Jump to content

Tomas Elliot

Veterans
  • Posts

    2462
  • Joined

  • Last visited

  • Days Won

    14

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Tomas Elliot

  1. That moment you go on Imgur to upload a pic, and you find out Anonymous have "declared war" on ISIS... Not the best way to kick off my day.

    1. krim

      krim

      How did I miss this? Hmm,interesting.

    2. Tomas Elliot

      Tomas Elliot

      Anonymous are civilians. And something anyone who is/has been in the army or the police will tell you is that the last thing you want, when conducting an investigation or an intelligence operation, is meddling civilians.

  2. Every time I play NU with Gen 6 sprites on, I can't help but think that there is someone at Game Freak whose job is to animate Miltank's nipples...

    1. zimvader42

      zimvader42

      Not just someone, most than half of Game Freak's artistic team is there just for that... which is kinda cool, on its own twisted way...

    2. Tomas Elliot

      Tomas Elliot

      lol yeah, I guess it is... :P

  3. Favorited and followed. I'll wait for a few more chapters to be posted before giving my thoughts, I like the way you write tho. One minor thing: I thought B2/W2 had established Iris as the Champion?
  4. Ok I had misunderstood what you meant by Sci-fi, in this case my earlier suggestion cannot really help you... The multiple races idea is fascinating tho: are you going to set the work in some fictional universe then? Or, to make things more interesting, couldn't the whole thing be set in our world, and the various racesbe the product of experiments made by humans? it would also explain the fatastic racism humans would display against them: they would see them as expendable, lowly guinea pigs and nothing more, possibly setting up a "humans are the real monsters" scenario...
  5. I like your ideas so far, and well, I am a rather accomplished roleplayer (if I say so myself) with too much creativity for my own good. So yeah, given that this coming sunday I am finally returning to Bologna and re-starting my free (read: parents-less) dayly routine, I'll be glad to help you develop every part of the game you might need a hand with, and even to co-host should you need it. Before everything else, there is something that I need to ask. I see that you want both supernatural powers and Sci-fi technology to exist in your world, and that, among your plot ideas, there is a catastrophic scenario: so I gotta ask, do you know of a game called Shin Megami Tensei Devil Survivor? Because that could be a good source of inspiration for you (what with people using computers to summon demons that have supernatural powers, in a catastrophic scenario).
  6. So, I got myself Shin Megami Tensei Devil Survivor 1 and 2, as part of my quest for collecting as many action RPGs as possible. Anyone has played them and wishes to share a thought?

    1. Code: PIRULUK

      Code: PIRULUK

      I... don't think those qualify as ARPGs, actually. More of a cross between TRPG and turn-based dungeon crawler. Also, never played DS1, but DS2 is good. Make sure you go for the Meritocratic ending ^^

    2. Tomas Elliot

      Tomas Elliot

      Spoiley Acqui is spoiley :P

    3. Code: PIRULUK

      Code: PIRULUK

      Trust me. The Meritocratic ending is nothing like what you'd expect.

  7. I've reached that part of the ladder where the fun ends and the pain begins, because every loss costs you over 20 points, and every win nets you like 5...

    1. Show previous comments  1 more
    2. Tomas Elliot

      Tomas Elliot

      lol well, there are countermeasures to that tho :P

    3. Shadowfoxhound

      Shadowfoxhound

      hmm thats riots way of telling you this is not your place.

    4. NickCrash

      NickCrash

      I know that feeling. However in the first matches you expect people to go for brute strength all the time, so you know how to move.

  8. Ever tried to demonstrate to a nerdy otaku of the depressed, introvert kind (I am a nerdy otaku mysel, but of the easy going kind) that life does not suck, and that the real world actually has something to offer? It's impossible!

