Jump to content

Hally

Veterans
  • Posts

    142
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Hally

  1. If you use the voltorb flip solvers google finds, you can probably get 10k coins in under an hour. If doing it manually, it'll take a while. Trapinch is pretty much useless until it's a flygon (vibrava is also useless)... so it'll be a long while.
  2. Yanma is 20% chance to spawn in grass in the morning on azurine island. It cannot spawn from headbutting trees.
  3. It's "only" around 2 hrs of effort... Probably not that bad a time investment if it would prevent a few wipes/resets. (Although.. it could take a lot longer if the EVs are terrible though.)
  4. Goodluck. As for the resetting for hax, don't worry, it happens when you take a monotype challenge. I think I spent around 15 hours of hax resetting to finally get past shade in my monotype. -------------------------------------- Possible future dual water types not mentioned yet: - You could eventually get a piplup from 7th street; will be really late, but it does get you a steel type. - Poliwag could be obtained in the cove later on, giving you a fighting secondary type; sadly, no drizzletode yet. - There's the mudkip in the wastes - You can get a ducklette pretty early from an egg, but I don't remember exactly where.
  5. If you want to watch the anime, all of it is on fairytail.tv (without the adds too)
  6. You can probably wreck most of his team with greninja if you set the weather to rain. Flygon rock slide should be able to deal with staraptor and swellow. (Just make sure you fodder something to staraptor first to get around the intimidate.
  7. You get mareep from giving a growlith back to the depressed policeman in jasper ward. If I can't have a goomy, can I at least get a druddigon.
  8. You need to enter the back room of the power plant to evolve it, requiring a key item (yuneru key) that is obtainable in the wasteland. No early magnezones, sorry.
  9. Hally

    Green Shards

    You can probably find 20+ green shards by using the item finder to look for hidden items. There are tons of hidden items in the middle of nowhere, and the only reasonable way to find them would be the item finder. You can complete the exp share quest without ever mining for a shard this way. Personally, I prefer to save mining for fossils/plates/heartscales.
  10. I have a large stack of common candies to keep them under control.
  11. Seems like the site went down for another few days right after it "came back"
  12. While the site is down: - Fully ev trained the whole team. - Stomped Bannett with 6x 1hkos. - Easily beat luna with no casualties. - Grinded the team to 70 after luna. Current team: Charizard, Noivern, Flygon, Tyrantrum, Altaria
  13. Azumarill: + Avaliable after second gym. + Often able to 1hko the foe. + Bulky, can take quite a beating. + Good stab combination. - Breeding aqua jet won't happen anytime soon, combined with unsalvageably low speed causes it to almost always tank a hit before striking back. - Unreliable accuracy, while 90% isn't bad, it isn't reliable enough given reborn's difficulty curve and the fact that you are constantly getting hit. - Takes ages to evolve from the useless azuril due to being friendship evolution before you get a bicycle or enough cash to keep giving it haircuts. - Stuck with only one stab for quite some time, as play rough won't be avaliable until lvl 50. - Mediocre performance without attack ev training (and +att nature). I'd think B rank; it takes quite a while to train and evolve, and prob won't be that useful until cal/kiki, (also fails miserably against aya/cain), but it does pick up the slack after most of the time. While pretty good for gym battles and double battles with a npc partner, it's not so great for plowing through random trainers due usually going last. Azumarill is effectively outclassed by diggersby for the playthrough, while being more difficult to handle, preventing it from higher ranks.
  14. I guess I'm just spoiled too much by diggersby, which handles pretty much everything except for the gengars and super high level special pokemons. I do feel greninja (with just level up moves) is a step down from infernape though, in terms of what it can handle. ------------------------------------------------------------- Also, how will double battles be dealt with? Some gyms are double battle gyms, and there will be more doubles in the future from the sounding of pledge move changes. Flygon + diggersby works extremely well in doubles, but flygon is mediocre at best in singles; how will pokemon like flygon be rated.
