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  1. I talked about it in the last line of the How do you play against cacturne "Bug types, cacturne ain't taking a u-turn from anything.", and when I mentioned bug types, I was talking about bug type attacks, I'm going to change it so people can understand better, and yeah, cacturne can't take a u-turn from anything. Anyways, moving on. Today I'm covering Nicki MinaJynx Smogon Viability Ranking - A+ Rank Due to the new changes, and all those new threats, I'm honestly surprised Jynx is still A+, but anyways, I love jynx, the fact that it can put things to sleep is amazing, because it kinda negates part of its horrible physical defense. When your target is asleep, jynx will shine, with access to a fantastic set up move and decent coverage it can start weakening your opponent's team for later on. It also has an awesome ability, that can give it one key immunity that enables it to switch in to water type attacks without any problem. I want to make Jynx S rank just because I love using it, but seeing all those faster/priority users in the tier makes it less good, so I give it an A Rank, a little bit less than smogon, if we are considerating that some threats can avoid lovely kiss with the correct ability. ~~~~~~~~~~~~~~ Imagine jynx wearing a scarf? Jynx (F) @ Choice Scarf Ability: Dry Skin EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Psyshock/Psychic - Ice Beam - Trick - Lovely Kiss/Focus Blast The scarf set can be really deadly when used correctly. it's generally a really good check to set up sweepers since you can normally outspeed them with a scarf and trick/put them to sleep. A timid nature enables jynx to outspeed almost every relevant scarfer when packing its own choice scarf, and also speed ties with scarf primeape. Scarf Jynx can help you late game, when your opponent's team has been weakened you come and clean up by clicking psyshock or ice beam, and maybe focus blast, though relying in a move with 70% accuracy is not a good idea. And the fact that dry skin gives jynx an immunity is amazing when we think about team synergy. It also makes it 4x weak to fire, but fire types in NU are relatively easy to wear down, which means that scarf jynx is going to be a key members in many teams. You literally feel like a god when you predict a wall coming in to trick it, when I do this, I decide to be an annoying person and type "get destroyed" in the chat, but that's what jynx really does, when your opponent has shown his initial switch-in to jynx, you can trick it if it is a wall. Moving on, two stabs are needed, unfortunately Jynx's two main STABs are stopped in steel types, but fortunately those aren't really common, I haven't seen a pawniard in years, so if you want to run focus blast to hit those annoying steels, do it, but I think lovely kiss is just better, because it lets you deal with threats just putting them to sleep and switching to the appropriate counter. And if you want to run psyshock over psychic, that's up for you, psychic OHKO's weezing and garbodor, while psyshock OHKO's hariyama, 2HKO's, hariyama is so bulky And the most common set. Jynx (F) @ Focus Sash Ability: Dry Skin EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Psyshock/Psychic - Focus Blast/Nasty Plot - Ice Beam - Lovely Kiss As I mentioned in the cacturne analysis, focus sash enables you to always take a hit from full HP. That's a fantastic item for Jynx, since it isn't taking a physical hit from anything, and it also means that you can get at least one kill. Of course, jynx's speed isn't that fantastic, so base 110+ like tauros, sneasel, archeops and scarfers can threaten jynx, but the good thing is: they can't OHKO you because of the focus sash, and you can put them to sleep, which is going to help you dealing with them. Lovely kiss is necessary, as is ice beam, without the, you're removing the purpose of lead jynx, which is put to sleep and attack. Anyways, jynx gets nasty plot, which is fantastic since it enables you to set up while your opponent is asleep, then you can eventually get a jynx sweep. But if you don't want to run nasty plot, focus blast is an option, though I don't think it will be as effective as NP. And again, the psyshock/psychic thing is up for you. ~~~~~~~~~~~~~~ How to sing with Nicki? Jynx appreciates hazard control, specially the focus sash variant, so it can come in without losing a lot of health. I won't recommend cryogonal, since it's another ice type, and ice isn't the best defensive type. I'd recommend claydol, because it can also get rid of fire types that jynx hates with STAB earth power. Something like banded sawk can get rid of steel types that can resist your dual STAB, which makes nasty plot way better than focus miss. Again, you can't take hits, so maybe voltturn to come in safely. ~~~~~~~~~~~~~~ How do you play against Jynx? With its 35 base defense Jynx doesn't appreciate a shadow sneak/bullet punch from anything. Things like kangaskhan and pawniard can easily deal with Jynx, just make sure jynx has already put one your mons to sleep before you decide to go for sucker punch, or it will probably put you to sleep. Jynx is weak to hazards, keeping your rocks in the field is important to wear it down and break a potential sash. Steel types can wall Jynx if it's not packing focus blast. Vital spirit users like magmortar and primeape can avoid lovely kiss and OHKO jynx if it isn't sash. ~~~~~~~~~~~~~~ That's it for today, thanks for reading.
  2. How could I forgot about duggy