  9. For all the Megaman fans, Megaman Battle Network 4 is a game-long plot hole for the entire franchise, as half of its plot points blatantly conflict with elements of the previous games that were considered to be set in stone, and that returned in later installments. It is possible to travel freely from a continent to the other to complete the events of what is apparently a round of a tournament, meaning that you can potentially visit the entire world in a single day (compare MBN 2, where an intercontinental travel is threated very realistically, and involves getting the tickets and hopping on an airplane, finding a hotel upon arriving, and the likes). The Undernet is some sort of internet for criminals of which Megaman has no knowledge and is actually afraid, completely forgetting the fact that he met the creator of the Undernet in previous games, and actually beat him in a battle on one occasion, being recognized by him as the "chosen one" afterward. The final boss of the game is a giant NetNavi that dwells in an asteroid which is somehow also a computer, completely forgetting the fact that, in previous games, it was clearly stated that the whole concept of NetNavis was invented by the grandfather of the protagonist and perfected by his father, and neither of them ever traveled to space: how can an alien NetNavi exist? It is never explained. There are other instances. To put it in simplier words: this game sucks.
  10. I only suggested Bronzor because it has TR+Explosion: you see, if you can use TR and then immediately suicide the Pokemon that used it, you'll then have a golden opportunityto sweep with Ursaring, because you will be able to send it out without risking a switch-in (Ursa has no HPs to spare, given it relies on Guts to sweep). This is why it is so important to have a suicidal lead as your third TR user: however, a Psychic-type that relies of Eviolite will only make your weakness to Knock Off worse, so yeah...
  11. Ah crap I read the updated OP... So no Carbink? In such a case sorry but I am honestly out of ideas ;-; EDIT: well there would be Eviolite Bronzor as TR + Explosion user but... Yeah...
  12. So, since I am a nostalgic son of a gun, I have decided that, starting on January the 11th (the day I get back to Bologna), I will be (re-)playing the entire Disgaea series, starting with Hour of Darkness in its PS2 incarnation. Anyone knows the game and is willing to lend me a hand planning out a team? The first Disgaea game is the only one in the series I have never managed to clear, due to some frustrating aspects of the gameplay (that fortunately were removed in later titles) really killi...

    1. Show previous comments  2 more
    2. Tomas Elliot

      Tomas Elliot

      Or you know, just play them in my free time, one after the other...

    3. Kurotsune

      Kurotsune

      Focus on leveling up Laharl since he's strongest of the story characters. Look into how to unlock the best mage/skull class (star... I think?), how to unlock Ronin/Ninja (fairly early in the game) Samurai, Scout and Angel. Those are among my personal favorite as well as being some of the most useful classes (that's assuming you don't have access to Majin which is just plain better than everything)

      Other than that I suggest picking your favorite classes and levelin...

    4. Kurotsune

      Kurotsune

      ...g Laharl only out of the main cast since he's the only truly useful character. If you've the time/will, make good use of the reincarnation system since it helps you become exponentially stronger fairly quickly. Item World also helps.

      Disgaea 1 is fairly more grindy than the other ones, which... Is saying a lot, considering the series.