  15. Froakie is pretty underwhelming until the shade gym, and fails pretty badly at luna. I just don't feel it's S rank worthy, as the level up moves just aren't strong enough against all the opponents you come up against.
  16. Missing one HJK means you probalby lost your blaziken. The sheer number of random battles you fight in a playthrough makes HJK misses more annoying than ever. I prefer brick break over HJK for the reliability, but brick break requires swords dance for sufficient power, bulk up often falls short of the 1hkos. It takes far too long to breed the swords dance and brick break onto your torchic (and hope it has good IVs.) I really don't believe it's worth all that time spent if you are not doing a specific challenge. If you don't mind all the HJK miss induced soft-resets, you probably don't even need a setup move. Frequently resetting in a playthrough doesn't feel S rank worthy in my opinion. I honestly consider infernape to be much better than blaziken for playthroughs. -------------------------------------------------------------------------------------------------- As for breeding a froakie with a good movepool... well, by the time you get that done and train up your new greninja; you'd probably beat luna already if you simply went with chimchar as your starter instead. EDIT: by random fodder, I mean all the random trainer battles you encounter along the way. There aren't many outside of reborn city, but I don't think that's a trend to stay. Restarting random trainer battles because blaziken missed a HJK is just too annoying.
  17. Blaziken is pretty overrated. Due to the lack of life orb/swords dance, blaziken frequently fails to outright 1hko a foe, and will get worn out quickly due to lacklaster defenses. Reliance on recoil moves also makes him poor at going through random fodder you encounter along the way. Greninja suffers from an aweful movepool due to the lack of decent TMs to make good use of protean. Without all the TM moves, it's lackluster at best. Infernape is significantly better than the other 2, being powerful, reliable, and not TM dependent. -------------------------------------------------------------- Diggersby: + Avaliable after second gym. + Insanely powerful (especially when EV trained with decent IVs) + High powered and accurate dual stabs with good neutral coverage. + (Barely) fast enough to outspeed most threats with speed EV investments. - Takes a while to find one with good IVs and huge power, and even longer to EV train one. (looking at a few hrs of effort) - Not that great if not properly EV trained. - Gets completely screwed over by haunter/gengar due to lack of TMs for coverage. On my main playthrough, I was lucky enough to find an adamant diggersby with 30 att and 28 speed IVs. After EV training, it OHKO almost anything that doesn't resist it. Bulky resists typically gets 2hko'd, while less bulky ones dying in 1 hit anyways. Being able to actually outspeed almost everything helps too. (Hey, the AI pokemon apparently have terrible IVs and EVs...) ----------------------------------------------------------------- Azumarill: + Avaliable after second gym. + Significantly stronger than the water starters, often able to 1hko the foe. + Bulky, can take quite a beating. + Good stab combination. - Breeding aqua jet won't happen anytime soon, combined with unsalvageably low speed causes it to almost always tank a hit before striking back. - Unreliable accuracy, while 90% isn't bad, it isn't reliable enough given reborn's difficulty curve and the fact that you are constantly getting hit. - Takes ages to evolve from the useless azuril due to being friendship evolution before you get a bicycle or enough cash to keep giving it haircuts. - Stuck with only one stab for quite some time, as play rough won't be avaliable until lvl 50.
  18. 1. Found the policeman after the fight, didn't know where the last one was. 2. Beat the garchomp by shuffling intimidate ekans and lowering it's accuracy with a smokescreen koffing, before using curse to kill it. 3. Fought sigmund, didn't know about an alternative choice. 4. Stayed downstairs, the twins got captured. 5. Sided with Radomus; El is an obvious liar from the banette brainwashing outside of the ice gym.
  19. A goomy would help my monotype playthrough soooo much; would be nice to finally have more than 1 pokemon that can live a non-stab hp ice...
