Sherlock Mei Kid Posted Thursday at 12:23 PM Share Posted Thursday at 12:23 PM Yessssssssss xenpurgis mod is in Knew that was coming once you played it and more people requested it Legit insane work you're doing Godspeed I mean the mode still sucks And the fact 2 mons are stuck behind it still sucks but at least its doable now Link to comment Share on other sites More sharing options...
Sherlock Mei Kid Posted Thursday at 01:31 PM Share Posted Thursday at 01:31 PM Also explain like im 5 but what does the pickup mod do excatly and how do you use it Link to comment Share on other sites More sharing options...
Alemi Posted Thursday at 03:38 PM Author Share Posted Thursday at 03:38 PM New version released. Version 10 Added 3 mods by DQL: Encounter UI, Timeless Encounters, and WildFormFiltering. Please read their information in the post or in the readme if you are confused about anythign of their use (this applies to all mods in the modpack, reading can save you time of asking arround) Link to comment Share on other sites More sharing options...
Alemi Posted Thursday at 03:40 PM Author Share Posted Thursday at 03:40 PM 2 hours ago, Sherlock Mei Kid said: Also explain like im 5 but what does the pickup mod do excatly and how do you use it Increases the odds of the pickup ability triggering after a battle to get an item. I think it was doubel chance of it happening. Link to comment Share on other sites More sharing options...
Vivi_Hallow Posted Thursday at 11:03 PM Share Posted Thursday at 11:03 PM I might be doing something wrong here during the installation process, but given every other mod works just fine, i was wondering if there's something wrong with the hidden item viewer mod? I've inspected quite a few places now and there's no icon showing there's a hidden item to be picked up whatsoever despite the item actually being there. Just no indicator like the mod technically shows. Link to comment Share on other sites More sharing options...
TheIsolatedWizard Posted Thursday at 11:50 PM Share Posted Thursday at 11:50 PM just wanna point out your changelog still says 13.5, so it might confuse some people Link to comment Share on other sites More sharing options...
Anerunae Posted Friday at 07:51 AM Share Posted Friday at 07:51 AM Heya, wanted to share a small fix of the Predict Relationships mod. I proofread the grammar and fixed the gender detection of the Pokemon using Psychic not working correctly, as well as Geara and Deven not appearing in the list (they seem to have been accidentally using Kieran's variable) SWM_-_PredictRelationshipValues.rb Link to comment Share on other sites More sharing options...
zkoruptlucifer Posted Saturday at 02:49 PM Share Posted Saturday at 02:49 PM On 7/15/2026 at 8:55 PM, Alemi said: Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for V14 ported from the one I made for 13.5. They are very modular and shouldn't break on small updates. Some didn't need changes, while others needed some small touching and some have been just made from zero due to how much the code of those parts changed or me having a better idea on how to do it. Some mods have been removed because they are superflous due to being alrady something dientical or similar in the base game. Some I may just considered that are not needed. Make requests for adding things and I may do it if I have time. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. This time I am adding some modular debug that activates the debug menu in particular places only. Far more recommended to use oly those you will use to prevent errors with the debug menu. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make the QoL Mod Compilation Pack for Rejuv 13.5 from which his verson was ported. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @Waynolt a lot of his modular pack has been ported to v13. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. You have to drop the "patch" folder in the rar in your game's folder. Everything is already properly set there. Mod List: Hide contents 0000.ModularInit is required for several mods, but it doesn't do antyhing by itself unless called by the other mods. Have it on your folder when using mods of this pack. Made By Alemi. 0001.PokemonDebug Enables debug when checking pokemon in Party and Storage. For Storage, Storage_CommandMasterMod is required. Requires 0000.ModularInit. Made by Alemi 0002.PauseMenu_Debug Enlables the debug menu in the pause menu. Not recommended to mess with it unless you know what you are doing. Requires 0000.ModularInit. Made by Alemi 0003.System_Debug Enables the system console on F6 to execute commands. Not recommended to mess with it unless you know what you are doing. 0004.ItemRestore makes items get restored as if you didn't use them. Requires 0000.ModularInit and ItemReplaceRestore_ReplaceMaster. Made by Alemi 0005.LearnTechContractMoves adds a tab in Learn with all moves that could have learned from a Technique Contract. If you completed the Hidden Techique Quest, the hidden techiques you can get for your starters are also added. Needs FullUnlockedRelearner and 0000.ModularInit. Made by Alemi. AlwaysCriticalCatch allows you catch any mon without failing. It will always critical catch. Made by Alemi. This Mod took inspirtation on one of DemICE's mods and wished to achieve the same effect, but the script was made based on Rejuv's scripts and was made independantly. Battle_SpeedUp makes the battle work always on turbo mode by defualt. You can change it manually inside the battle but it will be always on turbo when you enter. It shouldn't affect outside the battles. Has been fully remade for V14 by Alemi. Far shorter code and more compatibility with updates ChangeHiddenPowerOn Allows