  13. You could have just ended it here, and it would have looked like at attempt at actually being helpful. The condescending tone and the great amount of "stealth" insults in the rest of your post show that yes, you are just here to bait me into a quarrell after all, specially that list of threats that my team supposedly is destroyed by, despite the fact that I have already addressed half of those in previous posts of mine (Mega Steelix is particularly hilarious, as its presence in the list clearly shows you haven't even bothered to actually read the OP). I'll test the changes you have suggested and I thank you for those, but really, untill you have solved your alleged "irl issues this morning" (or untill you have done something about your manners, I dunno) I would really appreciate it if you could refrain from posting in this topic or any other started by me from now on. It is evident you have, for reasons I cannot fathom, a problem with me, and you are just doing everything in your power to belittle, ridicule, and bait me into one of those silly flame fests. I ask of you as politely as I can: please stop.
  14. I only "shit on" comments that are not helpful/constructive (like yours). If you check my other RMT, you'll see that the moment a guy actually took two minutes of his life toexplain his suggestions and post something deeper than "lol dude this Pokemon is going to destroy you", I immediately thanked him and embraced his suggestions. So please, spare me your selective memory. Besides, if you dislike me so much and you are so sure that I spout nothing but bullshit, why posting in my topic in the first place? I am a horrible person, so just stay away from me. If you are here to actually discuss stuff and not to stir drama and bait people into quarrels, then please be gracious enough to answer a question of mine: which Rotom are you talking about? The regular form or the Flying form? Because I don't really think the Flying form would fit in this team, as it would add another Ice weakness that I really don't need. The regular form is something I have never ever used in my (admittedly not that long) NU career, so I am clueless about what it can do: can it really take some unresisted hits? 3 immunities are great, I can see that, so I guess it can find plenty of occasions to switch in... But which moves would it use? Trick/Volt Switch/Shadow Ball/WoW with a Choice Specs? I am not really that happy about having 3 Pokemon with a choice item, but I guess Trick mitigates the problem...
  15. Are you kidding me? Carbink is available and you didn't consider it for a TR team? Carbink is like, the gift God has sent to every TR player in the world, there isn't a single TR team I have made (and believe me when I say, I have made a lot) that doesn't use it, regardless of the tier. Immense Physical bulk + Fairy type = your Knock Off problem is seriously mitigated. Add sturdy to the mix and you see that, if you use the little fella as a lead, you are basically guaranteed to set Stealth Rock, something your team glaringly lacks. And Carbink is atrociously slow, and it gets Trick Room and EXPLOSION. Do I need to explain this? Use TR, explode away wasting your opponent's move for the turn, send out some slow-but-bulky sweeper, and you have 4 turns of guaranteed mayhem without risking a switch-in... I would DEFINITELY run this little fella over one of the sweepers: 3 TR setters, a suicidal one and two with staying power, are definitely needed to keep your strategy going, and you only need one physical and one special sweeper to bring the pain... So yeah, I'd keep Octillery, and I'd drop either Ursaring or Machoke for Carbink... Ursaring is virtually unstoppable in the "4 turns mayhem" scenario I described earlier, but it can only do it once, twice at most. Machoke isn't as brutal but has greater staying power, so in the end it's your call. Also, wouldn't Flame Orb be better than Toxic Orb on Ursaring? Burn damage won't kill you as fast as Toxic damage... Or did something about how Guts works change in Gen 6?
  16. I see... Any Pokemon with Sticky Hold? Any Pokemon with Justified so that they think twice before spamming Knock Off mindlessly? Hell any Fairy- or Steel-type that has access to a recovery move, so that you can wall Knock Off without caring too much about the loss of your Leftovers?
  17. No but seriously, I don't know much of this new tier, so I cannot really help... The team looks solid, but maybe it can use some adjustments: A bulky set with Eviolite on Lampent. If TR is so important for you, it would be better for your TR users to stay alive as long as possible, right? Something like Sub-split, TR and Shadow Ball with a defensive spread and Eviolite should be fine, with Flash Fire you have 3 key immunities, so you won't lack the occasions to switch in... And Sub mitigates the Knock Off problem. Speaking of Knock Off: Mega Stons are usually the solution to a Knock Off weakness. Are there any Pokemon that can Mega Evolve in this new tier? Mega Audino and Mega Steelix are NU, so everything is possible...
