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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Odybld
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Yeah they do. Where do you get a Snorunt?
Ametrine Mountain with a 4% chance. Dawn stone's in the Byxbysion wasteland grotto.
A small note, change Bronzong to Levitate.
And if you want a surefire strategy to rip holes to her team, use a Floatzel from Celestine Mt. Set rain with something else and then let it run wild and oneshot everything not named Togekiss or Altaria. With Aqua Jet under the rain, I'd say it can make very short work even of Talonflame.
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Thanks a lot for this advice! For the time being I have changed Arcanine's ability. As for Fake Out, I will have to get a heart scale before (I hope I can mine it somewhere...).
In the box I think the only pokemon usable for this fight is a Golem (with EQ, Stealth Rock, Self-destruct and rock blast and sturdy as ability). However, it is only level 40.
Stealth Rock is also an amazing assett against Charlotte. You just have to set it and Sturdy helps a lot at that front.
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First, change Arcanine's ability to Flash Fire to gain a fire immunity. Send Beartic packing, won't help in this fight for sure. Give Fake Out to Hariyama via relearner. Get Braviary out, it is in danger of being VoltSwitch prey or det Discharged by yourself.
Open with Hariyama and Swampert. Fake out Typhlosion and take it out with EQ. Switch Hariyama in and out to Fake Out Volcarona as well, then take it out (that carries Giga Drain) and KO it with Rock Slide. Use Knock Off against Delphox, but do it after Volcarona is out for the count, Volca must go down before attacking even once. If Hariyama isn't alive when Delphox comes, use Arcanine with Crunch. Throw what's left at Ninetales. If possible take a Boldore, evolve it and put a Sandstorm on after Ninetales comes out. It'll spare you the sun and the supercharged Fire attacks.
What do you have in the box?
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There's a clown next to the three that stand right next to the main tent, that gives you battles with different teams for shards. Best place to train.
I'd suggest you put Gardevoir against Altaria, Walrein takes care of Gliscor easily, Rhyperior can go to work against the rest. If you want something to add to your team to make her easier, I suggest a Golduck (by surfing in Citrine or Celestine, not sure which of the two) with Swift Swim, Aqua Jet via relearner and Surf. Put the rain up and it takes good care of Gliscor, Talonflame and Archeops to let Walrein focus on Altaria as well.
There's an Icy Wind tutor in the Circus as well, Walrein can spam it against Altaria so you can outspeed her as well. Mawille with Sheer Force and Life Orb and STAB Iron Head will like outspeeding her like that as well.
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Ampharos
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Gol D. Uck
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Camerupt with Battle Armor Solid Rock is the best bet to wreck Serra.Damn, no, Solid Rock isn't included in these abilities. Torterra it is, good luck with that x4 weaknessAlso, No Guard Machamp can still wipe the floor with her.
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Anorith must be taken out ASAP because of Rock Slide overkill, actually. That thing is evil.
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Also, Dodrio with Rage and Pluck, and Emolga with Acrobatics, can solo her without even burning the field. There's also an Onix in Peridot, that you can use as a suicide lead with Sturdy and set Stealth Rocks, that are gonna cripple her.
There's also BASED GOD AMPHAROS, with Power Gem at 35. If you want a keeper that has a variety of uses, destroys multiple types and has moves that field effects like, raise that Mareep, even if it isn't for Shelly.
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Also, Sawsbuck from the maze outside of the castle gets Megahorn with a heartscale. I guess it can OHKO Exeg despite being physical. And it certainly does Malamar. Also, Feint Attack gets a boost in the field, so there's that as well.
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A steel type would be nice but I don't got any Steel types on me.
You don't have to, you can also use Phantom Force on Drifblim. It's either/or. Just go get something with one bug move that doesn't have a 4x weakness to Radomous' field.
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You literally need just one bug move for Malamar (and Exeggutor) and one physical steel or ghost move for Gossip Gardevoir.
