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Gheist

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Posts posted by Gheist

  1. 1 hour ago, N1Dude said:

    lol never knew that. Whenever i needed one i just kept buying the first option of the machine until it dropped a blue moon with it. I softrestted the game whenever i spend too much money and try again. Would take me around 20 minutes i guess to get one. The day before yesterday the lady in front of the grand hall was finally selling the blue moons so i spend all the money i had to get 6 of em. 

    That's another way to get it. Not sure what the chance for it to drop is but 20 minutes seems like too long. Maybe just bad luck. But yea this method is much quicker if you want multiple ice creams because you can buy them in bulk although it might be more expensive depending on your luck with the machine.

    I also spent all my money and bought 33 of them. Hoarding Blue Moons and rare candies might be a legit way to carry more money considering how low the cap is compared to how much things cost. One stack of 99 rare candies or Blue Moons can be sold for max money so each one is like another wallet. And unlike with money you can have multiple stacks of the same item.

  2. 46 minutes ago, Nazrat said:

    Should I be trying to breed 5IV Pokemon? Do other trainers, gym leaders, etc. have good IV/EV Pokemon?

    Yes. Or at least breed for decent IVs. Definitely EV train.

     

    1 hour ago, N1Dude said:

    In the new world it even becomes special rend! And the field effect doubles the power of special rend.

    Its spacial rend. The move rends (tears apart) space.

  3. Depends on how late into the game you're talking about. I'd definitely swap out the Vaporeon for a Rotom-W or maybe a Milotic. If you really want to keep it, at least teach it scald over surf for the burn chance. Next I'd swap the Krookodile either for a Garchomp or Excadrill depending on what you're looking for. If you pick Exca, either choice scarf or life orb SD. If Garchomp, SD+Firium Z although I don't think we have access to that yet. It would work great if you can get screens up.

    Next you have no rocks. Clef gets rocks easy fix. And expert belt is just bad. Give it lefties. You might want to teach Tangrowth knock off too. One of the most broken moves in the game.

    Those are a few obvious changed I can think of but you should definitely have other Pokemon in your PC and rotate them out as necessary.

     

  4. 15 minutes ago, Arlonen said:

    I read this completely differently when I was presented with this choice. Melanie explicitly told you that you were not allowed to do nothing. By then choosing to do nothing, you prove that she has no power in this situation and you are calling her bluff. Which Melia then explains. It avoids the option that makes you look like a terrible person for dooming that reality (running) and you aren't giving up by choosing the option to hand over Melia. What I'm trying to get at is that situation can be read completely differently based on how you approach the situation. That's what I enjoy about that decision. it can be viewed completely differently by the player, and people then have their own opinions on what the right one is. As such, I wouldn't change a thing there, as it gives the player the ability to read into the situation as they wish.

     

    I understand that's probably what Jan was getting at but I still think it's a very poor way of phrasing it and most people would not interpret it that way unless they already knew what each choice did. Even you said (albeit jokingly) that you selected the 3rd choice to be trollish without actually knowing what it meant and I've seen other people also select it for completely unrelated reasons. If you're expected to make it a choice, your options should be very clear and then you can see the consequences of that decision. It shouldn't be: "pick A, B or C and then we'll tell you what you picked". Especially since you're meant to be Melia while making the choice and she should know what she herself is thinking. It shouldn't be a mystery.

     

    Also, I disagree that choosing to escape makes you look like a terrible person because if you think about it logically, going back to the original timeline saves millions and prevents the catastrophe so it actually benefits both you and the world. It's the correct choice and I stand by it.

     

  5. 24 minutes ago, N1Dude said:

    Wow you're hella stacked. The only thing that I can think of your team is besides signal beam you can't really touch dark types but you've got enough to cover for that cause it's such a solid team.  

