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sandy

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Everything posted by sandy

  1. i think he is, anyway what id like to know is why the devs stopped showing stuff off during development when the last field was added?
  2. sorry it was 10 i was misreading the trainer card so its not as bad as it seems tho im going stock up on common candies regardless
  3. the level difference between venam and ketta is 20 and our current cap is 80 so the drop in the cap next episode will be bigger than 10 i believe.
  4. so jan if we cant go over the cap dose that mean you will reajust the caps for each badge? and will that also mean that those that have completed the current episode will have a higher cap to work with? either that or all out mon's will be about 25-30 levels too high
  5. nice to see a thread for this as im curious, but anyway what is the bar under story for?
  6. that is a known bug, has ego or any1 pm'd you with a hint for that if not let me know and ill give a hand
  7. i makes me think of zelda, namely majora's mask clock town observatory) and a link to the past (fle select screen)
  8. erm caz? nice to see your back and all but do u think u will have the episode ready in 6 months? if so great looking forward to it
  9. omg your so generous ur giving me me both charizard and salamance, are they going to be wild encounters or events?
  10. np ICWS but something i must ask since you mentioned it, if you finish making E 6 and your spritter returns will u just give us both e5 and e6? i would be interested in a obtainables list for e5 as ive been using the sa,e time for the entire playthrough sofar
  11. just reread your post take the 2 graves you are meant to take the 4 numbers but you arent meant to add all 4 together if you need more help pm me or ego
  12. i have 1 more thing its both good and bad as it can work both ways, in route 13 the wild Pokemon can range from level 5-10 its good if you trained a bit and can defeat/capture one of them on the other hand if you just started and encounter a lvl 10 early it hard to bear/capture or even run from my suggestion would be to make it easier to run form them in the beginning if its even possible or a better idea reduce the encounter rate of higher level pokemon in that route
  13. np i have made a few recommendations for the part i disliked hope it helps
  14. now that i'v finished the episode i fell like its time for this so bare with me as this may be long i'll start with the likes: first of i liked that you got to actually chose the type of the starter you wanted wither it was electric or dragon or what ever you fancied. 2nd i really liked how you could end up with a full mixed team of 6 on the first route. 3rd the concept of having a market in a mountain was a neat idea also, it also upgrades it merchandise as you progress. 4th the 2 different syndicates have very different goals, it will be interesting what red syndicate intends to do with the hollow's in future episodes 5th fro the 1st episode the story was good the method use for acquiring your starter was unique. 6th the puzzle varied in difficulty throughout the episode which made me think which i liked even if they stumped me. now onto the dislikes 1st even with the capability of getting a full mixed type team on the first route was good there were in my opining too many of a few and none of others for example grass and normal and none of electric which brings me on to my 2nd point. i recommend taking a grass or normal out and maybe adding pichu instead 2nd the gym battle this was hard for me personally having a mixed team of 19s and 20s if i had taken shinx as a starter instead of axew it would have been a walk over, i recommend dropping the levels of his team by 1 bar gyarados. 3rd at the beginning the trainers in route 13 are a bit too strong imo they are all atleast level 7 and if you accidentally bump into a trainer with only 1 or 2 pokemon you are bound to get clobbered. overall i liked it there were a few game crashing bugs but what fangame doesn't when its released. cant wait for the next episode when it come to the likes and dislikes of a game not every1 will agree keep it up.
  15. ok what you got form the flower pot and the grave are your clues to turning on the computer
  16. the code for the main computer i assume you have interacted with both statues? your cluse are maths and plant maths refers to the bottom let tombstone which reads "i love digit sums" and plant is the right plant next to the entrance hope this helps also as a tip interact with everything but the 4 statues at the top of the room has you'r clues
  17. ah thanks got it now, and the guy is indeed gone as intended
  18. i have it as i defeated youngster Ben on route 13 without getting the error i posted here previously
  19. i get this error when i try to talk to the man walking about in the common maple pokemon center --------------------------- Pokemon Hollow --------------------------- Script 'Interpreter' line 276: RuntimeError occurred. Script error within event 10, map 85 (CM PokeCenter): Exception: NoMethodError Message: (eval):1:in `pbExecuteScript'undefined method `pbTypeCount' for #<Interpreter:0x10b1e960> ***Full script: pbTypeCount(@party1) Interpreter:243:in `pbExecuteScript' Interpreter:794:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:794:in `command_111' Interpreter:320:in `execute_command' Interpreter:193:in `update' Interpreter:106:in `loop' Interpreter:198:in `update' Scene_Map:103:in `update' Scene_Map:101:in `loop' --------------------------- OK --------------------------- also when i tried to interact to the policeman on route 12 in anyway other than being in his line of site he got stuck in a endless loop
  20. did you also fix the problem with youngster ben? my commuter crashed this morning and my file got corrupted so i had to restart, ah well
  21. any1 know what the code is to turn on the computer in the hidden lab? i have so many different numbers written down i dono wither im coming or going at the moment
  22. any1 know how to get the trapinch in common maple town, i know its done something it shouldn't have but i cant figure out what that is
  23. np finally managed to get a charmander, as i go throught the game ill continue to report any bugs found
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