Get a Heart Scale and teach Drifblim Phantom Force. As of Bug Pokemon, you have the whole Route 1 at your disposal. Your best option available is clearing the Heracross/Pinsir event, or the Joltik event. Just don't get anything with Bug/Poison or Bug/Flying type, Radomous will REK it. Although you could actually use anything that learns a Bug move even without STAB. Buffalant (from the tall grass, not the ones fighting against Tauros) with Megahorn is also a monster.
He's literally the 2nd or 3rd easiest leader by any calculation. Stop using cheat engine and use his weaknesses, and he'll be down in no time.
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Also Pichu before and Petilil after Florinia.
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Great idea and great job! You missed some little things like Pumpkaboo between Corey and Shelly, Lunatone being an either/or with Solrock, and then Carvanha, Barboach and Houndour are available after Shelly. Will look if there's more.
Ghost actually gets 7 'till Aya (Shuppet, Yamask, Pumpkaboo, Duskull, Spiritomb, Misdreavus and Shedinja),Ice is the one that gets only 4 (Vanillite, Smoochum, Swinub, Cubchoo)
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OK, all you better DUCK, 'cause I'm about to turn LEFT and I don't wanna SMACK you with my STICK

Focus Sash or Citrus Berry (depending if it can actually KO you in one hit) and Mirror Coat. Bye Arceus!
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someone please change ame's avatar to this
Damn, I went to do this but I somehow bombed it, and don't have enough rupees to do it right. Someone kill me.
On another note, it's so awesome, both a doodle and concept.
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Alright so I beat Team Metor at the Park and now what? And why can I not go to the other floors at the Obsidia Department Store just floor 1 and 2?
You need to collect the stickers to gain access to the upper floors, and Florinia said to you to come fight her in her gym when she left the park.
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What kind of field does Corey have? If it's the Corrosive Field, then you can't do anything about it. If it's the Corrosive Mist, you can do following stuff:
-give them anti-Poison Berries to hold, to spare yourself one round of poison
-or go to the Onyx Arcade, get Facade and teach them all, so it gets boosted when you get poisoned
Also: Level up Frogadier to 33 to get Smack Down, level up Stunky to 34 to evolve it and have it learn Flamethrower. If you have an Ability Capsule, change Mightyenas abilit to Moxie.
Can't think much more than that. Good luck!
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It is. "Rock attacks gain Y type" implies two types.
Thank you for explaining that! As Ikaru said, I thought the different wording implied a different result. Sorry for the pestering, my bad.
I'd assumed it was mixed-type as well, but to be fair, you usually word it as "deal/apply additional ____ type damage." (or very similar)
Maybe reword that?
And thanks to you as well, you nailed exactly what made me misunderstand. I was used on seing that additional everywhere.
It turns out that the new field with some lucky rolls can rek Bennett in Iolia. We lose the certain 4x rock damage on his flying bugs, but we have 50% chances on hitting the 4x against his Venomoth and Dustox, hitting the additional Psychic or Fire. There are enough natural Sunny Day users at this point of the game.
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The Dark Crystal Cavern still exists and has all the same effects it used to. This is a seperate field effect.
Ok, propably Luna won't bother with Sunny Day. But I can see Bennett kicking off with a Sunny Day with his Larvesta, and have Masquerain come off the bench with Rain Dance.
Again, I'm not afraid of the field. The wheel of fortune and "level it down like Common Candy" are more for the sake of fun and pun.
What I find questionable is that the Rock type gets completely canceled this time. It's not a "Ground attacks fail" on a Water Surface, that makes perfect sense, it's not "Type X deals mixed type damage". It gets completely thrown away, and if you think about it, crystals are still crustals, they're hard, stoney, you know? Rock attacks could still do mixed damage and it would make much more sense. And, not only is the Rock type extinct in that field, it gets replaced randomly with wildly different results each time.
Easy fix: Rock attacks deal mixed damage, part rock and part randomly decided between these four types.