    Well I can "touch them" perfectly fine for neutral damage with most of my team. I do also have another Aegislash which is exactly the same except it has sacred sword over flash cannon but really the plan is for mega lopunny to be my fighting type. I do also have an EV trained Alakazam (only 31 IVs in Spatk) with magic guard and dazzling gleam so I could put a sash on that and get off a hit or two. And I've got a Weavile (31 in Atk/Speed) with low kick that's currently banded. I can always rotate one of them in as long as I'm not fighting the E4 or something. Most dark types also have a secondary type which I can hit like Bisharp with ground or Hydreigon with dragon. I guess the biggest threat would be mega Sableye. I used to spam that thing in XY OU until it got banned. So broken. Worst case I would have to stall it out of recovers.

    Another threat that isn't dark type is an opposing Rotom-W. I can chip it down but since this is in game, they're probably gonna be using full restores on it. Then there's offensive Lando-T with U-turn. My Ferro is Spdef so I die to 3 EQs or 2 with Earth Plate so Rotom-W is my best counter but it can outspeed and U-turn out for the chip.

    Hippo can tank a few EQs and toxic so I've got that.

     

    That's my main team but I do have some 15 more EV trained mons which I've mostly used in the past. There's the Weavile and Alakazam, Gengar, Blaziken (pretty shitty IVs), Greninja (perfect IVs in relevant stats, max Speed/Spatk, Mild nature with Gunk, Hydro, Dark pulse, Extrasensory (should be U-turn)), Milotic (perfect IVs, shiny, max Spdef), Flygon (decent IVs Adamant with choice scarf) and I have a Mawile with perfect IVs waiting for a mega stone as well as a Lopunny with 31 in Atk/Spe/Hp waiting for a mega stone.

    I definitely advise breeding your Pokemon for perfect IVs at least in their primary stats so speed and Atk/Spatk for your fast damage dealers and Hp/Def/Spdef for your defensive mons. It's actually really easy to make sure you get perfect IVs in 2 stats and you can get it in 2-3 generations so it's really just a shame not to do it. Just find a mon in your box with 31 IVs in a stat, make it hold the correct EV training item and it is guaranteed to pass on that stat when breeding. And IVs definitely matter I can tell you that.

    The main point of my sand team is to be versatile so I can beat unknown teams and especially the E4 where you're not allowed to access the PC. Excadrill should be able to sweep anything with hazards up, sand and 1 SD as long as they don't send in a fucking Skarmory or something. But I obviously have Rotom for that.

    Anyway, good luck with your teambuilding and 84% HYPE!

     

     

  6. 6 minutes ago, N1Dude said:

    Haha I definitely was not assuming that. I was just going on a rampage and wanted to see how good Claydol Could be with good EV's and IV's versus max IV's and EV-trained mons of Terra.

    Yea I figured as much. I did that when building my sand team while assuming that all the threats have +1 Atk/SpAtk because I know the fields are probably gonna buff them to at least that. Although I really hope it's not so broken that they'll be outspeeding my jolly max speed Excadrill in sand because that would just be stupid. I even have a lvl 1 Aron with Sturdy/Endeavor in my PC just in case. So hyped to use this against the E4, Saphira, Lin and whatever else Ame throws at us.

    The main team is Ferro (Spdef spikes leech seed), Aegislash (Hp/Spatk with shadow sneak), Excadrill (SD life orb), Garchomp (Jolly max spe/atk fire blast Firium Z once I get it), Hippo (toxic/rocks), Rotom-W (Max Def/HP wisp signal beam (alternatively trick choice scarf)). All of them have perfect (in relevant stats) IVs except Rotom is 30 def and Chomp is 29 Spdef.

     

    Honestly just swap Aegislash for Lando and this would be one of my OU teams. I don't have any good mega stones yet but later on I could swap hippo out for mega T-tar, give Garchomp a mega stone or just put mega Lopunny in over something. I could also breed a mega Glalie now but I don't think we have access to Explosion yet.

    SO much hype for E18.

  7. If you want something defensive, my suggestions would be Rotom-W, Aegislash and Ferrothorn. Rotom would give you the ground immunity, it has Wisp and an electric move so it could replace Magnezone. And if you want a steel type, Ferro and Aegislash can cover that easily if you swap out one more mon. Keep in mind that you can rotate out Pokemon as necessary. You don't have to use 6 and never anything else. I'd also suggest picking up an Excadrill since that mon is broken and could go in place of Garchomp if you are fighting fairy types and it actually has more attack as well as rapid spin in case you ever need that.

