INTRODUCTION
Greetings, people of Reborn. As some of you might now, I recently broke up with my girlfriend after 3 years of seemingly perfect relationship. Because of this, I decided not to go to the new year's eve party organized by my friends: you see, each and every one of my friends will bring along their respective gfs, and given that I am still depressed about my love story ended, I am not really prepared to be the only one without anyone to kiss at midnight... So yeah, I have decided to stay at home. And while I am here, I'll be posting my latest and most succesful creation, a NU team that will have the distinction of being the first RMT posted in this forum in the year 2015 (which is starting as I type these words, at least in my timezone). Without further ado, here is the team.
AT A GLANCE
Quite frankly, competitive battling has become quite boring for me as of late. OU is all about "OMG there are more threats that I can possibly hope to be able to counter, I need to try and have an out for everything!", resulting in battles where strategic switches occur more often than attacks... And well, that most definitely isn't what Pokemon was supposed to be about. Luckily, the lower tiers (and the lower you get, the better) are still rather safe from this phenomenon, and it is still possible to have fun down there: strategizing, guessing the correct switches, wearing down opponents and eventually finding an opening to sweep can be a lot of fun, when you are free from the pressure of "crap I forgot to run a counter for that threat! I am doomed!", which is basically what OU is all about nowadays...
THE TEAM IN DEPTH
@ Leftovers Ability: Shell Armor EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Wood Hammer - Earthquake - Stealth Rock - Synthesis
Torterra is the reason why I decided to play NU this gen. I have always loved the design of this Pokemon, but I have always hated its typing, with that crippling double weakness to Ice (on top of a mediocre Special Defense) making it a pain to face anything that runs Ice Beam, competitively and in-game alike. However, In NU this guy (which is actually PU, a Smogon tier that is lower than NU, which can sometimes be an advantage because opponents will have a hard time predicting your moves) can find itself an important niche: you see, all the Rock-type mons (except Probopass) down here are physical attackers, and run Earthquake as a coverage move. And all Ground-type mons (except Seismitoad) are physical attackers and run Stone Edge as a coverage move. With its respectable physical bulk (emphasized by max investiments in HP) and its typing, Torterra can easily laugh at both these moves, and threaten enemies with its powerful STAB moves: with maximum Atk investiments and an Adamant Nature, Wood Hammer can 2KO or even OHKO virtually any Ground- and Rock-type in the tier, with EQ taking care of the few exceptions like Probopass. Mega Steelix, which is rapidly imposing itself as the top Ground-type in the tier, is actually 3KOed or even 4KOed if they go full defense, but the fact is, it can barely 3KO back with Iron Head, with all other moves it gets being less effective than that, and Torterra has a reliable recovery in Synthesis, something Steelix obviously lack. So yeah, Torterra can beat most Rock- and Ground-type mons in one on one situations, which means it will be forcing a lot of switches, and this means I'll have a lot of occasions to use Stealth Rock. This works very well in combination with Vullaby: since my Stealth Rock user is not a suicidal lead, and actually seeks to stay alive as long as possible and contribute to the team throughout the entire match, I can Defog away all hazards on the field, including my own, and rest assured that I'll have another occasion to make up for it by using SR again... Shell Armor is chosen as an ability as part of the mentioned mentality: when you are trying to stay alive as long a you possibly can, using Synthesis to heal in the face of mons that fail to 2ko, you don't want a random crit to ruin everything...
@ Eviolite Ability: Overcoat EVs: 248 HP / 252 Def / 8 SpD Impish Nature - Roost - Defog - Toxic - Foul Play
The first half of my defensive core, this little guy is as bulky as its (in)famous evolved form, courtesy of Eviolite.My team isn't that weak to SR (the only mon weak to Rock actually is Vullaby itself), but Defog is always nice to keep away more dangerous hazards like Toxic Spikes, as well as Screens. Roost is a reliable recovery, which is something you crave when using a NFE Pokemon as a wall (sacrificing Leftovers for Eviolite hurts), Toxic helps to put a timer on opponents, particularly on set-up sweepers that cannot really hurt Vullaby even after a boost or two (believe it or not, but in more than an occasion Vullaby had no problems handling Miltank at +6), and Foul Play is there for Sub-DD Feraligatr: you see, originally there was Knock Off in the fourth spot, because Audino carries it as well and so I thought it would be cool to have it on both halves of my defensive core, to remove items from as many opponents as possible... But then I found out that Knock Off fails to break Feraligatr's sub, and so, with Toxic out of commission, the crocodile was able to set-up in Vullaby's face and then wipe out my team. Enter Foul Play, which is more than enough to solve the problem: I sometimes miss not being able to remove held items, but killing opponents with their own Atk is priceless...
