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My first encounter with Pokemon ever? I don't know if I remember -that- much. But I'll offer three possible correct answers. The first time I remember talking about Pokemon with other people was either at Pre-school or Kindergarten. I remember my friends pretending to be their favorite Pokemon and having pantamime "battles" with each other. I wasn't allowed to play because I had no idea what in the world they were doing - but I remember being remotely interested. The first time I watched the Pokemon anime came fairly soon after that - if I recall correctly. I owned the entire first season of the anime on the TRULY ancient media format of VHS tapes. You know, those things you had to physically rewind if you wanted to watch them a second time. I remember picking up Pokemon Red for my 4th birthday. (It was spent at the local exhibition center, and it was during the time we had a local hockey team stationed there every Wednesday. (For those that know me, yes, there was minor league hockey in Texas...) The interesting thing about the acquisition however, is that I had to wait until Christmas for a Gameboy Color - so I ended up getting the game first. I think this was also the era of Burger King toys centered around the franchise.
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I...I don't like where this is going.... You have my attention though.
- 71 replies
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- what I think each member
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MEMEMEMEMEMEMEM pls
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- zzzzzz
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Alright, so, I'm gonna go over what I feel is a pretty underrated child unit due to the fact that all of them are fantastic in their own right - and it comes down to character appeal and appreciation of a particular class. This is Ignatius, the cowardly Knight who inherits his class, timid nature, and love for charms from his father Benny, a Knight who serves in Nohr's border guard. -my- choice in Mother: Beruka - the Wyvern Rider and monotone assassin who also serves as one of Camilla's retainers. (Man, he can't even not be afraid at home, because his mom might get a contract to kill him one day...) Ignatius' class - a foot-soldier defensive class that is typically very slow and thus doesn't score much doubles anyway - may be the biggest deterrent from using him to the end of the game. However, given a mother like Camilla, Beruka, or Rinkah in Revelation, Ignatius has solid defensive presence and access to Wary Fighter to prevent opponents for doubling him in return. His personal skill can be good -or- bad depending on the situation you place him in. Guarded Bravery allows Ignatius to take -2 damage if he's a supported unit. Unsupported however, he ends up taking +2 damage instead. This can hurt his viability in situations where you might expect Ignatius to hold down a chokepoint by himself, but if you're willing to spare a pair-up partner that problem becomes an advantage. In terms of inheritance - Benny gave my Ignatius Counter, a skill that is very entertaining to watch as physical units run up and take the damage they deal to him as well. Beruka passed down the seemingly odd Axefaire, but if you want Ignatius to roll with General -or- Great Knight, he gets access to axes alongside his usual lance. This gave my Ignatius some major boost of firepower when he got access to the Killer Axe, which he uses to secure KOs through criticals - a bit more crucial because Wary Fighter and his speed stat prevent him from doubling other opponents. Upon reaching level 15 as a General, Ignatius picks up Pavise, one of the defensive skills that, when triggered through Ignatius' skill stat (mine's decent) halves the damage of attacks from certain weapons. Through MyCastle battles, I picked up Aegis, the other defensive skill, to essentially round out the damage reduction and make Ignatius a very dependable tank. Finally, No tank is complete without some way of recovery. Because Iganatius isn't a popular child unit, it was difficult finding anything - but then I encountered an Ignatius with Sol - the attack that gives half of it's damage output back to the attacker in the form of recovered HP. Current Skill Layout: Guarded Bravery (Personal) Counter Axefaire Pavise Aegis Sol Flex skill: Wary Fighter Any Ignatius with Wary Fighter will be able to at least do two things - be the best child to accept Beruka's crippling speed growths, and hang tough himself against faster enemies. If the opponent can't double up, his viability seemingly is much higher than what meets the eye.