     

    Again, I highly recommend having multiple battle ready mons in the PC so you use whatever you need for a particular battle. Honchkrow for example would fare much better in singles while Rotom-W+a ground type gives would give you free EQ and Discharge without hurting your own mon in doubles. A very nice combo.

  8. 7 hours ago, Lord Drakyle said:

    The point about the tiers not being that important is one of Pokemon Reborn's beauties is that it introduced us to using pokemon we normally would ignore and we end up finding out just how good they can actually be, the point is i don't feel comfortable encouraging people to act like sheep who follow a tier just because it's labeled as being the better pokemon without trying others from lower tiers or those they usually ignore so they can see just what it can do and finding ways with it to make up for what it may lack in stats. Overwhelming strength isn't everything, but 'id rather not discuss this further as it would lead to this going off topic more than it may already have. 

    Dude, we are not talking about lower tiers, we are talking about PU which is the literal lowest tier. Those are the worst of the worst. I wouldn't have even mentioned it if he had 1-2 Pokemon from that tier but he has 4 PU mons out of his 6 and 1 LC. And clearly this is a casual player who just wants to get through the game so explaining to him that he is using some very bad mons and that he should catch some better ones seems like the best way to solve his problem.

     

    I already addressed the topic in my first post and told him what he should catch to help with this gym and in general. Even your brilliant strategy was to use different mons except you'd have him use other PU mons while I suggested he catch something good that would still be useful later in the game. This is just how Pokemon works. Some mons are good early on at low levels but then they become absolutely useless later on because of their low stats.

     

    2 hours ago, N1Dude said:

    252 SpA Life Orb Sheer Force Nidoking Blizzard vs. +1 252 HP / 252 SpD Claydol: 143-169 (44.1 - 52.1%) -- 13.3% chance to 2HKO

    You're probably assuming he has 31 IVs on those calcs and also that OP is actually gonna bother to EV train his mons (or even knows how to). But yea, I'm pretty sure we'll be able to rebattle gym leaders in post game. They're gonna have much stronger teams though with legendaries. Not sure whether you'll be able to battle the old team though. Right now I just wanna use my broken Ubers (because of Aegislash) sand team with SD Excadrill against something. Oh that's gonna be fun.

  9. 13 minutes ago, Lord Drakyle said:

    but i don't think taking the tiers they are in should really be more of a concern.

    The PU Pokemon are in PU for a reason. Usually it's because they have extremely low stats so you definitely don't wanna be bringing them against lvl 75 OU teams which also get boosted by the fields. It's just a bad idea in general especially if you're just doing a casual run and don't plan on breeding for IVs and EV training. Maybe even impossible after you get to Amaria or something.

     

    On another note, why doesn't that Shiinotic have spore? Why else would anybody use that thing. . .Although you'd be WAY better off just catching an Amoonguss which does the exact same thing except 50 times better. Spore, Giga drain, Toxic, Sludge bomb and it has much better stats. Almost double the HP with only slightly lower Def and SpDef. There's you're Palossand counter right there. Just Toxic it and make Terra waste all her full restores. It learns Toxic via level up so you don't even need the TM.

    You can catch one easily on Azurine island. And later on you can teach it foul play to destroy Aegislash. Meanwhile Shiinotic would just get OHKOed.

  10. You have like 4 PU Pokemon, 1 RU and 1 LC. It's no wonder you're struggling this late into the game. My advice would be changing everything except Delphox and Vulpix which you should probably evolve. As for specific Pokemon for this battle, Weavile is great especially if you're struggling against Garchomp. Although you might need to breed icicle crash onto it so catch Beartic first. Some other good mons would be Milotic, Alakazam, Gardevoir, Quagsire, Crawdunt. From the Pokemon you already have, Pangoro and Durant are decent.

