Jump to content

Smooge

Veterans
  • Posts

    221
  • Joined

  • Last visited

  • Days Won

    2

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Smooge

  1. YO HAPPY BIRFDAY MY DOOD YEEEEEEEEEEEEEEEEEEET

  2. I've already added some custom music for some characters, like your rivals and El, but i guess i'll try to look into it a bit more.
  3. I will! And thank you, comments like these give me motivation
  4. One thing i forgot to mention, is that i actually buffed/tweaked a few moves to be a little stronger or more consistent, one example is Shadow Punch. For some reason, its base 60 while all the other punching moves are base 75. So i buffed it to 75, along with Dizzy Punch which was 70. And also one thing I'm not going to do, is literally anything with TM's. I want you to know that the first time i ever opened the tms file, I laughed and closed it immediately. It wouldn't actually be that hard to edit which Pokemon get what TM's, but it would be so incredibly tedious that it just wouldn't be worth my time. So what I did is add TM moves to all Pokemon's move sets while I went back through them the second time, I figured it would just be easier to do that over the TM's considering i was going back through it anyways. Here's an example with Chimecho: [358] Name=Chimecho InternalName=CHIMECHO Type1=PSYCHIC BaseStats=95,50,93,135,106,111 (HP,Atk,Def,SpA,Speed,SpD, Essentials is weird) GenderRate=Female50Percent GrowthRate=Fast BaseEXP=149 EffortPoints=0,0,0,0,1,1 Rareness=45 Happiness=70 Abilities=LEVITATE,FLAREBOOST HiddenAbility=STEELWORKER Moves=1,HEALINGWISH,1,SYNCHRONOISE,1,WRAP,1,GROWL,1,ASTONISH,1,CONFUSION,4,GROWL,7,ASTONISH,10,DISARMINGVOICE,13,YAWN,16,PSYBEAM,19,MIRRORSHOT,22,EXTRASENSORY,27,HEALBELL,32,HYPERVOICE,35,PSYSHOCK,37,SHADOWBALL,42,FLASHCANNON,44,CALMMIND,47,PSYCHIC,52,THUNDERBOLT,57,HEALINGWISH (Usually i gave TM moves that would benefit it more later in the move sets, like Flash Cannon to abuse Steelworker, and Thunderbolt to achieve near-perfect coverage within its move set) Another thing i'm not touching is Egg Moves, mostly due to the fact that I already gave everything their good egg moves by level up, and some Pokemon just don't really gain much from their Egg Moves anyway. Also breeding is tedious and probably wont be used considering you won't be able to go online with this mod.
  5. I'd say within a month or two, but im bad at keeping promises so thats just gonna be an estimate And every single pokemon gets some decent coverage, I tried to make absolute sure that everything gets at least a few good STAB while leveling up/evolving. Basically what i did when making movesets, is past lv35 is when i start to give them "good" moves, for example moonblast/earth power/flamethrower/thunderbolt/scald etc. I tried to make to make movesets as diverse as possible to really make anything viable, but sometimes i had to stretch logic just a little... But i mean hey, it's Pokemon... Ekans can Earthquake but Kyurem can't, nothing made sense to begin with.
  6. Haven't posted here in a while, but i'm pretty much just waiting for e17 lol. Also... It's almost time to get s p o o k y
  7. I dont think it would work because it would change the trainertypes file, which would overwrite my own new trainer types... But if it makes you feel any better, i've already added some custom music to the game Thats for me to know and for you to find out
  8. Guess i should give some updates eh? Pretty much doing the same thing i said i was doing in my last update... re-doing everything It's going pretty well, at this point I'm kinda just slowly editing trainers as I wait for e17's release. Things have been going a bit slow due to irl things, but luckily things will be back to normal within a week or two so ill definitely have a ton of time to spare after e17's release. Also it should be noted that i'm actually going to play e17 before i finish the mod, I'd rather play the game and not spoil myself in rpg maker lol.
  9. What you could do is get a dupe shiny and just change it into a Skitty. I'm not really good at scripting at all, so i have no idea how i could even fix that issue, the only reason i made this is because it was surprisingly simple to do and i knew some would enjoy it. Also i would update this to the newest patch but at this point I'm just gonna wait until a new version.
  10. I've already finished all the pokes, but this serperior is very similar to the one i've already edited
  11. I did this with some of the megas actually, like Glalie, Beedrill, and Metagross. ...I made Metagross really... Gross. I purposely made the Megas extremely OP atm mostly because they arent available and they are exclusively used by bosses/leaders, but once they do start becoming available im definitely gonna have to tone them down lol.
  12. Ehhh... I mean Garchomp is strong and all, but you'd be surprised how mediocre it is when the only good ground move it gets by level up is Dig. To my knowledge there's no way to get earthquake on it without the TM. Not only that but most Steel types carry earthquake themselves and the AI will probably be smart enough to use it when you use Dig, not to mention that she definitely has a Skarmory she can just switch into. Garchomp has Fire Fang to deal with Steel types too, but its simply not strong enough to actually pick up KO's on anything.
  13. I can definitely see Gible being available at this point. Honestly im surprised it wasnt available earlier, it may be a pseudo legendary but its level up movepool is incredibly underwhelming
