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Post Comments posted by andracass
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also for fuck's sake i'm so tired of hearing about apophyll.
yes it's a hiccup in narrative momentum. no it's not that bad.
please shut the fuck up.
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hi so this is gonna get 100% buried
we are now all aboard the hype train though so i'm gonna shove some dynamite into the engine core and shoot this thing off the rails
so something that i comment on a lot is how i can't play pokemon anymore. it's a great example of a joke that isn't quite a joke- on the one hand it's like "haha lol oh cass ur so funny cuz you make like 100 of these games how can you not like mons", but on the other i'm pretty fuckin burned out on the gameplay. there are times when i definitely am playing the game like it's my job because it's my job. i can only do the mons so much until i lose my desire to look at pikachu ever again. last mainline game i played was SuMo and the last one i cared about was BW2. so, y'know, i'm here cuz i think the games are neat.
reborn was my introduction to fangames and it's also just, like, really good*?
...but you see that there's an asterisk there. i usually condition that statement with "yeah, early game's kinda rough but once you get through that it gets a lot better." every once in a while some asshole would show up and bitch about it. sometimes they'd bitch on the forums and sometimes they'd bitch in a cracked article, but the problem with randos bitching about shit is that there's no reason to listen to them. if they're lucky, they're coherent. i've yet to meet a rageaholic rando that made a good point. if you don't understand what you're talking about, how can you?
which is why it's nice to have me around! i am scathing. like early game is "fine", right? but why would anyone settle for fine. early game is fucking bland. when you're not beating up nonthreatening randos, you're running errands to fetch shit. and that shit is usually the plot. if this game included the pokewatch, your step counter would be through the roof. every single person who has ever played this game is tired as fuck of running through jasper. on top of that, there's a general lack of context for most of what's happening. there's often a reason for things, but those reasons are often arbitrary. if it wasn't for the fact that team meteor was there to duct tape the plot together, all early game would be is a series of "hey, there's a gym over here and you gotta fight it. also some batshit stuff might happen. have a good day." which, like, if this is your first fangame excursion, that's probably fine! "hey, there's a gym over here and you gotta fight it" is basically the sole drive behind early gen canon games. there's, at best, a paper thin plot sitting on top of that. early game reborn is far more compelling than that!
but do you know what's way better than early game reborn? late game reborn. late game reborn kicks early game's ass. you can clearly tell that the quality of development dramatically improved over the course of the game, and that's mostly because ame's gotten better at this whole game dev thing. i'd been hammering her about doing anything to fix up early game for a while, if for no reason other than to bring it up to par with the bar set by the rest of the game. and, like, i really had to hammer. finally after a lot of pushing, she figured out a few things that she'd really like to change. and she did them! and then the rest of the changes just kind of rolled out from there.
and, so, like
i haven't quite finished the new early game yet. i'm just over three badges in.but yo this shit is fire
it's not an overhaul of early game: the interior "dungeons" are redone and there's more character interactions, but most of it's still untouched. but honestly? that's really all it needed. it's amazing how a few small changes in just the right places make such a huge difference. for me, it's really been a lighting bolt reminder of everything i first loved about the game back when i was sitting on the other side of the dev blog.
i'm not done with it yet, but if the rest is anything like how it's been so far, i'm super confident that it'll will be worth the wait.
oh also there's the new shit too but who cares that's not this post
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17 hours ago, Acedy said:
assume fieldBoost is nil, skip the check entirely if starlight conditional is met, fieldboost self conditional removed as it starts as nil.
this implementation is so slightly more efficient that it doesn't really matter, but it's not just that.
fieldeffectchecker will naturally return nil if there's nothing in it, so this would effectively duplicate that step.
the additional line for starlight re-nullifies the return under certain conditions (weather existing).
13 hours ago, Mindlack said:I'm a bit confused by what is happening in the "more complicated checks" (of which you gave Storm an example): you're checking that you're trying to attack an actual opponent that can be confused, and then... what? If "something special attack" then you encourage the action if the opponent has a good or a raised attack, else if "something attack", you encourage the action when the opponent has higher special attack?
so the answer to this is pretty complicated since this is from the function that handles all of the opponent stat drop moves. the short version is that we only care about certain drops in certain situations- special attack drops don't matter if your opponent is a physical attacker, say.
