Jump to content

Tomas Elliot

Veterans
  • Posts

    2462
  • Joined

  • Last visited

  • Days Won

    14

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Tomas Elliot

  1. INTRODUCTION Welcome everyone to my newest RMT! It has been quite a while since I last made one of these things, right? As explained in my return topic, stuff have happened, and I have been forced to stay away from Reborn (and from Pokemon in general) for quite some time. But Pokemon is a never-ending passion for me, it is a fire that never stops burning: eventually, I just had to come back here, and to celebrate this return, I have decided to start a new series of RMTs, as a spiritual successor of my (someone may remember them if they knew me as Tears of tomorrow on PO) "The Boredom Chronicles", and other mini-series that followed that. And to inaugurate this new series, what better way than creating a team for Gen 6 OU, the hottest tier in the current metagame? And since I was at that, I thought I'd go with my favourite playstile: semi-stall with a Volt-turn core, and a vicious Set-Up Sweeper to come in when the opponents are weakened from the fight, use a boosting move, and then wipe out opposition! AT A GLANCE The semi-stall nature of this team is evident as soon as you lay your eyes on it: out of the first 5 Pokemon, 2 are full-on walls that form a defensive core, and 3 are still rather bulky despite being designed to dish out damage and wear down opponents. The last Pokemon is the sweeper of choice, whose job is to annihilate the enemy team once they have been properly worn down by its team-mates: I picked Charizard because it is arguably the hottest (literally) thing going on in the metagame today... I mean come on, how can you not be enthusiastic at the idea of a popular Pokemon, that was unfortunately screwed over by mechanics and relegated to the RU tier last generation, suddenly becoming a top-class OU sweeper this generation? Note however that the only reason why the team needs Charizard is that it synergizes well, in terms of weaknesses-resistances, with the other members, and thus it can get more and better chances to come in and boost itself with Dragon Dance: from a strictly strategic point of view, any Set-Up Sweeper could do just fine in its place, and in fact the team is perfectly capable of winning without resorting to the sweeper at all (as a replay included later on will demonstrate). All in all, the sweeper of choice acts as a "final weapon", a total party kill button you press if the occasion arises, but it is not mandatory to dedicate your strategy to only finding an opening for it to come it. This is just the way I like to play in general: when I play Yu-Gi-Oh, I like to build decks that can pull off OTKs if the occasion arises, but are not forced to do so, as in, "OTK first turn or lose". Similarly, when I play Pokemon, I like to build team in which a sweeper can come in and wipe the board, but not teams that depend on th sweeper to do so. In my opinion, such mindset is the winning one, because overly focusing on just one single strategy makes it easy for opponents to read your moves and counter them, while being able to adapt to various situations means that your team will stand a chance against a wider array of enemies. Even after you post a RMT. A CLOSER LOOK @ Eviolite Ability: Natural Cure EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Heal Bell - Wish - Protect - Seismic Toss Nothing to say about this one, really. Since Gen 5 gave us Eviolite, Chansey became the best cleric and the best Special wall in the game bar none. When Mega Evolutions were first announced, people immediately started panicking and saying that "this new overly powerful things are gonna take over the metagame" and that "stall is dead", but as it often happens, it turned out that just wasn't the case: breaking past Chansey is as hard as ever, Mega or not, and unless opponents use Taunt or strong Physical Fighting-type moves (and they need to be Physical, special ones won't do much, for example Mega Alakazam can only deal about 30% damage with Focus Blast), she will be able to do her job for the team relatively easily. Max HP to maximise her durability and to pass some HUGE Wishes to companions, keeping them alive, Max Def to make sure she can endure non-supereffective Physical attacks (non-LO Excadrill deals a bit less than 40% to her with Earthquake, for example), 4 EVs in SpDef are enough to make her an insanely durable Special wall, because Eviolite will boost that stat to a level that, when paired with her insane amount of HPs, will make it absolutely impossible to kill her with a Special move. Heal Bell is for some reason overlooked this generation, but it is a wonderful move to keep team-mates healthy, remove annoying Burns from Landorus and Excadrill (which are otherwise crippled by such status) and allowing Charizard to attempt again a sweep if the opponent manages to cripple it with a well-timed