  18. I know I don't have a special attacker, but the fact of the matter is, I never really felt that I needed it. You see, physical walls in NU are scarce and have some glaring weak spots that can be easily exploited, so I deliberately gambled on that. Not to mention most walls in NU are just that: walls. It might be true that I cannot touch them, but they cannot touch me back either, so I am far from "screwed" even if I face them. But let's have a look at the walls of the tier in detail, shall we? Mega Steelix cannot beat Torterra, same goes for Sandslah. Using Torterra with this set was a decision I made specifically with those guys in mind, so of course they are not a problem for me. Torkoal is devastated by the fact that it is often the safest switch-in my opponents have for Primeape, meaning that I can U-turn in its face and immediately send out Lanturn, whose Scald, while not very impressive, is still enough to OHKO Torkoal, whose special defense is quite frankly horrid. Same goes for Eviolite Rhydon, which is also a common switch in for Audino, which means I can play a bit with prediction and knock its Eviolite off. Eviolite Ferroseed is obliterated by Close Combat from both my attackers. And we get to the Poison ones: Vileplume and Weezing. Sure, as I lack a Psychic-type special attacker, I of course lack a way to hurt them... But the fact of the matter is, they lack a way to hurt me back either. Neither Vileplume nor Weezing can get past my defensive core, so the idea is to just knock their items off and wear them down untill I calculate they are low in health enough for my attackers to go to town. Weezing is particularly easy to beat this way because it lacks a reliable form of recovery: as for Vileplume, it usually is the go-to switch in for Granbull, meaning that, with a bit of prediction, it can be hurt badly with Ice Fang. The whole point of this team is to slowly wear down opponents anyway, so I don't necessarily need a way to make it past a specific wall in one turn: with a team this solid defensively, I can afford to wait... This being said, it is still true that I am not really using Lanturn as a wall nowadays (like, I often switch Audino into special attackers anyway, unless it is something Lanturs resists): I still like it because a slow Volt Switch grants free switch-ins to companions, but truth be told, I can live without it. So yeah, if you have some ideas for a Volt Switcher that has better offensive presence and can scare some of the mentioned defensive threats, possibly without ruining the balance of the team, I am open to suggestions Or I could use a bulky CM Mega Audino instead of Granbull and get myself a Musharna, but I am kinda iffy about this option... Wish+Regen is the pulsating heart of this team... I already addressed the Vileplume bit. You can say all you want that Sub DD Gatr is inferior to bulky SD Gatr, but this doesn't change the fact that some people will be running it, so I better be prepared. With this moveset, Vullaby has no problems taking on any variant of Gatr, so heck with that. As for Jynx, I repeat what I said earlier: I never faced one, so I really don't know. However, given that one third of my team has Protect, dealing with scarfers in general shouldn't be that hard... I mean, Audino should generally be able to wall anything not named Psyshock, so all I need to do is to use Protect: if the opponent has indeed scarfed themselves into Psyshock, all I need to do is to switch to Vullaby... Similarly, in situations when I have Vullaby/Torterra out, switch to Audino to tank the Ice Beam, and if they outpredict me and go with Psyshock, I highly doubt it will OHKO Audino, so all I need to do is to double-switch to Vullaby and let Regenerator handle the rest...
  19. Honestly, Electivire has never given me any serious problem, but I admit it might be because all the exemplars I've faced this far were being operated by noobs (for some reason Electivire is popular among noobs, or at least, I got this impression). No Guard Golurk is dealt with by Torterra, and Iron Fist Golurk, while harder to stop, is still contained by Granbull. Primeape has indeed given me more than a headhache, I admit being forced to rely on the speed tie in a couple occasions... But I don't really know how to solve the problem! I often try to lure Primeape in with Audino, and Knock Off its Scarf on the switch, but I'll be the first to admit this isn't the best strategy around... Mantine is... Just another guy. I don't remember ever feeling threatened by it, to be honest... EDIT: on second thought, maybe Torterra can handle Primeape?
  20. If by "defensive Torterra" you mean with 252 EVs in Def instead of Atk, know that I have actually tried it in the past. And I decided to switch to a more offensive approach (but not too offensive, I still run Leftovers and Synthesis after all...) because, without the extra muscles, Torterra failed to beat Regirock, Sandslash and Mega Steelix in one-on-one situations. And well, considering that the whole idea behind its choice was to use it as a reliable check for those very mons... And no, there is nothing you can say to persuade me that a stat boost is worth losing Regenerator. That ability is just too good for a cleric: I can see Mega Audino being a good bulky CM sweeper, but that is not what this particular team needs... Besides, if I have to use a Fairy-type, I'd rather go for something that isn't 2koed by Sawk's Close Combat (hence why I picked Granbull)... Thanks, I appreciate it. To be honest, in all my test matches (and I have had quite a lot) I have never faced Jynx, not even once. It is a strange coincidence, yes, but as a matter of fact I really don't know how this team would do against her... I guess Audino can handle her? Also, she cannot really switch into anything my team has, with the sole exception being Scald from Lanturn if Jynx has Dry Skin...