  3. As much as I am loving noivern, I think it is overcentralizing teambuilding in RU, and the access to infiltrator + excelent coverage + potential taunts to destroy stall is something that can get past every single team, and we need to remember that a team is made of 6 pokemon, which means that noivern is just unstoppable when it has the correct partners. Even though noivern is one of my favourite pokemon in RU right now, it's just way too good, I don't like what I'm going to say right now, but if I get the COIL, I will vote ban. About reuninclus, it's fat, that's for sure. And + Magic guard it just becomes a monster, it destroys stall, it destroys teams that need speed by just using trick room. I can't say anything else because I haven't faced many reuninclus in the ladder, but for now, my vote is ban, maybe I'll change my mind during the suspect test since I'm going to try reuninclus.
  4. Hey there everyone, today I'm bringing you a team that I think is really original for this tier (actually, I love innovating in pokemon), which makes me feel really happy. I generally post one RMT per two weeks, and I always try to change the tier that I play, but I couldn't resist making another RU rmt, the new meta is just waaay better than the last one where cresselia and doublade were straight up walling the entire tier with the correct support. Anyways, I wanted to build my team around the biggest innovation you'll ever see in the RU tier, rock polish camerupt.Ah, and I posted a replay of this team in action in the status bar, so feel free to check it out, so let's go. First of all. Nicki (Jynx) (F) @ Focus Sash Ability: Dry Skin EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Lovely Kiss - Focus Blast - Psyshock - Ice Beam At the start, I wanted to build a team with Jynx. Why Jynx? Well, I play A LOT of NU, and jynx has always been one of my favourite sash leads (Tomorrow's pokemon in the NU showcase is going to be jynx ), so I decided to try it out in RU. Lovely kiss is what really makes it one of my favourites, you put your target to sleep and start attacking, and repeat the process as your opponent sends out another pokemon. With doublade leaving, jynx is sooo much better, and I think it deserves more respect, some of my opponents can tell you that. The moves are simple, Psyshock over psychic to hit things like hariyama harder, ice beam is obvious, and focus blast is to hit steel types, though nasty plot is also a really good option. Nicki Minaj has the worst physical defense ever , so I knew that something to take physical hits was really important, and then I was taking to consideration another fact: I love using hazard stacking offense, so I decided to run something to take physical hits and get spikes at the same time, there were only two options, qwilfish or garbodor. Bloat (Qwilfish) @ Black Sludge Ability: Intimidate EVs: 252 HP / 232 Def / 24 Spe --> Speed creep to outspeed another Max defense Max HP qwilfish and other base 85 uninvested. Bold Nature - Toxic Spikes - Spikes - Scald - Thunder Wave Thunder wave support is really important for some of my team members. And being able to stack layers of spikes at the same time is one of the reasons I decided to run qwilfish over garbodor. And also for other reason, the water typing, it has good synergy with Jynx, being able to take fire types and all that. And now I have a spike stacker..., fine, now I need something to set up rocks. Wall-E (Bronzong) @ Leftovers Ability: Levitate EVs: 248 HP / 8 Atk / 252 SpD Sassy Nature IVs: 0 Spe - Stealth Rock - Gyro Ball - Toxic - Psychic There's no better nickname for bronzong, this thing is straight up "walling" the new meta, it stops noivern, flygon, and has a key steel typing, it resists 9 types and also has 2 immunities, one of them being ground, so it has really great synergy with Bloat, since bronzong's fire weaknesses are covered by qwilfish. With hazard stacking I decided to add three offensive mons. Batman (Noivern) @ Choice Specs Ability: Frisk EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Draco Meteor - Hurricane - Focus Blast - U-turn Gangster (Scrafty) @ Assault Vest Ability: Shed Skin EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Drain Punch - Knock Off - Ice Punch - Thunder Punch F.O.T.S. (Camerupt) @ Cameruptite Ability: Solid Rock EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Rock Polish - Fire Blast - Earth Power - Hidden Power [ice] I decided to innovate when I added three offensive threats, using AV scrafty and RP camerupt. Scrafty was my first option, since it resists ghost and dark types that can threaten jynx and bronzong, and with an assault vest +115 base defenses scrafty can be bulky af, it's the definition of a tank, it can take hits and hit hard at the same time. Then I wanted something to hit really hard, but when I say really hard, I mean REALLY hard. Noivern is one of the new drops, and it's also one of my favourite pokemon from gen 6, what's the switch-in for a specs draco? Registeel? Bronzong? Bruh, I have u-turn. Focus miss is there if I have to hit steel types only for damage, but you'll normally spam hurricane and draco meteor, because they HURT. Please, don't judge me, RP camerupt won me almost every single match. After one RP you are able to outspeed a lot of things, after 2 RPs you can outspeed everything (even things like scarf medicham). And HP Ice is for stuff like noivern and flygon. Ah, and when you see a noivern, remember to not mega evolve before knocking it out with hp ice (normal camerupt can outspeed noivern at +2, but mega can't ). A timid nature is necessary if you want to outspeed lots of things after 1 RP. And that's it, this team has a really great type synergy, and I honestly can't see a particular weakness, but if you find it, please tell. I will be returning to the NU showcase tommorrow.
  5. The first episode should be up in september/october right? Is it going to be like... one gym leader per episode? BTW, you guys are doing a fantastic job, can't wait to play it.
  6. Well, I don't have the time to do the NU showcase on thursdays :(