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This is apparently what happens when Ikaru gives me a bunch of accessories - I give him the miracle of childbirth. This is Amber -a bond unit who's apparently "our daughter."....at least in Ikaru's game. I think she's kinda neat.Starting with her personal she's got 'Rose's Thorns' - a personal skill normally carried by Camilla that gives adjacent allies +3 damage output and -1 damage taken, making Amber here a good supportive front-line unit. She also inherits 'Duelists Blow' from....Ikaru I think.....which enables her to get +40 avoid when initiating an attack, making her dodge ability as a samurai even better. From me (I think) she picks up a handy boost in Swordfaire, the skill that gives +5 damage when using a sword - a weapon Samurai go to by default. Finally, Ikaru also hands down Shelter - a skill normally held by Cavaliers (as Ikaru is in this Conquest run of his) that gives access to the Shelter command, which is essentially pairing up with a unit and switching at the same time to protect a unit from danger. So, she's essentially a dodge reliant front-line attacker that already knows how to use a sword and has multiple ways to support other units. Pretty cool. Both Ikaru and I have Samurai as a talent - so she inherits Samurai 100% of the time. --- Normal, Tom....... Goodness, that's not going to be fun when I kick it up a notch. If Hans is the beserker in question, you can always use the lightning to take his HP down to 1.
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Hmm - what did you promote him to - Great Master? I've heard good things about GM Azama. I didn't give him a shot in my BR run. Did you use the lightning on your own units? I wasn't aware Camilla would be DVing in __that chapter__ too. At least, I didn't have any problems. ---
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Ugh, is it me or is it too damn sappy in here. Well here goes. Dan - Can't start with anyone else. This gentleman right here is to blame for my being here for the long haul in the first place, so if you have grievances, you know just the man to seek. Dan, if you're out there - thank you for being a good steward to me and so many others. It truly means a lot. Rose - You're the best person to elope with and subsequently have send me to the doghouse multiple times. (The rest of you - I WAS FIRST. Deal with it.) ....thank you for allowing me the grace of your friendship and your patience - as well as being a great friend. Someday, I will make good on that visit. Jericho - Mike, thanks for being my partner in crime. It was an honor serving along side you as a part of Team @, fighting with you for the Cerulean Alliance until the bitter end, raising hell in auth meetings as if were agents of justice, then turning around and apparently "abusing" our power against the rest of the community. (Love you guys.) Talking about various topics such as politics to college football to deeper subjects like theism, personal betterment and ....women?....is women a deeper subject?....I guess it's still all Greek to me. EternalEdge - [insert string of insults here] -................thanks for being as much of a hothead as I am and at the same time having thick skin. I appreciated being challenged and challenging you in return and hopefully people see our spats as enjoyable rounds of jest now instead of some of our monstrous bouts. You're a good guy, Andreas, and thanks for being the hero Reborn doesn't deserve, but desperately needed - even when I thought I could be that hero myself. Silver - Thanks for being a brave soul. For being a youngster, you're aggressive strides for recognition are tempered by respect around these parts. While you were pushing the envelopes, I was a coward - and even if you never speak to me in a friendly manner again, I will always admire you as a person and for exhibiting everything I hope to even come close to. Whatever your endeavors are - godspeed. Ikaru - I think I always manage to find some way to get off on the wrong foot with you just when the going gets good. The honest truth is, you are one of the few people - when we do set aside our differences - that isn't totally a foil to someone like me. We have a similar taste in music. We currently or semi recently were into the same video game, and what have you. Despite our spats and our friendship (if you choose to call it one - that balls in your court) equating to the strength of a Jenga tower in terms of stability, I will always treasure the times we do and have had a chat. I don't need to look very hard to see why people like you - despite being someone who threw up reasons every chance he got in the past. I was wrong - and I hope you can forgive me for that. Mael - Mael, it's very clear that we don't think on the same track - and while that's been the cause of some seriously bruising discourse it's also been insightful and helped me see the kind of person you are. You are someone that is a strong leader - and it's not hard to understand why you held your title back then. You also have the eye for art and a heart for games, and that's something that we both share to an extent. Thanks for helping me look good around these parts more than a few times. Sheep - My brother, from down under. Our discourses weren't necessarily heated, but you were still a great conservation partner. Come around more often. Get Fates already too. I need more people to talk to about the game anyway. Sparky - Howdy, Son. Thanks for allowing me to be your tutor that one winter. It's been amazing to see how much you have improved as a battler - despite not having such a great teacher at all. Of course, others pitched in too and they are equally to thank for that. Thanks for being you, kid. SHIA - Shia....talking to you is always, ALWAYS fun for me. It's not in your case, and I understand that and should be more considerate of your feelings. I promise I'll continue to work on that. Ame - I'm always caught off guard that after all the two of us went through you still put up with my crap with open palms and a kind heart. I've earned clenched fists and a heart of stone ten times over. Thank you for being my friend - and hopefully I can make it pay off for you.
