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BIGFriv

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Reborn Development Blog

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Everything posted by BIGFriv

  1. Hi again! I want to talk about some things that will be in the next big update. First things first: Some of the following things will come with a small patch soon , some bug fixes will come too. |==== Items |==== Something I understood a lot of people had problems with were EXP, specially in Hard and Extreme difficulties, I thought that the EXP Bottles would be of some help, but to be honest, they were dumb, and kinda useless. As such, I have changed their mechanic! Now, they will act as temporary Lucky Eggs! They are still consumables, and must be used outside of battle. But they will allow you to earn boosted EXP for the next X Pokémon you defeat. I also updated the bag UI a bit! Hopefully it looks better now! |==== Battles |==== One of my goals, specially with Gen 8 and the introduction of more Pokémon with Surge Abilities, was to seperate Terrains, from Field Effects. And that's something I have been doing! In this gif, we are in the Cave Field, but then when I use Grassy Terrain, the background doesn't change, what changes is instead, the data boxes. That will be the method I use to tell the player what Terrain is currently active! This will allow for some really crazy fusions of Terrains x Fields x Field Objects. Field Objects are already implemented, so you can just check the READ MEs! |==== Names |==== I have also been updating the names of every single locations, and also starting to name later towns in the game too. Losgeir -> Lakengard Craomaid Forest -> Greenwood Grove Coilerad Town -> Greenkeep Town Wolfan Cave -> Lykan Cave I pretty much finally found an actual theme for naming things. |==== Small Changes |==== I am adding a new quest to the game that you will be able to do before the First Gym, its a small fetch quest, not too hard. But hopefully gives you something more to do before facing the gym. |==== Conclusion |==== These are all things that you will see in the next patch. Not in the next big update. I will show some of the things for the big update later down the line. Ty!
  2. Kinda, lore wise, Hard is the canon one, but I do think that the game is better built for Normal. I am aiming to try to ease Hard and Extreme though. Like aboodie said above, Dropbox is being a pain, and never syncs the files. So the person I have that fixes them keeps having to fix typos over and over again. It's a pain. I... Don't have anything to say here other than oops , fixed for the next patch. Yeah, I am sure I fixed this, so i think you were playing on an old version? I'll verify again, but some people had the same issue, so I increased the levels of everything. Added them before first gym for next patch. Honestly, here sadly, there's not much I can do. I had the same issue, but all I can do is hope they appear where the player can reach. And, it has been added, EXP Bottles will give boosted exp for x ammount of Pokémon defeated. Quarter = 5 Pokémon Half = 10 Pokémon Full = 20 Pokémon Should be closer to what you wanted! For this, it was mostly for progression, that's all. I might consider adding another side quest before the gym, but the Construction Worker one will still be post the gym, as you have to go to the cave because of the Finding Pokémon quest anyway. Basicaly, you want a faster way to go from Connal to Losgeir? Hmm. I didn't really plan on that, with repels the paths are fairly fast. Dunno about this. But glad you enjoyed some aspects of the game o: Join the discord if you want! Ty!
  3. Brionne has Liquid Voice, which turns Sound Moves into Water Type Moves, Bounsweet resists water.
  4. Nah, I'm sure youre using the most up to date. It's just that there are over 30 different runes, and I got lazy writting them all down. I will do it properly eventually ahaha
  5. Use this place to post the bugs you find. Also make sure to tell me what Difficulty setting you picked. As some errors might depend on that.
  6. Hi, hello hi. I made a club thing: https://www.rebornevo.com/forums/forum/204-kings-castle/ I'm still trying to learn how to use it properly, but you can find the progress bar for the next update there. Thanks love you bai sleep time now
  7. I'll be using this place to give updates about the game, I will also use the main thread, but in order to not spam things there 24/7 I will do it here. Old Content: #################### | Eventing (100%) #################### | Misc (100%) #################### | Total (100%) New Content: #################### | Mapping (100%) #################### | Script Changes (99%) #################### | Eventing (100%) #################### | Sidequests (100%) #################### | Graphics (99%) ########## | Shinys (70%) ########## | Trainer Sprites (100%) ########## | Misc (100%) #################### | Total (95%) Updated - 02/05/2025 ========================================= As of right now, everything is mostly not done. But hopefully I can work on things quickly enough. I have quite a lot of plans for future story, and I know that the first demo barely had anything. Sorry about that. Hopefully the next update will have more story for people to enjoy. I will try to post as many updates here as I can too. Thanks!
  8. Recruitment: We are recruiting! With the release of the alpha, we've been looking to improve various assets of the game. Currently, our highest priority is finding spriters. If you wish to join, please send me a message in here or through Discord (BIGFriv#3415). You'll be able to direct message me if you're in the public server. Be prepared to show prior work! ================================================================================== There is a small bug fix patch for game-z.exe on the Discord, so feel free to join. https://discord.gg/9TTks3V I also want to talk about that we got over 150 downloads o: Thanks everyone that has played it so far! Hopefully I can make the next big update soon, it will take you to the second gym + some story afterwards.
  9. They said they wanted something less dark. So it isnt the perfect option for them.
  10. Added new patch to the main thread: [RAR] Core: https://bit.ly/RARDivulgence [RAR] Patch: https://bit.ly/RARDivulgencePatch [ZIP] Core: https://bit.ly/ZIPDivulgenceCore [ZIP] Patch: https://bit.ly/ZIPDivulgencePatch
  11. Smooth textures are quite unpopular actually. Majority of players actually prefeer pixelization. I personaly like pixels over smooth too. I think they look way nicer.
  12. Updated main thread with a new bug fix patch: Minor Bugs: -> Fixed issue with stat changes overlay -> Fixed a issue with Turbulence ability -> Fixed bug with Emilys event outside of gym not working -> Weak mons disobey orders Please download the Core first, and then patch with these!
  13. It is time! Been a while since I touched this game.
  14. Thanks! Hope more people give it a try, I need more feedback, but so far so good! Anyway, I made a bug fix patch: If you already have downloaded the game, us this: https://drive.google.com/file/d/1la8y-F0t29pSwor7L4-mqGDJ-Ptd2Tcx/view?usp=sharing If you haven't yet, use this: https://drive.google.com/file/d/1hbCLRe6eCdRIOAmxeszU_NQZWqydcnn9/view?usp=sharing Thanks to everyone : )
  15. Hello everyone!After 5 long years (more or less), I have finally something I want to show people!It's a small 1 gym long demo, nothing much.In a certain way its just a tech-demo for me to test mechanics.Hope you like it:[New link in the thread on Page 1]Also! Join our discord if you want help or want to talk with other people:https://discord.gg/9TTks3VWe are located in the same server as Pokémon Axis (btw, you should also play that fangame wink wink nudge budge)Thank you
  16. Hello everyone! We almost have a alpha, or for you it would be a beta(?) build out. It's just 1 gym and a couple side-quests, nothing too shabby. Updated the front page with this, so the progress is now real.
  17. Probaly Reborn/Rejuv size, it might be a bit linear in some aspects, but I hope to make sure some events happen totally differently based on choices. I have a decent idea of what events will take place in the game, but when it comes to player choice I am still working on that, right now I only have ideas for minor choices, not big ones yet. It's my 5th attempt at making the region map to try to make it less linear, I added a bunch more routes that connect to each other so that you can circle around the region. Before I only had 1 way to follow along through the region, which made it extremely linear until you got Fly. I haven't considered any benefits to picking Extreme Mode yet, but I might consider adding a lucky egg and maybe the ev training items around the 2nd gym. I will also release .txt files with all the changes to moves, abilities and Pokémon. (and everything else)
  18. Pineapples are in my head.
    Got nobody cause I'm brain dead.
     