Thunder Wave (for example, by Ferrothorn on the switch). Wish+Protect is a combo that is INFINITELY superior to Softboiled in my opinion, because it allows Chansey to heal herself while scouting the moves of Pokemon with choice items at the same time, and it also allows her to heal companions by passing them the fattest Wishes in the game. Seismic Toss is there so that Chansey won't be a total Taunt bait. @ Leftovers Ability: Iron Barbs EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Leech Seed - Stealth Rock - Protect - Power Whip The Stealth Rocker and Physical wall of the team, Ferrothorn is great because it utterly shuts down Mega Venusaur (which basically becomes an occasion to freely use Stealth Rocks), and it is a fairly safe option to wall Azumarill and Volt-turn teams. The fact that most Defog users cannot beat it without it using Leech Seed (Defog doesn't remove the seeds) and stalling them out with Protect only addes to the fun, frustrating opponents and making sure they'll have a hard time removing Stealth Rock. On this regard: Rocky Helmet can be used over Leftovers to act as a pseudo Spin-blocker (if an opponent dies to recoil upon hitting Ferrothorn with Rapid Spin, Stealt Rock won't be removed), but I generally prefer durability over that, as Ferrothorn and the Volt-turn core can take care of most Rapid Spinners anyway. HP and Def are maximized because this is a Physical wall, Leech Seed gives extra recovery and a way of frustrating opponents forcing them to switch, Stealth Rock is mandatory in every self-respecting team nowadays, Protect stalls out opponents to sap their HPs with Leech Seed (and scouts the moves of Pokemon equipped with choice items), and Power Whip is the strongest attack Ferrothorn can use to avoid being Taunt bait: before you start bringing up Gyro Ball, I have to say that no, Power Whip is better, because with Gyro Ball you will be losing to Taunt+Roost Gliscor, which is in general an annoying Pokemon for this team that only Ferrothorn can consistently take on. But wait Tomas, does it make sense to have a defensive core with a shared weakness? And a very crippling weakness to a very common offensive type, at that? Keep on reading... @ Choice Scarf Ability: Intimidate EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Earthquake - Stone Edge - U-turn - Knock Off This guy is the reason why this is a team and not a bunch of Pokemon. A bunch of Pokemon is when each Pokemon has a job to do. A team is when the six Pokemon can help each other doing their respective jobs. Remember when I said that this team has a defensive core and a Volt-turn core? Well, this guys is part of the Volt-turn core and also helps out the defensive core: Chansey and Ferrothorn share a weakness to the Fighting type, but Landorus-T, despite running an all-out offense set (with Choice Scarf!) is still more than capable of tanking any and all of the most common attacks used by the most common Fighting-type Pokemon, after Intimidate has cut their attack. Afterwards, as the opponents are forced to switch out, Landorus will get the momentum of the team going with U-turn, and at the first occasion Chansey will come in and heal it with Wish, potentially allowing this strategy to be used indefinitely if you don't misplay. 252 Atk and Adamant nature so that Landorus will hit as hard as possible, thus maximizing the pay-off of the Volt-turn strategy (opponents will be worn out more quickly), 252 Spe + Choice Scarf guarantee that you will be outrunning anything non-scarfed, because this generation, despite introducing a larger amount of fast Pokemon, nerfed the various weather effects and their abusers, meaning that nothing will ever reach the insane peaks that Sand Rush and Swift Swim once granted, effectively slowing down the metagame. Earthquake is the STAB move you'll be using when you are not U-turning, as it is great to finish off opponents thus allowing Landorus-T to double as a late game cleaner, U-turn is the go-to move you'll be using in 99.999% of the situations, Knock Off is godly this generation and thus is worth carrying around and throwing out once in a while, and Stone Edge is for fliers that foolishly think they can take on this guy. Seriously, the effectiveness of this team SKYROCKETED once I added this guy, I seriously think it could be on par with Scizor as the best U-turner of the tier... @ Choice Specs Ability: Levitate EVs: 252 HP / 252 SpA / 4 Spe Modest Nature - Trick - Volt Switch - Hydro Pump - Will-O-Wisp Volt-turn is the new black. Since Gen 5 gave us Volt Switch, everyone and their mother have been either building entire teams around this strategy, or just including a Volt-turn core in their teams. And the most common and most iconic user of the move has always been Rotom-W, thanks to its awesome typing that, paired with Levitate, reduces its weaknesses to just one, and to its excellent stats and coverage. Of all the sets that have come out over the years, I've always