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Sweet, I can go with a tentative favorite Conquest character list. (Not every character is going to be a unit in his route - FYI) 10. Laslow - Mercenary While not a character I am using in my run, Laslow is a character that is shrouded by mystery to me as a newer player to the franchise. He's certainly the most tame of the Nohrian retainers character-wise, but his suave demeanor (that he actually passes down to his daughter Soleil - hilarious in my opinion) and cheery attitude definitely helps make him a like-able mascot around the castle. 9. Hinoka - Falcon Knight (at the point I've encountered her so far) Yep, the older Hoshidan princess is an enemy in this route - and if it weren't for Camilla starting a seemingly needless family-feud the encounter would have been totally gut-wrenching. Instead it was just a sham where she was bested after getting mildly dissed by her Nohrian counterpart. However - Camilla's tackiness actually raised the intrigue Hinoka has a character. Does she get spared like Camilla was in Birthright? or does Camilla (or worse, Corrin himself) pour salt in the wounds this route causes to those who played Birthright first? Hinoka is my favorite Hoshidan royal in terms of "the eye test." - She's a strong woman who -does- rival Camilla for caring over Corrin - although because she was deprived of Corrin's attendance in her life, she demonstrates her care by devoting her life to bringing them back home. Good stuff. 8. Silas - Paladin Still my favorite character in the game overall, but when talking about strictly Conquest, your best friend certainly sees his fair share of competition for experience gain and roster position with Xander, Peri, his daughter Sophie, Xander's son Siegbert, and even optimal reclass units like Dwyer around. That being said, Silas is a godsend character in the early-game - coming to you and your servant's aid first. As a Cavalier, he's still a unit that won't be extremely fantastic, but can hold his own in many situations. He was a valuable unit in Chapter 10, which is my personal favorite level of the game - for being able to handle the western side of Dia all by himself. He serves as the much needed support for Corrin in their early Norhian exploits and it further made him an endearing character overall. In my run, he still finds service, although with Siegbert around and Sophie still yet to have been born, he might not make it all the way to the end as a starting unit. 7. Elise - Strategist I very much preferred Mitama to Elise in this role...but Elise still is serviceable as a magic tank. This is probably because Elise is relying purely on good resistance and doesn't have Tomebreaker. Once again though, Elise is super brave and willing to subvert the wishes of her father to assist you - which is something that frustrates me about her sister, whose LONE EXCEPTION to siding with someone over Corrin seems to be King Garon himself. She is the most welcoming to Azura when she joins the cause and completely erases the bad taste Nohr left in the former princess' mouth. Her supports are funny and in this route she does a good job of helping me remember the good things of experiencing "sisterhood" in my life. 6. Shura - Adventurer Unit-wise, Shura is trash. Let's just throw that out there. Unless you're a female that wants ALL of the children and you don't see yourself going for Gunter instead - Shura is trash. Story-wise, Shura is a character that Conquest does a good job of building on what Birthright establishes. In other words, the two fates come together to beautifully enhance a character from being "just a trash Corrin-sexual" "a Corrin-sexual with relevance". In Birthright, after defeating him and his gang of thieves in Windmire, Azura is able to extrapolate that Shura knows about the underground tunnel the Hoshidan forces need to make use of in order to reach King Garon. She's right - while also causing Shura to stumble on his words as if he was to reveal something as to why. He also seems to know Azura from somewhere - which is feasible because she is a former Nohrian princess. Conquest fills in the blanks. Shura is the "hoshidan ninja" responsible for kidnapping her and taking her to Hoshido in retaliation for