Post #4 | Effective in the field of Field Effects - 12/1/2017 | 1/12/2017
This won't be a long update, but since v9, some of the fields specific to Rejuvenation were a little bit lacklustre in terms of effects. So I decided to take the effort of updating them, and at least making them more interesting... and maybe a bit broken, but we'll see after that. Take the Volcanic Top Field for instance; it used to be a literal namechange of the superheated field from Reborn. However, with a little ingenuity and some magic coding from a friend, it's become a lot more interesting and fitting to the environment.
Volcanic Top Field:
... Well, it looks like something didn't parse well there. Guess we'll keep that a secret for now! In any case, you can see it still retains some of the Superheated aspect, but now has its own distinctive personality, to put it one way. As you can see, there's a new mechanic involving the volcano erupting (I bet Team Magma would love this). At the end of every turn, if a move that causes an eruption is used, or Desolate Land is in effect, there will be an eruption that causes a lot of disruption! Heh, that rhymes! So you can either be wary of using those moves, or go all out with a Camerupt or Typhlosion (or Primal Groudon for the cheaters)! There will be more field updates along the way, so stay tuned~
- Alex