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Mr. SU

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  1. Thank you! I've noticed it really does come down to trial and error, changing a few pixels then zooming in and zooming out and eventually testing how it looks in-game. In general I've been having a lot of fun with these so far even if they've been difficult in spots. I think the most important thing with starting out is having reasonable goals and making things fun for yourself, i.e. making really silly expressions lol. Thankfully the other characters I plan on going all-out with emotion-wise like Terra, Blake, Cal and Victoria all have much more defined eyebrows unlike Decibel, whose left eyebrow is covered up by their beautiful hair and their right eyebrow is like 4 pixels. With the minor characters, I'm gonna be reasonable with myself and just do like 2 or 3 emotions. I am not looking forward to restoring Samson's upper hair though. Radomus's 20+ hats are not real and they cannot hurt me.
  2. Howdy Gamers! I'm currently working on a mod of Pokemon Reborn that has a short, lighthearted take on Reborn's story and I want to use the VS sprites used before battles as character mugs used for dialogue. I'm still a novice to sprite art and art in general so I'd really appreciate any feedback I could get in regards to these sprite edits I've done so far. I've just been focusing on Decibel since they're going to be the protagonist and I'm nearly done with my checklist but I figured I'd post here since the sprite edits chat in the Reborn discord server hasn't been super helpful. Here's what I've got so far and a few examples of them being used in-game. First off we got the varying levels of pissed off trio For nervous and sad I just could not be bothered to go with Decibel's normal eyebrows cause in their original vs sprite it's like 4 pixels so I said fuck it and just give them jet black eyebrows cause Clarity > Realism In particular I'm very iffy about moving the eyes in the nervous sprite but I think it turned out alright? The shouting duo was kind of an emotional journey and I don't even know how they turned into anything resembling passable. I copy pasted Terra's mouth then I kept editing them over and over and somehow it turned into something passable over several days of minor edits The nice thing about this being a light-hearted mod is I can make these look silly and have fun with them. Lastly I have thinking Decibel. I used Kiki's sprite as a reference but honestly I have no fucking idea what's going on with the shading here cause it looks genuinely random to me (There is most likely a method to the madness that I don't understand since I'm a novice) and I tried over and over to replicate it until I said fuck it and made the eyelids flat colors. This is what I'm talking about btw If anyone has any advice on shading the eyelids for thinking Decibel it would be greatly appreciated. I also really gotta fix the eyelashes for thinking Decibel but I'm not really sure what shape to give them. The only two emotions I got left on my emotion edit checklist for Decibel are surprised and embarrassed and I'm not really sure what I'm gonna do with those other than that I want them to both look really funny. Here's some examples I got of them in-game so far. Also on another note: Florinia Things are happening here.
  3. I'm kind of in the minority on this, but I dislike mega evolution. I understand it's nice for underpowered Pokemon to get a buff like Glalie, Beedrill and Mawile, but a lot of the time it's for pokemon that are already good like Tyranitar and Mewtwo. The designs of the megas are never as good as the base pokemon with like 1 or 2 exceptions (Absol and Mawile). They just add more and overcomplicate what are already good designs. Plus the additional lore added in generation 7's dex entries for megas makes me not want to do it in the first place. My favorite is actually Z moves though it's more on a personality level. It's really cute seeing the characters demonstrate the moves and poses and the over the top animations and move names are hilarious. I feel like Z moves fits Pokemon's tone and identity more than megas. Non-damaging Z moves also have a lot of room for interesting strategies, I have a few funky ones planned for bosses in the fangame I'm currently planning out. I also quite like totem pokemon as a boss gimmick and I had an idea a while ago for my own spin on it. I had an idea floating around in my head for a game set in the future where all of the pokemon in the world are trapped in cyberspace in the pc system and you have to venture into cyberspace to save them. I was thinking about a boss gimmick where you fight pokemon that are corrupted data and have different types, moves, buffed stats, and so on. I dropped it cause my ideas became way too ambitious but I really like boss gimmicks like that.
  4. Yep! I highly recommend replaying through the earlygame, not only were there huge changes to a lot of earlygame areas like the slums, mosswater factory, malchous forest, rhodochrine forest and so on, several characters have very different introductions and little subtle changes to them that are all 100% for the better, especially Fern and Victoria.
  5. I'm only done with Shelly in the new earlygame and just Also whoever on the dev team decided to make Seviper and Snover available earlier, you're awesome.