Corrin's kidnapping. His ninja backstory is revealed, letting us know that he's from a know destroyed ninja clan and that he fled to Nohr following it's destruction. Well done, game. Well. Done. 5. Leo - Dark Knight The master manipulator himself makes it into the top five because of his ability of deception. As a unit, he's ....he's alright I suppose - but at this point (having not fathered Forrest for those who dislike him due to supposed "bad dad" stuff) he's a pretty good character who knows full well what his actions could bring upon them, and instead finds a way to mask them rather than avoid doing the right thing at all. The "Middle Child Syndrome" is only a character enhancer for him in this route, whereas it's a flimsy excuse in the other route, because it shows his personal motives alongside his genuine grasp on morality. 4. Velouria - Wolfssegner(?) What? Hunter actually appreciating a BEAST unit? WHAT? WHAT?? Velouria is probably my favorite kid so far. The details are really cool - to the red hood and "Goody Basket" allusions to the tale "Little Red Riding Hood", to her supports with her mother (Camilla) being overtly protective of perhaps the most capable unit in my army, to being an absolute savage in her own right. I don't like wolves OR foxes, but Velouria's personality, traits, quirks, and sheer power make her absolutely worth using. 3. Effie - General Effie.....is the best unit in the route. As a general, she's able to clear chokepoints and give me some needed respite due to her great defense - and because she's friggin' EFFIE she's able to dish out absolute pain in return. You either like the "meathead" character or you don't, but Effie's obsession with raw strength is endearing - she's easily the most devoted retainer Nohr has to offer - even turning down would be suitors (Arthur and I believe even Corrin) at first because "she's basically already married to Elise."..... She's also hungry virtually all the time, which is something I can relate to. 2. Camilla - Malig Knight Have you ever gone through enough MyCastle battles to have created a ridiculously overpowered unit through skills...? -MY- Camilla has Savage Blow from her class, Bowbreaker, decent resistance, and LIFETAKER. There's uh...........There's no stopping Camilla. As she told Keaton in their supports. "I don't run afoul of ruffians - Ruffians run afoul of me." Story-wise, you have to know a lot about Camilla to really appreciate her *cough* AS SHE IS SUPPOSED TO BE APPRECIATED.....pervs ... She was used as a pawn by her mother - a concubine who ordered her to kill the other concubines and their children in what resulted in a mini conflict the Nohrian royal family had to endure to reach the four children we know and love. Her obsession over Corrin is because she understands his or her loneliness due to such time-period. It's also where she gets her bloodthirst and acceptance for murder in the nonchalance she presents. The best thing about Camilla for me though - is that she didn't just turn over easily and without personal conflict for me. First - Intelligent Systems disservices her due to industry oversexualization....on purpose through cutscenes. Then, Camilla picks a fight with Hinoka that isn't called for and is below the belt knowing Hinoka's back story, and finally, when you NEED Camilla to be the Momma Bear big sister and stand up for you in Cheve, she allows Hans to do his worst and instructs Corrin to turn the other cheek. As a player, I WANT to like Camilla, and the game fighting me over this desire was actually annoying for a long time. I felt the same way when playing Birthright though - so Camilla's high standing for now is a little predicated on how the story unfolds from here. 1. WHO KNOWS? - There's so many great allies, neutral characters, AND enemies in this route. I have an idea of who my number one is, but I have a bunch of child units left to birth, and a little bit of story left to play to verify. Stay tuned.
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Someone get a hose... Charlotte's a kid - she doesn't need to make the best decisions. Leaders older than her don't make good decisions...... COREY.
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Customize your own mega/key stone accessories!
