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Jan

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Posts posted by Jan

  1. 25 minutes ago, Commander said:

     

    So you removed something from the game that has a plot that relies and functions on a lot of nonsense because it felt like nonsense. I'm not really going to say what way is right or wrong...because I have zero idea what it is about, but it brought back memories of Link's Awakening. I think it'd be kind of funny if you stole an item from a shopkeeper and your name is then changed to Thief for the rest of the game until you go back and pay for it or something. Like an Easter Egg and not a storyline plot.

    It was a small sidequest I no longer felt like continuing so I removed it. It's not that deep.

    • Like 4
  2. Final patch is up and fixes the following bugs:

    Spoiler

    Madame X Crash in the Blacksteeple Playroom
    Crash in Cella's house
    Defeating Kyogre can sometimes cause player character to get stuck on the big tablet thing
    Darchlight error where it tells you the 13th button is green, when it should be red.
    Fixed the glitch where the Darchlight mirror would enter your bag when entering nectar woods.
    Tile above the teleporter in Garufan ruins causing a softlock
    Crash with the "Find it" quest.
    Softlock that happens when you use the darchlight mirror near the bladestar labs.
    Crabominable evolves in the Evergreen Caverns now.
    Fire Fang and Thunder Fang bug

    Oshawott quest being unfinishable

     

    And various other minor bugs + typos.

     

    Ana players:

    I did in fact fix the issue last patch, but if you were already affected by it, there was no way to fix it,

    so I added a way to change to ana via the sprite changer. (Only this version, though.)

     

    People stuck in Darchlight Cave:

    If you got to the elevator with your partner standing on the elevator doing nothing, that means you

    skipped something and you need to go back. 

     

    Pokemon Hospital:

    Forgot to mention, but for the rest of this patch, the Pokemon Hospital won't offer its services for you.

    This is something I need to work on for the rest of v11 so that it won't become exploitable like it has.

    Apologies for any inconvenience.

     

    This is probably the final patch, so I put up the PBS on the main post. Any other issue will be resolved in v11.

     

    WLL Patch is going up later today as well.

     

    And of course, when updating, remember to keep backup save files just in case any corruption happens. 
     

     

    • Like 1
    • Thanks 1
    • Upvote 1
  3. Quote

    So is it just me, or anyone else feel a slight Fate/Stay Night influence? Mostly with Keta's character. Halfway through, loving it so far btw, and I can't help but connect the similarities.  @AquaShadow85

    I've actually never played/seen Fate series. I'm pretty curious on the similarities there are. 

  4. 1 hour ago, Milotic said:

    Clown still gives HM06 after hitting the bell twice

    This is supposed to happen. There is no TM. You get the same reward for hitting the bell twice. The only thing different is dialogue.

     

    Edit: I see where the misunderstanding happened. The clown suggests a TM in his second page, but that's old text that needs to be updated.

    12 hours ago, Idodamage said:

    When I enter the lost camp,

    1. only four of the orphans are present

    2.  They don't move

    3. if i find a new orphan it doesn't update

     

    You need to upgrade the camp for more children to appear. Whether you find them or not.

  5. On 4/4/2018 at 6:08 PM, TheJawsOfDeath said:

    PBS Files still unavailable? Damn.

    It will be available next patch.

    21 hours ago, TheJawsOfDeath said:

    Is Jan busy? The man's been gone for a while. How you gonna release a game and just disappear?

    Bruh, releasing a game and then disappearing for 10 years is what I do best!

     

    Nah, I'm just on spring break and I'm not home often, lol.

    • Like 1
    • Haha 1
  6. 2 hours ago, Arlaxeon said:

    Somewhat glad to see im not the only one getting these runtime errors.

     

    Im pretty sure my problem is caused by incomplete folders though...

    Does anyone have an idea how I can fix the folders? It seems to say that it tries to load vsBar0 which I checked indeed does not exist in the folders.

     

    EDIT: I copied vsBar0 and vsTrainer0 from the V9 folders and the error is gone.

    Someone might want to change the names of the things in the folder so this wont happen to anyone else...
     