18 hours ago, Nebula274 said:As someone who actually tried coding in school this is really neat and I have so much respect. I had to drop the class because my teachers weren’t great and it was putting a massive strain on my mental, the amount of patience required to do this is astronomical. Thank you as always to you and the whole team for working so hard on this project. I hope the testing phase goes well for you and hopefully you’ll have a nice big sigh of relief when all is said and done. Good luck guys!
well, if it helps, i'd say that 80% of all my coding experience came from reborn. i mentioned this in another post, but i only ever had one c++ class in high school- i learned ruby from googling!
i know of a lot of people who dump on the idea of developing for a fangame, but i've probably gotten more experience than a CS major in less time from my work here. i could probably get a paid job as a programmer if i wanted.
coding classes suck ass. just gotta find something you're interested in and tweak it till it works.
6 hours ago, Krellian said:Okay, one thing o believe we all missed: did Cass really said the ep. 19 will add around SIXTY HOURS OF GAMEPLAY??? I mean, thank you! But also, Jesus Christ O.o
this is the lower-end of the estimate, btw. don't wanna hype it up too much and get people disappointed.
but y'all basically only have 60% of the full game in e18.
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3 hours ago, Acedy said:
a well known usecase for example is anger point. you sacrifice some damage to your ally (frost breath for example) to yield max attack.
do these usecases fit in PARTNERFUNCTIONS? how are they evaluated?
you better believe we're rocking beat up strats out here
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33 minutes ago, Chaosocial said:
love the open source philosophy of this project, had a lot of fan of modding e18 so the idea of reborn-esque essentials sounds pretty amazing, this project has some of my favorite move animations and considering how many other essentials games are seriously lacking in that department i believe this mentality is going to push forward the entire pokemon fan-game development community. imagine all the great stories that will be told now that new developers will have access to both better tools and also a more fleshed out base to work ontop of. the many hours sacrificed to get here should never be forgotten, the names of those contributing to what the essentials toolset has become deserve all the credits, having been into romhacking since the ruby destiny days it's really motivating me to pick my own project back up now that we have a new essentials release and all these new contributions.
at the end of the day, we're all working on this shit for free. we might as well help each other out.
one of my prior posts managed to convince essentials to go open source. which they did!
the problem is that there's about a 0% chance we can upgrade. field effects are too baked into the code, we don't know what all will break if we change, and it's nearly impossible to examine the changes because i swear they've renamed every function since our version. combining our scripts is, at the end of the day, the easiest way for me to coordinate updates for everyone. it's both the best logical solution for us and the best way to avoid some severe headaches.
that said, people have been using reborn and rejuv as bases for projects for ages. the difference between that and what i'm proposing is just that it'll hopefully be a lot easier to use our scripts for that.
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14 minutes ago, Jojowa1203 said:
Me an Engineering major with much retention of codding as "clc" "clear all" "close all" "For loops" and "If else loops". Reading this, all I think cool, I don't understand this in the slightest. but wish you the best in coding Cass.
see, my formal coding experience was a single C++ class in high school.
all my experience on this is from working on reborn (and friends).
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13 minutes ago, Storm said:
I had one doubt, how did you decide on order of operations/ scoring like some moves have synergistic effects based on dynamic conditions right? Is that covered in the partner move section and then reevaluated at the end?
the order generally doesn't matter! at least, in this case.
the checks here are generally uncomplicated and are comprised of things that work independently of each other.
some of the more complicated checks look like this:
if things are dependent on one another, you have to put them in a specific order, like here.
since nothing actually changes during the ai phase, though, the order generally doesn't matter.