preferred the Bulky Specs variant you see here: it hits like a truck maximizing the pay-off of Volt-turn, it takes resisted (and even neutral) hits like a champ, and it can cripple opponents who carelessly switch in a Ferrothorn or Chansey with Trick, while still packing a punch afterwards. Max HP for durability (after all, it is the go-to counter for Talonflame, and with a bit of help from Chansey's Wishes the wash machine will be able to take the falcon on multiple times), Max SpAtk with Modest nature and Choice Specs to deal some serious damage to whatever the opponent switches in (for example, if they try and use Tyranitar to sponge Volt Switch, they will still take enough damage to find themselves within kill range for Landorus, which I will invariably send in to Intimidate them: this will force them to switch out once again, allowing Landorus to U-turn and keep momentum going), Volt Switch is the key move you'll use most of the time, Hydro Pump should only be used if you predict a switch-in, Trick cripples walls and most slow Set-Uppers (trick a Specs to their Clefable and watch them rage as they accidentally lock themselves into Calm Mind), and Will-O-Wisp is great to cripple Dragons that, since they take mimimal damage from Volt Switch, think they can take advantage from the free turn to use Dragon Dance. This Pokemon takes a lot of prediction this generation, because Trick will fail if the opponent has a Mega Stone, but if you don't mess stuff up, this guy can be very rewarding... @ Assault Vest Ability: Mold Breaker EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Rapid Spin - Earthquake - Rock Slide - Iron Head When Gen 6 nerfed weather, we were finally able to see with our own eyes just how good a Pokemon Excadrill is. It was wonderful to explore the many things it can do for a team, and to find out that yes, it is indeed a great Pokemon that can benefit almost any team, outside of "lol Sand Rush sweep". Max HP paired with an Assault Vest make the mole surprisingly bulky, as many users of Scald find out at their expenses. Such bulk can be exploited to succesfully Rapid Spin in situations where a frailer Spinner would simply die or be forced out (as a side note: as this team needs Stealth Rock to succesfully wear down opponents with the switches the Volt-turn strategy forces, Rapid Spin is a wiser choice than Defog), while max Atk with an Adamant nature guarantees that the other 3 moves (that need to be damaging ones because of the limitations of Assault Vest) will still pack a punch and deal some serious damage. Earthquake is the go-to STAB you'll use most of the time if you are not Spinning, Iron Head is for Fairy-type special walls (most of witch are OHKOed by it), and Rock Slide is to catch fliers on the switch, if opponents predict an Earthquake and you predict their prediction. DO NOT carelessly leave Excadrill out against fliers that can hurt it, relying on its bulk and coverage to remove threats: Excadrill main job is to Rapid Spin, the sweeper of this time is Charizard and thus Rapid Spin is VITAL, therefore you should NEVER allow opponents to bring Excadrill down to critical health. Just tank a hit, Spin, switch out, and make sure you use Wish with Chansey because switching in again. You want your Spinner to stay alive no matter what. @ make a wild guess Ability: Blaze EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Flare Blitz - Outrage - Earthquake - Dragon Dance Here it is, the strong-yet-frail Special attacker of last generation suddenly becoming a bulky Set-Up Physical Sweeper this generation. Despite the Mega Evolution giving it bulk and awesome typing, this guy STILL cannot take hits, so DO NOT switch it in to take hits: the idea is to wait for your opponent to kill a Pokemon of yours with a Pokemon that cannot touch Charizard, and that cannot easily scout which Mega Evolution you are going to pull (remember X and Y have completely different checks and counters, so you want to take advantage of that to play mind games and gain the upper hand), at this point you send in Charizard, you Mega Evolve and use Dragon Dance as the opponent swirches out, and at that point a total party kill will most likely ensue. Clever idea to keep your opponent guessing from the very beginning is to put Charizard first in your teambuilder, so that it will show up as lead in the team preview (most people use Charizard Y as lead): at this point, just swap it out before the match starts and use Landorus-T as lead instead, and your opponent will have a hard time figuring out which Charizard you are using untill the very end. Max Atk and max Spe because this guy is supposed to b an end-game sweeper, Adamant nature is enough to outspeed stuff at +1, and gives you the extra power to break through Physical walls, Dragon Dance is the move you use as Mega Evolving, and the trio of Flare Blitz, Outrage and Earthquake grant you some wonderful coverage, making it easier for you to push for