      Reveal hidden contents

     

    SJcCLbg.png

     

     

     

     

     

    Internal character data was changed. With patch 1, changing your character, and or healing at Gearen Lab, Kakori Village, and Xen Brigade will fix this issue without any need to change graphics.

  7. Patch[1] is up. It fixes the following bugs:

     

    Spoiler

    Major bugs:

    Crash in East Gearen with the Love Letter quest. 

    Softlock during the Ana quest. (Police Station)

    Old Save files not receiving the Darchlight Mirror

    Re-entering the bladestar hq after seeing the cutscene with Madelis and Cassandra will put you in an area where you can't leave.

    Chrisola Hotel warping bug.

    Failing to capture Solrock will cause the game to freeze if you try again without leaving the room.

    Chaotic Solrock softlock

    Softlock with Ana's quest (Interacting with the quest at the bottom of the bridge)

    Softlock with the main quest if you've completed Ana's quest up to the Hospital of Hope part.

    Activating the Groudon fight with Cera from the right side sending you to another place.

    The Rift Garbodor fight and the duo on the mountain crashing if you lose to them once.

    Getting stuck in Darchlight Caves if you don't have a Darchlight Mirror. (Only applicable to pre V9 save files.)

    Crash with Bladestar Grunt Lee (Only on Easy Mode.)

    Losing to Kenneth causes you to be sent back to the last heal point instead of continuing.

     

     

    Minor bugs:

    Rift Dex spoiler

    Cinematic bars appear after the S.S. Oceana. 

    Lightning Rod issue

    Fluffy ability not allowing physical moves to hit at all.

    Skitty backsprite issue.

    Ana having sprite issues after being changed to Marianette/At the Magnolia Theatre.

    Steam Eruption replacing Spirit Shackle.

    Switching from mountain back to snowy mountain makes the battle background turn black.

    Substitute issues

    Secret combination in Darchlight Cave not working.

    Pokemon Center Hospital charging you without permission

    Various typos

    Due to popular demand, I've made it possible to switch back to the legacy sprites via the appearance changing woman in Axis High, Kakori Village, Xen Brigade, and Gearen Lab. I've also made it so that you can change your appearance as much as you like. This will only be in v10 though, so use it while you can.

     

    If you've gotten errors while starting a battle, I recommend changing your character sprite and then changing back. That will fix any error you have. (Alternatively, you can just heal at places listed above and that will work, too.)

     

    Mediafire link will be up later because my upload speed is t r a s h

     

    • Like 5
    • Thanks 1
  8. 9 minutes ago, coldscars said:

    i already posted in the savefile troubleshooting. when i enter that cave on the right my character just keeps moving and my screen flashes . my character ends up running against a wall and im unable to move.

    game.rxdata

     

    hope that helps :)

    I was able to find the issue, thank you! It should be fixed with the next patch, but I've edited your file. You should be fine to continue now. 

    Game.rxdata

  9. I wanted to apologize for the wait in regards to the patch. I'm working on it as fast as I can, but unfortunately I got sick and working on this is more difficult than it should be, lol. I want to squash most, if not all the game breaking issues. Those are the issues I care about above all else.  I will make an honest effort to get the patch out today, but if that doesn't end up being the case, Sunday will have it for sure.

     

    Thank you for being patient with me and I hope you all have a wonderful day!

    • Like 3
    • Thanks 2
    • Upvote 1
  10. Just now, Gheist said:
      Hide contents

     

    I just completed the regular ending and apparently to get the true one I need to get some capsule from the spot were I beat the Nihilego however when I go back there, Taelia is still just standing there next to the rocks talking to me about explosives and she stays there no matter how much of the story I progress until the time skip and then a house is there.

    This is clearly some kind of bug but if anybody found a workaround please let me know. Also I think I'm still missing one of the keys. I got the one after the quiz and Aelita left me another one in that chest.

    So I need to know where whatever isn't under the Nihilego is that I'm missing and then I guess I'll wait for a patch or something if nobody knows how I could get around the bug.

     

     

     

     

     

    Spoiler

    I'm aware of the bug, but the capsule/keys aren't necessary for the true ending. It's an easter egg at best. 