    1. Fumble

      Fumble

      Aww... I liked the NU showcase. It's one of my favorite tiers! Will you update on the weekends?

    2. Follow

      Follow

      I will update every day but thursday, because on thursday I'm busy in the morning, I have school at the afternoon and even more school at night, so I don't have time to write a nice analysis.

  7. Well, we already met croagunk, skuntank, and nidorina. There are skrelp, trubbish and crobat left. The skrelp jumped to the Lapis Ward, so it can probably be in the water treatment center... or it can be at the city's water, as every skrelp. I don't think we'll find trubbish though. And crobat is in the desert, we'll probably meet it in E16. But I think we'll rprobably fight another pulse muk btw.
  8. Time to show you what the word "wallbreaker" truly means. Scaring your crows, Cacturne Smogon Viability Ranking - A- Rank Cacturne is the definition of wallbreaking, with 115 base stats in SpA and Att , packed with a life orb cacturne is able to break through special and physical walls, and it also gets priority, which is really important for a pokemon with "low" speed. In the current meta cacturne does really well against the tier, since nothing in NU resists its two STAB moves aside from mawile (offensive mawile is 2HKO'd by dark pulse anyways) and a not common pawniard. Because of this, I rank cacturne as an A+ pokemon, because being able to 2HKO/OHKO almost the entire tier isn't for everyone. And the fact that it has water absorb means that you don't have to worry about scald burns, which makes the scarecrow almost unstoppable. ~~~~~~~~~~~~~~ This is in my opinion the best set for it. Cacturne @ Life Orb Ability: Water Absorb EVs: 4 Atk / 252 SpA / 252 Spe Mild Nature - Dark Pulse - Giga Drain - Sucker Punch - Spikes/Destiny Bond Life Orb increases your attacking power by 1.3, and trading 1/10 of your health everytime you hit your opponent for that power is fine if you have a move that lets you recover that health back. And predicting water moves is also amazing for recovery, it also means that cacturne has great synergy with things that are weak to water type attacks, like golurk. A mild nature lets you hit really hard, but a hasty nature is just as fine (let me explain why hasty and mild over naive and rash, generally people run naive to take priority moves better, but let's look at some priority moves here, aqua jet, shadow sneak, sucker punch, cacturne already resists them all, that's why I prefer hasty, you're taking those priorities really well anyways, but that also means you're OHKO'd by a banded ice shard from sneasel). Also, if you fight me in the future, you'll probably discover that I love spike stacking, another reason to love cacturne. Cacturne is the only relevant offensive spiker in the tier, when you predict a switch you can set up spikes to help your team early/late game. Or you can just nuke your opponent until they're dead, in the past I thought cacturne was bad because it didn't have the speed, but when I get swept by one I decided that speed isn't a problem when you have a LO STAB sucker punch. And as I already said, giga drain is amazing since it can recover life orb damage. And dark pulse is your nuke, there's no safe switch-in, I don't care if you have a fighting/fairy/dark type, this is a LO dark pulse coming from a 115 base SpA with a +SpA nature, if they don't resist it, they're dying (Unless your opponent has max SpD mantine, because max SpD mantine is bulky as fuck). Another option if you don't like spike stacking is destiny bond, it will force your opponent to not attack you, and then you'll be able to fire off your powerful attacks. 