game. Always remember: when you send out Charizard, you want the battle to end there and then, going for the win is your top priority with the big guy except in rare cases, so make sure your opponent's Pokemon are weakened enough before sending Charizard out, and don't get locked into Outrage if things that can tank it are still around. CONCLUSIONS So yeah, here is the team: rating, opinions and constructive criticism are welcomed. And if you try the team yourself, don't forget to share your results! TO make it easier for you to understand how the team plays, here are a couple replays. An occasion in which the team didn't need Charizard's sweep to win (one of the best battles I've ever had, albeit kinda uined by the finish) A notable 6-0 (notable in that the opponent actually had a decent team and was relatively good, unlike the people I usually 6-0) THE IMPORTABLE
  2. It doesn't? Strange, I was ure it did... Apparently my memory is starting to fail me... Well, Knock Off is still a good option, isn't it?
  3. I already stated what my mega is gonna be, and it's a pretty hipster choice
  4. I see a rather glaring weakness to Volt-Turn: Gliscor can sponge Volt Switch, but the most common user of that move is Rotom-W, which can score a clear OHKO on Gliscor with Max SpAtk Hydro Pump, so you cannot just mindlessly throw in Gliscor to stop Volt Switch. Tyrannitar can take Volt Switch thanks to the Sandstorm boosting its SpDef, but it loses to both of the most common U-turn users of the tier (Scizor and Landorus-T), and Starmie gets a special mention for being weak to both Volt Switch and U-turn, making its job of rapid spinning very hard, also because, despite your claims of wanting to use Leftovers to boost its durability, you are basically using an offensive set, and not the defensive set with max HP and Recover. Acrobatics on Gliscor is horrible, seriously, it is freakin' bad. It's terribawful. You are not going to get rid of your item, so what's the point in using it? You either use Fling over Toxic to solve this problem (but Toxic is in general a superior option due to being able to be used more than once), or you just eliminate Acrobatics: run Protect over it and Substitute over Roost for a true Toxic Stall set, or keep Roost and run Ice Fang over Acrobatics for a multi-purpose Gliscor: you'll have better coverage, and you'll actually deal more damage. So yeah, Gliscor needs tweaking, and you need to find a solution to your Volt-turn weakness. In general, Ferrothorn is the go-to solution when you are weak to Volt-Turn, because it resists Volt Switch and won't take much damage from U-turn, while damaging the U-turner with Iron Barbs. Maybe it could be your Stealth Rocker over Mew? And maybe you could remove Gliscor altogether and throw in there Landorus-T: still a good wall thanks to Intimidate, synergize wonderfully with Heliolisk because not only they cover each other's weaknesses, they also form a Volt-turn core (Landorus-T is one of the best U-turners around), it can have Taunt and Knock off thus removing your need of Mew, and it can learn Stealth Rock, allowing you to run Spikes on the aforementioned Ferrothorn. More Hazards mean Volcarona has an easier time attempting a sweep, given all the hard checks it has in OU. To summarize: Replace Starmie's set with this set: 252 HP - 4 SpD - 252 Spe, Timid Nature, Natural Cure, Scald, Psyshock, Recover and Rapid Spin (item: Leftovers) Replace Gliscor with Landorus-T with this set: 252 HP - 240 Def - 16 Spe, either Adamant or Impish Nature, Stealth Rock, Earthquake, U-turn, Knock Off or Taunt Replace Mew with Ferrothorn with this set: 252 HP - 88 Def - 168 SpDef, Impish Nature, Spikes, Leech Seeds, Protect, Power Whip Notice that Taunt is probably better on Landorus, because Landorus completely walls Scizor, and Latias has to be wary of its U-turn, which means that Landorus can easily stop both the most common users of Defog in the tier, allowing you to keep your hazards up... This is all. I hope these suggestions can be of help
  5. I'll let you know if something changes, but for now I'd really prefer to wait... It will also be an occasion to lurk a bit and get to know the other people!
  6. Well, you are the one who knows how long it is gonna take, so you have to tell me... What I do know is that this coming week is going to be kinda busy for me, so I really don't mind waiting: as a matter of fact, the next one will be even worse, so yeah, when I have to post something I post, no problem, but if I need to wait first, it won't really be a problem, because I'll have LOTS of IRL stuff to do to kill time as I wait, so don't worry... Long story short: if you know for a fact that ending chapter 2 will take a month or longer, then I'll join the fray right now. But if it is a matter of a week or two (or even less), then I actually prefer waiting...
  7. How do you change the user title? I have a custom one, so there must be a way, but I cannot remember...