  6. ah the most important requirement for becoming champion, knowing how to spam full restores.
  7. Actually how different is e19 ai from e18? I remember finding e18 ai pretty decent, I hope e19 keeps the thing where bosses always switch out immidiately after being debuffed, my sweepers like torterra and klinklang will greatly appreciate that.
  8. I’m not sure what my e4 team is gonna be but I know my e19 roster is gonna be Torterra Meganium Purugly Garbodor Klinklang Alolan Exeggutor Lunatone Camerupt Spiritomb Silvally Going for all lower tier mons that I’m fond of and a few I’ve never used like Garbodor, Spiritomb and Lunatone. I got strats for all of them except Silvally idfk what I’m gonna do with them but I’ll figure out something.
  9. There's a very real chance that Heather will be fought on the Mountain terrain which is super exploitable against flying types 1. Thunder has 100% accuracy on this terrain and is boosted 2. Nature Power becomes rock slide (my a-exeggutor in trick room is already cackling) 3. You can transition to the snowy mountain with a spread fire move which still boosts flying moves but if you're running ice types they can benefit from this too. Also worth noting that flower garden boosts bug moves too, Starlight Field goes away if you use weather and holy field's nature power being judgement is cracked as all hell. I'm sure they'll all have decent checks to steel types like running eq, mystic fire, heat wave etc so I wouldn't consider yourself safe just because you have a steel type.
  10. speaking from experience, you can cheese through most of the tricky fights in the lategame in e18 by buying x items from the department store and spamming them until the gym leaders can't kill you and you steamroll them. this game goes off of gen 7 so x items increase your stats by 2 stages. start by increasing the stat that defends you from whatever is currently attacking you and then just keep boosting all of your stats over and over and you're untouchable. It's how I beat Titania, Agate Solaris, the Glass Workstation etc. Personally I want more of a challenge in e19 so I'm starting over and going itemless. I do imagine this may be difficult against Laura though since flower garden is insane and x4 special defense is not protecting you from boosted x3 base power petal dance. You are so fucking right. Exeggutor does also get flamethrower too so unless she has heatran, I should be in the clear of those too. I feel like Lin will probably have something really slow on her team just to mess with trick room abusers but idk. Trick Room does last 8 turns on the New World Field.
  11. personally I've been deluding myself into thinking that Alolan Exeggutor with trick room support, nature power (which becomes spatial rend on the new world field) will be enough to handle lin. but considering she will most likely have Gardevoir and A-Ninetails.... that's a problem for future me.
  12. Seconded! I would love to see where all the bosses and trainers stack up compared to others in this after e19 has been released and we've all completed it. I can't believe this game is finally almost complete! I haven't always been following it super closely but I'm so glad I picked it back up last year. I don't know if I will ever be emotionally or mentally ready for these endgame bosses but damn if I'm not excited.
  13. It's so crazy to me to see some folks here who only discovered this game within the last 3 or so years! (don't take this as me young-shaming folks it's just fascinating) I discovered this game when I was 12 (I turn 22 next month, if this game releases on my birthday I will lose it) way back in 2013 when shofu lets played this game. I had watched a lot of poketubers play rom hacks and fangames and such but this was the first time I ever felt compelled to actively try one out for myself. I don't really remember too much about younger me but I think what drew me to trying out this game was the difficulty and just how... different this game looked from everything else I had watched. I've been very on and off with pokemon throughout my life, sometimes I come back and do some competitive battles, some shiny hunting, challenge runs and all that and sometimes I just get burnt out and play other games. As such I've also been really on and off with following this game too, I was following it super closely back in 2013-14ish, back then I loved this game for all of the ways it was different from x and y, its story was bold and ambitious. Instead of handing you a free second starter and a free lucario this game gives you dog crap mons and forces you to fight things like Florinia's Cradily being 2 levels above the cap and with curse, standstorm (which boosts its spdef), recover and smack down. As much as I miss this absolute nightmare I understand why it was nerfed and I don't wish this fight on anyone lacking decent fighting type. I followed it pretty closely till the Samson fight and after that I took a break from pokemon and got into other rpgs and competitive smash. Despite me not following this game's development it still actively existed in my brain for most of my teenage years, though more of a "oh god, remember when I used to play that edgy pokemon fangame? that game was so cringe!" No matter how overly critical and cynical 16 year old me was over everything including this game, I still had a soft spot for it. I tried it back in 2016 cause I wanted to to a blind monotype grass nuzlocke and it went about as well as you'd expect, thanks PULSE tangrowth. Even though I never tried getting back into it again throughout the rest of my teenage years I'd still reminisce on it even if I didn't really know why it still existed in my headspace for any reason other than nostalgia. And then finally last year in September I tried this game again, played all the way up to Hardy and I finally understood just why this game stuck with me all these years even if I wasn't actively following it. This game's characters just feel... real to me in a way, most of them struggle with a lot of things that I've struggled with or my friends have struggled with. I wont go into detail cause I don't wanna overshare here but realizing that a pokemon fangame resonates with me the same way The World Ends With You (my favorite game) and Neon Genesis Evangelion (my favorite anime) do and I discovered this game before either of those is just wow.