  20. You might want to go change the nature at 7th street though.
  21. Altaria won't be avaliable until route 1. Currently stuck at noel; cincinno outspeeds everyone and 1hko charizard/noivern, flygon can barely beat it, but will be reduced to fodder status. Swellow outspeed and 1hko noivern, while charizard is a 2hko; then there's the clafable.... I think I might have to go ev train to stand a chance. EDIT: changing weather to sunny did the trick; charizard 1hko all of noel's team with sun up; and can survive a hit from swellow. Fern at route 1 - charizard made short work of him (sun is still up). Cain at Radomas castle - flygon solo'd his whole team. ---------------------------------------------------- Time for sleep ^^. Tomorow's targets: 1) get an altaria; 2) get a new flygon with better IVs and earthquake; 3) Change natures at 7th street; 4) EV train the whole team. Hopefully this will make future battles less reliant on hax/gimmics such as perma-flinching/crits/weathers. ---------------------------------------------------- EDIT: I didn't bother beating the ditto-arceus; just couldn't stand the thought of training a completely, utterly useless swablu/altaria to lvl 57 for perish song without exp share. Radomas gym battle was surprisingly difficult. Reuniclus setting up trick room and massive rock weakness on charizard/noivern caused many wipes. (Psychic get turned into rock type from the field effect certainly didn't help.) Eventually, when reuniclus decided to go with focus miss instead, radomas was swiftly defeated.
  22. Banette - Noivern -> air slash -> easy win. Serra - as expected, this is pretty much impossible without hax. Cloyster - Restart until noivern flinch it with air slash. Once it get flinched, serra will waste all hyper potions, and noivern will win without taking damage. Abomasnow - Charizard -> flamethrower Lapras - Flygon -> rock slide -> pray it get flinched 3x in a row. Froslass - Charizard -> flamethrower Cryogonal - Charizard -> flare blitz Avalugg - Charizard -> flamethrower (I got lucky and burned it) Meteor Sirius is a total push over compared to the ice gym. While looking for a heartscale to teach noivern boomburst, an earth plate was found.
  23. I felt bored and decided to try a dragon monotype... for a (majorly painful) challenge. Self imposed rules: - Pokemon has to be a dragon type at some point, mega evolutions count. - Cannot have 2 mega capable pokemon on the same team if neither are dragon types. (So only one of charizard, gyarados, ampharos can be on the active team.) - One dedicated non-dragon HM slave allowed. This slave is to be kept at lvl 1 with common candies, and not be used for death fodder. If forced into battle, it will be switched out immediately. - Bag items cannot be used in combat, (no potion spamming and such). - Illegal pokemon for breeding is not allowed, except for ditto (to roll for better IVs). -------------------------------------------- Starting team - Charmander is the only real choice for starter, as it's too much effort to get a froakie with HP dragon. Noibat is the only dragon type avaliable early on. At this point, I decided to keep my starter as the mega of choice, so no more thoughts regarding ampharos or gyarados. I used noibat as much as I could on the early trainers, as it's practically useless in serious battles. The first team meteor boss was practically impossible until I grinded charmander to 16 for dragon rage. Team before gym: lvl 18 noibat, lvl 19 charmeleon. Julia - Dragon rage spam is OP, one of the easiest fights ever. The only danger was charmeleon getting overleveled, it reached lvl 21 right as her last pokemon fainted. Dragon rage spam (and a lot of pokemon center visits due to the low PP) got me to the park pretty easily. Noibat was taught cut, as the HM slave of choice (zigzagoon) is blocked off for the time being. After going through the park, I went back to catch the zigzagoon. I chose it as the HM slave due to it knowing headbutt, which is required to get altaria later. 