252+ SpA Life Orb Cacturne Dark Pulse vs. 252 HP / 252+ SpD Mantine: 99-117 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery Scarecrows can dance too. Cacturne @ Life Orb/Focus Sash/Dread Plate Ability: Water Absorb EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Swords Dance - Seed Bomb - Sucker Punch - Superpower/Thunder Punch/Drain Punch or Cacturne @ Life Orb/Focus Sash Ability: Water Absorb EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Nasty Plot - Dark Pulse - Giga Drain - Focus Blast/Hidden power (ground/fire) Cacturne gets two fantastic set up moves, swords dance and nasty plot, SD boosts your physical attack by 2 stages, and NP does the same to your SpA. With that your attacking power will be insane, it will usually force your opponent to attack you, and that's where +2 sucker punch will come in handy. In the physical set, life orb is really common since it makes your +2 sucker punch extremely overpowered, but dread plate works too, since you don't have any recovery (unless you're using drain punch) with the common physical set, and not taking damage from LO is generally decent, even though you'll have less raw power, anyways, focus sash is my favourite one for lead cacturne, actually, I only like focus sash for leads, anyways, it enables you to survive any hit from full and set up an SD or attack your opponent, doing insane damage to the opposing team. And the special set doesn't have the dread plate option, since life orb damage is nulled by giga drain, which makes dread plate kinda outclassed by LO. And you want to run timid max in the special set, because you don't have priority, which means that you need as much speed as possible. Two STAB moves are needed in both sets, as well as a dancing move(call it set up move if you want), but the last move depends. Superpower and Drain punch in the physical set enables you to hit things like ferroseed. Thunder punch lets you against flying types coming in when your opponent predict a grass type attack or a set up. In the special set, I honestly think focus blast is your best option by far, but if you are someone who hates bad accuracy, some hidden power, like fire or ground can work too. If you want an all-out attacker cacturne, just replace your dancing move with another attack, it also gets poison jab, energy ball, and some other nice moves. ~~~~~~~~~~~~~~ How to help your wallbreaking power? I honestly see golurk as a really good partner for cacturne, even though they share an ice weakness, their synergy is fantastic, cacturne can come in against water type attacks directed to golurk, and golurk checks bug/fighting moves that cacturne hates, lurk can also give you rocks support to help cacturne. Lanturn takes fire and ice type attacks that threaten cacturne, while cacturne deals with grass and ground type attacks that lanturn can't take. ~~~~~~~~~~~~~~ How do you play against cacturne? Cacturne has a problem, it can't take many hits, with SR support ice shard from life orb sneasel 2HKO/OHKO's, and icicle crash will always kill cacturne, and if you survive something like ice shard, the scarecrow can't OHKO back eviolite sneasel unless it's running drain punch/focus miss. Fletchinder is faster than cacturne, which means that acrobatics strikes first. The scarecrow will die. Bug type attacks, cacturne ain't taking a u-turn from anything. ~~~~~~~~~~~~~~ Question of the day: What's your favourite wallbreaker in the NU tier? Mine is cacturne/sawk, I can't decide between them.
  9. In E15, when diving in the tanzan cove, shade will appear and guide us to the place where Tara and the other meteors died, and we'll find a lot of frilish to catch, spoilers

    1. Arkhi

      Arkhi

      /Speculation

    2. Vinny

      Vinny

      and then we see a Goodra, a Weavile, a Volcarona, a Milotic and a Haxorus. But all of them are dead.

