You know, the main selling point of this game will be the fact that it will give you sensations you haven't experienced in a long, long time. I mean come on, now that you (not "you" as in you, Chubb, I mean "you" as in the players of Pokemon games in general) are an expert, a guy who has played multiple games, nothing can really surprise you anymore, not even Reborn: a combination of your past experiences and the info you find on the internet (on websites like Bulbapedia, Serebii and Smogon) makes it so that, when you see a Pokemon, you immediately know what it is all about: what are its best stats? What moves does it learn? How does it evolve, and into what? You already know the answers to all of these questions. And in fact Ame, to keep her game fresh, had to introduce new elements that could surprise you in aspects other than the Pokemon, for example the field effects.
But remember when you played RBY (or whatever your first generation was) for the first time? You didn't know anything about the games back then. You didn't prepare your team in advance based on what were the Pokemon most indicated to beat the hardest enemies, you didn't know in advance what were the most optimal moves each Pokemon could learn, and when a Pokemon of yours started evolving, it was a true surprise. Remember your excitement when you first found out what the final form of your favorite Pokemon looked like?
This is what our project is trying to re-create: we won't have external elements, such as Mega Evolution or field effects, to provide surprise, because the Pokemon themselves will be a surprise for the players. You see, we are planning to reveal in advance only a part of the Pokemon available in the game, and even for those we will only reveal the unevolved forms, without saying anything in regards to how they evolve, if at all. And nothing about the exact movepools and base stats will ever be revealed in regards to any Pokemon: you will have to find out all these info by yourself, and the excitement you will feel as you do will be the main selling point of the game. Of course there will be those who will just open the PBS of the game and read all the info, spoilering themselves in advance, but there will also be those who will genuinely enjoy exploring an uncharted land, and experiencing once again sensations they hadn't felt since RBY.
I want to go on record and decalre openly that the latter will be our intended target, they will be the ones we will do everything to please, they are the ones this project is dedicated to. And of course, they wouldn't enjoy the game as much, if some jerks just started revealing all the juicy info to the world in advance.
Because of this, I am honestly against the idea of a wiki. Like, strongly against. Granted, a sub-forum like the one that was made for Rejuv, with topics dedicated to the inevitable troubleshooting, the tips for specific quests or just the random chit chat, will most likely be needed (provided that Ame is willing to create it for us, which is not guaranteed), but a wikia detailing all the info in regards to our Pokemon? Hell no: ideally, the exact BST of each Pokemon should remain a secret untill the game is over... Which is impossible of course, because as I said, there will be people who will just open the PBS and take a look. But personally, I would really appreciate if they could keep their findings to themselves because, again, such people are NOT our intended target. Our intended target are those who don't want to be spoiled in advance, and we will do everything in our power to preserve their experience.
This is not to say that we wouldn't want to see topics like the ones that you, Chubb, started for Rejuv (guides for specific challenges, help for the hardest puzzles/quests and so on). Those would be welcomed and appreciated. But one thing is starting such topics, another thing is divulging the exact data on all the Pokemon in the game. We just think that keeping the latter a secret will make the overall experience that much more fun