Here is something for all you Hearthstone players out there (I'm amazed that this thread didn't exist yet) - Create your own Hearthstone Card(s)!
Now, I'm not a good player... hell I haven't even played that much at all lately (only a few games with the new expansion) - I just don'T have the time, because of all the other games to play - however I always enjoyed creating my own cards since the announcement.
(I thought about putting this under community creations, but since these are not really creations but mere ideas - like the create a pokemon - I put it here...)
Rules of creating a card:
Type: Minion or Spell
Class: Which class does this card belong to? (Warrior, Paladin, Shaman, Hunter, Druid, Rogue, Priest, Mage, Warlock, all classes, Tri-Class: Kabal [Mage, Priest, Warlock], Jade Lotus [Rogue, Druid, Shaman], Grimestreet [Warrior, Paladin, Hunter])
Rarity: Common, Rare, Epic, Legendary? (Only one copy of a Legendary card allowed in the deck)
Mana Cost: How much mana does this card cost to play - from 0 to 10 (or more with cost-reducing effects on the card itself)
Attack: how much attack does this Minion have? (minimum 0) [Minion only]
Health: how much health does this Minion have? (minimum 1) [Minion only]
Card Effect: What Effect does this card have? - For card effects there are some pre-determined terms for common effects (for all you non-hearthstone players who may want to jump on the bandwagon - look into the spoiler)
Note: Spells must belong to a class - unless the spell is created by a minion effect
Card effect terms and keywords:
With all those Keywords out of the way - I will now introduce you to my first cards.
These cards are based on my three WoW-Characters back in Wrath of the Lich King - The Bloodelf Family 'Duskshade' (yes, I used to RP with them and even wrote background stories for them on my guild forum back then)
Their basic theme is "Too stubborn to die"... because reasons back in the aformentions WoW-days
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Name: Noxus Duskshade
Class: Warlock
Rarity: Legendary
Mana cost: 7
Attack: 4
Health: 7
Effect: Minions that battle with this Minion gain -1 attack until the end of the turn. When this minion destroys an enemy minion, restore 2 health to it.
Noxus was my affliction Warlock back in the days. He gives enemy minions -1 attack, because that's what affliction did - weaken the enemies. He also heals for 2 health every time he destroys an enemy minion, again... affliction Warlock loved to life drain and just don't die
This Card is an anti-swarm minion. Pair him up with a Sunfury Protector or Defender of Argus to give him taunt, and the enemy swarm will crumble before your eyes!
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Ramrodd Duskshade
Class: Paladin
Rarity: Legendary
Mana cost: 8
Attack: 4
Health: 8
Effect: Taunt. Divine Shield. When this would be destreyed restore it to full health and then silence it.
My Protection Paladin. He is a taunter because he is a tank, he has Divine Shield, because he is a Paladin... and when he is about to die, he uses Lay on hands on himself, to bring him back to full... at the cost of all of his mana and therefore his abilites...
So he is a Divine shield taunter, that, when he would be destroyed, 'returns' as a normal 4/8 minion.. ... so essentially he is a 4/16 with divine shield with taunt for 50% of his health
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Nukia Duskshade
Class: all classes [Death Knight]
Rarity: Legendary
Mana cost: 7
Attack: 6
Healt: 7
Effect: Can't be targeted by spells or hero powers. Whenever an enemy minion dies summon a 2/1 Ghoul with Taunt.
My Deathknight - twin sister to Noxus - who fell to the scourge while defending Silvermoon City. As an Unholy Deathknight her specialty was summoning unholy minions to her aid and protecting herself against Magic with and improved Anti-Magic shell. This is reflected in the card by her ability to summon Ghouls with taunt when an enemy dies, and not to be targeted by spells or hero-powers. That makes her pretty hard to remove, since the taunting ghouls keep minion attacks from her, and she cannot be targeted by removal spells.
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