Chase replied to pyrromanis's topic in Pokémon Fan Club
Wristwatch. -
Presidential Primaries Megathread: (Election'16 V.3)
Chase replied to Chase's topic in General Discussion
Reviving this thread probably for the last time before it begins it's journey to the afterlife and it's replaced by a General Election thread! ...and somehow, it's JUNE and the Democrats don't know who their nominee is. On Tuesday though, Hillary Clinton is "expected" to officially "clinch" the nomination for herself - although regardless of the results Bernie Sanders will - for sure - contest the convention in Philadelphia. Sanders is counting on a late surge to pull an upset in California in order to strengthen his case. Thoughts? -
I haven't gotten that far, but one thing you can do is -....oh wait you can't go back to Reborn City yet. Whoops, nevermind. I would suggest checking out the IV and EV training thread on this site though. Perhaps that can give you other options.
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What did I think about the chapter as a whole, you ask. As a whole - Birthright is the right game to delve into the story first-time in - even story-wise. Not only because hearing 'Thorn in You' in Chapter 6 during the following Conquest run makes you feel like a evil traitorous dirtbag - but because it sets the groundwork for Revelation while giving you the moral right-of-way and establishing the characters for the entire 'Fates' experience. It felt like reading a story first time, where Conquest is designed to be the second reading where the story changes and is built upon previously known information. --- Corrin seems to be a bit contradictory at times in Birthright. Choosing Hoshido seemed to come off as a naturally agreeable moral decision for him - to the point where he seemed to be a little more relaxed (definitely not too comfortable mind you) on the topic of death (Having recently started Conquest, for example, Nohr Corrin is suprisingly a STICKLER for keeping as many people alive as possible.) In other words, Hoshidan Corrin seems to at times justify the Hoshidan army's destruction under his moral decision - while Nohrian Corrin - perhaps knowing their decision was made perhaps less on moral premise and more on personal care for his adoptive family - seems to be trying to clean up Nohr's act by not letting anyone - even the common enemy unit - die if it's avoidable. Of course, Corrin's favorite food changes depending on the route (Birthright - Surf and Turf/ Conquest - Vegetarian Chowder) - so maybe they aren't the same Corrin at all. --- I felt like Hoshido was smaller than I had originally anticipated as well. Yukimura is the only known non-royal tactician for the kingdom - and was the only one we knew was in charge of Hoshido's defense while Corrin's army delivered it's long counteroffensive. Before getting to the Burning Falls - you learn that he's in trouble and apparently handled the situation enough to decide to join my army afterwards. Good work, sir... and that Hoshido's defensive troops are really counting on you killing Garon because they're on the brink of collapsing. I don't have a problem with this however. It made the end result feel good. The little peace loving kingdom toppling the big imperialized bully hell-bent on annexing them. --- The death that got to me most in the story was Lilith's. Flora killing herself wasn't very fun at all - but Jakob kinda sums up my thoughts on suicide with his "Gods, what a horrible waste of life...I think I'm going to be sick." one-liner. It might have been Elise's suicide mission if I hadn't predicted something bad happening to her after she decided to be a guide for us through the castle. Xander...seemed necessary only because of his position being unmovable. Mikoto's was weakened because Hoshido NEEDED a reason (after having you return) to engage Nohr formally. And despite having married her in this run - Azura's death was spoiled to me. so. I've already dealt with it. was still said Lilith's came genuinely out of left field. --- My favorite chapter in the entire route was 'Hidden Capital' - or the battle that takes place with the thief Shura in the middle of Windmire. The opening dialogue between Silas and Ryoma regarding Windmire's ghost-town vibe despite being Nohr's capital city is the perfect validation for someone who is looking to understand why fighting for Nohr in the opposite route would make sense - as there are people who are trying to make a solid living in perhaps