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Etesian

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  1. Etesian

    Brotad

    No TM. It's up to preference, really. I'd say go with Giga Drain since recovery on something with good bulk is always nice to have.
  2. I barely remember the thing, it wasn't terribly difficult to me. I either used Drought Ninetales and Chlorophyll+Sleep Powder Lilligant or simply overpowered it.
  3. When you fight a fully offensive Skarmory. Too bad I found out it's offensive when it used Iron Head on my switch from Ferrothorn to Diancie
  4. why not run Sticky Hold instead of Unburden on Accelgor? I don't think it really needs the speed boost, while it's special attack is decent at best if you lose your Specs. You also could run Mild instead of Modest IMO, not like Accelgor would be living too many physical attacks anyways.
  5. Etesian

    Brotad

    Yup. You can check Bulbapedia/Serebii/whatever for this kinda stuff, so you can just Google it. Reborn follows ORAS learnsets (with some minor mistakes here and there).
  6. Check out the 2 pinned guides in this section (Location and EV training) which show the locations of everything ever.
  7. Welcome to the forums! Hope you'll enjoy your stay here as much as I enjoying reading your intro! Should you need any in-game team advice, feel free to make a topic in the Team Showcase. Or just send me a PM, I kinda run the place anyways. There's also a pinned topic there if you have trouble with any particular event.
  8. Etesian

    Accuracy

    Wide Lens are available, but you have to find them on Wild Yanma on Azurine Island, if you lead with something that has Compound Eyes as it's ability, Yanma should have a 20% chance of having WL (instead of a 5% chance without CE). There's also Zoom Lens somewhere in the Department Store, but those only work if you'Re slower than your opponent (though WL boost a by 10% and ZL by 20%; so Hypnosis would have either 66% or 72% depending on your item). Or spare yourself all the trouble and don't use a move as bad as Hypnosis. It's got 60 accuracy!
  9. Wait, so a Pokemon can use any move so long as the move is the same type as the Pokemon, even if it usually doesn't get that move? And how about stuff that changes type with evolution, could a Drapion run X-Scissor? And how about Judgment/Hidden Power?
  10. I dunno about you, but Great Knight Stahl did work over here.. so long as no Mages were around.
  11. Best character in the game. Also helps that he has the (IMO) best support convos in the game with my other fav character, Olivia.
  12. Petition to ban Porygon2 from everything ever.

    1. Show previous comments  5 more
    2. Shing

      Shing

      oh that little shit.

    3. Sheep

      Sheep

      Granted. P-Z is cool as all heck, but screw its little brother.

    4. Follow

      Follow

      Well, heracross, mienshao, machamp, they're in UU for that.