  8. I can actually see Mao being like -That Pokemon... That Pokemon can sense aura! That's a power that I could use to expose the mystery of this elusive "love" quantity! *huff* *huff* ...Please... Please let me dissect it! *drool* - Cue perv mode face. But in all seriousness, Mao is a master of believing is own lies, as he practices repression and denial as ways of keeping his suffering in check and hite everything behind his mad scientist persona, so you won't get away with merely saying "I read your mind"... Geez, why are you getting me to talk about hidden depths? These are supposed to come into play MUCH later, Mao is going to be a purely comedic character at the beginning! Also, something I had forgotten to ask earlier: battles are going to be roleplayed, right? I mean, roleplaying skills, strategy and respect of the setting are what matters to win, we don't have to actually battle it out on the sim right? Because I was planning to keep on following Mao's theme as I add new members to the team in the future, but of course a team built that way would be total crap in an actual battle on the sim...
  9. I'll have to decline on that. You see, a relevant part of Mao's character development will rely on the fact that he claims to be the champion's son, but he really isn't. If he had a relative attending his same school, his lie could be exposed too easily... By the way, glad to see I was approved, I'll make sure to mention my former school when I introduce myself to the class on my debut. Please Chimchain, send me a private message as soon as Chapter 2 ends, so that I'll be able to settle the levels of my Pokemon! Speaking of which... I apologize about the "everyone's got Bisharp" thing, I designed my team SPECIFICALLY with diversity in mind (and to fit Mao's theme and personality), I swear I checked the PC list on the first page 3 times and I coudln't see anybody being listed with a Pawniard as partner... But you have to gimme credit tho: of all the things that are/will be able to Mega Evolve, I went straight for Buneary/Lopunny, which not only fits Mao's character development, but is also a pretty unique choice... And the lists you people are posting kinda scare me. I have no "team set in stone" yet, and I don't really know when/if I'll ever have one: if you people just keep on being like "these are my guys, let me be the only one to have them" and claim all the good stuff (and I can't help but notice all such lists included way more than 6 Pokemon), nothing will be left for those like me... ;-;
  10. Ok so, here is my application. I hope it is ok! To give a bit of twist to it, and open some interesting possibilities for character development down the road, I'll describe the personalities of my Pokemon as well. Name: Mao Addams Age: 15 Birthday: February 24 Appearance: PIC FOR REFERECE. Not particularly tall and decently muscular, Mao has red eyes and white air (a side effect of being albino). His most distinctive traits are the huge glasses he wears all the time, and that have the tendency of shining scaringly whenever he goes into full-on pervert mode, and the red coat he is never seen without, which he wears casually over his shoulders without bothering to put his arms through the sleeves, so that it looks more like a cape than a coat. He could even look rather attractive and cool, wasn't it for certain... Quirks, for lack of a better term, of his personality, which tend to turn others off. Program: Trainer Starter: Chespin Hometown: Mao hails from Cyllage City in the Kalos region. His mother was originally from Castelia city in the Unova region, and in fact his aunt still lives there. Background: Pokemon: P.S.: In case the sheer lenght of her entry doesn't make it clear enough yes, Sapphire the Buneary will play the biggest role in Mao's character development going forward... Also I hate how limitations on Egg Moves will prevent my Pawniard/Bisharp from ever learning Sucker Punch <.< EDIT: is it just me, or there's something wrong with the Spoiler code?
  11. I see. Well, maybe initially I will include Pokemon at level 1 in my profile as placeholders, and then rise them to the level of the other people (evolving those that get to the appropriate level) when the chapter ends... I take it 3 would be a fair number? Also, what are the rules on Pokemon that evolve via trade?
  12. Very well. I am going to have a kinda busy day today, so I will most likely post my char's application late in the evening... And considering that the next days will be quite busy too, I don't mind waiting for chapter 3 and being an exchange student. It also makes more sense Incidentally: students are entitled to two Pokemon, and they must be in their unevolved form, right?
  13. Planning a character for a RP that is inspired to Mao from Disgaea 3: mad scientist kid who doesn't understand concepts like "love" and "friendship", and is hell-bent on "researching" them (which causes him to come off as some kind of a pervert). What Pokemon would such a character use?