      And these are the added pokemon \^o^/

  10. Daily updates are nice. The number of the beast, Vivillon Smogon Viability Ranking - A- Rank Due to the new tier changes, vivillon is A-, with priority flying type attacks and magnetons everywhere, vivillon is limited in this meta. But it's still a good sweeper since it has an ability that enables it to spam +1/+2 hurricanes with 90% accuracy once the rock/steel/electric types are gone. It also gets spore... but you have to know that vivillon is limited against a lot of match-ups, because stunfisk and lanturn are getting really common with magneton everywhere, and magnets itself walls vivillon if you're not packing the correct coverage. In my opinion it should be B+ or B, it's just can't show all its power in the current meta. ~~~~~~~~~~~~~~ This is what you'll normally see when you're fighting vivillons. Vivillon @ Leftovers/Sharp Beak/Life Orb Ability: Compound Eyes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hurricane - Sleep Powder - Quiver Dance - Hidden Power [Ground]/Energy Ball Compound Eyes is an ability that increases your accuracy, which means that sleep powder is basically a spore (97,5% accurate, if you miss a sleep powder with vivillon, you're so unlucky), and hurricane is a 90% accurate move that you are going to spam once the counters are gone. The item depends on your personal preference, I honestly like life orb for hitting like a truck, but sharp beak also enables you to hit a like a smaller truck but without any recoil. And lefties is there if you want longevity over power. The EV Spread is really basic for a special attacker, and with a timid nature you can outspeed every relevant scarfer that isn't called tauros at +1, and at +2 you basically win the game if your opponent doesn't have a flying resistance. Sleep powder, quiver dance and hurricane are vivillon's main moves, vivi NEEDS sleep powder since 80/50/50 are really bad for an offensive threat, with sleep powder you can set up safely. And you don't have to worry about bug STAB, hurricane does the job better on hitting everything that is not called rest talk malamar. When we think about counters to vivillon, I personally think about rhydon and magneton, without hidden power ground you get hardly walled by magneton, and HP ground isn't a 2HKO on rhydon at full health even at +2, so without energy ball rhydon is a problem for vivi. If malamar is a threat you COULD run STAB bug buzz, but it's only for malamar and maybe uxie, hurricane spam is your best bet 99% of the times. +2 252 SpA Vivillon Hidden Power Ground vs. 252 HP / 240 SpD Eviolite Rhydon: 172-204 (41.5 - 49.2%) -- guaranteed 3HKO The quiver dance set is really famous, but in my opinion this one here is actually better. Vivillon @ Focus Sash Ability: Compound Eyes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hurricane - Sleep Powder - Energy Ball - Endeavor In my opinion this set is better in the current meta, focus sash is an item that enables you to survive with 1HP when you take a hit from full that would normally knock you out. Sleep powder is a really nice move with compound eyes, you can put your opponent's lead to sleep and start spamming powerful attacks. Is your opponent faster than you? Does he have a musharna with +6 in almost every stat spamming stored power? Does he have an annoying ferroseed? Endeavor. That's the best part of sash vivillon, you can always save your vivillon for bringing down walls late game with endeavor. It can outspeed things like weezing, mantine, granbull, sandslash, rhydon, regirock, and bring them down. It really helps when you're facing something like stall or bulky ass teams to let your opponent bring you down to 1 HP just to spam endeavor. ~~~~~~~~~~~~~~ Let's make it better with nice teammates. Vivillon appreciates hazard control, sandslash has great synergy with vivillon and can also get up rocks to help vivillon to sweep. Claydol does the same job and also hits really hard if you're using the LO set. A volt-turn core is helpful so vivillon can come in safely, because it can't really come in to take hits, unless you predict a ground/fighting/grass type move. Schyter and Lanturn, Mesprit and magneton, just some examples of volt-turn action. ~~~~~~~~~~~~~~ How do you play against vivillon? Try to keep your hazards in the field, vivillon is 4x weak to rock, so it will take a lot from hazards, putting it in range of common priority. Scarfers like rotom, e-vire and jynx can OHKO vivillon, you can also run vital spirit for sleep powder on e-vire since scarf is already raising your speed to a point where you won't need to use motor drive unless you're weak to volt-turn. Magneton walls vivillon without HP ground, rhydon walls vivillon without energy ball (SpDef Rhydon, not double dance). ~~~~~~~~~~~~~~ I'll try do update this every day, thanks for reading.
  11. Another episode without skarmory... Anyways, flash cannon will rule in this new field effect, it can't miss and has increased BP, unfortunately I won't be able to fight her. Did anybody see that axew THO?