the worst conditions known to man. Ryoma vowing to share his country's resources with his enemy nation after that conversation also was pretty cool. Finally, the ending dialogue (finding the underground markets where you bump into a disguised Elise) was really neat too, providing that even in darkness, people can live strong lives without resorting to criminal activity. I think Cephus would enjoy the enlightenment in that chapter. --- Camilla is the perfect royal for a kingdom that is under such strife - because in Birthright, she seems to have a healthy amount of it on her own. She doesn't quite make sense, and her impulsive motherly "actions" paired with her Nohrian acceptance and even enjoyment of killing overriding Corrin's opinion was a bit heavy-handed, but I think the story wanted you to think her questionable decision making had an underlying reason as opposed to being iffy-writing. It seemed like she was mentally tortured at the very least - as seen by the fainting after your second fight with her. Leo on the other hand - went from being a total snob to a very, VERY intriguing character who was incredibly important - although off-handedly - to the Hoshidan cause. I was with Odin and Niles at the end there - what did Azura's crystal reveal to him? Will the other routes tell me? ...and I thought it was fitting after having that realization (eventually after making fun of him for a bit) that took Garon's place as King over Camilla for that reason. --- Gameplay-wise. I would have said I might hate myself for playing Conquest, except I'm having an absolute blast. That being said, I can't wait to have the 'scout' option back for Revelation. Most of my time in Birthright was spent in Skirmishes, and while that's just mindless grinding, I still thought it was fun - and it rewarded me with some great support conversations, units, and lots of resources. --- I went with Samurai for my conquest run - although Cav and Merc are my favorite classes to work with. I don't know if you pick up a Samurai later on - but if you don't and you want a dodge-tank Ikaru/Kana go for it due to uniqueness. Otherwise, pick Cavalier because horses are cool.
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That's one run through a Fire Emblem title in the bag. Stats are as follows. Fate: Birthright Difficulty - Normal Playstyle - Classic (Units die and don't return.) My Unit (Class) Level: Hunter (Hoshidan Noble) LV20 Wife: Azura Children: Kana, Shigure Paralogue/Child Units: Mozu, Kana (HunterXAzura), Shigure (HunterXAzura), Asugi (SaizoXOrochi), Mitama (AzamaXFelicia), Caeldori (SubakiXHinoka), Rhajat (HayatoXSakura), Shiro (RyomaXOboro), Dwyer (JakobXKagero), Selkie (KadenXHana), Kiragi (TakumiXSetsuna), Midori (KazeXMozu), Sophie (SilasXRinkah) Loveless Male: Hinata (Sorry, Hisame) Captured Bosses: Daniela (Strategist - Border Walls Map - Nohr) --- Deaths - It's worth mentioning that I did finish the game losing Mitama in the route's endgame chapter. The reason I didn't restart there was due to the inability to save before the endgame battle and restarting would require doing Garon's chapter over again. If you forgive an endgame death due to that circumstance, then I was nearly flawless. I was pretty bummed out about it though - and I count it as a death. --- Favorite Units: Rhajat - Witch Rhajat as a character was my first exposure to the 'Tharja' treatment, as I didn't ever play Awakening. Her personality and expertise in dark magic made her the perfect character to use my free Witche's Mark on. From there, she reached S rank in tomes, was able to warp all over the map, solo'd many of the more important units in the latter part of the invasion, and reached astronomical levels whenever she scored a critical hit. With Sakura as a mother and Hayato playing Dad - she picked up Renewal, which made her incredibly resilient as she healed 40 percent of her health at the end of each turn she wasn't at full HP. She also carried Tomefaire - which only increased the annihilation Rhajat wrought. Kana - Hero My MU's secondary class was 'Fighter' - which I had to figure out the hard way was a very unflattering class for your kid daughter to dress up as. Luckily, there's a promotion branch in 'Fates', and she was able to dip on over to the Mercenary line for Hero upon promotion. (Mercenary is my favorite non-mount class in Nohr.) She gained access to Sol - a skill that causes half of the damage caused to be returned gained health to the attacker - as well as Gamble, which