  13. Like anyone would Defog while a Bisharp is still around anyways. I only have 1 thing weak to rocks, so I can just not Defog till Bisharp is down if need be. And there'd be no reason to switch in Gyara, and definitely no need to scrap a really useful ability because of one thing, a thing that really can't do much against Ferro, Gyara after evolution or especially Rotom-W. Also please, um...actually read the post. The main reason I made this team is to use Offensive Scolipede. The ton of boring Baton Pass Scolipedes I've encountered is what made me want to make this team to begin with.
  14. Right, thanks lol. And that's that, I guess. Thank you both for helping me out with this!
  15. Hang on, this is getting kinda confusing lol. So to be clear: for Scolipede, should I run EQ or Aqua Tail?
  16. It's been stated that everything will be catchable, so that includes legendaries. As for what gets out first, who knows. It'll either be a freaking Phione or something that goes with the plot, so maybe Shaymin? Since Adrienn said xe'd start cleaning up the city, we've (possibly) been shown the sewers field and all that.
  17. Wait, should I run Aqua Tail over Earthquake then? And I meant Crunch over Ice Fang on Gyarados.
  18. @Tomas Elliot, yeah, Rock Slide was more about trying to get that stuff on the switch-in, but this team does have it's way of dealing with Talon/Pinsir, so I don't think I'd have to rely on that. I'm kinda sceptical on leaving that much up to T-tar coverage-wise. If it goes down, it's gonna be really bad, especially since Rotom would be the only other special attacker on the entire team, so I think I'll be keeping that Lati. I've also found Tyranitar to be bulky enough even without AV, so I think I'll be taking Skitty's set. For Power Whip, as Skitty's said, Manaphy can be quite problematic and...I kinda didn't have anything else to run on it. Like you said, when in doubt, get a STAB and I don't really see a huge need to run Spikes. I've actually thought it through and given up on Excadrill. It's as you say, not a ton of OHKOs are gotten without set-up (which wastes Sand turns), so it'd only work as a late game cleaner, but I've already got one of those in Scolipede. @Skitty, I'm kinda worried about Scarfers and fast Megas if I run Swords Dance on it, since this team has no priority and no scarfers of it's own. I've been debating SD over Protect, but then my one and only form of speed control is gone. For example, after rocks, Mega Sceptile can OHKO 4 members of my team and T-tar and Ferro take at least 60%, while Scolipede can outspeed and kill with ease if I have Protect. Scolipede actually handles the vast majority of 100+ Base Speed Megas very well, with some help from Rotom for the physical ones. And I generally use it as a late-game cleaner so I don't think setting up is as necessary. Yeeah, I gave up on Excadrill for the reasons above. I just love using the Tyranitar-Excadrill combo so much that it's become a reflex to consider one when I see the other. By the way, why those 3 attacks on Scolipede? And if I were to run SD, would switching to Jolly Max Speed be better than the current spread? And just to confirm, T-tar's last move is Stealth Rocks and held item is Lefties? And is there any particular reason for Crunch over Ice Fang or is it just for the extra power of a STAB?
  19. Well, when judging something, it's best possible state should be considered, and if egg moves are a part of that... The question in the first post is how easy a starter makes the game and I think there's no denying that an SD Speed Boost Blaziken is much better than a Blaze Bulk Up one. So just because something is your first Pokemon doesn't mean you shouldn't go for the best possible set on it.
  20. Well, here's something I've been working on in my free time. An OU team that likely sucks because all teams I've tried building so far all crashed and burned. It's been working out so far, but there's a lot I'm unsure about. Here's hoping this team isn't that bad and that I can get some help with this please? At a glance or In-depth analysis @Life Orb Ability: Speed Boost EVs: 16 HP / 252 Atk / 4 Def / 236 Spe Adamant Nature - Megahorn - Earthquake - Protect - Poison Jab? A Scolipede with actual offensive pressure, none of that Baton Pass nonsense and a very nice cleaner. This is actually the main thing I wanted to build around after seeing what it can do on a team Skitty made. For the last move, I opted for Poison Jab over Rock Slide for a reliable STAB and because I feel like I can deal with the 4x-weak-to-rocks crew. But then again, I haven't fought too many Talonflames with this and Mega Pinsir sightings are as rare as ever. Should I run RS after all? Or maybe some coverage move like Aqua Tail? @Leftovers/Lum Berry? Ability: Sand Stream EVs: 252 HP / 252 SpD Careful Nature - Stealth Rock - Crunch? - Stone