Hey everyone. This is pretty much the first weatherless OU team I've made in a while with good reason. My old battling styles were getting a little stale, so I needed to step out of my rather grimy mold and look for something different from my old self. I half-succeeded.
Anyway enough blathering. Here is the team from start to finish:
At a Glance:
Build up:
The first pokemon I used was Haxorus because, pure and simply, I've never used it before.
Next, I needed a pokemon to take hits for Haxorus, as well as to deal with steel types who resist his moves. This called for Magnezone.
With these two positions filled, I decided to find a dedicated special attacker. I considered the likes of Alakazam at first (and am still considering it), but I decided to give Special Lucario a shot.
From here, it became immediately apparent that I had ground, fighting and fire weakness. I also wanted a physical and a special wall. Cue Gliscor and Togekiss respectively.
The final pokemon was the lead, and I had no hesitation in bringing in Sableye. With a ground weakness on 2 members of my team, and with SR forever being an issue, I know from experience that Sableye can shut down opposing leads. This completed the team.
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Sableye (F) @ Leftovers
Trait: Prankster
EVs: 248 HP / 80 Def / 172 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Recover
- Will-O-Wisp
- Snarl
- Taunt
My standard Sableye lead. EVs are designed to reduce passive damage (odd HP) and to outspeed MOST opposing Sableye leads. Recover and Taunt are standards on this set, with WoW shutting down the majority of physical attackers. Snarl is a preferred filler move for me, since it deals with special attackers quite nicely.
Lucario (M) @ Leftovers
Trait: Inner Focus
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Aura Sphere
- Hidden Power [ice]
- Dark Pulse
NP Lucario is one I've not really tried out. NP is, of course the general crux of the set. Aura Sphere deals quite a bit of damage at +2, without the chances of a miss (unlike Focus Blast). I was considering Vacuum Wave here, but chose power over priority in this instance. Dark Pulse works really well in tandem with Aura Sphere (and the flinch chance is always nice). With HP Ice rounding the set off with perfect coverage, this moveset is, in some sense, a special version of my much-loved Scrafty set.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Love this thing more than I thought I would. Switch it in on Ferrothorn/Forretress/Scizor (locked into Bug Bite/Bullet Punch)/Skarmory, and my opponent hopelessly watches as it destroys them. HP Fire is useful on 3 of these, with TBolt dealing with Skarm. Sub allows Magnezone to essentially take a hit from a surprise Superpower on non-choiced Scizor, or to protect it when my opponent brings in their next pokemon. Flash Cannon is mostly filler, and is quite situational. Nonetheless, it merits a position for the time being.
Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake
I can't express my love for this thing. Double Dance was something I was rather unsure on, but the benefits of it are phenomenal. Use the appropriate Dance for the team you're facing, then off we go. On a few occasions I've had the chance to set up one of each dance, and the result is sheer destruction. Outrage is STAB, and not many things can take it. Even a lot of pokemon that resist it can't switch in without the risk of being 2HKO'd. EQ deals with most pokemon who would switch in while I'm setting up, Ferrothorn being the general exception. Lum Berry is much needed here. If I set up unhindered, it allows me to recover from confusion after Outrage. If not, then at least I'm not burdened by burn/paralysis.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Roost
- Taunt
An interesting set that I was given by a good friend of mine. With Roost and Toxic Heal, Gliscor is recovering 62.5% HP. MASSIVE! Stealth Rocks work well with this team, giving my sweepers an easier job, and destroying any focus sashes (which I've seen a number of). Taunt is just for setup sweepers and the like really, and is more of a filler.
Togekiss (F) @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 48 Def / 212 SDef
Sassy Nature (+SDef, -Spd)
- Air Slash
- Thunder Wave
- Heal Bell
- Roost
The standard ParaFlinch Togekiss with support in Heal Bell. Roost heals damage dealt to Togekiss, allowing it to continue it's Sp.def walling.
So there it is. This is my team =] Crits are much appreciated, since I'm always looking to improve my teams. The importable is below.