As Beta testers will know, the Episode 2 release will be finished in the next 72 hours. In light of this, I've decided to talk about a little feature I thought would be interesting for the game.
Many RPG's have you make choices that determine how other characters feel about you, and this can lead to scenarios where characters may act differently depending on how you've treated them in the past.
I've added my own variant of this called the Reputation System. Throughout the game you will be given choices, some are important and some will appear minor. However, all of these are game changing. Depending on how you treat a character, your relationship with them can increase or decrease, leading to them trusting you a lot, or hating your guts. This can and will lead to multiple outcomes to a scenario, which will alter the course of your game.
How it works
Now this adds a lot of hard work on my part so I want to know what players think about the idea. You'll be presented with a bit of this in Episode 2.