     

  11. 1 hour ago, Fiasom said:

    So many parts of this game are so good. The visuals + music + events/dialogues create an incredible ambience, and each part of the game is novel in this respect. The epic scope of this is to be recognized. The story and the overall premise is also very good. Characters are pretty good as well as characterization (including pokemon events). I like the side quest system as well, and really appreciate the Audino trainers when grinding. Balance is also very good, and one thing that I really like about both Reborn and Rejuvenation is that you need to make proper use of weaker pokemon, and my appreciation for that has really increased.

     

    But, there is an issue that needs to be addressed: (Spoiler intensity: 10/10 - if you haven't played V10 yet, and like me, check the spoiler tags in case it might not spoil it, be warned the below spoilers will kill the game for you)

     

      Hide contents

    (The below is angry. Very angry. But I'm angry because I love the game, and would love to see it better executed. It is also the main reason I have gone into detail here - I hope it provides useful feedback.)

     

    Writing of the dialogues. Some dialogues are great - especially dialogues relating to family matters are very real and very 'empathizable'. Dialogues where vicious-teenage-girl-characters are pettily stinging each other are also good (a little too good actually, certain places). But after having played the last episode up to Souta's gym, I have to say, some dialogues and writing, especially with regards to (world saving) moral matters are incredibly bad. It breaks the immersion so bad that you have to grit your teeth to stick with the game. There were quite a few writing botch ups but I'll put here the ones that stuck most with me.

     

    1) The choices Melia is given by Melanie are all immoral choices. The most moral one of them is to return the fake the timestone to Melanie, but doing that gets you game overed. What the heck? If I decide not to risk the lives of the last remaining few thousand people on earth, where there is very clear evidence that they have the means to revitalize their world, I am punished with game over? And if I choose do nothing, to be indecisive at the most crucial moment of the world and not own up to my position and past actions, if I refuse responsibility I am awarded by a Mary Sue deus ex machina? This is bad. Just simply bad. Oh, is the issue about giving in to tyrants? Then you buy yourself sometime to figure out things - like Emma did in Blacksteeple - by playing into the tyrant's hands. You live another day to put up a better fight. You have your friends and allies with you, you can figure it out in due time, and save all worlds the right way. But this simply prioritizes adolescent independence over the lives of thousands of people. This is even worse.

     

    2) On the issue of adolescent independence - there is also a serious problem with the alternative future premise. There is barely anything and anyone left alive, but there is a clear road to survival with the DNA stored in the ship. But there are still people interested in being tyrants and the king of ashes, rebel people running away, and the remaining folk simply accept that? Well, let me break it to you, but humans are incredibly cooperative in times of crisis. Tyranny would not be an issue at all. People would be working their asses off to survive and revitalize the world. The cooperation among the survivors would make tyranny pretty much non-applicable. (Example in case: life in the stone ages.) Princess is being spoilt to the point of threatening everyone's survival? There will be one person who gives her a candy (or a fake timestone) and snaps her neck. Tesla would have done it. There is no way in hell that the remaining folk (including Captain Val) would not band up to bring down the tyrant if the tyrant threatens their survival.

     

    3) After the talk with Spacea & Tiempa, I think it was Aelita, says that they are "the morally ambiguous type." For one thing, yeah we got that in the dialogue with them. We don't need to be spoonfed right after the dialogue that they have a broader moral perspective, which our dear teen girls can't grasp yet. I don't have a problem with Melia & Co.s reaction, but calling S&T morally ambiguous is firstly inaccurate, and secondly it just says "as the writer of this game I am telling you that I have this trendy morally ambiguous thing in here, if you haven't already noticed it. Now like me." We have noticed thank you. And we appreciate you and the great game you have created. No need to lecture us about it. And for another thing S&T aren't morally ambiguous- Melia and the gang are. What kind of question is it do you let a loved one die to save millions? OF COURSE YOU DO, if you have a shred of humanity in you. If Melia can't know that, why are S&T and Irvin relying on her to save the world? It is an incredibly precarious state to leave the world in, and equally irresponsible. You just don't get Melia to take a waitress job, you drill her on the priorities of saving the world too (which obviously hasn't taken place): accomplishing the mission takes priority over any single life. The issue of adolescent independence being more important than human life returns with a vengeance. And everything turns out well because Mary Sue's and deus ex machinas...