  12. Jelly was doing one of these... but he stopped, oh well, I'll take the opportunity. After the tier changes the NU tier is getting really interesting, if you don't play NU you're losing so much fun. Anyways, it is my favourite tier, and I like to think that I know a lot of things about it. So, this thread is to help players that want to enter the NU tier. And we all know that when we are entering a new tier, we must know some basic things: - What are the biggest threats - How to counter/check them So if you're new to the NU tier I'll recommend two threads from smogon. Viability Ranking Thread Teambuilding Role Compendium Anyways, I'm talking too much, let's get to what really matters. Welcome to: Follow's NeverUsed Pokemon Showcase Today I'm gonna be showcasing Tauros Smogon Viability Ranking - S Rank Tauros jumped from BL3 to NU and already have a S Rank, the reason is: Tauros is something that has everything a pokemon needs to be considered a big threat, great speed, great attack, nice coverage, and good abilites. Its defense stats aren't too bad for an offensive pokemon, and it really doesn't have any real counters, because with the correct coverage, nothing in the tier can come in safely against this monster. ~~~~~~~~~~~~~~ Anyways, this is the most common set for tauros. Tauros (M) @ Life Orb Ability: Sheer Force EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Rock Climb - Earthquake - Fire Blast - Zen Headbutt/Rock Slide As you know, sheer force is an ability that increases the power of a move with another effects, but for the extra power you have to trade the change of getting the secondary effect. But the thing is, sheer force also negates life orb recoil without negating the 1.3x increase in power, so then you have a pokemon with 100 Base attack with an ability that enables you to spam STAB moves. A +speed nature is necessary if you want outspeed things like non-scarf rotom, mismagius, haunter, adamant carracosta at +2, and also speed tie with others base 110 in the tier, like archeops and maybe a rare jumpluff. About the moves, rock climb is a powerful STAB move that you are going to spam, after Sheer Force and LO you your rock climb will be stronger than a non-stab hyper beam from anything else. There's basically no reason to not spam rock climb, the other moves are just to hit other things in the switch-in or to help you late game once your opponent's team has been weakened. Earthquake is for rock/steel tpyes such as rhydon and magneton that can resist your powerful rock climb. And now you're asking me "Why Fire blast in a pokemon with 40 base Spatt", well, Fire blast is there for only one reason: Ferroseed, without fire blast eviolite ferroseed walls you, and fire blast also is a solid 2HKO against defensive eviolite tangela. For the last move you have two options, rock slide enables you to hit rotom and mismagius, and also to OHKO schyter and 2HKO defensive pelipper. And zen headbutt is helpful against physically defensive vileplume and weezing, being a solid 2HKO on them after stealth rocks. Now here I have an uncommon set, but it's still really strong. Tauros (M) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpA / 252 Spe Jolly Nature - Retaliate - Earthquake - Double-Edge - Pursuit/Stone Edge Choice Scarf is an item that increases your speed 1.5x times. Which means that, with a jolly nature and a choice scarf, tauros is able to outspeed the entire NU tier with ease. Remember that I said tauros has some really useful abilities? Intimidate is one of my favourite abilities ever. It helps you against physical attackers and against set up sweepers like mawile. And the amazing thing is that you don't need to worry about getting outsped by something, because there aren't any others relevant scarfers with base 110 in NU, but make sure to do some calcs in the damage calculator when you're facing some form of priority like sucker punch pawniard or aqua jet carracosta. Scarf Tauros is an awesome revenge killer, it has 140BP STAB retaliate, it has 120BP STAB double-edge, it has coverage, and it has pursuit, which helps you when any of your opponent's pokemon is at low health and you get the change to get put tauros in the battle field to pursuit trap it. Just remember that retaliate is a move that you only want to click when one of your pokemon fainted in the last turn, otherwise just spam double-edge and earthquake when needed, with an occasional pursuit if a levitate ghost is coming in. Another option would be stone edge if you want to hit levitate ghost types with more power, but that's up to you. ~~~~~~~~~~~~~~ A competitive team is made of 6 pokemon, if one of your members is tauros, I have some suggestions for you. A good partner for tauros is colbur berry mesprit, who helps you against fighting types that can OHKO tauros from full health such as hariyama, gurdurr and sawk, and that can also give you stealth rock support to make some guaranteed OHKO's with rock climb. Normal Spam core is also a thing, specs swellow is a really solid option to use with tauros, since it deals with some tauros' switch-ins like rhydon with hp grass and steel types with heat wave. And swellow can also spam boomburst, and boomburst from specs swellow does A LOT. ~~~~~~~~~~~~~~ How do you play against tauros? Status is something that destroys tauros, since poison it's able to put it in range of your priority, and burn and paralysis render tauros useless. Rhydon, Regirock and Carracosta are the best checks to tauros, but you need to play correctly, you can't switch in against a life orb earthquake without taking some decent amount of damage. Rembemer that those three pokemon don't get a recovery move, so try to preserve them for tauros if it is a threat to your team. ~~~~~~~~~~~~~~ That's it, a NU showcase thread. If you have any suggestions or if you think that I can do something to make this thread better, just tell. Ah, and if you have your own sets (with explanation) for the showcased pokemon, post and I'll maybe add it to the moveset list.
  13. I was thinking about starting one, and I'll probably do it today or tomorrow. Anyways, typhlosion is D rank in RU, it's probalby going back to NU, but combusken is a really interesting pokemon to use in RU, a combusken showcase could be really nice.
  14. I actually don't know why not showcasing some NU pokemon that can do a great job in RU, such as jynx and tauros. I think a RU showcase is supposed to show things we can use in RU, but no need to be in the RU tier.
  15. http://replay.pokemonshowdown.com/ru-232609850 wait there, you said megarupt doesn't have the speed for rp?
    1. Show previous comments  5 more
    2. Raindrop Valkyrie