@ Leftovers Ability: Regenerator EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Wish - Protect - Heal Bell - Knock Off
I honestly fail to see why people would ever consider using Mega Audino as a wall. I mean ok, Mega Audino, being a Mega, has better stats, but are they so incredibly good to make justify losing the passive recovery of Leftovers, along with the single best ability a wall could ever hope to get? I asked myself this question and I came to the conclusion that no, there is no stat boost that will ever justify losing Regenerator. The ability to pass wishes and heal myself at the same time is just too important. In more than an occasion I have found myself late in the game, with Audino still at full health: such is the power of Regenerator. And Knock Off is sweet to take away important items from mons that people tend to switch into Audino the moment they realize it is not the Mega variant, most notably Gurdurr: a Gurdurr without its Eviolite is an easy prey for Granbull, also a Haunter without Choice Scarf won't be able to use Trick nor to outspeed Primeape. The importance of held items should never be overlooked, and this goes double for the importance of taking said held items away.
@ Leftovers Ability: Volt Absorb EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Protect - Scald - Volt Switch - Ice Beam
This guy was originally supposed to run 252 SpAtk over 252 SpDef, Assault Vest over Leftovers, and Thunderbolt over Protect. I switched to the set you see here after realizing that the passive recovery, helped by Protect, was something I needed, and that Thunderbolt would regularly fail to kill anything significant anyway. Basically, all Lanturn has to do is to absorb Electric attacks while sponging Ice attacks aimed at Torterra (read, Ice attacks from Water mons that use Ice Beam for coverage. Don't you ever ever ever switch Lanturn into an Ice-type mon like Cryogonal, because Freeze Dry is becoming more and more popular these days. Use Audino to wall those), and then complement Primeape by being a slow Volt Switcher: take a hit, tag out with Volt Switch, and grant a free switch-in to a companion. The resulting Volt-Turn engine with Primeape is very powerful, and can force many popular defensive cores open... And well, the extra muscles of the Assault Vest variant could come in handy for that, but I still am iffy about losing passive recovery on such a defensive mon. I would like to get some feedback on which set you guys think is the better...
@ Choice Scarf Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Close Combat - Stone Edge - U-turn - Gunk Shot
Scarf Primeape is a handy mon to have in NU. Being able to outspeed virtually every mon that doesn't carry a Scarf of its own, getting an Atk boost off opponent's Defog/Intimidate (which lets him 2ko non-max def Granbull with Gunk Shot, btw) and boasting a pretty powerful Close Combat, Primeape is fantastic for scouting with U-turn early on, and then coming back near the end of the match to finish worn out teams off with a Close Combat rampage. Stone Edge and Gunk Shot are there for coverage, but please be aware that, while they can handily 2ko many mon that resist Close Combat and/or U-turn, they will sometimes fail to OHKO (for example, Gunk Shot rarely OHKOes Granbull even at +1, let alone at +0), so you should only use them on predicted switches. DO NOT CARELESSLY USE THEM TO ATTEMPT A REVENGE KILL, because you might fail quite spectacularly only to be OHKOed back (the unreliable accuracy of both moves doesn't help either). Basically, what you want to do with Primeape is to just spam U-turn to gain momentum and wear opponents out. Then, when the opponent is left with 1-2 Pokemon that are low in healt and/or cannot really take Close Combat, find an opening to send Primeape out (Lanturn helps with that) and push for game by spamming Close Combat...
@ Choice Band Ability: Intimidate EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Play Rough - Crunch - Ice Fang - Close Combat
I am not a fan of running two users of Choice items in the same team, but Band Granbull is honestly a beast. Between its respectable bulk (emphasized by the given spread), Intimidate and its brand new Fairy typing, Grandbull can handily take on most physical threats of the tier, including Sawk, Gurdurr, Feraligatr and virtually every Dark mon around. Between its raw power and its ability to further lower the opponent's Atk, Play Rough is your go-to move you'll use in most situations. The other coverage moves are only there for when you predict a switch-in (by Musharna, Vileplume and Steel-type mons respectively), and shouldn't be used outside of catching the opponent on the switch. On this regard, Close Combat is chosen over Earthquake to nail Steel-type mons, because Eviolite Ferroseed is around.
CONCLUSIONS
Well, here is the team. As fireworks crack outside, I give to you my latest creation: please let's start this 2015 with some polite, constructive and possibly well-explained criticism! If you want to try the team out, feel free too: happy new year everyone!
THE IMPORTABLE