  14. Howdy! I'm planning out my team I'm gonna use for e19 and I'm considering making a team based around grassy terrain since you get a chikorita with it after aya and meganium's one of my favorite pokemon and grass is my favorite type. I know for certain I want to start with Snivy because of how strong contrary leaf storm spam is on the terrain and even before I get leaf storm, growth and coil are boosted by the terrain as well. I also want to give Camerupt a shot because of how well its type compliments grass types, fire getting boosted by the field, the surf/earthquake nerf and it being one of the 3 or so fire types to get nature power (which turns into energy ball) since fire types appreciate grass coverage. I'm also really interested in using Seviper on this team because of the coil boost, earthquake nerf and it being one of my favorite pokemon. Those are the main pokemon I'm interested in using on this field, I'm not opposed to using a roster that has more than 6 pokemon if the situation calls for it, what are some other pokemon that benefit from the terrain and/or round out the team and compliment grass, fire and poison types?
  15. I will bully team meteor with my highly imbalanced team that features two grass types with x4 weaknesses (Torterra and Abomasnow) and there is nothing they can do about it.
  16. I wonder how many bananas camerupt has been eating, he sure has a lot of potassium!
  17. oh shit goth hikers this looks like a really cool idea for final rematches against the cast! I'd love to see an anomaly battle against Cal
  18. your team doesn't look too bad to me! seems pretty balanced. it does seem a bit weak to fighting types but samson is behind you and I don't recall there being many threatening fighting types after him. I can definitely see charlotte being a problem for your team since you don't really have any fire resists though. you'll probably want to make some adjustments to your team for your battle against her, idk what the most common strats are for dealing with her but trick room is pretty reliable and you already have golurk who is great for trick room offense against charlotte. (I used torterra and clawitzer for her myself). I could also see your team having trouble with terra since your water type is weak to eq and your grass type is neutral against it, maybe you could swap ampharos or arcanine out for drifblim and get it icy wind from one of the move tutors at the circus. If you have any ability capsules then I'd highly recommend swapping scrafty and maybe arcanine's abilities to intimidate since that helps out a lot against her and a lot of bosses in general. I don't remember terra being too crazy outside of her ace but I also had like Torterra, Seismitoad and Clawitzer all on the same team. without spoiling anything, there's a pretty hard boss mon that's two gyms from where you're at that really demands either perish song or a decent steel type on your team, magnezone/magneton in particular is ideal for that fight, you should be able to get magneton by now so it might not be a bad idea to swap ampharos for that but if you don't want to that's totally fine, it's your call. oh yeah, and if you haven't done so already, you probably might want to rearrange your party's EVs though if you didn't do so before going past agate, you'll have to wait until you return to reborn city to get the power items and the ev resetting berries from the department store. there's not much you can do about that but with enough strategy and smart team building you should be able to make it without specialized evs.
  19. nice! I'm planning on doing a grass monotype run myself once e19 comes out. I think what's beautiful about reborn monotype runs is how they feel more like you're leading the type itself to victory rather than using one set team with an addition and subtraction here and there. what were your strats for pulse swalot and adrienn?