is a skill that relies completely on luck but paired really nicely with the Killer Axe, which I borrowed from Scarlet. Her stats were comparable to her father's by the end of the run, and while she apparently lost the ability to go Dragon in battle, she instead picked up reliable crit chances and skill activations - which made her very destructive and sustainable on her own. Silas - Paladin Silas is my favorite character in 'Fates' so far. He was able to outpace his daughter to the very end, scoring a slot in the final battle against Garon over Sophie as a result. While the Javelin wasn't extremely great, it was a weapon that gave Silas range - which helped him keep up with his lance rank. He maxed out his sword rank. He gained access to Aegis, which ignores the opponents defenses when triggered. Dwyer - Paladin Sophie getting burned by her old man doesn't necessarily make Silas the "best" Paladin (unit-wise) in the ranks. Jakob's secondary class is Cavalier, and contrary to his female counterpart Felicia, he has fantastic physical growths to pull the class off nicely. This was boosted by Kagero's own great physical growths for Dwyer. Dwyer not only boasted Aegis, but Luna as well from a stint as a Great Knight. He was a much more serviceable lancer than Silas, while Silas beat him in sword wielding ability. Mitama - Strategist Mitama has a funny support with virtually everyone it seemed. She also benefit from Tomebreaker, a skill she picked up from her Nohrian mother. Also due to Felicia, I was able to re-class Mitama into the Nohrian stave user from her base Hoshidan one. Troubadors don't get the very nice Priestess access to bows upon promotion, but they make up for it with tome access and a free horse to boost movement. Since Felicia's magic growths were great, Mitama ended up being a anti-mage tank that eventually was able to dish it back out with magic of her own. Her own flaw was that she didn't get much in HP and I didn't invest in it enough to make her durable in other situations. This resulted in her death at the very end of the game. Fallen Mitama / You were quite skilled and sound / remembrance will last ......I tried. Anna - Bow Knight Anna was a reward from the 'Anna on the Run' DLC map - and was oddly the only character I knew about from the previous game in the Fire Emblem franchise (outside of the Smash roster) - She brought with her a godsend - the Nohrian archer class branch - as well as what will be a SUPER helpful skill (in Conquest) that at the end of some turns she will find gold coins. She may be a gold-digger, but in terms of options when it comes to female Corrinsexuals...she's passable too. Just saying. Ryoma - Swordmaster There had to be at least ONE Hoshidan class represented in this list because I was playing Birthright. Ryoma snared it fairly easily though, being reliable enough to get me out of a jam or just plow through a paralogue if I really wanted to get a child unit in the least amount of time possible. Astra is a super fun ability to turn your animations on for, and the Raijinto is pretty cool.
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There's your answer, Traitor.
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I guess I have two considerable accessories of significance. The first is one of those simple rubber wristbands that were made famous by professional bicyclist Lance Armstrong (LiveStrong) - except this one is a black wristband that features the color coded "plan of salvation" given by Christian doctrine. It's nice to have because it's literally like wearing the gospel on your wrist and it aids in my ability to tell others about it. The black wristband itself stands for our sin nature. Red stands for Christ's blood, that he gave for us while we were still sinners. Blue stands for the baptismal renewal of Christ's sacrifice gifted to ourselves. White stands for "being washed white as snow", or the resulting cleansing of Christ's blood to our souls. Green stands for the growth that a newly saved person experiences following their salvation. Yellow stands for faith in Jesus, which, according to Christian doctrine, is the only way to eternal life. The other abnormal trapping I hold some sort of value in is a cross made out of iron that is strung on a tough string. It has copper wrapped around the four extensions of the cross. I bought that for a dollar in Lafayette, Louisiana during the Festival International that is held there yearly, and it's held sentimental value ever since.
