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Memedealer

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About Memedealer

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  1. Ah, nvm. I was talking about the party debug. The one that lets you change IV, EV, nature, etc.
  2. If you have debug, you can just skip breeding altogether.
  3. You can use a v11 game with debug installed, and then keep playing normally in the v12 one. I didn't get to v12 content yet, but as long as you save and change between versions in a place that wasn't changed, you should be good. I think. That's what I did, anyways. It didn't work properly in v11 either, iirc. It didn't affect "rare" encounters (low %).
  4. just put the party debug back in who cares... it's a single player pokemon game...
  5. yup, still can't pick up the seviper egg
  6. If you rebind the movement keys (they're the arrow keys by default) to letters in your keyboard, you can't use the new bound keys for LEFT and RIGHT when you're nicknaming pokemons (or typing anything at all ingame). For example, I bound movement to "W-A-S-D". Now I can't use the letters A and D.
  7. Hi, I was wondering if you could update your debug mod to be compatible with the stickied modpack and 11.3. Dreamblitz only wanted to have it on the party. Having it in the menu as well is very useful, specialy for multiple playthroughs.
  8. Thank you very much for the mods. These mod packs for Rejuvenation and Reborn are kinda mandatory for me now. Should be stickied. PS: I hope you reconsider adding an option for the other debug menu, the one that lets you add items/pokemons. It's really good for making specific runs, fk around, test stuff, etc. Maybe as a separate module?
  9. Oh! I forgot about the debug in the main menu. Thanks for reminding me haha.
  10. I was wondering if it'd be possible to "turn on" the itemfinder since the beginning of the game. As if you had it. That's cheating, I know. But is it possible to do this? Maybe have it as a mod?
  11. Awesome, but would you be willing to port Aironfaar's mod? He said he doesn't do it because he didn't play Rejuvenation yet. I just want the debug mode, tbh.
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