Edge? - Earthquake? Here's one I'm rather unsure about. To have something with hazards, I first had a defensive Lando-T here, but realized I didn't have anything very specially-bulky on the team at the point (added Ferro later), so here's my first DD-less T-Tar. About the item, Lefties are always nice to have, but it can really suck to get this thing toxic'd (or burned) since it kinda IS my special wall (and hits decently hard even without any investment). For the moves, that^^ is what I'm currently running, but should I be? I've kind of been thinking of replacing something for Ice Punch/Beam, maybe even Fire Blast. Also, how about Payback>Crunch since T-Tar only hits 150-ish Speed without any investment? @Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Dragon Dance - Waterfall - Earthquake - Ice Fang The team's Mega, a simple Mega-Gyara. I've been messing around with Taunt over Ice Fang, but that wasn't really working out. Everyone knows how these things work, so I guess I'll just move on... @Leftovers Ability: Levitate EVs: 252 HP / 212 Def / 44 Speed Bold Nature - Hydro Pump - Volt Switch - Will-o-Wisp - Pain Split ...to the next standard thing. Physical wall Rotom-W, 44 Speed for Azumarill...yeah. Sorry these are getting so short. @Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Defog - Psyshock - Hidden Power [Fire]? My go-to Defogger, just because it does it's job so well. For now, I've got HP Fire on it since Ferro can be quite a pain, but I've also killed quite a few Heatrans with EQ. Thoughts? @Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature IVs: 0 Spe - Leech Seed - Gyro Ball - Power Whip - Protect? ...speaking of pains. I've already got Rocks on T-Tar, so I'm just running the standard Ferro here. I'm thinking of replacing Protect, since I never use it, but I'm not sure whether Knock Off or T-Wave would be the better choice. Or is there some other good move I'm not thinking of? I've also been considering swapping Ferrothorn out for a standard Sand Rush Excadrill (or maybe an AV version), but I don't know whether that would be a good move. What I've been thinking of was: @Life Orb or Assault Vest Ability: Sand Rush EVs: 252 Attack / 252 Speed or 252 Attack / 244 Sp.Def / 8 Spe Adamant Nature - Earthquake - Rock Slide - Iron Head - Rapid Spin 252 Sp.Def to get the most out of that Assault Vest and since 8 Speed EVs are already enough to outspeed Mega-Sceptile (though that spread may be garbage, haven't used AV Excadrill that much). Soooo there's the team, in it's very unfinished form, I guess? Any help is much appreciated.
  21. Honestly? I'd say Torterra, Empoleon, Feraligatr and Infernape are the current best (dunno 'bout Blaziken, never gonna use that boring thing). Torterra's already been covered. Empoleon with Agility (and pre-E13 Ice Beam) has a really fun time sweeping, it won't OHKO everything in the world, but that insane bulk lets it take it's time. As for Feraligatr, it gets Sheer Force and tons of moves to go with it, DD and perfect coverage...it just takes a bit to get it all the moves it "needs", with Ice Punch from Abomasnow from E14...Infernape is also really nice because it gets a ton of good moves naturally and can even run either a physical or special set well. Serperior is good but it's only got one trick to it and it's really not that great until it gets Leaf Storm. And Delphox needs more love. For the current worst, there's Venusaur, Meganium, Blastoise, Sceptile and Emboar. Non-mega Venusaur has always been mediocre and it doesn't even get anything that particularly sets it apart from other supporting Grass types, it's best offensive set if you don't go back for Sludge Bomb is a freaking physical Curse set. Meganium is just...Meganium, I'd love to see this thing actually be useful as something other than a Screener, but...*sigh*. Blastoise is also nothing special compared to other Water types, a waste of a starter without it's mega. Sceptile gets 3 non-STAB special moves in Reborn and it doesn't even hit that hard with anything baring Leaf Storm I guess. But Emboar has to be the worst starter in the game. Not only is that the first starter you can get outside of the Grand Hall, for all the time I've been handling the Team Showcase section, I think I've seen maybe 2 of them and I've been around since E9. The thing is basically a Fire-type Hariyama with worse defenses and a little more power because of it's Ability.
  22. The Shadow Claw TM and a Seed Bomb tutor are the only things on my wish-list. I'm determined to make Linoone work, dammit.
  23. Here's an idea I saw in a Dun Deal session: standard gen 6 with the old physical/special split back, so all moves of a certain type are either physical or special without exceptions. For example, all Ghost-type moves are physical, all Dark-type moves are special, etc, etc.
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