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Aptitude Sophie. Nice. If you want -all- of the child units, Corrin isn't limited to Azura. In Birthright, Reina, Scarlet, and Anna (reward from the Anna on the Run DLC) are "corrinsexual" Gen 1 units that only support with Corrin. The upside to wife-ing a Corrinsexual is that you leave the other gentlemen free to marry the other Gen 1 ladies and thus have access to all child units. You can also S-support female child units (save for F!Kana) ...and if you think about it, this is perfectly okay as their growth in the Deeprealms actually closes the age gap on many of them. These include Mitama (Azama), Caeldori (Subaki), Rhajat** (Hayato), Sophie (Silas), and Midori (Kaze) - Marrying a child-unit also allows for the rest of the the male cast to marry - and the only "Gen 3" unit would indeed be Kana, so you're not missing out on him/her either. Rhajat, a child unit, is the only available option available for a female Corrin to S-Support with, if same-sex pairings are your cup of tea. --- TBH, I didn't think I was going to like Kana as much as I do. I definitely expected the MU's child to be the generic good guy/girl that really likes their parent - and that's exactly what she is. However, I at least feel like some of the things Kana gets knocked for saying are genuine - and as someone who projects self into every game he plays, I appreciate the times when Kana is more like me than Corrin actually is. Rrrrrgh rarr rawr. That's dragon...for I love you guys....aight? Deal with it. I like that line. Don't be bad apples.
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"Ghetto Gospel" - Why you don't know shit about Hip-hop and its language
Chase replied to Neo's topic in General Discussion
You know - as someone who enjoys a lot of rap and hip-hop and often stays away from it due to White America's tainting of the genre, I don't think white people are -solely- to blame for mainstream rap's messages. That being said, I've always been acknowledging that record labels have a lot of sway over artists and therefore they often have control of what the artists produce - so I can't outright -DENY- such fact either. For example, there are a few record labels out there headed by African Americans. Such list includes Rick Ross, Birdman and Lil Wayne, Drake, T.I, and Kanye West. All of those artists-turned-owners are fantastic, and no doubt sign people that have great messages and music, but those names are some of the biggest in the modern industry, particularly Drake and Kanye when it comes to mainstream production, and the only thing that gets played on the radio is "Sex, Money, and Drugs." From there I guess I can blame radio stations and people who have a poor taste in music, but that isn't held down by solely white people either.- 24 replies
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I would make that suggestion in one of the suggestion threads somewhere - and I wouldn't get my hopes up. As a former auth, I remember those kind of threads getting struck down in the past for some reason (I think so, anyway, don't quote me on it.) If I had to guess, it's to protect players from corrupting their game by listening to someone who doesn't really know what they are doing. I would at least make sure posting that kind of thread is okay before doing so.
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Pokemon is an interesting game in general, isn't it? In the future, (If I even understand Kuro's aspirations correctly) Reborn -will- have a degree of multiplayer functionality. When that's the case, the measures xe has already hinted out would be required in my opinion because some things people do ruin the spirit of the game in terms of fairness. I'm much more opposed to people cheating their way through a multiplayer experience because it's not fair to potential opponents who may not have the best Pokemon possible but who played the game on the straight and narrow. For now, there's two things that make it acceptable to do anything that could be considered "cheating" in my opinion..........well, three. Reborn is a single game experience using the Pokemon formula of "play your own way." - and that includes going back episodes to breed TMs or what have you. The resources are there, use them. Reborn is a game that -can- be difficult to play for some, and if cheating improves your experience, then so be it. Ame has said in the past that she wishes players would just enjoy her content any way they wished (with again, the warranty being voided if the game suffers unwanted side-effects in the process.)
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Family Feud: Comparisons and Distinctions - "The Baby Brother Edition" Edit: Weapons improvements are also brought from Crown Princes' weapons.
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....Alright, Nickaboo! Welcome back if you're out there. Like I said, his older playthrough is a good one, and it will have an odd gap due to Nickaboo's hiatuses, but it may pick up if you want something other than Shofu.
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Please tell me your favorite thing about yourself
Chase replied to Amethyst's topic in General Discussion
I'm sorry for that. I disagree with this of course - and I am very proud of you. "Greater love has no one than this, that someone lay down his life for his friends." - Gospel of John - 15:13. It's a mantra I hope I can claim to live by, personally.