to change the type of Hidden Power for the mons in your party. Made by Alemi. Completely made anew for V14 due to the changes on the party menu. Now it always works reagrdless of badges. CustomPCName_Player I made this quit e along ago but I think I forgot to publish it? It is aminor mod that makes the pc have your name instead of the default. It always irked me that the pc wasn't on my name with all I caught there. Made by Alemi Encounter UI Shift+A to check the encounters of the map. Press Z to check if you are missing anything in a map you visited. Doesn't work on event entounters, so static overworld and hardocded encounters by event like the south part of Wes Gearen, or the tree of Jirukala Cavern won't appear. Fake encounters may appear, which means for example showing encounted in water when there is no water to surf or fish. Has a graphic in the Graphcis Folder encbg.png. Made by DQL. FastHatchOn Adds the option to reduce the steps remaining for hatch to 1. Completely made anew for V14 due to the changes on the party menu. Made by Alemi. FISHINGAUTOHOOK makes fishing be always successful. It just changes something that exists to true to activate it, so it is hard to credit this. DemIce has one doing the same for Deso, and it is something I have seen on other Essentials games due to this being something existing on base Essentials. FullUnlockedRelearner Now that Learn is a default option on the menu, the mod makes it fully unlocked regardless of the situation as long as you can access the party menu from the pause menu. Requires 0000.ModularInit. Made by Alemi HealAfterBattle Heals all your party perfectly after each battle. Made by Alemi. ItemfinderUnhideItems makes hidden objects visible. This is always active. Now hiddens coins are also included, but it is the same sprite. Has ItemFinderUnhideBall.png in the Graphics folder. Made by Alemi. ItemReplaceRestore_ReplaceMaster makes the item you used automatically replaced (taken from your bag). If you want to full restore, you need to have 0004.ItemRestore in addition to this one. Requires 0000.ModularInit. Made by Alemi Learn_Egg_Moves allows to relearn moves from egg moves when relearning. This would be available after having FLY otherwoise. This was made by Matt on 13.5, but it has been remade by Alemi on V14. Learn_PreEvo_Moves allows to relearn moves of peeevolutions when relearning. This isn't posible without the mod. This was made by Mattt on 13.5, but it has been remade by Alemi on V14. MeliaLikeShinyLuck Feel like Melia. What will be strnage would be finding a non-shiny. Made by Alemi NoBabyIncense. Babies won't need incense like in Gen 9. It is just commenting most of the code, so hardly to say I made anything proper here, but useful to emulate gen 9. NoDDPass allows you to use passwords without requiring a Data Drive. Made by Matt on 13.5, but it has been remade by Alemi on V14 due to the changes on how this is handled in the code. Options_MasterMod is needed by Mods that add things to the Options Menu. Requires 0000.ModularInit. Made by Alemi. PC_ChangeClothes let you change clothes anywhere as long as you have access to a pc or RemotePc. Note that only outfits you have unlocked will be available Requires 0000.ModularInit. Made by Alemi PC_Daycare allows access to the Daycare and the incubator from your PC or Remote PC. You need the earlyincub password for the incubator to be available). Made by Matt. Requires 0000.ModularInit. PC_FossilShop allows access to all fossil shops you unlocked with your PC or Remote PC. The Menu requires the people from Akuwa Town to have returned to appear. It includes a shop to buy fossils that were obtainable only by mining. Unlocked with Akuwa Town ones. The West Gearen Shop will be unlocked once you gain access to the south part of the city. There is a Secret Shop with Fossilized Drake, which the game only gives 1 by default (equipped on someone you get as reward). The shop will unlock once you completed the related quest. All the shops are shops, so you have to use money or shards to get them. WARNING: This must the used from a normal PC or favorite access the Remote PC (S by default), the game can't handle a shop beng opened from the bag, so it will freeze. Requires 0000.ModularInit. Made by Alemi. PC_GoldenWings adds a function to the Remote PC that works as if using Golden Wings. You need to have the item and being able to use it. It is basically a shorcut if you want to only have the remove PC selected but want to fly eaisly. Requires 0000.ModularInit. Made by Alemi PC_Heal adds a function to the PC and Remote PC that works as a Pokémon Center healing your mons. Made by Matt. Requires 0000.ModularInit. PC_RestToWait let you use a PC to rest and pass time. Requires 0000.ModularInit. You need to change maps for some events to update to the new time. Requires 0000.ModularInit. Made by Alemi PC_Z_ReorderOptions Makes all the new options added to the pc look nicely ordered togather with what is in the base game. Requires 0000.ModularInit. Made by Alemi PermanentMagneticLure the effect of Magnetic Lure is always on, except when your lead has Mirror Lure equipped since that will take preference. This make mons you don't have in your dex to always appear as long as there is at least one you don't have available on the place and to be always capable of running away. Made by Alemi. pickupChanger Increases the changed of pick up something witht he Pickup ability. Made bu Haru. ShowEnemyStatsOnInspect when checking the enemy stats will be shown the same way they are when checking one of your mons. Made by Alemi. Storage_CommandMasterMod Needed to use as base for any mod that affects Storage. Requires 0000.ModularInit. Made by Alemi