  21. INTRODUCTION Greetings, people of Reborn. As some of you might now, I recently broke up with my girlfriend after 3 years of seemingly perfect relationship. Because of this, I decided not to go to the new year's eve party organized by my friends: you see, each and every one of my friends will bring along their respective gfs, and given that I am still depressed about my love story ended, I am not really prepared to be the only one without anyone to kiss at midnight... So yeah, I have decided to stay at home. And while I am here, I'll be posting my latest and most succesful creation, a NU team that will have the distinction of being the first RMT posted in this forum in the year 2015 (which is starting as I type these words, at least in my timezone). Without further ado, here is the team. AT A GLANCE Quite frankly, competitive battling has become quite boring for me as of late. OU is all about "OMG there are more threats that I can possibly hope to be able to counter, I need to try and have an out for everything!", resulting in battles where strategic switches occur more often than attacks... And well, that most definitely isn't what Pokemon was supposed to be about. Luckily, the lower tiers (and the lower you get, the better) are still rather safe from this phenomenon, and it is still possible to have fun down there: strategizing, guessing the correct switches, wearing down opponents and eventually finding an opening to sweep can be a lot of fun, when you are free from the pressure of "crap I forgot to run a counter for that threat! I am doomed!", which is basically what OU is all about nowadays... THE TEAM IN DEPTH @ Leftovers Ability: Shell Armor EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Wood Hammer - Earthquake - Stealth Rock - Synthesis Torterra is the reason why I decided to play NU this gen. I have always loved the design of this Pokemon, but I have always hated its typing, with that crippling double weakness to Ice (on top of a mediocre Special Defense) making it a pain to face anything that runs Ice Beam, competitively and in-game alike. However, In NU this guy (which is actually PU, a Smogon tier that is lower than NU, which can sometimes be an advantage because opponents will have a hard time predicting your moves) can find itself an important niche: you see, all the Rock-type mons (except Probopass) down here are physical attackers, and run Earthquake as a coverage move. And all Ground-type mons (except Seismitoad) are physical attackers and run Stone Edge as a coverage move. With its respectable physical bulk (emphasized by max investiments in HP) and its typing, Torterra can easily laugh at both these moves, and threaten enemies with its powerful STAB moves: with maximum Atk investiments and an Adamant Nature, Wood Hammer can 2KO or even OHKO virtually any Ground- and Rock-type in the tier, with EQ taking care of the few exceptions like Probopass. Mega Steelix, which is rapidly imposing itself as the top Ground-type in the tier, is actually 3KOed or even 4KOed if they go full defense, but the fact is, it can barely 3KO back with Iron Head, with all other moves it gets being less effective than that, and Torterra has a reliable recovery in Synthesis, something Steelix obviously lack. So yeah, Torterra can beat most Rock- and Ground-type mons in one on one situations, which means it will be forcing a lot of switches, and this means I'll have a lot of occasions to use Stealth Rock. This works very well in combination with Vullaby: since my Stealth Rock user is not a suicidal lead, and actually seeks to stay alive as long as possible and contribute to the team throughout the entire match, I can Defog away all hazards on the field, including my own, and rest assured that I'll have another occasion to make up for it by using SR again... Shell Armor is chosen as an ability as part of the mentioned mentality: when you are trying to stay alive as long a you possibly can, using Synthesis to heal in the face of mons that fail to 2ko, you don't want a random crit to ruin everything... @ Eviolite Ability: Overcoat EVs: 248 HP / 252 Def / 8 SpD Impish Nature - Roost - Defog - Toxic - Foul Play The first half of my defensive core, this little guy is as bulky as its (in)famous evolved form, courtesy of Eviolite.My team isn't that weak to SR (the only mon weak to Rock actually is Vullaby itself), but Defog is always nice to keep away more dangerous hazards like Toxic Spikes, as well as Screens. Roost is a reliable recovery, which is something you crave when using a NFE Pokemon as a wall (sacrificing Leftovers for Eviolite hurts), Toxic helps to put a timer on opponents, particularly on set-up sweepers that cannot really hurt Vullaby even after a boost or two (believe it or not, but in more than an occasion Vullaby had no problems handling Miltank at +6), and Foul Play is there for Sub-DD Feraligatr: you see, originally there was Knock Off in the fourth spot, because Audino carries it as well and so I thought it would be cool to have it on both halves of my defensive core, to remove items from as many opponents as possible... But then I found out that Knock Off fails to break Feraligatr's sub, and so, with Toxic out of commission, the crocodile was able to set-up in Vullaby's face and then wipe out my team. Enter Foul Play, which is more than enough to solve the problem: I sometimes miss not being able to remove held items, but killing opponents with their own Atk is priceless... @ Leftovers Ability: Regenerator EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Wish - Protect - Heal Bell - Knock Off I honestly fail to see why people would ever consider using Mega Audino as a wall. I mean ok, Mega Audino, being a Mega, has better stats, but are they so incredibly good to make justify losing the passive recovery of Leftovers, along with the single best ability a wall could ever hope to get? I asked myself this question and I came to the conclusion that no, there is no stat boost that will ever justify losing Regenerator. The ability to pass wishes and heal myself at the same time is just too important. In more than an occasion I have found myself late in the game, with Audino still at full health: such is the power of Regenerator. And Knock Off is sweet to take away important items from mons that people tend to switch into Audino the moment they realize it is not the Mega variant, most notably Gurdurr: a Gurdurr without its Eviolite is an easy prey for Granbull, also a Haunter without Choice Scarf