Hey there, Poe here with another RMT. In this one, I'm kinda sorta getting out of my comfort zone a little, so pardon me if, y'know, this team is bad.
At a Glance
Teambuilding
So, this team, like a lot of my others. Started off with me browsing the internet while bored. I decided to look up offensive and defensive cores for the lulz and this one just sorta resonated with me, to be honest. Probably because Gengar is just one of my favorite Pokemon ever, but still. These three are my primary offensive core.
While a core is all fine and dandy, it does need back up. I knew pretty quickly these guys would need someone who could perform amazingly in sand. Garchomp fits that role rather well and provides a second source of Physical damage for the team.
Once the basic team took shape, I knew I'd need something to try and counter rain, seeing as that would be one of my biggest threats. Starmie's role here is to take some water and ice hits for the fellas before Tyranitar can come back out and whip up a sandstorm again.
For the sixth slot, I really had no idea what to put on the team. So, I figured I'd go with Ditto, who is always an amazing filler. People love to set up and Ditto loves to take those set ups and throw them back. With the addition of the little pink ball of goo, the team was finally done.
Now For the Fun Part
@ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Pain Split
- Substitute
- Shadow Ball
- Focus Blast
Good old Gengar. He's been with me since I started playing Pokemon Online and he is almost always a major player on my team. This variation is no different from his predecessors. With Subsplit, he can take a couple hits and restore his health while dealing quite a lot of indirect damage to the opponent. Shadow Ball is there for a lovely bit of STAB and Focus Miss is to deal with bothersome Dark and Steel types.
@ Choice Band
Trait: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Fire Punch
- Pursuit
- Aqua Tail
Following Gengar is my weather-setter, Tyranitar. I've seen a lot of good come from delayed weather and this team seems to benefit from it, too. I'm gonna be honest with you all, this was my first time using Tyranitar, so I just went with what seemed like a basic set. Stone Edge for STAB, Pursuit to catch an unlucky Ghost on the switch, Fire Punch to hit Steel and Grass, and Aqua Tail to hit those pesky Rock and Ground types.
@ Leftovers
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Thunder Wave
- Flash Cannon
- Hidden Power [Fire]
Magnezone, what can I say about you that hasn't be said? You are the ultimate trapper for those stalling Steels like Skarmory and Ferrothorn. Twave to spread some paralysis to my opponent's faster Pokemon, Tbolt and Flash Cannon for some powerful STAB moves, and HP Fire for the fairly obvious reason.
@ Focus Sash
Trait: Imposter
EVs: 252 HP / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Transform
- --
- --
- --
Ditto is well. A Ditto. His purpose is exactly what you'd expect. Someone throws out something powerful or manages to set up on me, and Ditto steals it. I can already hear people saying why not use Scarf over Sash. To be honest, I like using Sash because it gives me access to all of my opponent's moves rather than one and I typically have a 50/50 shot at winning the speed tie anyway.
@ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Fang
- Dual Chop
Garchomp is sorta like Tyranitar. I know I need him to make this team work, but I've never really used him before. This set is half what I assumed a basic Garchomp set would be and half me throwing stuff at the wall and seeing what sticks. Outrage for the typical Dragon STAB, EQ for the typical Ground STAB, Fire Fang for Steel types with an Air Balloon or Grass types who'd like to try and ruin my day. Dual Chop is basically filler.
@ Leftovers
Trait: Natural Cure
EVs: 4 HP/ 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Scald
- Psychic
- Toxic
And finally we get to Starmie, my rain counter. Thunder is there just for the purpose of abusing potential rain and hitting hard, Scald and Psychic are decent STAB moves that work well, plus Scald's chance of burn can shut down a potential physical sweep. Toxic is there just to sorta, y'know, poison people that a burn wouldn't bother.
Well, um, that's it. This is my first real time playing a Sandstorm team, so any advice would be very welcome. As per usual, you'll find an importable below if you want to test this team out for yourself. Thanks for reading, everyone. Poe away!