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pyrromanis

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Everything posted by pyrromanis

  1. Camerupt is really good early/mid game especially on ground monorun (I don't know about fire though). It gets really strong STABS pretty early and is the best pokemon out there to destroy fileds. Tangrowths= Set up as many Amnesias you want and you can KO any time with fire STAB + change the field to your advantage. Florinia is a piece of cake for Numel. In Corey's mist field a flame burst is really usefull since no other ground type can get rid of it. Shelly just cries in the corner with the Lava Plume-Rock Slide combo. Against Cal it can tank and KO any of his pokemon. For old Serra (haven't tried her new field yet) is going to be your lifesaver since most of the ground types have serious problems. Against Noel it can only provide field destruction but it can still do some pretty serious damage. It's spread damaging moves in the many double battles we face can always came in handy. Charlotte isn't really a threat for a monoground team but what is better than fight fire with fire . And last in the worst possible battle for ground types against Blake Camerupt or another teamate can set up the sun to get rid of the Hail and Blizzard spam, Earthquke destroys the field and it can sweep anything with Lava Plume-Rock Slide especialy if it gets a Trick Room Support from Claydol. I do agree that is super slow but so are most of the ground types! The fastest options are Dugtrio and Flygon, with Krookodile and Excadrill coming behind them. Then the faster pokemon you can get are Nidoking, Mamoswine and Diggersby wich are not that fast at all! So I don't think its speed hinders it with other ground since most of the times you WILL go second no matter what. Also its typing sure is bad but it can cover Grass and Ice weakness and with solid rock it can take some Super Effective hits For me, Camerupt is a tier A pokemon for ground monorun and it would be S if between Noel and Charlotte wasn't so awfull!
  2. Yours had Superpower? Mine had Stockpile instead
  3. I was really astonished that my Aurorus was so good! I tried to use only pokemon I was planing only for rotation, and Aurorus was the best by far. Blizzard spam in doubles, 2 frezzes and one was against the PULSE, the paralysis it offered was helpfull a lot and it just laughed agains all Ciel's pokemon attempts to OHKO with Earthquake!
  4. It seems I'll drop carbink and slurpuff for now For reli I'll go with the bounce rather than zen headbutt or yawn I'll give a shot for sableye because I have never ever tried to catch one and want to try it out even if its bad So I'll go with the sweeper huntail and for a passer gorebyss. I know that I don't really need the stat passing but it may come in handy at a some time (all of them are going to be on rotation either way) Ok then, TR and 3 moves for beheeyem is the way to go then. I know it's similar to reinuclus, but I recently used one and want to try different pokemon I'll try to get 2 caracosta then: one would be a S.Smasher and the other curser just to test wich is better (i got a lot of spare time to do that ) Acording to serebbi slurpuff can get surf Where can I found deepseetooth?I thought i had one but I had 2 deepseescale instead -.-
  5. Exactly! If every pokemon in the early game had 70+ base power moves everything would be OHKO or 2HKO. That wouldn't be really fun :/
  6. I find Focus Punch so useless. 9 out of 10 times you will get hit and just lose yor turn. And even the 1 time it will hit it doesn't seem to be so powerfull for some reason! I gues it can be taught by many pokemon, but thats it.
  7. Would bulldoze on Relicant be helpfull since it's so slow? Shouldn't I use either Huntail or Gorebyss as a batton passer? If yes, which is better for the job? I'm going for the special set up set for sebleye, but I'm itching to use recover over confuse ray! But that would need more breeding so your set is probably better I still can go with sychronize if I use TR on Beheeyem. Is it worth to get it Calm Mind or Nasty Plot? Yeah I have seen most Slurpuffs running Belly Drum sets but we have no really good physical moves for now . I will probably use surf over fake tears though For Carracosta both set up moves are tempting! I can't choose which one is better So about Carbink I shouldn't give it a shot at all?
  8. I want some advices for pokemon I have never used and want to try them out: relicanth, sableye, huntail, gorebyss, carbink, elgyem, slurpuff and carracosta Note that I'm not willing to go back to E12 for TM egg moves. I will only use gen 6 mechanics!