won't be able to use Trick nor to outspeed Primeape. The importance of held items should never be overlooked, and this goes double for the importance of taking said held items away. @ Leftovers Ability: Volt Absorb EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Protect - Scald - Volt Switch - Ice Beam This guy was originally supposed to run 252 SpAtk over 252 SpDef, Assault Vest over Leftovers, and Thunderbolt over Protect. I switched to the set you see here after realizing that the passive recovery, helped by Protect, was something I needed, and that Thunderbolt would regularly fail to kill anything significant anyway. Basically, all Lanturn has to do is to absorb Electric attacks while sponging Ice attacks aimed at Torterra (read, Ice attacks from Water mons that use Ice Beam for coverage. Don't you ever ever ever switch Lanturn into an Ice-type mon like Cryogonal, because Freeze Dry is becoming more and more popular these days. Use Audino to wall those), and then complement Primeape by being a slow Volt Switcher: take a hit, tag out with Volt Switch, and grant a free switch-in to a companion. The resulting Volt-Turn engine with Primeape is very powerful, and can force many popular defensive cores open... And well, the extra muscles of the Assault Vest variant could come in handy for that, but I still am iffy about losing passive recovery on such a defensive mon. I would like to get some feedback on which set you guys think is the better... @ Choice Scarf Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Close Combat - Stone Edge - U-turn - Gunk Shot Scarf Primeape is a handy mon to have in NU. Being able to outspeed virtually every mon that doesn't carry a Scarf of its own, getting an Atk boost off opponent's Defog/Intimidate (which lets him 2ko non-max def Granbull with Gunk Shot, btw) and boasting a pretty powerful Close Combat, Primeape is fantastic for scouting with U-turn early on, and then coming back near the end of the match to finish worn out teams off with a Close Combat rampage. Stone Edge and Gunk Shot are there for coverage, but please be aware that, while they can handily 2ko many mon that resist Close Combat and/or U-turn, they will sometimes fail to OHKO (for example, Gunk Shot rarely OHKOes Granbull even at +1, let alone at +0), so you should only use them on predicted switches. DO NOT CARELESSLY USE THEM TO ATTEMPT A REVENGE KILL, because you might fail quite spectacularly only to be OHKOed back (the unreliable accuracy of both moves doesn't help either). Basically, what you want to do with Primeape is to just spam U-turn to gain momentum and wear opponents out. Then, when the opponent is left with 1-2 Pokemon that are low in healt and/or cannot really take Close Combat, find an opening to send Primeape out (Lanturn helps with that) and push for game by spamming Close Combat... @ Choice Band Ability: Intimidate EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Play Rough - Crunch - Ice Fang - Close Combat I am not a fan of running two users of Choice items in the same team, but Band Granbull is honestly a beast. Between its respectable bulk (emphasized by the given spread), Intimidate and its brand new Fairy typing, Grandbull can handily take on most physical threats of the tier, including Sawk, Gurdurr, Feraligatr and virtually every Dark mon around. Between its raw power and its ability to further lower the opponent's Atk, Play Rough is your go-to move you'll use in most situations. The other coverage moves are only there for when you predict a switch-in (by Musharna, Vileplume and Steel-type mons respectively), and shouldn't be used outside of catching the opponent on the switch. On this regard, Close Combat is chosen over Earthquake to nail Steel-type mons, because Eviolite Ferroseed is around. CONCLUSIONS Well, here is the team. As fireworks crack outside, I give to you my latest creation: please let's start this 2015 with some polite, constructive and possibly well-explained criticism! If you want to try the team out, feel free too: happy new year everyone! THE IMPORTABLE
  22. Digimon Dawn/Dusk are cool games, but the lack of motivation for the villain is absolutely painful, building up to a finale as cliché as it could be... Oh well, the gameplay is smooth so one should be willing to overlook that, I guess...

  23. These festivities haven't been the happiest in my life, considering they are the first I spent as a single after a little more than 3 years (our anniversary would have been on december the 11th hadn't we broken up)...

    1. Show previous comments  4 more
    2. Tomas Elliot

      Tomas Elliot

      It definitely isn't <.<

      Probably some Digimon World Dusk to spend the 3 days, then the whole Disgaea series starting on januarythe 11th, and for the rest of the month/first half of february...

    3. Yash

      Yash

      Sorry.. Just trying to give you a better view of it.. I have been through a similar situation.. And initially it's just video games.. but it can lead you down a darker path if you don't realize that there are two ways to look at things.. Even if it is hard at first, viewing the world as opportunities is better than viewing it as failures.. It's your view and thought that matters.. I just hope that after your gaming marathon you come out as a better version of yourself..

    4. Tomas Elliot

      Tomas Elliot

      Of course, it's not like this is my first break up either <.<

      It's just that at the event I was supposed to take part in for NYE, all my friends will come with their respective gfs. If I have to be the only single guy who won't have anyone to kiss at midnight, I'd rather play videogames.

  24. More italians yay! Benvenuto! Io sono un toscano trapiantato a Bologna, se serve una mano con qualsiasi cosa sono a disposizione
×
×
  • Create New...