Also, an extra bonus caveat if you want to make that field very interesting in the eye. All active Pokemon in that field turn shiny. I mean, why not?
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Welcome to the brand! new! Wheeeeeeel! OF FORTUNE!!!
Against Bennett!! Rock attacks enter the wheel of fortune and have 25% chance of being SE, 25% chance to be double NVE, and 50% chance to deal normal damage!
Against Lunas Jubjub Bird!!! It's 25% ineffective, 25% NVE, and 50% to do normal damage.
Let's spin the wheel and find out!!!
(There goes my Nasty Plot + Power Gem plan for Persian)
(Honestly, that's borderline hax. It completely makes rock attacks redundant, and it's not like it's the most populat type ever. At least, with the other fields, we know what we get)
(Camerupt, EQ those crystals to the FRACTAL EFFIN OBLIVION!!! Level that place down like a Common Candy!!!)
I don't complain about the field. The field can be navigated. But I'm not sure about the logic behind it, that's all.
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If we only have 3 Fields left, that would probably be Serra's, Titania's, and Saphira's. (Amaria would probably have an underwater field, Hardy might have a Mountain field, Adrienn probably has Misty Terrain, and Ciel would have the Big Top.) But what about any later fights that don't have a certain field that fits the environment?
So I think that E15 has 6 Fields, and the next ones will have more. The new Fields can't all be just for the Gym Leaders.
Wanna know what's OP? Titania on the Water Surface. Ground attacks fail, Fire attacks get weak. If we go underwater, Fire attacks fail, physical attacks get weak. And there are 2 special Fighting attacks we have access to, learned by a staggering 4 'mons we have access to.
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I think prior somewhere Ame said she had 6 more planned (3 of which will be released in E15) so 3 more unknowns that have yet to be announced.
I thought that E15 alone would bring in 6 new fields. And it kinda adds up. Murkwater, the 2 mountain fields, Serra, and then maybe one new for the gym leader in this EP, and maybe one Ice Cave so we can't do all that stupid "melt and dive" inside the mountain caves. If that's stupid on the mountain slopes, as Ame said, I guess it is for the mountain caves as well.
Ice cave:
Rock attacks deal Ice damage
Ground hitting airborne targets
Ice, Rock and Sound attacks boosted
EQ and Magnitude collapse the cave
Fly and Bounce last one turn
Flying and Fire attacks get weakened, Scald as well
Hail lasts 8 turns
Ice chances are doubled, Burn damage is halved
Stealth Rock becomes ice/rock and deals double damage
Activates Snow Cloak and Ice Body, boosts Refrigerate
Camouflage changes type to Ice
Secret Power may Flinch
Nature Power becomes Avalance
Ciel gets KOd instantly with all that x4 damage
Ame if you need help or ideas I'm here for you
Also, some predictions about Serras new mirror floor
Boosts dance moves (like the Big Top), it will help Bennetts Quiver Dance
Boosts attacks based on light (like half of the ones boosted in Lunas), or all Beam attacks
Boosts Mirror Coat damage (and Serra has a Sturdy Avalugg with it)
Boosts Reflect (and maybe Light Screen)
Boosts evasion changes (Snow Cloak time!)
Halves damage by one type that's SE against Ice, other than Fire
I get a cookie for each clause I nail when it gets announced
The team is Abomasnow for the Hail and Jynx for the Reflect, Frosslass, Avalugg, Lapras or Walrein and Glaceon or Mamoswine.
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Does the Mountain field mean that Blakes team may get updated? His Walrein gonna hate that Thunder.
Official Gym Leader Help Thread
in Team Showcase
Posted
By the way, Swift Swim Floatzel. To outspeed everything. Also mine for a Damp Rock to get 8 rain turns.
If you want something even better and aggresiver for Shade, try Houndoom. It deals easily with most of the team (careful with the Tbolt of his lead in that field tho), and resists every attack of his ace other than HP electric.