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Caz

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Caz

  1. If shofu played this when I'm up to three gyms, my life would be pretty much complete. I know people like shiny runs, that's why I made the paint so damn expensive ._.
  2. Currently I can't test if Sephs instruction was right, but I know for sure the braille room works correctly.
  3. The braille puzzle functions correctly, you must start at the middle and if you translate correctly (don't know for sure if Cepheus made a typo or not) something WILL happen
  4. Okay, ill look into it What exactly occurred? Did you finish the kuiki event and he continued to follow you? Or something else?
  5. bloo123, what version of the game did that issue with Connor following first occur on? And upload your save, I'll fix it for you Also the hidden abilities are there and working, I suppose you're just pretty unlucky :/
  6. Okay then, I guess I'll just have to change it to German for you ._. I've changed it anyway. Now it displays different messages that change every 10 clicks or so ~
  7. The bidoof cave is after the braille puzzle (actually called helix cave but I call it bidoof cave because it's filled with Bidoof. All puzzles are completely functional.
  8. I feel as though my clue gave too much away... Either way, good job.
  9. I'm aware of the shipwreck problem, it affects anyone who downloaded v1. As for the patience puzzle its an easy solve, you might get sore fingers though. Louvre is meant to be the one you trade I just haven't fixed the dialogue of the boy so he asks for one, whoops. Will be fixed for v2
  10. Because I'm such a generous guy I'll forgive you Here's the fixed save:
  11. Tempo, I'll fix it now. Also, many things were changed when I updated the game. You may find that the puzzles are easier. The Connor following issue is really annoying, because it affects saves that were made in v1. EDIT: That save isn't desolation buddy, looks like it's Redemption (All I saw were legendaries in the party ._.)
  12. I have a lot of inspiration Consider them placeholders, or examples that I forgot to remove. I was too eager to release that I forgot to remove some assets. You won't see any other game sprites (even edits) starting from the next episode, so just forget you ever saw them ._.
  13. Yeah, I know man. I wrote that spriting wasn't my strongest point at the moment (being incredibly new to game developing). But believe me, I'm working on it.
  14. Thanks, positive feedback helps a lot. (: I'd also like people to let me know if they solve any of the main puzzles, just for my own amusement.
  15. The event works fine, patience is a virtue after all ~ EDIT: Didn't notice the Pokedex issue, fixed for next release.
  16. And here it is back ~ All fixed kind sir.
  17. BIGJRA: For the one you seem to have found, there was a certain prerequesite that was far too difficult to get, so I removed that in this update. Asides from that, 1.2 is up, full changelog from 1.0 is as follows: Edit: Simon, upload it (Or PM me) and I'll have a look at it, because it was from an event that already occured it can't be fixed with a version change :/.
  18. Well I actually do have a plan for some of the difficult puzzles in the game, so here goes:
  19. Following the bugfix version, what problems are there in the game now? It's pretty known that bugfixes create more bugs. The bidoof puzzle is actually able to be completed, the middle bidoof gives you a hint actually which I talked about in a previous post, if you talk to four bidoof in a particular order and then talk to the center one again, something might happen ~
  20. The cave with the nugget isn't very secret no, but maybe it goes even further? Eh, the prerequesites for this easter were too hard to meet, but this'll be fixed in the bugfix version (1.1) which I happen to be uploading right now. As for Braille, it's actually a fan favourite, so I thought I would put a simple one in there. Again, In 1.1 it's made a little easier (: EDIT: Nvm, 1.1 is up.
  21. My pickup table is the same as that of Rejuvenation. As for the Connor bug, it has been mentioned before (although I still appreciate it (: ) and will be fixed in 1.1.
  22. My grammar quality wasn't perfect, I'll admit that, you wonder why I'm still in high school >.> Anyway, I've fixed most issues posted here, I didn't remove the quiz, instead I gave the player the ability to save after cutscene city so if they didn't want to use their destined starter they could restart. I think this is justified because the player gets the opportunity to choose an actual starter later. Bugfix will be out within the next two days
  23. Text issues in the game are expected for me, because I'm so new to RPG maker it feels like I spent more time trying to make things yknow? But now that I know what's up you should expect a much higher quality dialogue
  24. This early on it is hard to tell, but I did add in two secret items (part of a collection) that will be of use later. One is obviously in the helix cave, the other is more... Hidden. I'm generous with puzzles this early so I'll spoil a bit, as for the bidoof cave puzzle you might notice four bidoof slightly seperated from the rest on the left, I wonder why? And as for the second item, maybe there are some secrets around the lake? ~
  25. If you start at the centre and follow the braille correctly, I'm sure you can figure it out, it is meant to be a puzzle after all
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