  14. Trainers are going to be pretty hard past around the middle of the game, but their battles shouldn't take long at all. I'm only giving them 3-4 pokes on average to make sure the game doesn't become too slow and annoying. Also, while I did buff every Pokemon and make everything "broken", there's of course still going to be some that are just a cut above the rest; it's inevitable. Bosses are usually going to be the ones who get these Pokemon to make sure they are still more of a challenge than a normal trainer, and they will almost always have a full party with them and use unique/theme teams unlike most normal trainers. Hopefully this makes them harder than normal trainers, but if it ends up not being too different then what I might do is give them "unobtainable" Pokemon, whom will have higher stats than normal. (Kind of like the final Lusamine battle in Sun/Moon, except it will actually just be a new "form" that just has higher base stats.) For example, lets say my Lycanroc has 90/80/80 bulk, which is what its normal bulk is in this mod. But lets say I need to make boss harder and they have a Lycanroc, what I'll do is give it a new unobtainable form that uses the same sprite, but actually has 110/95/95 bulk and +10 attack or something for the added difficulty. Commander actually did this in Hardcore, Luna's Umbreon and Samsons Throh being two good examples. I didn't even know they were different until Commander mentioned it, but it definitely made those underwhelming battles a lot less underwhelming.
  15. Going back through the trainers file and making the game harder and the trainers significantly smarter... When I played through Insurgence i noticed that pretty much every trainer other than gym leaders and bosses just kinda had randomly generated movesets on their pokes, and it made the game incredibly easy and kind of disappointing... Even on Hard mode, one trainer in victory road used gyro ball on me, with a Magnezone. So yeah, im probably gonna buff the AI of some stronger trainers (like anyone from team meteor and ace trainers) and give every single trainer an actual team with predesignated moves. It's gonna take f o r e v e r but it's definitely going to be worth it in the end... Unless you were expecting this mod to be easy haha. For example: right now im editing meteor grunts in Yureyu HQ, (where you do double battles with Cain) and the first duo of grunts now have a full blown doubles sand team :] This area is around lv45ish, and this is actually around where I've started giving every trainer EV's on their pokemon (I started doing that at lv40 iirc). Once you get to this point some of your own pokes will likely be somewhat naturally EV trained (if not manually) and this is when random trainers are gonna start feeling like vanilla Reborn gym leaders, this is where the real difficulty of this mod is going to kick in. Obviously im not gonna just gonna straight up start giving trainers above lv40 Smogon sets and EV spreads or something, what I've been doing is giving them EV's in 2 different stats but starting with 24 EV's in both, and every 5 levels i bump it up by another 24 in both, every 10 levels I start giving them 32 EV's in 2 different stats, every 20 I give 48 in 2 different stats, and finally at lv80 every single battle you have will consist of fully EV trained competitive mons. So: lv40 = 48 EV's lv45 = 96 EV's lv50 = 160 EV's lv55 = 208 EV's lv60 = 304 EV's lv65 = 352 EV's lv70 = 416 EV's lv75 = 464 EV's lv80 = Fully EV trained oh my lord im so bad at math that legit took me like 20 mins, i need to go back to school or something. As for Gym Leaders/Rivals/Etc., they are a bit special and will start getting EV's much earlier to give them a bit of a boost in difficulty, (They are "Boss fights" after all.) although early game - lv20-40 - most only get some EV's in HP and defenses just to make them tank more hits. When i did some play tests I actually found it really fun this way... It almost feels like a fight from the Pokemon Anime, where Ash's Pikachu can iron tail a Rampardos 8 million times before it actually faints. At around the 6th gym (Noel I think?) is when Leaders will have fully EV trained pokes, at this point they wont all be optimal EV spreads for the sake of keeping the game possible, but around the 9th-10th gym is when they will be fully decked out. Rivals and Boss fights will be fully EV trained after your 7th-8th badge, and then fully optimized after Agate Circus. Obviously everything I've written above is still subject to change, my only playtest so far only went up to Kiki and I've decided not to do another until the entire game is done, this way I can make changes throughout my playtest and not just through development, this is just to speed up the process... Not gonna lie I kinda just made up the entire trainer EV spreads thing on the spot, the idea randomly came to me while writing this post so I decided to write it down, and figured I might as well share it since I wrote it down here Also another note, after Aya random trainers will start using held items regularly, just not really good ones. I wasn't originally going to write an essay on EV spreads because I have more stuff to share, but I got bored and I have a lot of time to kill, so enjoy the long post lol. Another thing I'm thinking of adding is more held items, but nothing too crazy though. For