    1. MintMan

      MintMan

      Pineapple........pizza.......:)

  19. All difficulties as of right now, but if it becomes too much I will make it only a Hard and Extreme mode only thing.
  20. Hello again humans, non-humans, and humanoid creatures! Hope you have been safe in this time of quarantine. Just wanted to give some small updates, nothing much; In-Battle Item Restrictions: Region map update: And also: We aren't too far from an alpha now. It won't be too long, 1 gym long, probably 30-40 minutes of playthrough. It's mostly for me to see if things are functional, so don't expect anything awe inducing. I will most likely ask here if anyone is interested in testing eventually. But for now: Don't forget to wash your hands.
  21. Actually meant it as increases by 3, my bad. It's meant to be a positive, from 2 to 3 SP Atck boost.
  22. Yellow again humanoids! In the main thread I said I was gonna add Field Effects, so I wanted to show some custom ones I have made so far; I have been slowly adding the ones In this list to the game, there's still some things that don't work properly, but that is a problem for future me The new ones compared to Reborn and Rejuv would be: Forest Fire, Library, Floating Island, Open Air, Light Forest and Dark Forest. The first gym leader is gonna use one of these, good luck guessing which one. For Dark Forest, probably one of my favorite so far, it does this: If you want to see others, just tell me I'll post them too. Anyway, another mechanic that I actually have yet to add, but have a lot of ideas for, is based on Field Effects and Natural Objects from Gen 6, for those that don't know, Natural Objects, are things that would sometimes appear randomly in the background of some fights. When using specific moves, you would get a berry or item at the end of battle once you broke them. The new mechanic I am making will be both that AND field effect related, they are called Field Objects, here's an example: The basic premise is: Does a maximum of only 3 things + always has a method to be destroyed. <o/ The end folks.
  23. F. Expect grammatical errors. Hopefully whoever alpha tests my game will be able to help me fix those. :Thonk: could be interesting. I'll think about it
  24. If you have any ideas sure. I don't promise I will add them. But I'll for sure look into it. Same goes for anything really If you have item ideas. Field effects ideas. Move. Abilities. Anything. I'll gladly think about it. I already have a list of things I want to add. I can probably add more.
  25. Oof, my bad, was trying to figure out how to make the gifs show but was unable to! Here's the actual gif; Mining Minigame Nope, sorry. It would sadly be too much work to, and it would go against the vision I have of this game. Yeah it will only have 10 Gyms, but it will have mini gym-leader kind of bosses for you to find and fight.
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