reborn and rejuv as bases for projects for ages. the difference between that and what i'm proposing is just that it'll hopefully be a lot easier to use our scripts for that.

    • Thanks 2
  5. 14 minutes ago, Jojowa1203 said:

    Me an Engineering major with much retention of codding as "clc" "clear all" "close all" "For loops" and "If else loops". Reading this, all I think cool, I don't understand this in the slightest. but wish you the best in coding Cass.

    see, my formal coding experience was a single C++ class in high school.

    all my experience on this is from working on reborn (and friends). 

    • Like 1
  6. 13 minutes ago, Storm said:

    I had one doubt, how did you decide on order of operations/ scoring like some moves have synergistic effects based on dynamic conditions right? Is that covered in the partner move section and then reevaluated at the end?

    the order generally doesn't matter! at least, in this case.

    the checks here are generally uncomplicated and are comprised of things that work independently of each other.

    some of the more complicated checks look like this:

    image.png

    if things are dependent on one another, you have to put them in a specific order, like here.

    since nothing actually changes during the ai phase, though, the order generally doesn't matter.

     

    • Upvote 1
  7. 9 hours ago, Twig said:

    Will the changes to the early game end up being super significant or mostly quality of life stuff? I have a friend who wants to play but they also want to have roughly the same experience I did so we can talk about it together. They're currently debating starting now (and ideally finishing up through ep 17 sometime around the release) or just waiting until the full game drops and playing the whole thing then.

    "super significant" is probably a strong word for it. some areas have been redone, and early game is a little less annoying to progress though.

    they will likely have a better time if they play it later, but it wouldn't be worth getting too fussed about, y'know?

    • Like 1
  8. 18 minutes ago, Juice said:

    I thought Cass was gonna kill me the other day for assuming it was gonna be Spring 2022

     

     

    she still may kill me but I'm glad my estimate was right! 

    i'm always very, very, incredibly hesitant to put out a release date because we simply don't know what will come up and don't have the resources to handle unseen problems.

    people guessing release dates also often have no idea what they're talking about

    • Like 1
  9. 9 minutes ago, Egzample said:

    I can see at last few trees that moving them to the side would be quite substantial, e.g. in any part where the Pulse-Tangrowth is involved. Or in Byxbysion.

    honestly, i've talked about it enough at this point that i may as well just show it

    image.png

    this one here in jasper

    you don't have to cut through the stupid building after the vines go down

    • Thanks 3
  10. 6 hours ago, Gentleman Jaggi said:

    Will the early game update change any of the actual plot beats or is it only gonna slightly order around some things to result in less running around? Honestly I always found the first half of the game to be the more enjoyable one so I'm a bit anxious about any major changes to that.

    it's nothing that substantial. 

    like, i moved a tree to the side, for one thing.

    • Haha 1
  11. 7 hours ago, HelpMiiPlease said:

    EC614D7B-A065-4BCE-BC9A-3E2BF8634802.jpeg

    i am going to regret this so much

     

    4 hours ago, Shinano said:

    Finally got around to making an account after lurking for the longest time, just to say the hype is real!! ^^ So excited for Spring 2022, I won't be able to enjoy the mainstream games again ;P.

    y'know gamefreak i'll be looking for a job soon

    1 hour ago, Lorisaur said:

    (Also I love that there is no gen8 but plz buff Silvally's multi attack like in sword shield it would be pog)

    there are actually some gen 8 moves that i've looked at and thought "hey, adding this could be neat."

    but adding gen 8 and patching up movesets would be a shitload of work

    • Like 1
  12. Just now, nguyengiangoc said:

    What happened to the earlier post by Ame?

    it was incomplete and shouldn't've been posted.

    i took over because she was tired

    • Like 1
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