example maybe a physical version of an Assault Vest, or maybe an attack/spatk version of an Eviolite. Maybe even some changes to current held items, like the terrain seeds. Instead of them only boosting defenses, maybe I can make them something like: Electric Seed = +1 Attack Grassy Seed = +1 Defense Psychic Seed = +1 Special Attack Misty Seed = +1 Special Defense Actually I think e17 did something with the seeds so I guess we'll wait and see, but yea. This would help me make some semi-end game teams have much more variety (lv65+ish). Obviously it would need a terrain setter, but I may or may not have given some mons the terrain setting abilities. *cough* grassy surge florges *cough* But yeah thats pretty much what I've been up to/been doing. At this point I'm pretty much re-doing the entire mod, after I finish the trainers I'm going through the Pokemon one more time to fix movesets to have setup moves at levels that aren't ridiculous. And then once e17 drops I'm basically gonna redo almost all my events for two reasons, one being that I'm scared that just copying my maps to the new version will screw with new events and variables and stuff, and the other being that most of my events are just... Really lazy, and I'm not exactly happy with them. For example... My event for Volcanion is literally just getting to the end of the Cave of Steam and feeding the thing Pokesnax. And that's no fun, I wan't to add my own sadistic side quests for something big like that, so It's all going to be redone soon enough. Anyways... I'm gonna say that the mods progress has probably dropped down to like... 25-30% completion. I feel kinda bad because my original goal for this mod was to release before e17, and I feel like I may have hyped some people up for no reason... But I think it's what will be best for the end result of this project, for the past week or so I've had no motivation to work on it because I was just so unhappy with how things were turning out and I didn't really know what to do anymore, the perfectionist in me was kinda screwing me over here... But I guess that's not exactly a bad thing, in the end I think the mod is going to be 100x better than what it was originally going to be. Also, from now on I'm taking very detailed notes for myself so I know what needs to be done and what has been finished, that was one of my really big faults when I started this mod, I pretty much just jumped in and started changing/adding shit without even taking note of it, including things in the script which was a TERRIBLE mistake, because I ended up breaking things and not knowing how to fix it... I wasn't exactly the sharpest tool in the shed when I started this, (im still not lol) but I've definitely learned a lot from my mistakes Annnnd that pretty much wraps up everything I had to say, don't be shy to give me feedback and stuff, I'm always open to constructive criticism.
  16. So an update, the hurricane took a turn to the left so we arent even in its path anymore, we might get some flooding since theres gonna be a ton of rain but everything is fine now and im working on this once again.
  17. Way ahead of ya, I actually uploaded everything as soon as i found out there was even potential for this hurricane to hit us, and im even bringing my hard drive with me just in case Also bringing a few things with me on a small laptop so i can work on it while im gone
  18. Sooooo basically, theres a hurricane headed for the east coast, and people are hyping it up to be a really really bad one. If worst comes to worst, I won't have a house for a month or two... let alone a computer to work on. Apparently its supposed to be a category 4-5 by the time it gets here :l
  19. I would fix this, but im actually not home right now... And i might not be for a while. Theres a strong hurricane thats coming for the east coast, and if worst comes to worst i wont have a house to live in for a month or two.
  20. Thanks! Everything is going well so far, basically what im doing right now is going through every single map that i've done something on and making copies of them, then deciding what im going to keep in e17 and what im going to scrap/re-do. Going back through the maps made me realize that I kinda half-assed a few events and I don't feel too good about them being in. When I made most of these events i was kind of in a rough state of mind which kinda caused some to not be as good as i can make them be. Fortunately i'm past all of that and I feel that i can make them better. Also it makes me really happy to see that people are excited and interested for this, it gives me a lot of motivation and a huge boost in momentum
  21. You said undertale and it reminded me of something i saw a few days ago, after like 15 mins of searching i found it, so here ya go. https://gamejolt.com/games/UndertaleYellow/136925
  22. Just finished Insurgence and I'll be picking this back up soon. Unfortunately I don't think im going to release a randomized version before e17. Seeing as e17 is 80% done, I don't really have much time to prepare. So basically from now until e17 releases im going to be working on getting ready to update everything, which is probably gonna take a while. My goal is to be able to fully update everything within the first few days of e17 being out, so hopefully i can pull that off.
  23. Not only that but the said the last DELTA id was #924, implying that there could be more ID's beyond that.
×
×
  • Create New...