      Raindrop Valkyrie

      I have a feeling the guy might not handle so well in higher tiers but certainly lower ones if you know what youa re doing. I am not the biggest fan of Speed Boosting sweepers, but I am starting to change my opinion. Just cause osme of them have such good power already they don't need anymore lol. But Megabrupt is super awesome. I jsut love how everyone thought he was the straight up worst one on launch lol.

    3. Felicity

      Felicity

      Floatsel says hi.

      BUI BUI!

    4. NickCrash

      NickCrash

      It would be complete if it got Slack Off.

  16. Let's innovate, innovation is everything. Flygon @ Assault Vest Ability: Levitate EVs: 252 Atk / 136 SpD / 120 Spe Adamant Nature - Power-Up Punch - Earthquake - Iron Tail - Dragon Claw
  17. Last request Honchkrow @ Life Orb Ability: Moxie EVs: 64 Atk / 192 SpA / 252 Spe Rash Nature - Brave Bird - Heat Wave - Dark Pulse - Sucker Punch Mixed honchkrow is amazing. Mienshao @ Life Orb Ability: Regenerator EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Fake Out - High Jump Kick - U-turn - Hidden Power [ice] And mienshao is there to wear down the opposing team so honchkrow can clean up. HP Ice is, of course, to lure landorus-t and gliscor P.S. What's acid doing in that tentacruel?
  18. This is a small change, but wouldn't cloud nine be more useful in Altaria before megaevolving? Like... then you can deal with rain and sand just coming in with Altaria. And since you're using heal bell, natural cure won't be that useful.
  19. Thanks for the amazing team, I peaked 1600 with it and all that. Anyways, here's a pokemon that is really rare in this metagame, I want to see how it can be put in some work in a solid team, thanks. Glalie @ Glalitite Ability: Inner Focus Happiness: 0 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Frustration - Explosion - Ice Shard - Earthquake
  20. It's like this, they bring down kingdra... okay, but at least don't ban whimsicott, like... kingdra has no counters if whimsicott goes to UU, rain kingdra, critdra, this will force people to run a certain pokemon in every single team to counter kingdra, which will make teambuilding in RU limited, kingdra needs to get banned, I approve.
  21. Well, doublade is gone, cress is gone, slowking is gone, mega abomasnow is gone, slurpuff is gone, whimsicott is gone, heliolisk is gone. Noivern is now RU, as are flygon, scrafty, KINGDRA (Dragon Spam is coming), and seismitoad. This new meta is going to be like this: With the bulky monsters gone (cress, doublade and slowking) and new offensive pressure with draco spam, RU is going to change drastically, just saying. P.S. Now what switches in to hitmonlee? Lol
  22. Right, I forgot that only the father will pass on the moves, thanks for that.
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