SWM - MiningForRich originally made by Waynolt for Reborn and ported by AsN. It allows you to mine the same spot again by paying money. SWM - NoTMXAnimations originally made by Waynolt for Reborn and ported by AsN. Removes the animations of Cut, Strenght, Surf, etc. SWM - RestToWait based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Requires 0000.ModularInit. Use Rest outside battle to advance time, including going to the day you desire. Please change map after using it as some events may need it to update. SWM - SharedPC based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. It has a separate folder from 13.5 due to the existence of gen 9. If you suddenly start having an error despite it working beforehand, it may be that the savefile of the SharedBox is corrupted. Restore the backup or just delete it if you had the box empty and it will work again. SWM - PredictRelationshipValues based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Use Psychic outside battle to see your relationship values. Timeless Encounters Encounters will ignore the time of the day and show up all the day. Doesn't affect Lycanroc forms, they still depend on time of the day. Deerling forms are based on month, so they aren't affected either. Note that Encounter UI won't be updated with these changes. Made by DQL. Universal Accuracy x1.2 idea from DemICE's mod for Desolation, but made froms scratch by Alemi for V14. WildFormFiltering If you put Mirror Lure in a mon with several forms that all can appear in the map by ordinary encounter (example: Paldean Tauros in several maps or Unown in Hidden Library), you will start finding all other forms starting from the last until you have them all. This is something not done by Magnetic Lure Doesn't work on event encounters, so not working for the Unown in Gearen Park If two encounters of different forms exist in the same map without sharing encounter slot, it won't work (example: Paldean Tauros can appear in the same map as normal Tauros in Zone Zero, if you put Mirror Lure on a Paldean Tauros, it will work to get all 3 breeds, on a Kantonian no. The other with is issue is Basculin in 3rd Layer, but Magnetic Lure already works to find the White Strip one). Made by DQL. WirelessCharging let you use the Remote PC without battery cells, which would be required only if the Remote Pc is acquired without the password. Made by Matt. XenpurgisNoTicketConsumption prevents the tickets from being consumed, so you can reroll until you get what you want. Maushold and Baxcalibur are exclusive here, so soft-resetting until having enough luck seems a must if you want to compelte as much Dex as possible, but it needs to be done before starting proper, so it is quite slow and a real bother, this makes it quite quicker despite still needing to repeat the selection until getting what you want. Made by Alemi. Rejuv 13.5 QoL Mod Compilation Pack Changelog: Reveal hidden contents Version 10 Added 3 mods by DQL: Encounter UI, Timeless Encounters, and WildFormFiltering. Please read their information in the post or in the readme if you are confused about anythign of their use (this applies to all mods in the modpack, reading can save you time of asking arround) Version 9 Added pickupChanger by Haru. Added XenpurgisNoTicketConsumption by Alemi. Added 0005.LearnTechContractMoves by Alemi. Needs FullUnlockedRelearner and 0000.ModularInit. 0000.ModularInit is now required for FullUnlockedRelearner. 0005.LearnTechContractMoves includes not only moved from the tech contracts but also the hidden techs for starters if you have completed the Hidden Technique Quest in Oblitus Town. Updated SWM_-_PredictRelationshipValues to show relationship point of character that weren't showing up. Version 8 Fixed NoDDPass. It will show as if consumes, and it will block you once the numebr reach 0, but you aren't really consuming the Data Drives, so out and in the menu and you can continue, you need at least 1 Dta aDrive though... Version 7 Added PC_FossilShop to the modpack. Version 6 Fixed compatibility issues of FullUnlockedRelearner with 14.0.7. Version 5 Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all. Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly. Fixed NoDDPass. Version 4 Fixed PC_Daycare. Version 3 Due to people having issue with the options for ItemRestoreReplace, this and Options_MasterMod have been replaced by ItemReplaceRestore_ReplaceMaster and 0004.ItemRestore. Both need 0000.ModularInit and 0004.ItemRestore needs ItemReplaceRestore_ReplaceMaster. ItemReplaceRestore_ReplaceMaster alone does the replace option, but if 0004.ItemRestore is present, it does the restore option Version 2 Fixed FastHatchOn Version 1 Initial version released for V14 Downloads: July 30th Update (14.0.14): Rejuv V14 QoL Mod Compilation Pack Version 10.rar 55.3 kB · 219 downloads You can also check my ShowMoveEffectiveness Mod for V14. Old Downloads: Reveal hidden contents Rejuv V14 QoL Mod Compilation Pack Version 1.rar 41.17 kB · 108 downloads Rejuv V14 QoL Mod Compilation Pack Version 2.rar 42.78 kB · 147 downloads Rejuv V14 QoL Mod Compilation Pack Version 3.rar 36.94 kB · 258 downloads Rejuv V14 QoL Mod Compilation Pack Version 4.rar 36.89 kB · 358 downloads Rejuv V14 QoL Mod Compilation Pack Version 5.rar 37.19 kB · 181 downloads Rejuv V14 QoL Mod Compilation Pack Version 6.rar 37.19 kB · 123 downloads Rejuv V14 QoL Mod Compilation Pack Version 7.rar 38.88 kB · 84 downloads Rejuv V14 QoL Mod Compilation Pack Version 8.rar 39.16 kB · 1128 downloads Rejuv V14 QoL Mod Compilation Pack Version 9.rar 42.11 kB · 97 downloads Will this replace the cheat menu in my pc if I install this? Link to comment Share on other sites More sharing options...
