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Everything posted by Lugruf
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Am I the only one who thinks that if the plot doesn't support it properly there's ludonarrative dissonance in design when fighting against legendaries?
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It is called “ludonarrative dissonance” when a game's mechanics and its storytelling are giving you opposite messages. I'll use as an example the battle against Kyogre in Rejuvenation. As a mechanical challenge, that battle is excellent. It’s a 1 vs 6 battle against a very powerful pokemon (680 base stat total) and 10 levels above iirc. However, if we look at the lore of pokemon, Kyogre is supposed to be an ancient unique pokemon with the ability to create and expand...
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the seas. However, you just find it in a cave and fight againt it just because. It doesn’t really fit. It doesn’t feel proper. A fight against a legendary should be justified by the story and should be made epic, not just a puzzle, no matter how much sense it makes from the mechanical point of view.
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