     

  11. 1 hour ago, Commander said:

    Uhhh....what? I know there was this choice thing in V10 but it sounds like the issue is that it's based around a poor buildup with an unclear what to do or even make sense with creates dissonance between players and the PC. I

    The issue isn't the buildup, it's the way the "correct" choice was phrased. If you pick "do nothing" then Melia proceeds to explain Melanie's entire plan then she goes SSJ and fixes the alternate world before going back giving you the "good" ending (for V10 at least). When I read the choice, I expected that "do nothing" meant Melia would stand there indecisively which would probably be the worst thing she could do in the situation. That's my main problem with that part specifically.

    One possible fix would be making the 3rd option say "pick neither" which still wouldn't be ideal but at least it implies that Melia will proactively decide to try and save both worlds rather than sacrifice either world to save the other.

     

    As for the other choice I was talking about, you choose to either fight Kenneth in order to help Melia or don't fight and let Amber keep hitting her. If you don't fight, Melanie calls her off (same if you fight and lose) but if you fight and win, the player still just sits there and Melanie calls her off anyway so the choice (and whether you win the fight) literally doesn't matter at least for this part of the story. I suggested a small change where the player stops Amber himself if you choose to fight and win. This would greatly improve the scene and should be pretty easy to implement.

     

    1 hour ago, Commander said:

     

    There is one thing I can answer. You're asking Jan to change the story...didn't we have this convo...hell if I remember who is who...which isn't something you can just randomly do to please a couple people.

     

    Yes, I am asking him to change 2 lines of dialogue (which would not affect the overall story) to make the game better and I also clearly explained why this change would be good. If he decides to listen, great. If not, I still voiced my opinion and maybe it makes him think twice if there's a similar situation down the road. So I will definitely continue to voice criticisms/make suggestions and no, we have not had this conversation before.

  12. As of V10 it's: Melia>Crescent>Aelita>Lavender>Everyone else (not including Taelia since Aelita is a reincarnation of her and not including any alt versions of Melia).

     

    Also, "try to escape" was the correct choice since "do nothing"=/="reveal Melanie's plan". If anything, it makes it seem like you are too weak and indecisive to make a decision and are just gonna stand there like a statue while whatever happens next unfolds. I stand by my choice and will only go back to redo it if I absolutely have to in order to get a different/better story/ending later on.

     

    Oh and here's a suggestion. How about if I chose to fight and beat Kenneth, then the player kicks Amber in the face saving Melia. And if I decide not to fight him or lose, then the player just kinda stands there until Melanie calls Amber off. That's one rather small change that would make your choices seem like they actually matter and would in my opinion greatly improve the overall playing experience.

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  13. I always thought we shouldn't give up on this game until an official update was posted that it's canceled and it looks like I was vindicated. That's fine, giving out release dates seems to be a huge no no when developing fangames and it's probably for a good reason. Take all the time you need and hopefully many of us will still be around when the next version comes out. Desolation is right up there with Reborn and Rejuvenation as far as I'm concerned so I'll definitely stick around.

    • Upvote 2
  14. Their design are somewhat similar but I think that's mostly because of the hair style although even the color is slightly different. One interesting thing is that Luna's character has a ton of Alice in Wonderland references so it's possible that Ame named the protagonist that on purpose recognizing that the 2 characters looked alike.

  15. 6 hours ago, GreenDecidueyeArrow said:

    The Union ID badge isn't showing up when I use the itemfinder in Chapter 1. Anyone else having this problem?

    Can you still collect it? If not, talk to the union worker again after talking to the person who asks you for the ID so he can give you a Pokemon. Then try collecting it again.

    • Like 1
  16. 5 hours ago, Lone Wanderer Jordan said:

    That's because the true ending IS a spoiler. You don't need to do the extra bit of the game to finish it, it is an additional bit and therefore it IS a spoiler.

    The fact that a true ending exists isn't a spoiler because Jan says it exists in his OP post. The CONTENTS of the true ending would be a spoiler which is why I didn't say anything about them. How to GET the true is not a spoiler because it's just a guide. Simple instructions just like when someone asks where they need to go next because they don't remember some dialogue or where a certain place is.

    Also, I wouldn't call it an "extra" part since it says right in the name that it's the TRUE ending. It's the one you're suppose to see to get the full experience.

    The most important part however is that the prerequisite is SO random and non intuitive that NOT telling people would be the absurd thing to do. You have to go to a completely random place at a completely random and very SPECIFIC time (half the people who got it by chance didn't even know when exactly they did this) with ZERO in game hints or help.