     

    4) Really, the kind of creativity the world is counting on to be saved is limited to coming up with plans involving stinkbombs and "acting normal"? I was under the impression that Anju, Vivian, and Cella were adults, but this is 13 years old. Once again, the fate of the world depends on teenage maturity? Where did talking things out go? We get a "No we won't let you commit suicide and condemn every living soul to death" instead of something like "We are really sorry that you have to do this, we promise we will do our best to honor your sacrifice and legacy, the world will remember your sacrifice forever, and we will miss you."

     

    All in all, the first rule of writing needs to be reitirated: You cannot write what you do not know. The writer(s) obviously know(s) and understand(s) family related issues very well - this comes through very clearly in the beautifully written dialogues between Amber & Tesla (though Tesla sometimes comes across as a very weak parent), the MCs mother, and especially in the dialogue between Amber & Mosely in V10. But when it comes to moral issues the writers are clueless about moral priorities. This hurts the game really, really bad. Please fix this issue. It is the only part of the game that doesn't live up to its overall quality, and it is one of the most fundamental aspects of the game.

     

    All this said, I am ranting here because I really like the game, and would love to see it better executed. My intention is certainly not going about insulting all the effort put into this awesome game, rather to give constructive feedback (hopefully). It is on me to say this as clearly as I can: despite the tone of voice and attitude here, I am not attacking the creators and writer(s) of the game. While I'm being heavy handed with the low quality ideas and their bad execution, please do not take this as a personal attack on anyone involved in the creation of the game. I have chosen not to edit out the aggressive attitude, even if it invites equally aggressive responses which I'd rather not see, because I feel a strong reaction is called for in this case. All in good humour.

     

     

    I appreciate the time you took to make such a detailed analysis, and I'm happy that you enjoy the game in general. I think it would be nice to give my perspective on it, though. Which is what I'll do here:

     

    Spoiler

    1.) Before I ask, what did you choose? To try and escape? if so, then this first point makes sense to me. The story branches here. Yes, all of the choices are immoral. When writing it, that was the whole point. To shove Melia into a corner and make her choose between options that are all terrible. If you choose to do nothing, which is the "best" choice, it's explained that choices were all brought up on the foundation of trickery and deceit. Melanie tries to get Melia to give up the Time Diamond, because that's what would break her the most and give Melanie a chance to overlap her and gain the power that she carries within her. It's not about "responsibility", it's about knowing what cards you have and when to play them. Underneath the skin of morality and immorality is a game you have to play and if you don't play well, you're done for. 

     

    2.) I think this point here is a little weird, since a situation like this happened in reality. Namely, the holocaust. An event where a supreme power controlled millions and millions of lives. In a world where a supreme power rules all, fear is what drives people. "People are cooperative in a crisis". This is true, but in the context of this world, where land is scarce, and survival is low, people have no choice but to comply to the princess, or face death. "The clear road for survival" isn't so clear if it isn't public knowledge. Amber didn't even know what it was until she played with the machine a bit.  Even it was, how would they even gain access to it, lol. Pokemon aren't common, so it's not like the people could create their own giant army to fight back. Even if there were Pokemon on the main island, I doubt they'd be allowed to even be seen with Pokemon. In which a point could be brought up. "Why didn't the gang just use the machine to supply the people of the land to fight back?" In that case, it would be because of insecurity, selfishness, and uncertainty. Madame X is only concerned with getting the gang out of that time and back to where they belong. The rest of this world could deteriorate into the crimson sea for all she cares. Valarie is brought to the castle against her will, so she's out.  In the end people want security, and power. Valarie's group is no different from nazi generals during the holocaust who joined and stayed out of fear and protection. It's not about "having fun and playing tyrant". Perhaps the title went to her head, but in the end it's about survival. I also think the example of the stone ages is kind of a stretch since the cavemen weren't good at reasoning. They purely acted off survival instinct. If there were any cases of tyranny present, it would be v.s. nature itself, lol. 