2 hours of vortorb flip got me a trapinch. This will be my team for a LONG LONG time to come. Fern before Florina - easy fight due to OP dragon rage, but I had to start using common candies at this point. Having only 3 pokemon on the team cause them to get overleveled even when skipping every wild encounter. Team before gym: lvl 25 noibat, lvl 24 trapinch, lvl 24 charmeleon. (HM slave stays in box as it's not needed here). Florina - Noibat/trapinch are beyound useless (other than for use as death fodder), unfortunately. Thankfully, a combination of ember and dragon rage allowed charmeleon to easily slaughtered her team. I had to common candy charmeleon down to 24 before the battle start to make sure it obeys me for the entire battle. The Jasper ward meteor boss was just brutal. The chatot easily murders noibat/trapinch in one hit, while charmeleon is a 2hko. After over a dozen restarts, the chatot finally decided to use nothing but nasty plot, allowing charmeleon to pull through. At this point, I decided to level the HM slave on wild pokemon to evolve it for the looks. After evolution, the linoone is de-leveled to 1 with common candies. The beryl ward meteor boss took another dozen+ resets due to the constant self killing through confusion. The difficulty is really starting to show up: noibat is complete dead weight; while trapinch can get 1 or 2 hits off at best before fainting due to poor defense and non-existent speed; dragon rage is no longer capable of carrying this (fail) team. Team before corey: lvl 35 noibat, lvl 35 vibrava, lvl 35 charmeleon. I couldn't stand the through of having a useless trapinch until lvl 55 for earthquake, so I just let it evolve. I'll probably train a new one to get earthquake once I get to route 1. Corey - Impossibly painful, I just can't beat it nomatter how hard I try. I eventually ended up grinding charmeleon to 36 to evolve it, then delevel it to 35 so it obeys. Charizard and vibrava managed to pull through, while noibat remained useless dead weight. After getting to the Lapis ward, I deleted cut from noibat. Shelly - Time for noibat to be finally useful; air cutter managed to kill off 2 bugs! (Charizard burnt the remainder to a crisp). Shade - This is just impossible, plainly, utterly impossibe. Chandelure outspeed and 1hko vibrava/noibat, while charizard gets 2hko'd. Charizard need at least 3 hits to take out chandelure. Through a lot of time and frustration (and all my pocket on rare candies), I got vibrava to 45 for evolution, then deleveled it to 40. I used the move relearner to teach charizard flare blitz. After many more resets, I finally took out corey with hax: ignoring confusion 7 times, and flinch hax 5 times in a row with rock slide. Flygon and Charizard were the only 2 pokemon used in the fight; noibat was just useless death fodder. I mined (and resetted many times) for a sky plate for noibat, and a flame plate for charizard at this point. I really couldn't be bothered to go for the earth plate anymore, as I grew too sick of mining. Cal - Flygon went through that team like nothing. Rock slide and dig was just too much for his fire types to handle. I made the weather rainy for extra insurance. Kiki - Flygon and Charizard just aren't enough for her, especially that dam gallade. After over 20 failures, I grinded noibat to 48 to evolve, then de-leveled it. Noivern, with awesome speed and powerful air slash, easily plowed through Kiki's team. Meteors on azurine island - Much much easier then the previous meteor fights. They stood no chance against noivern/flygon. Charizard is starting to get underused, as it just doesn't do as well as the other 2 with the poor type coverage and low base power moves it's stuck with (for the time being). Cain before wasteland - Easy pushover, flygon wrecked his whole team. Aya - Surprisingly difficult. I lead with noivern and flygon. Everything was going so well until that gengar came out... It outspeeds both of my pokemon and slaughters them due to both having 4x ice weakness. I changed my lead to charizard and flygon; fare blitz took care of gengar with a 1hko, and thankfully icy wind missed flygon. The rest is smooth sailing. At this point, I realized the team is stupidly ice weak. Noivern and flygon are already 4x ice weak. Altaria, to be obtained in the future is also 4x ice weak. Tyrantrum, while being only 2x ice weak, doesn't fair any better with the non-existant special defense; it ain't surviving an ice attack either. Oh god the ice gym will be terrible, just terrible. Does charizard really need to solo the ice gym? Gulp! Yureyu HQ - Flygon easily handles the doc's electric types with bulldoze (and teamkills cain's poison types in the process) until..... unexpected ice punch from electivire caused an OHKO. Using dig to avoid it on attempt 2 easily worked around it, however.
  24. Where does corsola show up. Does it spawn as an event pokemon during the thunderstorm at a specific part of the beach, or do you just keep running on the beach and it'll show up as a random encounter?
  25. Picked fennekin; regretting this decision, unfortunately.
×
×
  • Create New...