     

    One way it could have been done is an extra cut scene where Kenneth says something like: "I kinda want to take a break at the beach to gather my thoughts but I probably should be going back to Taelia to let her know what I've found." and maybe another monologue of him thinking about something like his family before saying that it's getting dark. You could make this only appear after you've already gotten the regular ending. Another way is a straight up message at the end of the regular ending telling you that there is another ending and then giving you some hint. It could be like in Kagetsu Tooya where every time you get a bad end they offer you the option to choose between a small hint and a big hint so each player can

    play according to their preferences. People who want to run around for 5 hours exploring every area in between every single cut scene can do that and the rest of us can be told where to go, get our ending and move on with our lives. Note that many of us just gave up looking (me after 3 hours) and opted to wait for someone to tell us anyway.

     

    Lastly, that's what spoiler tags are for. If you don't want to be "spoiled", don't open them. Simple. Now I'm done.

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  17. @Seehan
     

    Spoiler

     

    After you get the true ending the game gives you a code to input into the main game in order to get a shiny Riolu. Are you sure you got the true ending? The red haired woman shows up again to explain things to Keta and there's another scene with Aelita in the future right before she sets off on her new journey.

    If you saw this and still missed the code you could just load up your save file and get it again but it was posted in the completionist guide thread so you can find it there.

     

     

  18. I wish you posted this like 3 days ago when I was walking around for hours trying to figure out how to trigger the cut scene but good guide regardless. I thought the time capsule thing was bugged because there's some key in the hole where you beat Nihilego which doesn't show up in your inventory afterwards but I guess you don't need it after all?

    Anyway I doubt I'll play through this again so soon just for the capsule since I literally just played it twice so if someone wants to spoil me about what's inside, by all means do it. That is what the spoiler tag is for.

  19. On 3/25/2018 at 8:02 PM, Jan said:

    Due to popular demand, I've made it possible to switch back to the legacy sprites via the appearance changing woman in Axis High, Kakori Village, Xen Brigade, and Gearen Lab. I've also made it so that you can change your appearance as much as you like. This will only be in v10 though, so use it while you can.

    YES! Now I don't have to manually switch the sprites. Although it doesn't seem like I can select the old sprite at the start so this could get awkward if the next version comes out and you can't switch anymore. I'd have to start playing V10, switch the sprite and then update to a newer version. That's just something to keep in mind if you decide to remove the sprite changer later on.

    One more thing, is there no way to get the other outfit back? It automatically changes me back to the old one after switching sprites and going to the box to change clothes switches my entire sprite back to the new one no matter which combination I try (change clothes first then sprite etc.). At this point I'll take what I can get but I did prefer the other outfit if I'm being honest. Especially since changing clothes was part of the actual story.

     

    Anyway, thanks for listening to the feedback.

    • Like 1
  20. 30 minutes ago, DarkMasterKendall said:

     how were you able to trigger the scene of taelia and the bandits?

    I guess I'll be the first to just plain post it here since everybody else seems to be avoiding it for some reason. I don't even get why since it's not even a spoiler as it's just telling people where to go in order to proceed with the game. I'll put it in spoiler tags anyway but here's the big mystery solved.
     

    Spoiler


    There are 2 prerequisites for the true ending. You need all 18 Pokemon (14 in by the end of chapter 2 and there is a Gabite in a cave behind the waterfall on the path to the meteor) and to trigger the Taelia scene. To trigger the scene, just walk into the cave west of Taelia's house and then exit it to the north right BEFORE going into her house to find out she's been kidnapped by the bandits. This should be right after you go to the Meteor the first time. When you exit the cave, Kenneth says that it's getting dark and then just play through the story as usual. There are no new scenes other than the one where you rescue her from the bandits until the final ending.

     

     

    There. If me posting this simple clear and spoiler free (if you played through the regular route) instruction lessens anyone's experience of the game in ANY way then I don't even fucking know. And it's not like the trigger is intuitive or fun to look for by any stretch of the imagination. You're all welcome.

     

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