    1. Show previous comments  5 more
    2. Tomas Elliot
    3. GotWala

      GotWala

      Huh, that does sound interesting. I've never seen Pokémon Special so I can't tell you anything about that, haha. Anyways, do whatever sounds good to you man!

    4. Sapphire

      Sapphire

      Elliot-what you just described is something straight out of the Pokémon Special manga.

  14. I don't even know who these people are, to be honest I have only read the OP with the rules etc... I didn't go through 116 pages of unread topic! But I do hope I will be given a chance because I've had an idea for a character, and I would love to go through with it: those who have already roleplayed with me in the past (Like DarkLight) surely know that I am good at creating characters who, despite having a seemingly serious and deep background/personality/overall theme, can be played completely for laughs. So yeah, I hope I'll be allowed in to bring some laughter to the RP... Incidentally, how many females are there in the Academy?
  15. This roleplay seems very interesting... Is it possible to join? I dunno, I could be a transfer student or something like that to justify the late arrival?
  16. Roggenrola and Geodude are the unevolved stages of Gigalith and Golem respectively, AKA the Pokemon I had mentioned in my post Onix is kinda bad, as for Carbink and Tyrunt I didn't know they had been added to the game... Still, Gigalith still seems the superior option because of its offensive presence (having a pokemon dedicated ONLY to defense/support roles is generally not so good in game, because it will be hard for it to gain experience...) that makes it better than Carbink for in-game use... And Tyrantrum is more of an all out attacker, it has more attacks powered up by its ability than it has move slots, so yeah, wasting a slot for Stealth Rock isn't the wisest idea... The Trick Room idea sounds cool however, given that many of the Pokemon we mentioned for a possible team (Gigalith, Chesnaught, Bisharp) are fairly slow. IIRC you mentioned having a Cofagrigus, Lynxiechan? That guy can lern Trick Room if I'm not wrong...
  17. I don't really get the point of this topic... Is it a rant against Marriland? Or is it a way of saying "ehi check out that cool place, but beware of big scary wolv...Err...Mods"?
  18. http://replay.pokemonshowdown.com/ou-174818010 Best match I've had in quite some time, it's a pity it ended that way... :(
    1. GotWala

      GotWala

      That ending was rather unfortunate, but I really love your sue of Chansey! Heal Bell is a generally unappreciated support move and Wish is more helpful to the team than Soft-boiled. That was fun to watch!