     

    3.) In a perfect world, giving up a loved one is the sure fire answer, but this isn't a perfect world (Frankly, if the world was perfect, this whole event probably wouldn't have even happened.). It's easy to sit back and say "If you have any ounce of humanity, this is what you would do." But humans are complex creatures that have different mindsets, personalities, goals, ambitions and emotions.  The concept of "morality" is a -human- based concept. It's not something that's actually real. It's what we've structured as a society as guidelines to live our lives. Perhaps both groups are morally ambiguous? Perhaps what's right is subjective depending on the viewpoint? That choice may be a no brainer for you, but not everyone thinks the same way you do. To expect any different is insane. You can be prepared for any moment, but when that actual moment comes, it doesn't guarantee success. 

     

    4.) Fair point. This is a case of Logic vs Emotion. Through the lens of a logical standpoint, "Just talk it out and it will be fine." sounds like the way to go. But from an emotional standpoint, confrontation is a hard thing to do. Something that Cella clearly wanted to avoid (implications of past confrontations) . I'm not saying what they did was the right thing to do, but mistakes are made through history all the time and perfection is something that obviously shouldn't be sought out for in people. 

    Edit: "We are really sorry that you have to do this, we promise we will do our best to honor your sacrifice and legacy, the world will remember your sacrifice forever, and we will miss you." This happens though?

    This is exactly what happens during the conclusion. At first the group had no idea what Taelia was up to. the whole "bad timeline" is a what if scenario. Melia and the MC go through the what if and realizes that they screwed up, which is why when they get a second chance, they go back and fix it.

     

    Don't worry about coming off as aggressive. It's totally fine for me, haha. The more passionate, the better. I couldn't spend too much time on this so I had to rush my answer a bit, but hopefully it's understandable and coherent. 

     

  12. 25 minutes ago, Autumn Zephyr said:
      Hide contents

     

    Beware the despair of the armored bagworm, for it will bring the whole world crashing down!

     

    ...Yeah, the forretress has struck again.

     

     

    Just download the patch. Or do a fresh download.

    • Thanks 1
  13. 2 minutes ago, Elios said:

    Jan, this will be the only side episode, or maybe you may do another one in the future?

    Depends on how this one goes, really! I may have plans for future titles if this one is successful. 

    • Like 1
  14. 3 minutes ago, Commander said:

    Huh, I'm not sure why this isn't mentioned but I do have a serious question. So obviously the game is related to the Rejuvenation game, but I am curious how many spoilers to that game there are so if there's a certain point that I should play up to before trying it I'd really like to know about that now just to avoid any major spoilers or twists in the game.

     

    As for the error people are seeing, I am quite familiar with it as well...I've done like 100 of those. I can't remember the exact way it's done in events but uhh...I'm sure it's easy to fix. Basically, that's fancy for Jan dun goofed with an event.

    As I said in the main post, the V10 one, you have to play V10's content to fully understand the side episode. The issue is already fixed and patched version is going up shortly. 

  15. Just now, Runemance said:

    hey! can someone help? no spoilers for v10 but i'll put it under a spoiler warning just in case.

      Hide contents

    i got the magma stone but when i go back to teila resort, nothing happens. melia's still passed out and venam keeps acting as if i haven't left yet. do i have to go melt the ice myself? from what i remember when you go back to teila resort after getting the stone there's a cutscene with venam and melia.

     

    You have to go melt the ice yourself and then go back to the resort. 

  16. 7 hours ago, jjb456 said:

    When I choose to give Cera the magma stone and try to do the Kyogre event. However, it does not happen. Venam should be there in room but she is not there to read alter.

    Could you please send me your save file?

    8 hours ago, Dragon God Goomy said:

    Bug on Gaeren City. I used the truck guy to get me to Gearen where Venam's Gym is, when a text pooped out. My character moved up and through the buildings and I got stuck.

    I tried it again on different side, same results.

    capture004.bmp

    This has been reported at least 30 times at this point. 

     

    Please refer to the list of bugs before posting.

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