  9. Yeah, that would probably have the desired outcome, but shouldn't also work with golduck too?
  10. I have to agree that the hail-blizzard spam combo from glaceon is probably the best. And since we are talking about weather, you can use the rain dance-thunder combo for your jolteon. You can even have thunder without RD since it seems that rain is really common in reborn. Plus it gets some accuracy boosts in the new mountain fields
  11. If you are using a pre E13 version only the father can pass egg moves. But with gen 6 mechanics both parents can pass egg moves! Normally it should have worked the way you did it, but be sure that you are using a newer version with the new breeding mechanics
  12. Currently is only available due to a glitch.
  13. I had a similar idea with a sky-diving field I'll edit later the details
  14. Oh my god!!! The Hoenn legendary trio is super-duper-outstasnding-awsesome-cool-baddass-looking!!!
  15. Cotton Candies are OP that early cause they can heal more than any potion available at that point! I remember a lot of times that I let my pokemon faint on purpose to bring it back with full hp rather than healing it with super potion or an ice cream.
  16. It's the Volcano pokemon, it should be able to make the ground erupt! If a coral pokemon (corsola), a flower (sunflora) and flying/levitating dragons can use earth power Typhlosion should be able too. Injustices -Only smack down is 100% accurate from all the other pshysical rock type moves -A +6 speed pokemon still can't outspeed priority -Klefki exist (not because its a key) -Event only moves not becoming available in newer generations -Wash rotom is stupidily good while fan rotom is terrible bad (give it new ability and new form move plz) -Dedenne is not even scratched from a freaking meteor coming from a 7 meter dragon -The healing gap between super potion and hyper potion is huge -Nidorina/queen can't breed
  17. I'll laugh really hard if we find out that masterball is held by Arceus when you catch it, but you need to have battled all the other legendary pokemon to have the chance to fight him Only lord goomy would be worthy to be caught with mball
  18. Chesnaught is also an option for physical attacker since it can get both bulk up and belly drum for set up and also has some really good defensive moves. Leafeon and Leavanny swords dance sets should also be mentioned but are not that good with the limited tms we have access . Although leavanny gets sticky web which can be extemely helpful! Own tempo Liligant is a mosnter with quicer dance/petal dance/hp rock or fire for ferro/sleep powder or giga drain
  19. Can we make any suggestions for the already done mega sprites? If yes, how about a black and red Houndoom instead of black and purple? I think it would be awesome
  20. You forgot that ignores protect/detect, cancels destiny bond, can't be disabled and hits through substitute
  21. Zap Kick Electric type (physical) 100 base power 75% accuracy 20% chance to cause paralisis and 20% chance to make the foe flinch The user attacks with an eletrified kick. It may also make the target flinch or leave it with paralysis Frostbite Ice type (physical) 60 base power 100% accuracy Does x2 damage to frozen targets The target's body suffers from increadible cold. It's power is doubled if the target is frozen Blood Drain Bug type (physical) 80 base power 100% accuracy Heals 1/2 of the damage inflicted The user sucks the victim's blood to heal itself. The user restores half the HP of the damage inflicted Draco Flame Dragon type (special) 110 base power 80% accuracy 10% chance to burn the target The user attacks with a mystical fire. It may inflict a burn Tornado Flying type (special) 90 base power 100% accuracy The user creates an enormus unstoppable tornado Terra Erruption Ground type (special) 130 base power 90% accuracy Lowers user's Sp. Att stat by 2 stages The user creates a huge explosion under the ground of the foe. It harshly reduces the user's Sp. Att however Neon Punch Fairy type (physical) 75 base power 100% accuracy The user makes its punch to glow with neon light and the smashes its target with it Diamond Shard Rock type (special) 100 base power 90% accuracy The user creates hundreds of small diamond that cut the foe as they fall on him Enrage Fighting type (status) -- base power -- accuracy The user becomes out of control sharply increasing its Attack and Sp. Attack but becomes confused
  22. Why do we even discuss about breeding in older episodes? The game is supposed to be played using gen 6 mechanics! In the current release ghastly has an awful/mediocore movepool. I agree it's fast and hits hard, but is also get one-shoted. The only reason I agree for its axing is because is the faster destiny bond user! Since it dies so easy and can outspeed almost anything, it can take down any opponent. Pair it with 5 revives and you can take down any gym leader with Gengar and 5 death foders
  23. Just be sure that you won't pass the cap in the middle of a boss battle
  24. Just a tip: Don not level up till the end of the level cap. You will have to use this team throughout episode 15 and face the gym leader at the end. And we don't know for sure if we get a lvl cap raise! Level 72-73 would be the best since at these high levels we don't get too much experience
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