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andracass

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Post Comments posted by andracass

  1. 5 minutes ago, keyblade336 said:

    B-but you said there wasnt gonna be more numbered releases

     

    691600515431137351.png

    Quote

    look, i know i said i was never going to do this again.

    cries

  2. 1 hour ago, Shuyin178 said:

    Does this effect both versions of Reborn or just -z.exe?

    both

    48 minutes ago, silverlime said:

    Downloading this ended my randomizer save file so that from this point onward no Pokemon are randomized (I still have the old ones with their random moves). Does anybody know, am I supposed to keep playing on 18.2 where I started the randomizer or is there a way to fix this?

    the randomizer doesn't work with this

  3. 1 minute ago, Dreamblitz said:

    It feels nice when one line can do so much
    it also tends to make you feel like an idiot for the fact that it wasn't there before

    if i think about this for too long it just starts to hurt.

  4. 2 minutes ago, Med Down said:

    I don't know how I played previous versions of Reborn.

    imma be real

    i don't know how this game manages to run in the first place.

    • Like 1
  5. 2 hours ago, Scorpion said:

    if it's alright to ask, which lines in the code did you change to achieve this?

    i'm sorry but corporate copyright patent law dictates under Article 937.23-a Section B sub-clause 34 that under no circu- just kidding let me grab them

    (you can locate all of these in your very own personal Scripts.rxdata by searching for $pkmn_animations)

    first, we have:

    image.png

    this is where the magic happens. instead of loading animations every. single. time. you load them here. once.

    the conditional isn't technically necessary, but it'll keep it from reloading them every time you soft reset.

     

    the other four cases are actually the same case: whenever you see 

    animations=load_data("Data/PkmnAnimations.rxdata")

    you want to change it to

    animations=$pkmn_animations

    we have four instances of this:

    image.png

    and you basically just want that one like to look like this:

    image.png

    and that's it!

    you can see it for yourself- battles just flow like zoom. it's incredible.

    • Upvote 1
  6. 7 hours ago, Kenneth said:

    Windows

     

    Error: could not create GL context

    there's a json in the troubleshooting thread, which is where this belongs anyway

    • Like 1
  7. 11 hours ago, Awai26 said:

    I think I'm doing something wrong...

    1699669150_Screenshot2020-05-02at10_55_26PM.thumb.png.b7c4886ffb8d4d4f17979dd42a03cf9e.png

    i think this is fixed by putting it into "applications"

    9 hours ago, ShogokiX said:

    Haha, using actual macOS users as beta testers. Well played....

    oh, please, you're gonna get a beta build too.

     

    32 minutes ago, The Cyan Yoshi said:

    does this work for google chrome chromebook?

     

    only if it's a mac.

    this is the mac version.

    so it works 

    for macs.

  8. 3 hours ago, Kasha said:

    First, THANK YOU! Second, could you show this engine to Jan over at Rejuvenation? It suffers the exact same lag problem in battle as Reborn did. Actually playing through Reborn on a shiny run right now with the battle scene on for the first time since it doesn't take a minute for my shiny pokemon to sparkle.

    i have and usually do with these things

  9. 8 minutes ago, Vince&Sylveon said:

    I just finished recording Reborn Randomizer (finished at Hardy) and the progress is still 51%. But I’ll certainly download 18.3 so that I may play another adventure when I feel like it (not that I had any problems regarding performance before).

    ok !

    • Like 1
  10. 5 hours ago, Lorane2234 said:

    Okay I am stoopid.

    I forgot to ask the app on which you played Reborn. Please tell me!!

     

     

  11. Just now, Lorane2234 said:

    .

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    .

    .

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    I am sp33chless

    How what why yay im so happy cant contai-

    DEEP BRETHZ

    okay so I just had a teeny tiny lil' question inside of meh. Where are the .rxdata files stored? (I mean the ones that control the savedata)

     

     

     

     

    thanks andracass=saviour

     

    if this is regarding the android version, idk

    since it's a third party program they just kinda do their own thing and we sorta hope it works 😕

  12. 2 hours ago, riddlemeree said:

    mkxp = reborn on linux

    reborn on linux = ubuntu linux on switch

    r-reborn on nintendo switch...... 😳😳

    3ydyy8.jpg

    • Haha 2
  13. 29 minutes ago, Commander said:

    is the Game-z run off all of the games files so if someone edited the game in RMXP it'd show up in that version or does it have its own system it reads off of?

    same files! this occasionally causes some scripting issues due to differences between MKXP and RMXP, but those are usually handled by tossing in a conditional that checks what you're running.

    30 minutes ago, Commander said:

    I guess the other question I have is if this was just a spur of the moment or are there plans for releases during the long wait time for E19 to come?

    this was pretty spur of the moment since it was inspired by the android app, and i really don't want to make another release before e19.

    Quote

    18.3 will also probably be the last mid-release update, with some minor changes to the release at best. i do not want to maintain two separate versions ever again. let my heart be free.

     

  14. Just now, Mindlack said:

    This sounds like amazing work. I look forward to seeing the end result.

    There's something I'm not sure I understand however, what exactly is the difference between Game and Game-Z?  

    shit i knew i forgot something. this will also be added to the post.

    Game.exe is the RMXP executable and is what 18.2 runs with. Game-z is the MKXP executable.

    we're including both game.exe and game-z.exe in 18.3 (and likely e19) in the event that people run into weird errors with game-z. kinda like how people run into weird errors with game.exe now!

  15. 1 hour ago, Yung tsiko said:

    Soo is it out yet? Because I can't find a download link

    "there are a few things i need to finish up before an open beta: getting the linux port to also work, and seeing if there are any other ways to speed up / shift around load times. i am hoping to finish this up this week and will throw up another devblog post / forum thread when it happens."

  16. Just now, Amethyst said:

    just as a disclaimer, this is an early build of MKXP we're trying out and we still don't know what kind of issues this could create in the long term. if it ends up hella breaking shit there is a chance this may not fully happen, but as of now it's looking pretty promising. just don't take this as a guarantee quite yet.

    don't tell them

    • Like 1
    • Hmm 1
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