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this was 4600 words
i clearly just...need to post more
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9 hours ago, Twig said:
Will the changes to the early game end up being super significant or mostly quality of life stuff? I have a friend who wants to play but they also want to have roughly the same experience I did so we can talk about it together. They're currently debating starting now (and ideally finishing up through ep 17 sometime around the release) or just waiting until the full game drops and playing the whole thing then.
"super significant" is probably a strong word for it. some areas have been redone, and early game is a little less annoying to progress though.
they will likely have a better time if they play it later, but it wouldn't be worth getting too fussed about, y'know?
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18 minutes ago, Juice said:
I thought Cass was gonna kill me the other day for assuming it was gonna be Spring 2022
she still may kill me but I'm glad my estimate was right!
i'm always very, very, incredibly hesitant to put out a release date because we simply don't know what will come up and don't have the resources to handle unseen problems.
people guessing release dates also often have no idea what they're talking about
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9 minutes ago, Egzample said:
I can see at last few trees that moving them to the side would be quite substantial, e.g. in any part where the Pulse-Tangrowth is involved. Or in Byxbysion.
honestly, i've talked about it enough at this point that i may as well just show it
this one here in jasper
you don't have to cut through the stupid building after the vines go down
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6 hours ago, Gentleman Jaggi said:
Will the early game update change any of the actual plot beats or is it only gonna slightly order around some things to result in less running around? Honestly I always found the first half of the game to be the more enjoyable one so I'm a bit anxious about any major changes to that.
it's nothing that substantial.
like, i moved a tree to the side, for one thing.
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7 hours ago, HelpMiiPlease said:
i am going to regret this so much
4 hours ago, Shinano said:Finally got around to making an account after lurking for the longest time, just to say the hype is real!! ^^ So excited for Spring 2022, I won't be able to enjoy the mainstream games again ;P.
y'know gamefreak i'll be looking for a job soon
1 hour ago, Lorisaur said:(Also I love that there is no gen8 but plz buff Silvally's multi attack like in sword shield it would be pog)
there are actually some gen 8 moves that i've looked at and thought "hey, adding this could be neat."
but adding gen 8 and patching up movesets would be a shitload of work
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2 minutes ago, Shalashaska_123 said:Hi, Cass.
Thank you for the update. Even though you put forth spring 2022 as the estimated release date, please feel free to extend it to whatever you need. I'd hate to see a repeat of what happened to Cyberpunk 2077.
Also, if you could make it more clear (either here on the site or in the finished game) how to financially support you and the rest of the team for your hard work, that would be great.
Take care of yourself.
well
ame has a patreon that you can pledge to!
also, like, i think we could release the game right now and it'd be more functional than cyberpunk.
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10 hours ago, Pemseles said:cannot wait for the ms craudburry anomaly fight
you joke, but
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whos cass
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can't believe we got the rights to furretwalk.mp4
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10 minutes ago, Q-Jei said:
A reference to Ocarina of Time perhaps?
i wish. ame doesn't like that game
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On 7/20/2021 at 2:46 AM, SqueezingLemon said:
why are there swastikas on the wall in the first image
i rarely state that i'm certain about things
but i'm 100% sure that's not what those are.
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you know, maybe dev blogs were a mistake.
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About Changes in the Early game
in Records
Posted
i'd say that everyone who shows up in early game has benefitted from the early game changes. there's more than enough room in the city to expand on the characters that are already present while also adding a new one. the preexisting meteor leadership has lot of grumpy old dudes who say edgy shit and murder people. there's lots of room in there for someone a bit more fun. plus, y'know, enby rep.
my lawyer has advised me not to comment on this.
but it sounds like you'll be surprised.
my lawyer has advised me not to comment on this.
but it sounds like you'll be surprised.
ok but why tho
why is the reaction to this "ok but do you have to add more characters?" instead of, well, anything more positive.
i'm glad you don't think ace is going to be "totally terrible"! i suspect they'll actually be pretty capable of clearing that high bar.
i find the lack of faith disturbing.
my lawyer has advised me not to comment on this.
and, like, i really can't comment on this one.
so i will suggest taking a more charitable approach.
can you think of any justifiable reasons why this might be the case?
yo same