    2. Tomas Elliot

      Tomas Elliot

      Thanks. That team will eventually become a RMT somewhere down the road, I promise.

  19. If you have already defeated Sierra and Solaris, then you can scrap half my suggestions lol. Also, apparently Bulbasaur was axed in Ep 13, the event of Cantrememberthename Island now gives you a friggin' Chikorita. And Vulpix now requires you to beat a level 45 Kinglang, is Ame dead set on killing any chances of making a good sun team early on? Rants aside, Roserade is probably your best bet for a Grass Pokemon, with Venusaur out of the picture: at this point, since abusing Sun is nearly impossible (unless you get your hands on a Shiftry, there was an event iirc... And what about Victreebel? Is Bellsprout anywhere in the game?), you might as well go for a non-weather core, with a Fire Pokemon that is better than Ninetales (Arcanine if you got the event Growlite, otherwise Chandelure is cool I think). Now that I think about it, you picked Chespin as a starter, and Chesnaught is actually a strong, bulky grass type. Not as good as Roserade in competitive environment, but hell, for a game it should be enough. So yeah, Chesnaught-Clawitzer-Arcanine-Gardevoir seems good, because it gives you great coverage both offensively and defensively when you factor the secondary types in the picture. To complete your coverage, considering that you have a RPS of Water-Fire-Water and 2/3 of a pseudo-RPS of Fighting-Steel-Fairy, it would be wise to include a Steel type. Luckily you have Bisharp, which doubles as an always useful Dark-type, so you should be ok. For the last spot, I can't stress enough how important a Stealth Rock user is. And Gigalith is one of the two Pokemon you can obtain in this game that learn Stealth Rock naturally (the other is Golem, but Golem has double weakness to Water AND double weakness to Grass, so yeah...). I honestly don't understand what's your issue with Gigalith's Speed: since when a defensive Rock-type with Sturdy, which just happens to also have a HUGE Attack, needs speed? All you need is Attack and HPs, and then your Gigalith will be able to do two things: go out first (as a lead) against Pokemon that cannot hurt it, and just bring the pain with Stone Edge and Earthquake (IIRC it learns both naturally), and go out first (as a lead) against Pokemon that CAN hurt it, endure the first hit with Sturdy and place Stealth Rocks. At that point, let the opposition kill it or just bomb away with Explosion (you can get that TM in game IIRC). So yeah, this is it for your team, as far as I can tell... OR, if you REALLY like Azumarill, it could be Chesnaught - Azumarill - Chandelure as a core (don't run Azumarill and Arcanine together, or you'll have too many physical attackers). Such a core would remove the need for a Dark-type, since you'd have Chandelure's powerful Shadow Ball to take care of Psychic and Ghost types, And Azumarill would act as your Fairy thus removing the need for Gardevoir. So yeah, this would reduce your team to Chesnaught - Azumarill - Chandelure - Gigalith, to complete it you'd need at least a special attacker and at least a Steel type. Maybe Vanilluxe could act as your special attacker (an Ice-type is always helpful) and you could get yourself an Excadrill to act as your Steel type? Excadrill is very strong, and IIRC Drillbur can be found in the area where the giant Steelix was... So yeah, to summarize: it's either Chesnaught - Clawitzer - Arcanine - Gardevoir - Bisharp - Gigalith or Chesnaught - Azumarill - Chandelure - Vanilluxe - Excadrill - Gigalith. Personally I like the first idea the most, but it's up to you...
  20. Clearing the cookies solved the problem apparently...
  21. Bulbasaur removed and Vulpix given the silly "oh you also need to battle a level 45 Kinglang" clause... Someone upstairs must hate sun teams... Wait in which episode was the Kinglang thing added to the Vulpix event? Because I lost all of my Reborn data to a virus, and I need to re-download the game: at this point, might as well download an episode in which both Vulpix and Bulbasaur were easy to obtain, and then upgrade to ep 13...
×
×
  • Create New...