zkoruptlucifer Posted Saturday at 02:58 PM Share Posted Saturday at 02:58 PM Will this replace the cheat menu in my pc if I install this as well? Link to comment Share on other sites More sharing options...
phaniephan Posted Saturday at 08:20 PM Share Posted Saturday at 08:20 PM how do I get the "Learn_Egg_Moves" and "Learn_PreEvo_Moves" to work? cuz it's only showing moves I forgot in the learn menu,, Idk if I need to wait till I unlock the regular relearner orrr is it a problem in my data? Link to comment Share on other sites More sharing options...
Vivi_Hallow Posted Saturday at 09:50 PM Share Posted Saturday at 09:50 PM On 7/31/2026 at 1:03 AM, Vivi_Hallow said: I might be doing something wrong here during the installation process, but given every other mod works just fine, i was wondering if there's something wrong with the hidden item viewer mod? I've inspected quite a few places now and there's no icon showing there's a hidden item to be picked up whatsoever despite the item actually being there. Just no indicator like the mod technically shows. Adding proof onto this; there's no mod indicator showing up the hidden items on the screenshots. Link to comment Share on other sites More sharing options...
Alemi Posted Sunday at 08:39 AM Author Share Posted Sunday at 08:39 AM On 7/31/2026 at 1:50 AM, TheIsolatedWizard said: just wanna point out your changelog still says 13.5, so it might confuse some people Fixed, thank you, On 7/31/2026 at 1:03 AM, Vivi_Hallow said: I might be doing something wrong here during the installation process, but given every other mod works just fine, i was wondering if there's something wrong with the hidden item viewer mod? I've inspected quite a few places now and there's no icon showing there's a hidden item to be picked up whatsoever despite the item actually being there. Just no indicator like the mod technically shows. You need the actual Item Finder in your bag for the mod to work, you get it on Mirage Woods. 17 hours ago, zkoruptlucifer said: Will this replace the cheat menu in my pc if I install this as well? No, both can be used together, they are compatible. 12 hours ago, phaniephan said: how do I get the "Learn_Egg_Moves" and "Learn_PreEvo_Moves" to work? cuz it's only showing moves I forgot in the learn menu,, Idk if I need to wait till I unlock the regular relearner orrr is it a problem in my data? Move to the right, egg moves have their own tab. PreEvo adds them to normal relearned, but note that if you don't have the FullUnlockedRelearner, the only moves that appear until certain progression as the ones you forgot. On 7/31/2026 at 9:51 AM, Anerunae said: Heya, wanted to share a small fix of the Predict Relationships mod. I proofread the grammar and fixed the gender detection of the Pokemon using Psychic not working correctly, as well as Geara and Deven not appearing in the list (they seem to have been accidentally using Kieran's variable) SWM_-_PredictRelationshipValues.rb 3.91 kB · 9 downloads Stupid mistakes on my part, I will add these fixes and publish an update later. 1 Link to comment Share on other sites More sharing options...
Thuggeroll Posted 20 hours ago Share Posted 20 hours ago Does walk through walls work with the debug mod? I tried pressing CTRL, but it's not working for me. I'm not seeing any settings anywhere to enable it either Link to comment Share on other sites More sharing options...
TheIsolatedWizard Posted 4 hours ago Share Posted 4 hours ago 16 hours ago, Thuggeroll said: Does walk through walls work with the debug mod? I tried pressing CTRL, but it's not working for me. I'm not seeing any settings anywhere to enable it either the mod is supposed to be a safe alternative to adding debug yourself. So, no. Pretty sure walk through walls isn't apart of it. not exactly safe. 1 Link to comment Share on other sites More sharing options...
Recommended Posts