  20. looking at all of the elias team theorycrafting in this thread. I'm surprised people think elias will be singles. trick room is much better in doubles because of how much more you can get done in 5 turns in that compared to singles. plus oranguru is a monster in doubles. imagine a boosted hyper voice from drampa in trick room. now imagine he does it twice thanks to oranguru's instruct. spooky stuff. plus it'd make a nice even distribution of 2 members doing doubles (laura and elias) and 2 members doing singles (heather and anna)
  21. Thank you! So the weather is essentially the one used second? interesting. This is in the context of a mono grass run and I'm interested in rainbow field since ludicolo and cherrim get rain dance and sunny day by level-up so I can use rainbow strats as early as Corey's gym battle. I was kinda wondering if I could do something wild like having ludicolo's swift swim and venusaur's chlorophyll work at the same time in doubles but it looks like that's not an option.
  22. howdy! I've been theorycrafting strategies for a challenge run I wanna do once E19 comes out and I've been thinking about incorporating rainbow field into some of them. But there's some things that aren't on the wiki that I'm curious about. If summoned with weather, what type does weather ball become? Does rainbow field activate sun and rain based abilities like chlorophyll and swift swim or does it activate neither? Apparently magical seed activates healing wish, does that mean the magical seed holder does the move and dies for the next member to come out or does that mean it gets the benefit of healing wish?
  23. I've given this some thought and yeah, I agree I was probably a bit too pessimistic about this in my first post. that being said no anyways. what would be the best earlygame team members to compliment blaziken? we'd want something that can do alright in the earlygame and isn't total dead weight in the lategame. Ideally I think it'd be best to not rely on anything from mystery eggs or split events like espurr/minccino so anyone with any save file (provided they pick torchic) can make this team. I think some notable ones are Stunky, Budew, hoppip, lotad, and onix. Stunky/Skuntank gets some very nice moves by levelup like Flamethrower, Toxic and Sucker Punch and the poison/dark typing makes it ideal for shutting down psychic types. (also really good against dittoceus but that fight isn't a required win) Budew, Hoppip and Lotad are all some decent grass types that require you to work with the weather but compliment blaziken's water weakness nicely. Ludicolo is particularly great at shutting down water types since he doesn't die to ice coverage (that isn't freeze dry) and he doesn't get stuffed out by water/ground types like most electric types. Jumpluff has some nice utility with how early it gets sleep powder and stun spore and can outspeed a lot of scary opponents and put them to sleep. Roserade can also do this with worse speed but better offense (does need to be bred to get sleep powder though). Onix/Steelix helps not only with the flying weakness but can also help out later on against pulse swalot since that fight in particular is a bit of a pain.
  24. hmmmmm this sounds really difficult. even the game itself has an npc that recommends using more than 6 pokemon if specific types are giving you trouble. the earlygame is super starter dependent for one. the only starter than has an easy time with julia is marshtomp but he gets dunked on by florinia and pulse tangrowth. you have plenty of options to deal with grass things like swoobat, tranquil, noctowl, and mankey in particular is great for dealing with cradily with karate chop + focus energy but I wouldn't consider any of those particularly top tier. grotle can actually sweep florinia with curse (which is my preferred strat and starter) and does great against most of julia's team but he doesn't have an easy way of dealing with oricorio that doesn't involve pachirisu backing him up and he can't really set up against plusle and minun because encore or voltorb because of sonicboom. plus grotle doesn't really like fighting pulse tangrowth. I think combusken might be the best starter for the earlygame but idk how he does against julia's oricorio. blaziken is also pretty amazing in general though he really doesn't have a fun time against most of cain's mons so he'll have to rely on other team members for that. I think most of the best mons kinda come after florinia and this whole thing means either soloing the earlygame with a starter (which sounds like hell) or putting up with something that's fine in the earlygame but'll be dead weight in the long run. neither of which are really condusive in building a team that will make the game easier when the easiest way to beat the game is to just use what works for the right fights. it does require some grinding though the devs have already confirmed in a blog that they're planning on making grinding easier in E19
  25. your team seems pretty alright to me at this point in the game. if this is just after florinia then I'd say you're even a bit overlevelled really. there's a pretty difficult double battle looming on the horizon but I don't think you'll have too much trouble with it save for maybe espeon. do you plan on keeping kricketune and noctowl or are they temporary? temp team members are generally the way to go early on since a lot of the better pokemon in the game are locked behind weather events, sidequests or are super late into the game. speaking of which, if you save all the police officers in the upcoming two areas you can get growlithe who's pretty decent, especially with how amazing intimidate can be for some bosses. (you also get a bit of a special scenario if you save all the officers before you confront the admins in beryl)
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